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GTA San Andreas object

bush06_lvs object ID 8846

Las VenturasvegasEPlaced 1×
bush06_lvs, GTA San Andreas object ID 8846
The game's own model. Its parts are thin or small and spread over a wide area, so little shows at this size. Drawn in plain light, so it can look darker in the game.
Object ID
8846
Model name
bush06_lvs
Texture file (TXD)
vgseflowers
Draw distance
100
Defined in
vegasE.ide
Flags
132
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(8846, 1859.91, 1185.12, 10.7)
removeWorldModel(8846, 10, 1859.91, 1185.12, 10.7) -- removes the one at The Pink Swan, Las Venturas
engineGetModelNameFromID(8846) -- "bush06_lvs" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1859.91, 1185.12, 10.7The Pink Swan, Las VenturasMap

Same texture file

13 other objects use vgseflowers.

Where this comes from

  • GTA San Andreas vegasE.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.