GTA San Andreas object
SFN_wall_cm02 object ID 9332

- Object ID
- 9332
- Model name
SFN_wall_cm02- Texture file (TXD)
NEWSTUFF_SFN- Draw distance
- 100
- Defined in
SFn.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(9332, -2390.49, 2450.61, 9.33)removeWorldModel(9332, 10, -2390.49, 2450.61, 9.33) -- removes the one at Bayside, Tierra RobadaengineGetModelNameFromID(9332) -- "SFN_wall_cm02" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2390.49, 2450.61, 9.33 | Bayside, Tierra Robada | Map |
Same texture file
31 other objects use NEWSTUFF_SFN.
9223land_sfn21
9224cock_sfn02
9225land_sfn22
9234land_sfn20
9242cock_sfn06
9246cock_sfn09
9248cock_sfn08
9256cock_sfn14
9261land_sfn19
9299sfn_clothesSHOP_cm1
9304land_sfn23
9305ground01_SFN_CM
San Fierro · All objects, page 68 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas SFn.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.