CITObject IDsCIT Tools

GTA San Andreas object

lodinx02_lvs object ID 8708

lodinx02_lvs, GTA San Andreas object ID 8708
The far-away (low detail) model the game draws from a distance. Drawn in plain light, so it can look darker in the game.
Object ID
8708
Model name
lodinx02_lvs
Texture file (TXD)
vegaselod2
Draw distance
800
Defined in
vegasE.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(8708, 2216.84, 1285.7, 18.5)
removeWorldModel(8708, 10, 2216.84, 1285.7, 18.5) -- removes the one at The Camel's Toe, Las Venturas
engineGetModelNameFromID(8708) -- "lodinx02_lvs" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2216.84, 1285.7, 18.5The Camel's Toe, Las VenturasMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

151 other objects use vegaselod2.

Where this comes from

  • GTA San Andreas vegasE.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.