CITRanchHelp

How CIT Ranch works

You run a small ranch at Blueberry Acres and grow it into something worth bragging about. This page explains every part of the game in plain words, including the numbers, so nothing is hidden.

Getting started

Press Play now and you are ranching; no account needed. Your ranch is kept on this browser (a cookie that lasts 30 days) and after five minutes the game asks you to sign in so it is safe. Sign in or create an account at any time, here or on the CIT Tools page, and the ranch moves to the account for good. It is the same account for Most Wanted, CIT Heist, CIT Ranch and CIT Tower. Guests do not appear on the leaderboards and cannot use the player market. You start with $10,000, 20 Wheat, a coop and two hens.

The loop is simple: feed the animals, brush them, collect what they give, sell it, buy more animals and more land. Every timer runs on the server, so you can close the page and come back whenever you like.

Nothing on your ranch dies or runs away while you are gone. A hungry animal just stops producing until you feed it.

The ranch

The whole game happens on the ranch itself. Your animals walk around their pens, graze, lie down when they are hungry and carry a bubble over their head when they need you:

Click any animal for its card: feed, brush, collect, and Details for its genes, name, plot, selling and the Butcher. Rare animals have a faint glow in their colour: green for uncommon, blue for rare, purple for epic, gold for legendary. Young animals are small.

The buildings are the menus. Walk the camera over and click:

BuildingOpens
Red barnLand: barn levels, plots, upgrades, cosmetics, titles
SiloSupplies and crafting: Wheat, Herbs, Hemp, super food, bait
Market stallSell to the AI, buy animals
Blue truckPlayer market
Notice board and ranch houseDaily spin, orders, derby, season
Breeding shed (the heart)Breeding
Hunter's hut (the round one)Hunting grounds and expeditions
Feed troughFeed everyone who is hungry
BasketCollect from everyone

The same menus are on the bar at the bottom of the screen if you would rather not hunt for a building. Camera: drag to turn, scroll or pinch to zoom, right-drag or two fingers to slide across the ranch. Press Escape to close whatever is open. Low motion in Account settings stops the animals walking and turns off shadows for slow devices.

Animals

AnimalFrom levelPriceGivesEveryEatsLives in
Chicken1$2,500Eggs ($55)20 min, holds 31 Wheat every 3 daysCoop
Duck2$3,500Duck eggs ($70)30 min, holds 31 Wheat every 3 daysCoop
Rabbit3$3,000Angora wool ($150)8 h1 Wheat every 3 daysCoop or Pen
Sheep3$9,000Wool ($350)12 h1 Wheat every 2 daysPen or Pasture
Goat5$8,000Goat milk ($110)6 h, holds 21 Wheat every 2 daysPen or Pasture
Pig7$15,000Truffles ($450)8 h2 Wheat a dayPen
Cow9$60,000Milk ($200)4 h, holds 21 Wheat a dayPasture
Alpaca11$45,000Fleece ($700)24 h1 Wheat every 2 daysPasture
Horse12$120,000Nothing to sell. Races, breeds.1 Wheat a dayPasture or Stable
Bee hive15$50,000Honey ($300)12 h, holds 2NothingApiary
Ostrich18$90,000Ostrich eggs ($400)12 h1 Wheat a dayPasture
DeerWild onlyCapturedAntler velvet ($900)24 h1 Wheat every 2 daysDeer park

Prices in the table are the base AI price for a normal quality product. Fine quality sells for 1.4x, prime for 2x. "Holds" is how many products an animal keeps for you before it stops making more until you collect. One feeding keeps an animal producing for the number of days shown, so a hen fed on Monday lays until Thursday.

Every animal has a level from 1 to 20. It goes up as you collect from it and brush it, and each level adds 2% to what it gives. Animals are young for their first 3 days (they do not produce or breed), adult after that, and senior after 200 days (they still produce at 80% and no longer breed). Days count only when you play, so a week away is not a week older.

Feeding and care

Feeding uses Wheat and keeps an animal producing for one to three days depending on the species (see the table). Use Feed all to do everyone at once; it only feeds the ones that need it. You can grow Wheat on a field or buy it from the AI trader at $158, its real CIT price.

Brushing (once a day per animal) raises condition by 15. Condition is the bar under each animal, 0 to 100. It drops 5 a day when you skip brushing but never below 20. Condition decides quality: at 80 or more, half of what you collect is prime; at 50 or more, some of it is fine. The Groom upgrade lets you brush everyone in one click.

Super food: Herb Mix (1 Herbs plus 2 Wheat) halves the animal's next timer. Hemp Blend (1 Hemp plus 2 Wheat) doubles the next collection. Craft them at the silo (Supplies and crafting), give them from the animal's Details.

Genetics

Every animal has an ID such as HRS-7F3A-2C91 and six genes: Coat, Pattern, Build, Yield, Fertility and Temper. Each gene has two alleles, one from each parent, and one of them shows. Every allele has a rarity: common, uncommon, rare, epic or legendary.

An animal's rarity comes from its visible alleles: any legendary makes it legendary, any epic makes it epic, any rare makes it rare, two uncommons make it uncommon. Rarity multiplies its value (uncommon 1.6x, rare 3x, epic 7x, legendary 20x) and sets how long the AI takes to buy it.

Wild-caught animals can carry a wild allele in Build (Wild-bred) or Temper (Mustang blood). Market stock never has it. Click any animal to see its full genotype.

Breeding

Pick one male and one female of the same species living in the same plot. Both must be fed adults. Press Check the odds and you see, for every trait, the exact chance of each result before you pay anything. Then press Breed.

Barn and land

The barn is your total animal limit: 6 at level 1, plus 4 per level, up to level 12. Each level costs 2.5 times the last, starting at $15,000. Plots are where animals live. Each plot type has a size, a list of animals it takes and a price that goes up 1.6x each time you buy another of the same type.

PlotHoldsTakesWhereFirst one
Coop8chickens, ducks, rabbitsBlueberry Acres$5,000
Pen6rabbits, sheep, goats, pigsBlueberry Acres$12,000
Pasture6sheep, goats, cows, alpacas, horses, ostrichesFlint County$40,000
Stable4horsesPalomino Creek$80,000
Deer park4deerAngel Pine$60,000
Apiary3 hivesbeesLeafy Hollow$50,000
Wheat field100 plantsWheat, Herbs, HempBlueberry Acres$8,000

No plot or barn level ever needs a random drop. You see the price, you pay it, you have it.

Wheat field

Click an empty field to plant. Planting costs 10 stamina. Crops grow in 4 minutes, the same as the real Farmer job on CIT, and you can watch them come up. When the field is ripe, click it and a combine appears: drag across the rows to cut them, then press Finish. Every row you cover counts, and a clean field gives up to 25% more. A field gives 12 Wheat and more as it levels, then the soil rests for an hour. Herbs unlock at ranch level 10 and Hemp at 15; they give a quarter as much and are what super food is made from.

Selling to the AI

You have sale slots: 4 to start, up to 10 with the Market stall upgrade. Put a stack of goods in a slot and it sells after a delay that depends on the tier of the product:

TierExamplesBase timeDaily demand per ranch
1Eggs, duck eggs, goat milk, Wheat10 minutes200 units
2Milk, wool, angora, Meat, Herbs, Hemp30 minutes80
3Truffles, honey, fleece, ostrich eggs2 hours25
4Antler velvet, prime tier 3 goods8 hours6
5Legendary animals, prime velvet24 hours2

Player market

List goods or animals for other players. What you list leaves your inventory at once and sits in escrow. When someone buys, they pay, the game keeps 5% tax, and you get the rest the next time you load the game. The listing fee is 1% of your price, paid when you list and not refunded if you cancel.

Hunting

Six grounds around San Andreas, each with a level and a one-off price. An expedition costs 30 stamina and comes back in 20 to 90 minutes. Choose a tactic: a quiet stalk, a decoy (5 Wheat, +8%) or bait (1 Bait, made from 5 Meat, +15%). The odds are shown on each button.

When it returns you track it yourself, the way the real CIT Hunter job works: you walk a forest from above with the arrow keys, WASD or a finger on the screen, and follow five sets of tracks. Moving makes noise, moving fast makes a lot, standing still lets it fade. Past 85% noise everything bolts. Find all five tracks and the animal shows itself; get close while staying quiet. Good tracking adds up to 25% to your odds. Then the dice roll: a capture, some Meat, or a miss with a little XP.

GroundLevelPriceAnimalsSpecial
Angel Pine woods6$25,000DeerThe real Hunter's spot. BigFoot lives here.
Flint County fields8$40,000Goats, sheepCheap new blood
Mount Chiliad12$90,000Goats, deerWild Build gene
Leafy Hollow15$120,000Bee swarmsFree hives
Back o Beyond15$180,000HorsesMustang blood (wild Temper)
Bone County desert20$300,000Horses, pigsMustang blood and rarer coats

A captured animal needs a free barn slot and a plot it can live in. If there is none it waits in the holding pen for a day. BigFoot is real CIT lore: 70 kg of Meat and $5,000, very rare, only on grounds with deer.

Upgrades

Repeatable upgrades cost 12% more per rank. Barn levels and plots cost 2.5x and 1.6x more each time.

Daily things

Butcher and release

The Butcher is a real CIT job in San Fierro. Send an adult animal and you get Meat by the kilo (a cow gives 250 kg, a sheep 40, a deer 100, more with a heavy Build). Meat sells at the real $132 through your sale slots. Horses and bees never go to the Butcher. Release lets an animal go to the wild for 30% of its value, paid through your daily cap. Both are final.

Wildlife trails and your reserve

Open Wildlife to take a short walk. Click the ground or use WASD, inspect four clues, then approach the animal. There is no countdown. Forest and river trails open at level 1, mountain trails at level 4, deep forest at level 8 and the high ridge at level 12.

Your first photo of each species pays $150 and 15 XP each day. You can bring home two animals a day, once you reach that species' level. If there is no suitable habitat or barn space, animals from these short trips wait in the holding pen without expiring. Longer hunting expeditions still use their existing holding timer.

Boars and foxes use woodland habitats, bighorn sheep and coyotes use mountain habitats, and beavers use river habitats. Black bears use woodland and mountain lions use mountain habitats. Deer still need a deer park. These are animals in this browser game, not new animals on the CIT server.

Foxes, coyotes, black bears and mountain lions eat Meat. Buy Meat from Market, then Supplies & crafting. Other animals keep their existing feed. Feeding, care, fresh water, shelter and shade each give 20 comfort. A wild animal with at least 80 comfort can host a visitor. Up to three visitors pay $200 each day. Photo and visitor cash count toward your daily cash limit.

Your ranch menu

The economy

The rules that keep prices sane, in one place so you can check them:

Fair play

Everything is decided on the server: timers, dice, prices, wallets. Repeated requests are ignored. Amounts are checked. Buying a listing is a single all-or-nothing step, so two people clicking at once means one gets it and the other gets a clear message. Trading with yourself across accounts to move money is against the rules, is flagged automatically, and gets accounts removed. Bugs happen; if you find one that makes money, report it on the forum instead of using it.

What is real CIT and what is not

CIT itself has no livestock. The sheep come from the Butcher job, the deer and BigFoot from the Hunter job, and Wheat, Herbs, Hemp, Meat and Fish are real items at their real F7 AI Trader prices. Blueberry Acres, Flint County, Angel Pine, Leafy Hollow, Palomino Creek, Back o Beyond and Bone County are real places. The Farmer and Hunter rank names (Scarecrow to Amish God, Kid with Rifle to Master of the Wood) and the achievements Professional Farmer, Bear Grylls and Harwood Butcher are real. Everything else, chickens, cows, horses, milk, eggs, wool, genetics, the derby, is this game's own addition.

The ranch, the buildings and every animal are built from simple shapes in your browser, so each animal's coat, pattern and build come straight from its genes. Nothing is a photo.