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GTA San Andreas object

RACK3 object ID 931

Furniture and propspropextPlaced 4×
RACK3, GTA San Andreas object ID 931
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
931
Model name
RACK3
Texture file (TXD)
crates_n_stuffext
Draw distance
30
Defined in
propext.ide
Flags
0
Placed in the world
4 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(931, -2154.2, -254.24, 36.58)
removeWorldModel(931, 10, -2154.2, -254.24, 36.58) -- removes the one at Doherty, San Fierro
engineGetModelNameFromID(931) -- "RACK3" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2154.2, -254.24, 36.58Doherty, San FierroMap
-2142.55, -241.94, 36.58Doherty, San FierroMap
1082.49, 2092.12, 10.9Whitewood Estates, Las VenturasMap
1094.24, 2094.88, 15.41Whitewood Estates, Las VenturasMap

Same texture file

10 other objects use crates_n_stuffext.

Where this comes from

  • GTA San Andreas propext.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.