GTA San Andreas object
balcony02_lvs object ID 8576

- Object ID
- 8576
- Model name
balcony02_lvs- Texture file (TXD)
vgssstairs1- Draw distance
- 150
- Defined in
vegasE.ide- Flags
132- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(8576, 2518.08, 1173.29, 16.37)removeWorldModel(8576, 10, 2518.08, 1173.29, 16.37) -- removes the one at Come-A-Lot, Las VenturasengineGetModelNameFromID(8576) -- "balcony02_lvs" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 2518.08, 1173.29, 16.37 | Come-A-Lot, Las Venturas | Map |
Same texture file
7 other objects use vgssstairs1.
8572vgsSstairs02_lvs
8573balcony01_lvs
8579balcony03_lvs
8580vgsSstairs05_lvs
8613vgsSstairs03_lvs
8614vgsSstairs01_lvs
8615vgsSstairs04_lvs
Las Venturas · All objects, page 61 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas vegasE.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.