GTA San Andreas object
bigboxtmp19 object ID 9895

- Object ID
- 9895
- Model name
bigboxtmp19- Texture file (TXD)
bigboxtemp1- Draw distance
- 140
- Defined in
SFw.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(9895, -2638.63, 938.48, 75.16)removeWorldModel(9895, 10, -2638.63, 938.48, 75.16) -- removes the one at Paradiso, San FierroremoveWorldModel(9668, 10, -2638.63, 938.48, 75.16) -- its far-away model LODboxtmp19engineGetModelNameFromID(9895) -- "bigboxtmp19" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2638.63, 938.48, 75.16 | Paradiso, San Fierro | Map |
Its far-away models
The low-detail (LOD) models the game draws instead of this one from far away.
Same texture file
5 other objects use bigboxtemp1.
San Fierro · All objects, page 72 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas SFw.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.
9668
9515
9516
9517
9518
9519