GTA San Andreas object
LODkmod3_sfw04 object ID 9663

- Object ID
- 9663
- Model name
LODkmod3_sfw04- Texture file (TXD)
lod6sfw- Draw distance
- 800
- Defined in
SFw.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(9663, -2420.84, 933.12, 62.46)removeWorldModel(9663, 10, -2420.84, 933.12, 62.46) -- removes the one at Juniper Hill, San FierroengineGetModelNameFromID(9663) -- "LODkmod3_sfw04" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2420.84, 933.12, 62.46 | Juniper Hill, San Fierro | Map |
A far-away model for
This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.
Same texture file
32 other objects use lod6sfw.
9531LODkmod3_sfw
9532LODkmod1_sfw
9574LOD_new1sfw
9622LODrybit1_sfw
9627LODkmod2_sfw01
9630LODay_box2
9635LODage_sfw
9636LODroads_sfw03
9637LODroads_sfw08
9638LODroads_sfw07
9650LODroads_sfw02
9654LODroads_sfw18
San Fierro · All objects, page 70 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas SFw.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.
9572