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GTA San Andreas object

genVEG_tallgrass05 object ID 821

Ground plants and clutterprocobjNot placed
genVEG_tallgrass05, GTA San Andreas object ID 821
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
821
Model name
genVEG_tallgrass05
Texture file (TXD)
gta_proc_bushland
Draw distance
59
Defined in
procobj.ide
Flags
8324
Placed in the world
0 times

MTA:SA code

Copy a line into your script. x, y, z are the coordinates; the coordinates map gives them.

local obj = createObject(821, x, y, z)
engineGetModelNameFromID(821) -- "genVEG_tallgrass05" (client side)

Same texture file

2 other objects use gta_proc_bushland.

Where this comes from

  • GTA San Andreas procobj.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.