GTA San Andreas object
DEAD_TREE_19 object ID 847

- Object ID
- 847
- Model name
DEAD_TREE_19- Texture file (TXD)
GTA_brokentrees- Draw distance
- 59
- Defined in
procobj.ide- Flags
4- Placed in the world
- 2 times
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(847, -482.59, -45.36, 60.6)removeWorldModel(847, 10, -482.59, -45.36, 60.6) -- removes the one at The Panopticon, Red CountyengineGetModelNameFromID(847) -- "DEAD_TREE_19" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -482.59, -45.36, 60.6 | The Panopticon, Red County | Map |
| -371.6, -144.76, 54.38 | The Panopticon, Red County | Map |
Same texture file
19 other objects use GTA_brokentrees.
829DEAD_TREE_3
830DEAD_TREE_2
831DEAD_TREE_5
832DEAD_TREE_4
833DEAD_TREE_6
834DEAD_TREE_7
835DEAD_TREE_8
836DEAD_TREE_10
837DEAD_TREE_1
838DEAD_TREE_9
839DEAD_TREE_11
840DEAD_TREE_12
Ground plants and clutter · All objects, page 2 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas procobj.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.