GTA San Andreas object
LODroads_sfw35 object ID 9828

- Object ID
- 9828
- Model name
LODroads_sfw35- Texture file (TXD)
lod9sfw- Draw distance
- 800
- Defined in
SFw.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(9828, -2569.85, 1158.77, 54.43)removeWorldModel(9828, 10, -2569.85, 1158.77, 54.43) -- removes the one at Paradiso, San FierroengineGetModelNameFromID(9828) -- "LODroads_sfw35" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2569.85, 1158.77, 54.43 | Paradiso, San Fierro | Map |
A far-away model for
This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.
Same texture file
42 other objects use lod9sfw.
9540LODpbuild_sfw42
9541LODxbld4_sfw71
9542LODxbld4_sfw70
9543LODxbld4_sfw02
9544LODxbld4_sfw69
9545LODboxes04
9546LODboxes03
9631LODxbld4_sfw72
9632LODbox_sfw43
9633LODbox_sfw27
9634LODxbld4_sfw73
9644LODroads_sfw14
San Fierro · All objects, page 72 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas SFw.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.
9827