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GTA San Andreas object

DEAD_TREE_19 object ID 847

Ground plants and clutterprocobjPlaced 2×
DEAD_TREE_19, GTA San Andreas object ID 847
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
847
Model name
DEAD_TREE_19
Texture file (TXD)
GTA_brokentrees
Draw distance
59
Defined in
procobj.ide
Flags
4
Placed in the world
2 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(847, -482.59, -45.36, 60.6)
removeWorldModel(847, 10, -482.59, -45.36, 60.6) -- removes the one at The Panopticon, Red County
engineGetModelNameFromID(847) -- "DEAD_TREE_19" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-482.59, -45.36, 60.6The Panopticon, Red CountyMap
-371.6, -144.76, 54.38The Panopticon, Red CountyMap

Same texture file

19 other objects use GTA_brokentrees.

Where this comes from

  • GTA San Andreas procobj.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.