GTA San Andreas object
LODshoosbig01_SFN01 object ID 9420

- Object ID
- 9420
- Model name
LODshoosbig01_SFN01- Texture file (TXD)
LODtnsfn- Draw distance
- 800
- Defined in
SFn.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(9420, -2588.48, 2303.52, 11.22)removeWorldModel(9420, 10, -2588.48, 2303.52, 11.22) -- removes the one at Bayside, Tierra RobadaengineGetModelNameFromID(9420) -- "LODshoosbig01_SFN01" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2588.48, 2303.52, 11.22 | Bayside, Tierra Robada | Map |
A far-away model for
This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.
Same texture file
107 other objects use LODtnsfn.
9354LODd02sfn
9355LODd03sfn
9356LODd07sfn
9357LODd05sfn
9358LODd04sfn
9359LODd06sfn
9360LODd08sfn
9363LODd01sfn
9364LODpark_sfn01
9365LOD_coast05_sfn
9366LOD_coast69_sfn
9367LOD_coast06_sfn
San Fierro · All objects, page 68 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas SFn.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.
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