GTA San Andreas object
vgEplntr01_lvs object ID 8851

- Object ID
- 8851
- Model name
vgEplntr01_lvs- Texture file (TXD)
casnorylgrnd- Draw distance
- 200
- Defined in
vegasE.ide- Flags
128- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(8851, 2086.81, 1483.23, 10.06)removeWorldModel(8851, 10, 2086.81, 1483.23, 10.06) -- removes the one at The Strip, Las VenturasengineGetModelNameFromID(8851) -- "vgEplntr01_lvs" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 2086.81, 1483.23, 10.06 | The Strip, Las Venturas | Map |
Same texture file
7 other objects use casnorylgrnd.
8664casrylegrnd_lvs
8853vgEplntr02_lvs
8854vgEplntr03_lvs
8855vgEplntr04_lvs
8856vgEplntr06_lvs
8865vgEplntr07_lvs
8866vgEplntr08_lvs
Las Venturas · All objects, page 64 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas vegasE.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.