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	<id>https://citwiki.com/index.php?action=history&amp;feed=atom&amp;title=Armor</id>
	<title>Armor - Revision history</title>
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	<updated>2026-06-13T07:57:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://citwiki.com/index.php?title=Armor&amp;diff=8076&amp;oldid=prev</id>
		<title>Jarrah: 1 revision imported: Clean reupload</title>
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		<updated>2026-06-05T17:54:47Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported: Clean reupload&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:54, 5 June 2026&lt;/td&gt;
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		<author><name>Jarrah</name></author>
	</entry>
	<entry>
		<id>https://citwiki.com/index.php?title=Armor&amp;diff=8075&amp;oldid=prev</id>
		<title>oldwiki&gt;Jarrah: Add 2026 current info catch-up facts</title>
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		<updated>2026-06-05T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Add 2026 current info catch-up facts&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{#seo:&lt;br /&gt;
|title=Armor - CIT Wiki&lt;br /&gt;
|description=Guide to armor in CIT, including Ammunation armor, attack restriction, damage resistance, vehicle armor buying, crafted Armor, and Armor Kevlar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Armor =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039; is a protective gear item in CIT. It can be bought from `Ammunation` or crafted through `F9`, and there is also a [[Kevlar]] based armor version made from house basement materials.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-BATCH9-ARMOR-START --&amp;gt;&lt;br /&gt;
== Fast armor rules ==&lt;br /&gt;
&lt;br /&gt;
* Armor costs `$1,000` at Ammunation.&lt;br /&gt;
* Players cannot buy food or armor if attacked in the last `5` seconds.&lt;br /&gt;
* Damage resistance from drugs also reduces armor loss.&lt;br /&gt;
&lt;br /&gt;
== Vehicle armor buying ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player type&lt;br /&gt;
! Vehicles&lt;br /&gt;
|-&lt;br /&gt;
| Any player&lt;br /&gt;
| `Advanced Hummer`, `Stafford`, `Patriot`, `Burrito`, `Hydra`; for `Rhino`, press `X`, right click the vehicle, then buy armor.&lt;br /&gt;
|-&lt;br /&gt;
| Cops&lt;br /&gt;
| Police car, `MPCC Truck`, or `Shelby`.&lt;br /&gt;
|-&lt;br /&gt;
| Criminals&lt;br /&gt;
| `Huntley`.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Crafting armor ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Recipe or behavior&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| `20 Oil` and `50 Iron`; cooldown `10` seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Armor (Kevlar)&lt;br /&gt;
| `15 Kevlar`; fills armor; press `Z` to cancel; `30%` faster than regular armor.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- CIT-BATCH9-ARMOR-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armor Types ==&lt;br /&gt;
&lt;br /&gt;
Armor in CIT exists in these forms:&lt;br /&gt;
&lt;br /&gt;
* `Armor`&lt;br /&gt;
* `Armor (Kevlar)`&lt;br /&gt;
&lt;br /&gt;
The main ways to get armor are:&lt;br /&gt;
&lt;br /&gt;
* buying `Armor` from `Ammunation`&lt;br /&gt;
* crafting `Armor` in `F9`&lt;br /&gt;
* crafting `Armor (Kevlar)` in `F9`&lt;br /&gt;
&lt;br /&gt;
== Buying armor ==&lt;br /&gt;
&lt;br /&gt;
`Armor` can be bought from:&lt;br /&gt;
&lt;br /&gt;
* `Ammunation`&lt;br /&gt;
&lt;br /&gt;
Its price is:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;$1,000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Where to get it&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
| `Armor`&lt;br /&gt;
| `Ammunation`&lt;br /&gt;
| &amp;lt;code&amp;gt;$1,000&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Crafting armor notes ==&lt;br /&gt;
&lt;br /&gt;
Armor is part of the `F9` crafting system.&lt;br /&gt;
&lt;br /&gt;
To open crafting:&lt;br /&gt;
&lt;br /&gt;
* press &amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armor is listed as a survival item in the crafting system.&lt;br /&gt;
&lt;br /&gt;
== Armor recipe ==&lt;br /&gt;
&lt;br /&gt;
To craft normal `Armor`, you need:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;20 Oil&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;50 Iron&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Crafted item&lt;br /&gt;
! Materials&lt;br /&gt;
|-&lt;br /&gt;
| `Armor`&lt;br /&gt;
| &amp;lt;code&amp;gt;20 Oil&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;50 Iron&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Armor (Kevlar) ==&lt;br /&gt;
&lt;br /&gt;
`Armor (Kevlar)` is the Kevlar based armor craft in CIT.&lt;br /&gt;
&lt;br /&gt;
To craft `Armor (Kevlar)`, you need:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;15 Kevlar&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When `Armor (Kevlar)` is crafted:&lt;br /&gt;
&lt;br /&gt;
* it fills your armor&lt;br /&gt;
&lt;br /&gt;
If you want to stop putting it on:&lt;br /&gt;
&lt;br /&gt;
* press &amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Crafted item&lt;br /&gt;
! Materials&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| `Armor (Kevlar)`&lt;br /&gt;
| &amp;lt;code&amp;gt;15 Kevlar&amp;lt;/code&amp;gt;&lt;br /&gt;
| Fills your armor when crafted&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Kevlar ==&lt;br /&gt;
&lt;br /&gt;
`Kevlar` is used for:&lt;br /&gt;
&lt;br /&gt;
* `Armor (Kevlar)`&lt;br /&gt;
&lt;br /&gt;
`Kevlar` is made from:&lt;br /&gt;
&lt;br /&gt;
* `Kenaf`&lt;br /&gt;
&lt;br /&gt;
== Getting Kevlar from a house basement ==&lt;br /&gt;
&lt;br /&gt;
To make armor from Kevlar:&lt;br /&gt;
&lt;br /&gt;
* buy a house basement&lt;br /&gt;
* grow `Kenaf`&lt;br /&gt;
* harvest it with a `Katana`&lt;br /&gt;
* process it into `Kevlar`&lt;br /&gt;
* craft `Armor (Kevlar)` in `F9`&lt;br /&gt;
&lt;br /&gt;
== Basement details ==&lt;br /&gt;
&lt;br /&gt;
A house basement:&lt;br /&gt;
&lt;br /&gt;
* costs &amp;lt;code&amp;gt;$10,000,000&amp;lt;/code&amp;gt;&lt;br /&gt;
* is a permanent house upgrade&lt;br /&gt;
* stays even if you sell the house&lt;br /&gt;
&lt;br /&gt;
Basements let you grow:&lt;br /&gt;
&lt;br /&gt;
* `Kenaf`&lt;br /&gt;
&lt;br /&gt;
== Kenaf growth ==&lt;br /&gt;
&lt;br /&gt;
`Kenaf` takes:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;18&amp;lt;/code&amp;gt; hours to fully grow&lt;br /&gt;
&lt;br /&gt;
A full basement has:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;35&amp;lt;/code&amp;gt; plants&lt;br /&gt;
&lt;br /&gt;
Each mature plant gives:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; Kenaf&lt;br /&gt;
&lt;br /&gt;
A full basement harvest gives:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;315&amp;lt;/code&amp;gt; Kevlar&lt;br /&gt;
* enough for &amp;lt;code&amp;gt;21&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Armor (Kevlar)&amp;lt;/code&amp;gt; crafts at &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; Kevlar each&lt;br /&gt;
&lt;br /&gt;
If you harvest early:&lt;br /&gt;
&lt;br /&gt;
* you get less&lt;br /&gt;
&lt;br /&gt;
`Kenaf` cannot be:&lt;br /&gt;
&lt;br /&gt;
* sold&lt;br /&gt;
* transferred&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Basement stat&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Basement cost&lt;br /&gt;
| &amp;lt;code&amp;gt;$10,000,000&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Full growth time&lt;br /&gt;
| &amp;lt;code&amp;gt;18&amp;lt;/code&amp;gt; hours&lt;br /&gt;
|-&lt;br /&gt;
| Plants in a full basement&lt;br /&gt;
| &amp;lt;code&amp;gt;35&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kenaf per mature plant&lt;br /&gt;
| &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Full basement harvest output&lt;br /&gt;
| &amp;lt;code&amp;gt;315&amp;lt;/code&amp;gt; Kevlar&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar per &amp;lt;code&amp;gt;Armor (Kevlar)&amp;lt;/code&amp;gt; craft&lt;br /&gt;
| &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; Kevlar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Armor (Kevlar)&amp;lt;/code&amp;gt; crafts from one full harvest&lt;br /&gt;
| &amp;lt;code&amp;gt;21&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Where armor crafting can be used ==&lt;br /&gt;
&lt;br /&gt;
Crafting is not limited to a special place.&lt;br /&gt;
&lt;br /&gt;
If you have the needed materials:&lt;br /&gt;
&lt;br /&gt;
* you can craft through `F9` anywhere&lt;br /&gt;
&lt;br /&gt;
== Armor Notes ==&lt;br /&gt;
&lt;br /&gt;
* `Armor` and `Armor (Kevlar)` are both part of the `F9` crafting system.&lt;br /&gt;
* `Armor` can also be bought directly from `Ammunation`.&lt;br /&gt;
* `Armor (Kevlar)` uses `Kevlar`, while normal `Armor` uses `Oil` and `[[Iron]]`.&lt;br /&gt;
* `Armor (Kevlar)` explicitly fills your armor when crafted.&lt;br /&gt;
* `Kenaf` is the house basement material used for Kevlar armor crafting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260430-CATCHUP-START --&amp;gt;&lt;br /&gt;
== Related notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Cops only spawn with free armor when danger level is &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; or higher.&lt;br /&gt;
* Cop only armor vehicle coverage for police cars, &amp;lt;code&amp;gt;MPCC Truck&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Shelby&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Criminal only armor vehicle coverage for &amp;lt;code&amp;gt;Huntley&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Vehicle armor buying fails if the player took damage in the last &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; seconds, and cops cannot buy armor from vehicles in &amp;lt;code&amp;gt;LV&amp;lt;/code&amp;gt;.&lt;br /&gt;
* All player armor vehicle coverage for &amp;lt;code&amp;gt;Advanced Hummer&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Stafford&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Patriot&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Burrito&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Hydra&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Rhino&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260430-CATCHUP-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260605-INFO-START --&amp;gt;&lt;br /&gt;
== Fire damage equipment ==&lt;br /&gt;
&lt;br /&gt;
Water Fire Extinguisher is available from /equip. It reduces Molotov fire damage by 75%.&lt;br /&gt;
&amp;lt;!-- CIT-20260605-INFO-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Ammunation]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
* [[Housing]]&lt;br /&gt;
* [[Basement system]]&lt;br /&gt;
* [[Kenaf]]&lt;br /&gt;
[[Category:Weapons and Combat]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>oldwiki&gt;Jarrah</name></author>
	</entry>
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