GTA San Andreas object
fescape_sfw04 object ID 9563

- Object ID
- 9563
- Model name
fescape_sfw04- Texture file (TXD)
fescap_sfw- Draw distance
- 150
- Defined in
SFw.ide- Flags
4- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(9563, -2322.04, 855.78, 67.81)removeWorldModel(9563, 10, -2322.04, 855.78, 67.81) -- removes the one at Juniper Hill, San FierroengineGetModelNameFromID(9563) -- "fescape_sfw04" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2322.04, 855.78, 67.81 | Juniper Hill, San Fierro | Map |
Same texture file
11 other objects use fescap_sfw.
9559fescape_sfw07
9560fescape_sfw08
9561fescape_sfw09
9562fescape_sfw02
9564firscape_sfw04
9565fescape_sfw06
9566fescape_sfw01
9594fescape_sfw03
9814firscape_sfw01
9815firscape_sfw02
9816firscape_sfw03
San Fierro · All objects, page 69 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas SFw.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.