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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{#seo:&lt;br /&gt;
|title=Armed Robbery - CIT Wiki&lt;br /&gt;
|description=Guide to Armed Robbery in CIT, including /arl, AR codes, anti rush, rewards, material payouts, second robbery peds, and limits.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Armed Robbery =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Armed Robberies&amp;#039;&amp;#039;&amp;#039;, usually called &amp;#039;&amp;#039;&amp;#039;ARs&amp;#039;&amp;#039;&amp;#039;, are fixed location robberies at fixed spots. Criminals rob the location while [[police]] try to stop them.&lt;br /&gt;
&lt;br /&gt;
[[File:Armed Robbery - DS Drug Store location.jpg|thumb|alt=Drug Store Armed Robbery location|Drug Store Armed Robbery location.]]&lt;br /&gt;
[[File:Armed Robbery - Marina Office entrance fight 01.jpg|thumb|alt=Armed Robbery fight at Marina Office entrance|Armed Robbery fight at Marina Office entrance.]]&lt;br /&gt;
&lt;br /&gt;
ARs are different from [[Criminal Event|Criminal Events]]. ARs start by aiming at the robbery ped. Criminal [[Events]] use `/ce`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-BATCH7-AR-START --&amp;gt;&lt;br /&gt;
== How to find and start an AR ==&lt;br /&gt;
&lt;br /&gt;
`AR` means `Armed Robbery`. Use `/arl`, `/gps`, or the red money bag on `F11` to find the active AR. Aim at the robbery ped to start it.&lt;br /&gt;
&lt;br /&gt;
All Armed Robberies have a second ped you can aim at to start the robbery. `/arl update` pins live AR info on your screen.&lt;br /&gt;
&lt;br /&gt;
== AR vs CE ==&lt;br /&gt;
&lt;br /&gt;
`AR` is an outdoor fixed robbery that starts by aiming at a robbery ped. `CE` is a public criminal event checked with `/ce`.&lt;br /&gt;
&lt;br /&gt;
== Rules and limits ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rule&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Anti rush when danger is under `1.2`&lt;br /&gt;
| `120` seconds&lt;br /&gt;
|-&lt;br /&gt;
| Anti rush when danger is `1.2+`&lt;br /&gt;
| `60` seconds&lt;br /&gt;
|-&lt;br /&gt;
| Anti rush when danger is `1.6+`&lt;br /&gt;
| `10` seconds&lt;br /&gt;
|-&lt;br /&gt;
| Projectile cooldown&lt;br /&gt;
| `20` seconds for `Teargas`, `Molotov`, and `Flashbang`&lt;br /&gt;
|-&lt;br /&gt;
| Return time after leaving area&lt;br /&gt;
| `5` seconds&lt;br /&gt;
|-&lt;br /&gt;
| Disabled near AR&lt;br /&gt;
| `/disturbance` and wanted by aiming within `200` meters&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
An AR will not start if a CE is in progress and less than `5` minutes have been played. AR ends after half the time if no armed robbers are alive.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
The base AR reward is `$34,500` and `100g` of a random drug, including Weed. If you get a kill, there is a `1 in 5` chance of `5` units of a random drug.&lt;br /&gt;
&lt;br /&gt;
Payment is halved if criminals do not damage cops. A kill assist reduces the time left by `30` seconds. Kill assisters get `30%` of the rewards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! AR&lt;br /&gt;
! Extra reward&lt;br /&gt;
|-&lt;br /&gt;
| `LSO`&lt;br /&gt;
| `345 Oil`&lt;br /&gt;
|-&lt;br /&gt;
| `IS`&lt;br /&gt;
| `863 Iron`&lt;br /&gt;
|-&lt;br /&gt;
| `CPD`&lt;br /&gt;
| `44 Engine Parts`&lt;br /&gt;
|-&lt;br /&gt;
| `NCC`&lt;br /&gt;
| `22 Engine Parts` and `9 Jerry Cans`&lt;br /&gt;
|-&lt;br /&gt;
| `NRH`&lt;br /&gt;
| `173 Weed`&lt;br /&gt;
|-&lt;br /&gt;
| `HJ`&lt;br /&gt;
| `51 Gold`&lt;br /&gt;
|-&lt;br /&gt;
| `Oil Platform`&lt;br /&gt;
| Oil plus drugs&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
`North Rock Hut` Armed Robbery happens `50%` less often.&lt;br /&gt;
&lt;br /&gt;
== AR codes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Code&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| `GY`&lt;br /&gt;
| `Ganton Yard`&lt;br /&gt;
|-&lt;br /&gt;
| `CC`&lt;br /&gt;
| `Country Club`&lt;br /&gt;
|-&lt;br /&gt;
| `LSA`&lt;br /&gt;
| `Los Santos Ammu-Nation`&lt;br /&gt;
|-&lt;br /&gt;
| `PCB`&lt;br /&gt;
| `Palomino Creek Bank`&lt;br /&gt;
|-&lt;br /&gt;
| `CPD`&lt;br /&gt;
| `Commerce Police Department`&lt;br /&gt;
|-&lt;br /&gt;
| `DTY`&lt;br /&gt;
| `Doherty Yard`&lt;br /&gt;
|-&lt;br /&gt;
| `NRH`&lt;br /&gt;
| `North Rock Hut`&lt;br /&gt;
|-&lt;br /&gt;
| `SPF`&lt;br /&gt;
| `San Fierro Pier`&lt;br /&gt;
|-&lt;br /&gt;
| `FS`&lt;br /&gt;
| `Freight Station`&lt;br /&gt;
|-&lt;br /&gt;
| `CS`&lt;br /&gt;
| `Cluckin&amp;#039; Bell`&lt;br /&gt;
|-&lt;br /&gt;
| `IS`&lt;br /&gt;
| `Santos Investments`&lt;br /&gt;
|-&lt;br /&gt;
| `GT`&lt;br /&gt;
| `Gas Tanker`&lt;br /&gt;
|-&lt;br /&gt;
| `DS`&lt;br /&gt;
| `Drug Store`&lt;br /&gt;
|-&lt;br /&gt;
| `DPD`&lt;br /&gt;
| `Dillimore Police Department`&lt;br /&gt;
|-&lt;br /&gt;
| `OF`&lt;br /&gt;
| `Oil Field`&lt;br /&gt;
|-&lt;br /&gt;
| `BB`&lt;br /&gt;
| `Blueberry Bank`&lt;br /&gt;
|-&lt;br /&gt;
| `MV`&lt;br /&gt;
| `Market View`&lt;br /&gt;
|-&lt;br /&gt;
| `LSO`&lt;br /&gt;
| `Los Santos Oil`&lt;br /&gt;
|-&lt;br /&gt;
| `NCC`&lt;br /&gt;
| `North City Construction`&lt;br /&gt;
|-&lt;br /&gt;
| `HJ`&lt;br /&gt;
| `Hobo Junction`&lt;br /&gt;
|-&lt;br /&gt;
| `MA`&lt;br /&gt;
| `Montgomery Ammu-Nation`&lt;br /&gt;
|-&lt;br /&gt;
| `VH`&lt;br /&gt;
| `Vagos House`&lt;br /&gt;
|-&lt;br /&gt;
| `LSJ`&lt;br /&gt;
| `Los Santos Junction`&lt;br /&gt;
|-&lt;br /&gt;
| `MO`&lt;br /&gt;
| `Market Office`&lt;br /&gt;
|-&lt;br /&gt;
| `SDC`&lt;br /&gt;
| `Safe Deposit Center`&lt;br /&gt;
|-&lt;br /&gt;
| `SI`&lt;br /&gt;
| `Santos Investments`&lt;br /&gt;
|-&lt;br /&gt;
| `WG`&lt;br /&gt;
| `Willowfield Garages`&lt;br /&gt;
|-&lt;br /&gt;
| `USFY`&lt;br /&gt;
| `Unity Station Freight Yard`&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- CIT-BATCH7-AR-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Join and Track ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Need&lt;br /&gt;
! What to use&lt;br /&gt;
|-&lt;br /&gt;
| Check the current AR&lt;br /&gt;
| `/arl`&lt;br /&gt;
|-&lt;br /&gt;
| Keep AR info on screen&lt;br /&gt;
| `/arl update`&lt;br /&gt;
|-&lt;br /&gt;
| Find an AR&lt;br /&gt;
| `/arl`, `/gps`, or the red money bag on `F11`&lt;br /&gt;
|-&lt;br /&gt;
| Start the robbery&lt;br /&gt;
| Aim at the robbery ped&lt;br /&gt;
|-&lt;br /&gt;
| Leave your current event&lt;br /&gt;
| `/leaveevent`&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
`/arl` shows the current AR, time left, and how many criminals and [[cops]] are there.&lt;br /&gt;
&lt;br /&gt;
== Code notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Code&lt;br /&gt;
! Robbery&lt;br /&gt;
|-&lt;br /&gt;
| `GY`&lt;br /&gt;
| `Graveyard Mortuary`&lt;br /&gt;
|-&lt;br /&gt;
| `CC`&lt;br /&gt;
| `Country Club`&lt;br /&gt;
|-&lt;br /&gt;
| `LSA`&lt;br /&gt;
| `LSA Storage LSA`&lt;br /&gt;
|-&lt;br /&gt;
| `PCB`&lt;br /&gt;
| `Palomino Creek [[Bank]]`&lt;br /&gt;
|-&lt;br /&gt;
| `CPD`&lt;br /&gt;
| `Car Parts Dealer`&lt;br /&gt;
|-&lt;br /&gt;
| `DTY`&lt;br /&gt;
| `Docks Train Yard`&lt;br /&gt;
|-&lt;br /&gt;
| `NRH`&lt;br /&gt;
| `North Rock Hut`&lt;br /&gt;
|-&lt;br /&gt;
| `SPF`&lt;br /&gt;
| `Sprunk Factory`&lt;br /&gt;
|-&lt;br /&gt;
| `FS`&lt;br /&gt;
| `Freight Station`&lt;br /&gt;
|-&lt;br /&gt;
| `CS`&lt;br /&gt;
| `Construction Site`&lt;br /&gt;
|-&lt;br /&gt;
| `IS`&lt;br /&gt;
| `[[Iron]] Storage`&lt;br /&gt;
|-&lt;br /&gt;
| `GT`&lt;br /&gt;
| `Ghost Town`&lt;br /&gt;
|-&lt;br /&gt;
| `DS`&lt;br /&gt;
| `Drug Shipment`&lt;br /&gt;
|-&lt;br /&gt;
| `DPD`&lt;br /&gt;
| `Dilimore PD`&lt;br /&gt;
|-&lt;br /&gt;
| `OF`&lt;br /&gt;
| `Oil Factory`&lt;br /&gt;
|-&lt;br /&gt;
| `BB`&lt;br /&gt;
| `Blueberry`&lt;br /&gt;
|-&lt;br /&gt;
| `MV`&lt;br /&gt;
| `Magneto&amp;#039;s Villa`&lt;br /&gt;
|-&lt;br /&gt;
| `LSO`&lt;br /&gt;
| `LS Oil`&lt;br /&gt;
|-&lt;br /&gt;
| `NCC`&lt;br /&gt;
| `Nuko&amp;#039;s Car Center`&lt;br /&gt;
|-&lt;br /&gt;
| `HJ`&lt;br /&gt;
| `Happy Jewellers`&lt;br /&gt;
|-&lt;br /&gt;
| `MA`&lt;br /&gt;
| `Abandoned Mall`&lt;br /&gt;
|-&lt;br /&gt;
| `VH`&lt;br /&gt;
| `Vagos House`&lt;br /&gt;
|-&lt;br /&gt;
| `LSJ`&lt;br /&gt;
| `Junkyard`&lt;br /&gt;
|-&lt;br /&gt;
| `MO`&lt;br /&gt;
| `Marina Office`&lt;br /&gt;
|-&lt;br /&gt;
| `SDC`&lt;br /&gt;
| `Safe Deposit Center`&lt;br /&gt;
|-&lt;br /&gt;
| `SI`&lt;br /&gt;
| `Santos Investments`&lt;br /&gt;
|-&lt;br /&gt;
| `WG`&lt;br /&gt;
| `Willowfield Garages`&lt;br /&gt;
|-&lt;br /&gt;
| `USFY`&lt;br /&gt;
| `Unity Station Freight Yard`&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Reward notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward type&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Base reward&lt;br /&gt;
| `$34,500` and `100g` of a random drug, including [[Weed]]&lt;br /&gt;
|-&lt;br /&gt;
| Kill bonus&lt;br /&gt;
| `1 in 5` chance of `5` [[units]] of a random drug&lt;br /&gt;
|-&lt;br /&gt;
| No [[damage]] to cops&lt;br /&gt;
| Payment is halved&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Some AR spots pay materials instead:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! AR&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| `LSO`&lt;br /&gt;
| `345` Oil&lt;br /&gt;
|-&lt;br /&gt;
| `IS`&lt;br /&gt;
| `863` Iron&lt;br /&gt;
|-&lt;br /&gt;
| `CPD`&lt;br /&gt;
| `44` [[Engine Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| `NCC`&lt;br /&gt;
| `22` Engine Parts and `9` Jerry Cans&lt;br /&gt;
|-&lt;br /&gt;
| `NRH`&lt;br /&gt;
| `173` Weed&lt;br /&gt;
|-&lt;br /&gt;
| `HJ`&lt;br /&gt;
| `51` [[Gold]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Anti Rush ==&lt;br /&gt;
&lt;br /&gt;
Anti Rush is the cop entry delay.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Danger level&lt;br /&gt;
! Delay&lt;br /&gt;
|-&lt;br /&gt;
| Under `1.2`&lt;br /&gt;
| `120` seconds&lt;br /&gt;
|-&lt;br /&gt;
| `1.2+`&lt;br /&gt;
| `60` seconds&lt;br /&gt;
|-&lt;br /&gt;
| `1.6+`&lt;br /&gt;
| `10` seconds&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
North Rock Hut Armed Robbery happens `50%` less often.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260430-CATCHUP-START --&amp;gt;&lt;br /&gt;
== Related notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* An AR will not start if a CE is in progress and less than &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; minutes have been played.&lt;br /&gt;
* AR participants have a &amp;lt;code&amp;gt;20&amp;lt;/code&amp;gt; second projectile cooldown for &amp;lt;code&amp;gt;Teargas&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Molotov&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Flashbang&amp;lt;/code&amp;gt;.&lt;br /&gt;
* New players under &amp;lt;code&amp;gt;20&amp;lt;/code&amp;gt; hours see an AR start tip and &amp;lt;code&amp;gt;/disturbance&amp;lt;/code&amp;gt; plus wanted by aiming are disabled within &amp;lt;code&amp;gt;200&amp;lt;/code&amp;gt; meters of an AR.&lt;br /&gt;
* Cops entering an &amp;lt;code&amp;gt;Armed Robbery&amp;lt;/code&amp;gt; area while using &amp;lt;code&amp;gt;Jetpack&amp;lt;/code&amp;gt; are frozen like when removing Jetpack near a wanted player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260430-CATCHUP-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260501-RELATED-COMMANDS-START --&amp;gt;&lt;br /&gt;
== Related commands ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Use&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/arl&amp;lt;/code&amp;gt;&lt;br /&gt;
| Checks current Armed Robbery information.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/arl update&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggles the bottom right Armed Robbery updater.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- CIT-20260501-RELATED-COMMANDS-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Current area and timing restrictions ==&lt;br /&gt;
&lt;br /&gt;
Vehicle recovery and Jetpack use are disabled inside an Armed Robbery area. Vehicle recovery is blocked within `40` units of an AR.&lt;br /&gt;
&lt;br /&gt;
Leaving the AR area cancels the robbery after `5` seconds outside and shows `You fled the robbery with nothing but wanted level.`&lt;br /&gt;
&lt;br /&gt;
An AR cannot start when a Criminal Event is due within `4` minutes. After the CE begins, AR remains blocked until the CE ends or reaches `10` minutes.&lt;br /&gt;
&lt;br /&gt;
== Current start and HUD ==&lt;br /&gt;
&lt;br /&gt;
Armed Robberies take place at fixed locations. Aim at the robbery ped to start. Starting gives &amp;lt;code&amp;gt;Felony Armed Robbery&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;60 Wanted Points&amp;lt;/code&amp;gt;, and hides the current vehicle automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/arl&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/arl update&amp;lt;/code&amp;gt;, and the bottom right display show the AR name, overall time left, criminal and cop counts, and the participant&amp;#039;s Remaining timer. Press &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; to mark the AR through the prompt.&lt;br /&gt;
&lt;br /&gt;
Base completion rewards include &amp;lt;code&amp;gt;$34,500&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;500 RP&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;100g&amp;lt;/code&amp;gt; of a random drug. Crack is one possible drug.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Criminal]]&lt;br /&gt;
* [[Criminal Event]]&lt;br /&gt;
* [[Danger Level]]&lt;br /&gt;
* [[F7 Trading]]&lt;br /&gt;
&lt;br /&gt;
[[Category:CnR]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Jarrah</name></author>
	</entry>
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