GTA San Andreas object
bush06_lvs object ID 8846

- Object ID
- 8846
- Model name
bush06_lvs- Texture file (TXD)
vgseflowers- Draw distance
- 100
- Defined in
vegasE.ide- Flags
132- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(8846, 1859.91, 1185.12, 10.7)removeWorldModel(8846, 10, 1859.91, 1185.12, 10.7) -- removes the one at The Pink Swan, Las VenturasengineGetModelNameFromID(8846) -- "bush06_lvs" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 1859.91, 1185.12, 10.7 | The Pink Swan, Las Venturas | Map |
Same texture file
13 other objects use vgseflowers.
8617bush01_lvs
8619bush02_lvs
8623bush03_lvs
8660bush04_lvs
8679bush05_lvs
8852bush07_lvs
8887bush08_lvs
8888bush09_lvs
8989bush10_lvs
8990bush11_lvs
8991bush12_lvs
9152bush13_lvs
Las Venturas · All objects, page 64 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas vegasE.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.