GTA San Andreas object
vgwstnewall6904 object ID 7921

- Object ID
- 7921
- Model name
vgwstnewall6904- Texture file (TXD)
vgncondos1- Draw distance
- 130
- Defined in
VegasW.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(7921, 1916.41, 2881.58, 11.23)removeWorldModel(7921, 10, 1916.41, 2881.58, 11.23) -- removes the one at Las VenturasengineGetModelNameFromID(7921) -- "vgwstnewall6904" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 1916.41, 2881.58, 11.23 | Las Venturas | Map |
Same texture file
10 other objects use vgncondos1.
7533newaprtmntsvgN08
7534newaprtmntsvgN07
7535newaprtmntsvgN03
7536newaprtmntsvgN14
7537newaprtmntsvgN09
7538newaprtmntsvgN16
7920vgwstnewall6903
7922vgwstnewall6905
7923vgwstnewall6902
7924vgwstnewall6901
Las Venturas · All objects, page 56 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas VegasW.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.