GTA San Andreas object
LODvic1_sfw object ID 9759

- Object ID
- 9759
- Model name
LODvic1_sfw- Texture file (TXD)
lod7sfw- Draw distance
- 800
- Defined in
SFw.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(9759, -2321.15, 760.16, 55.83)removeWorldModel(9759, 10, -2321.15, 760.16, 55.83) -- removes the one at Juniper Hill, San FierroengineGetModelNameFromID(9759) -- "LODvic1_sfw" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2321.15, 760.16, 55.83 | Juniper Hill, San Fierro | Map |
A far-away model for
This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.
Same texture file
25 other objects use lod7sfw.
9533LODkmod2_sfw69
9534LODvic1_sfw69b
9535LODvic2_sfw
9536LODbig_sfw1
9537LODpbuild_sfw22
9538LODpbuild_sfw41
9539LODasave_sfw
9548LODkmod3_sfw03
9648LODroads_sfw15
9649LOD_03_sfw
9659LODsd_04_sfw
9681LODmstat_SFW
San Fierro · All objects, page 71 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas SFw.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.
9573