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	<id>https://citwiki.com/index.php?action=history&amp;feed=atom&amp;title=CEM_Commands</id>
	<title>CEM Commands - Revision history</title>
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	<updated>2026-04-20T13:43:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://citwiki.com/index.php?title=CEM_Commands&amp;diff=2699&amp;oldid=prev</id>
		<title>Jarrah: Add missing category tags</title>
		<link rel="alternate" type="text/html" href="https://citwiki.com/index.php?title=CEM_Commands&amp;diff=2699&amp;oldid=prev"/>
		<updated>2026-04-19T19:49:59Z</updated>

		<summary type="html">&lt;p&gt;Add missing category tags&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:49, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;/embreakable true/false&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;/embreakable true/false&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Makes selected object(s) breakable or unbreakable. Re-enter dimension to apply changes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Makes selected object(s) breakable or unbreakable. Re-enter &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;dimension&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;to apply changes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;/event destroyall&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;/event destroyall&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l55&quot;&gt;Line 55:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Teleports you instantly to any point on the map.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Teleports you instantly to any point on the map.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;/em&amp;lt;/code&amp;gt; &amp;gt; Rocket Settings&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;/em&amp;lt;/code&amp;gt; &amp;gt; Rocket &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Settings&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Adjust rocket [[weapons]] settings for special events.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Adjust rocket [[weapons]] settings for special &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;events&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;Rocket Survival Tips&amp;#039;&amp;#039;&amp;#039;                                &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;Rocket Survival Tips&amp;#039;&amp;#039;&amp;#039;                                &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l107&quot;&gt;Line 107:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 107:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;emdevmode&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;emdevmode&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Enables &#039;&#039;&#039;developer mode&#039;&#039;&#039; – useful for bug tracking and event testing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Enables &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;developer&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;mode&#039;&#039;&#039; – useful for bug tracking and event testing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;/event forcekillrb&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;/event forcekillrb&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l129&quot;&gt;Line 129:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 129:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|B&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|B&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Disables &#039;&#039;&#039;slow heal&#039;&#039;&#039;, &#039;&#039;&#039;DL2 heal&#039;&#039;&#039;, &#039;&#039;&#039;[[food]] heal&#039;&#039;&#039;, &#039;&#039;&#039;steroids heal&#039;&#039;&#039;, &#039;&#039;&#039;first aid bag&#039;&#039;&#039;, and &#039;&#039;&#039;[[medic]] healing&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Disables &#039;&#039;&#039;slow heal&#039;&#039;&#039;, &#039;&#039;&#039;DL2 heal&#039;&#039;&#039;, &#039;&#039;&#039;[[food]] heal&#039;&#039;&#039;, &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;steroids&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;heal&#039;&#039;&#039;, &#039;&#039;&#039;first aid bag&#039;&#039;&#039;, and &#039;&#039;&#039;[[medic]] healing&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|C&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|C&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l162&quot;&gt;Line 162:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 162:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|M&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|M&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Disables &#039;&#039;&#039;animations&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Disables &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;animations&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|N&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|N&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l171&quot;&gt;Line 171:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 171:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|P&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|P&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Disables &#039;&#039;&#039;entering vehicles as passenger&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Disables &#039;&#039;&#039;entering &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;vehicles&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;as passenger&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Q&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Q&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l356&quot;&gt;Line 356:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 356:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;/cp armor [amount]&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;/cp armor [amount]&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Gives armor (amount optional).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Gives &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;armor&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;(amount optional).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;/cp pct&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;/cp pct&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Parachute pickup.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Parachute&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;pickup.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;/cp vfix&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;/cp vfix&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l386&quot;&gt;Line 386:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 386:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;/cp vehboost&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;/cp vehboost&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Applies &#039;&#039;&#039;maximum speed boost&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Applies &#039;&#039;&#039;maximum &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;speed&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;boost&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;/cp vehacc&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;/cp vehacc&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l392&quot;&gt;Line 392:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 392:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;/cp adrenaline&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;/cp adrenaline&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Applies &quot;weed effect&quot; for 5 seconds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Applies &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;weed&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;effect&quot; for 5 seconds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l601&quot;&gt;Line 601:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 601:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;/embcpickup&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;/embcpickup&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Spawns a &#039;&#039;&#039;briefcase pickup&#039;&#039;&#039; at your current position.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Spawns a &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;briefcase&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;pickup&#039;&#039;&#039; at your current position.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;/embcdeliver&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;/embcdeliver&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1072&quot;&gt;Line 1,072:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1,072:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;/emsetblowtime [seconds]&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;/emsetblowtime [seconds]&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Sets countdown for &#039;&#039;&#039;elimination explosion&#039;&#039;&#039; of the last racer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Sets countdown for &#039;&#039;&#039;elimination explosion&#039;&#039;&#039; of the last &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;racer&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Roles and Duties]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jarrah</name></author>
	</entry>
	<entry>
		<id>https://citwiki.com/index.php?title=CEM_Commands&amp;diff=2336&amp;oldid=prev</id>
		<title>Jarrah: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://citwiki.com/index.php?title=CEM_Commands&amp;diff=2336&amp;oldid=prev"/>
		<updated>2026-04-18T07:19:34Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:19, 18 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Jarrah</name></author>
	</entry>
	<entry>
		<id>https://citwiki.com/index.php?title=CEM_Commands&amp;diff=2335&amp;oldid=prev</id>
		<title>fixing&gt;Jarrah: Created page with &quot;= Main Commands = {| class=&quot;wikitable&quot; !&#039;&#039;&#039;Command&#039;&#039;&#039; !&#039;&#039;&#039;Description&#039;&#039;&#039; |- |&lt;code&gt;/event add name&lt;/code&gt; |Adds a player to the test event. Used after creating a test warp (warp limit = 0). |- |&lt;code&gt;/event disable&lt;/code&gt; |Ends the event warp early. |- |&lt;code&gt;/ee&lt;/code&gt; |Opens the Element Explorer window to manage spawned elements. |- |&lt;code&gt;/emsetproperty tex &lt;ID&gt;&lt;/code&gt; |Changes the texture of selected object(s) from &lt;code&gt;/ee&lt;/code&gt;. |- |&lt;code&gt;/emsetproperty int &lt;0/1&gt;...&quot;</title>
		<link rel="alternate" type="text/html" href="https://citwiki.com/index.php?title=CEM_Commands&amp;diff=2335&amp;oldid=prev"/>
		<updated>2025-04-20T01:45:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Main Commands = {| class=&amp;quot;wikitable&amp;quot; !&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039; !&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; |- |&amp;lt;code&amp;gt;/event add name&amp;lt;/code&amp;gt; |Adds a player to the test event. Used after creating a test warp (warp limit = 0). |- |&amp;lt;code&amp;gt;/event disable&amp;lt;/code&amp;gt; |Ends the event warp early. |- |&amp;lt;code&amp;gt;/ee&amp;lt;/code&amp;gt; |Opens the Element Explorer window to manage spawned elements. |- |&amp;lt;code&amp;gt;/emsetproperty tex &amp;lt;ID&amp;gt;&amp;lt;/code&amp;gt; |Changes the texture of selected object(s) from &amp;lt;code&amp;gt;/ee&amp;lt;/code&amp;gt;. |- |&amp;lt;code&amp;gt;/emsetproperty int &amp;lt;0/1&amp;gt;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Main Commands =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event add name&amp;lt;/code&amp;gt;&lt;br /&gt;
|Adds a player to the test event. Used after creating a test warp (warp limit = 0).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event disable&amp;lt;/code&amp;gt;&lt;br /&gt;
|Ends the event warp early.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/ee&amp;lt;/code&amp;gt;&lt;br /&gt;
|Opens the Element Explorer window to manage spawned elements.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emsetproperty tex &amp;lt;ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|Changes the texture of selected object(s) from &amp;lt;code&amp;gt;/ee&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emsetproperty int &amp;lt;0/1&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|Makes objects invisible (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;) or resets them visible (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;) while keeping collision.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emsetproperty col true/false&amp;lt;/code&amp;gt;&lt;br /&gt;
|Enables or disables collision on selected object(s).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/embreakable true/false&amp;lt;/code&amp;gt;&lt;br /&gt;
|Makes selected object(s) breakable or unbreakable. Re-enter dimension to apply changes.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event destroyall&amp;lt;/code&amp;gt;&lt;br /&gt;
|Destroys all objects spawned via the event panel.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emmisc&amp;lt;/code&amp;gt;&lt;br /&gt;
|Opens panel for weapon and EMSet restrictions.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cem&amp;lt;/code&amp;gt;&lt;br /&gt;
|CEM team chat (staff can also see).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/eventjetpack&amp;lt;/code&amp;gt;&lt;br /&gt;
|Grants a jetpack (only works if access given via &amp;lt;code&amp;gt;/em&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emtag&amp;lt;/code&amp;gt;&lt;br /&gt;
|Adds [EM] tag next to your name (only in event dimension, CEM only).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/eminvinc&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles godmode for the CEM (event dimension only).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/freecam&amp;lt;/code&amp;gt;&lt;br /&gt;
|Enables a free camera view (works even while in a [[vehicle]]).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/eventnote&amp;lt;/code&amp;gt;&lt;br /&gt;
|Creates an on-screen event note (max 10 times per hour).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cemnotif text&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets a persistent notification for CEMs when opening &amp;lt;code&amp;gt;/em&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/rb&amp;lt;/code&amp;gt;. Leave blank to remove.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;F11 + Double Click&amp;lt;/code&amp;gt;&lt;br /&gt;
|Teleports you instantly to any point on the map.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/em&amp;lt;/code&amp;gt; &amp;gt; Rocket Settings&lt;br /&gt;
|Adjust rocket [[weapons]] settings for special events.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Rocket Survival Tips&amp;#039;&amp;#039;&amp;#039;                               &lt;br /&gt;
|For hunters only: prepare map &amp;gt; test warp &amp;gt; add hunters &amp;gt; give cars &amp;gt; enable rockets &amp;gt; open warps.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= /rb Roadblocks/Object &amp;amp; Vehicle Placement panel =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Action&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/rb&amp;lt;/code&amp;gt;&lt;br /&gt;
|Opens the Roadblocks/Object &amp;amp; Vehicle Placement panel.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Mouse Wheel&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Rotates the selected object horizontally (Z-axis).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Ctrl / Ctrl + Shift&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Rotates the object on X and Y axes.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Arrow Up / Down&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Moves the object vertically.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Arrow Up/Down + Alt&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Moves the object vertically much faster.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Left Click&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Places the currently held object.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Right Click&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Deletes the currently held object.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Alt (Hold)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Temporarily hides the placement GUI.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;C (while holding object)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Copies and places the object (keeps same rotation).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Toggles the GUI on/off while holding an object.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Z (on an existing object)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Selects and allows editing of the object.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= DEBUGGING =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;emdevmode&amp;lt;/code&amp;gt;&lt;br /&gt;
|Enables &amp;#039;&amp;#039;&amp;#039;developer mode&amp;#039;&amp;#039;&amp;#039; – useful for bug tracking and event testing.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event forcekillrb&amp;lt;/code&amp;gt;&lt;br /&gt;
|Forcefully stops the &amp;#039;&amp;#039;&amp;#039;/rb&amp;#039;&amp;#039;&amp;#039; (roadblock) system.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event forcestop&amp;lt;/code&amp;gt;&lt;br /&gt;
|Forcefully ends the current event created through &amp;#039;&amp;#039;&amp;#039;/em&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event stoprace&amp;lt;/code&amp;gt;&lt;br /&gt;
|Forcefully ends any active &amp;#039;&amp;#039;&amp;#039;race&amp;#039;&amp;#039;&amp;#039; created through &amp;#039;&amp;#039;&amp;#039;/em&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;code&amp;gt;/emset&amp;lt;/code&amp;gt; – Event Modifiers =&lt;br /&gt;
The &amp;lt;code&amp;gt;/emset&amp;lt;/code&amp;gt; command allows you to &amp;#039;&amp;#039;&amp;#039;enable or disable&amp;#039;&amp;#039;&amp;#039; specific mechanics or effects during events by combining lettered flags.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Flag&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|Disables &amp;#039;&amp;#039;&amp;#039;med kits&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|Disables &amp;#039;&amp;#039;&amp;#039;slow heal&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;DL2 heal&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;[[food]] heal&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;steroids heal&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;first aid bag&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;[[medic]] healing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|Disables &amp;#039;&amp;#039;&amp;#039;jumping&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|Disables &amp;#039;&amp;#039;&amp;#039;sprinting&amp;#039;&amp;#039;&amp;#039; (Interferes with jetpack)&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|Disables &amp;#039;&amp;#039;&amp;#039;punching&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|Enables &amp;#039;&amp;#039;&amp;#039;hover cars&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|Enables &amp;#039;&amp;#039;&amp;#039;flying cars&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Disables &amp;#039;&amp;#039;&amp;#039;weapon fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Disables &amp;#039;&amp;#039;&amp;#039;vehicle fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|Disables &amp;#039;&amp;#039;&amp;#039;player blips&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|K&lt;br /&gt;
|Prevents players from &amp;#039;&amp;#039;&amp;#039;falling off bikes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|Allows use of &amp;#039;&amp;#039;&amp;#039;/flip&amp;#039;&amp;#039;&amp;#039; command&lt;br /&gt;
|-&lt;br /&gt;
|M&lt;br /&gt;
|Disables &amp;#039;&amp;#039;&amp;#039;animations&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|N&lt;br /&gt;
|Disables &amp;#039;&amp;#039;&amp;#039;local chat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|O&lt;br /&gt;
|Disables &amp;#039;&amp;#039;&amp;#039;vehicle collisions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|P&lt;br /&gt;
|Disables &amp;#039;&amp;#039;&amp;#039;entering vehicles as passenger&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Q&lt;br /&gt;
|Disables &amp;#039;&amp;#039;&amp;#039;nametags and blips&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Enables collisions&amp;#039;&amp;#039;&amp;#039; between player characters&lt;br /&gt;
|-&lt;br /&gt;
|U&lt;br /&gt;
|Disables &amp;#039;&amp;#039;&amp;#039;[[drug]] use&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|V&lt;br /&gt;
|Enables &amp;#039;&amp;#039;&amp;#039;LV-style combat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Usage Examples: ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/emset CD&amp;lt;/code&amp;gt; → Disables jumping and sprinting&lt;br /&gt;
* &amp;lt;code&amp;gt;/emset HJP&amp;lt;/code&amp;gt; → Disables weapon fire, player blips, and passenger entry&lt;br /&gt;
* &amp;lt;code&amp;gt;/emset&amp;lt;/code&amp;gt; → Clears all flags (turns everything OFF)&lt;br /&gt;
&lt;br /&gt;
= Player Management =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event add [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Adds a player to the event. Prefer this over manual warping.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event add [player] a&amp;lt;/code&amp;gt;&lt;br /&gt;
|Adds a player with &amp;#039;&amp;#039;&amp;#039;admin warp&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event kick [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Kicks a player from the event.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event freeze [player] on/off&amp;lt;/code&amp;gt;&lt;br /&gt;
|Freezes or unfreezes a specific player.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emwp [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Warps &amp;#039;&amp;#039;&amp;#039;you&amp;#039;&amp;#039;&amp;#039; to the specified player.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emwptm [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Warps the &amp;#039;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;#039; to your location.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/eventalpha [player] [0-255]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Changes player transparency (0 = invisible, 255 = fully visible).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emspectate [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Spectates a player in EM dimension (if allowed in EM settings).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event participants&amp;lt;/code&amp;gt;&lt;br /&gt;
|Lists all participants in the current event.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Timers &amp;amp; Countdown =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/countd number setting&amp;lt;/code&amp;gt;&lt;br /&gt;
|Starts a countdown. Optional setting: &amp;lt;code&amp;gt;freezeveh&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;repairvehicles&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;freezeplr&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;enableshoot&amp;lt;/code&amp;gt;, etc.&lt;br /&gt;
|-&lt;br /&gt;
|Example&lt;br /&gt;
|&amp;lt;code&amp;gt;/countd 10 freezeveh enableshoot&amp;lt;/code&amp;gt; – Freezes vehicles, then enables weapons after 10 sec countdown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Environment Control =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emgrav [value]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Changes &amp;#039;&amp;#039;&amp;#039;gravity&amp;#039;&amp;#039;&amp;#039; in event dimension. Leave empty to reset.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emweather [ID]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets weather for the dimension. Weather IDs&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emwl [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Changes &amp;#039;&amp;#039;&amp;#039;water level&amp;#039;&amp;#039;&amp;#039; (Range: -50 to 2000).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emsetwdmg [time] [damage]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Makes water &amp;#039;&amp;#039;&amp;#039;deal [[damage]]&amp;#039;&amp;#039;&amp;#039; every X seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/streamurl&amp;lt;/code&amp;gt;&lt;br /&gt;
|Streams [[music]] in the event/main dimension.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/setvideoid [id]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Streams YouTube video in [[cinema]] (only use what&amp;#039;s after &amp;lt;code&amp;gt;v=&amp;lt;/code&amp;gt;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Money &amp;amp; Rewards =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/gcash [name] [amount] [reason]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Gives event money to a player.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emsetkillmoney [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets reward for each kill inside event dimension (max $4000).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Weapons &amp;amp; Combat Settings =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emsetdw [weapon]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Disables specific weapon(s). Ex: &amp;lt;code&amp;gt;combat_shotgun uzi&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emsetew [weapon]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Enables specific weapon(s).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emjetpackwp [gun/all/disable]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Allows guns with jetpack or disables them. Example: /emjetpackwp AK-47 (enables AK while using a jetpack&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emdildo [damage] [access]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets custom &amp;#039;&amp;#039;&amp;#039;dildo&amp;#039;&amp;#039;&amp;#039; damage (0–200+) and who can use it (1 = CEM, 2 = all).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Warps &amp;amp; Dimensions =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event dimension&amp;lt;/code&amp;gt;&lt;br /&gt;
|Warps you to the &amp;#039;&amp;#039;&amp;#039;event dimension&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event norm&amp;lt;/code&amp;gt;&lt;br /&gt;
|Warps you back to &amp;#039;&amp;#039;&amp;#039;main dimension&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event return&amp;lt;/code&amp;gt;&lt;br /&gt;
|Returns player to their &amp;#039;&amp;#039;&amp;#039;last location&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emspawn&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles respawn at the warp position after dying.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/eint [id] [x] [y] [z]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Warps to a specific &amp;#039;&amp;#039;&amp;#039;[https://wiki.multitheftauto.com/wiki/Interior_IDs interior ID]&amp;#039;&amp;#039;&amp;#039; and position.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Tools &amp;amp; Stats =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event size&amp;lt;/code&amp;gt;&lt;br /&gt;
|Tells current event size (max 1,000,000 bytes for saving).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/rbc&amp;lt;/code&amp;gt;&lt;br /&gt;
|Counts the number of objects spawned with &amp;lt;code&amp;gt;/rb&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emsaves&amp;lt;/code&amp;gt;&lt;br /&gt;
|Opens the &amp;#039;&amp;#039;&amp;#039;Saving GUI&amp;#039;&amp;#039;&amp;#039; for current event map.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event resendcf&amp;lt;/code&amp;gt;&lt;br /&gt;
|Resends &amp;#039;&amp;#039;&amp;#039;Client Features&amp;#039;&amp;#039;&amp;#039; for bug fixing or syncing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= UI &amp;amp; Visuals =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event plrcounter [g]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Shows player counter. Add &amp;lt;code&amp;gt;g&amp;lt;/code&amp;gt; to make it visible to everyone.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/teamvote all [text]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Starts a yes/no &amp;#039;&amp;#039;&amp;#039;vote poll&amp;#039;&amp;#039;&amp;#039; for all players. Use responsibly.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/dash rcolor&amp;lt;/code&amp;gt;&lt;br /&gt;
|Removes leftover colored name tags (after color dash, etc).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Pickups =&lt;br /&gt;
&lt;br /&gt;
== Player &amp;amp; Vehicle Pickup Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp hp [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Gives health (amount optional).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp armor [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Gives armor (amount optional).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp pct&amp;lt;/code&amp;gt;&lt;br /&gt;
|Parachute pickup.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp vfix&amp;lt;/code&amp;gt;&lt;br /&gt;
|Repairs vehicle to full.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp fuel [0-120]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets fuel value (0 = empty, 100/120 = full).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp hydraulics [value]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Adds hydraulics (empty) or removes it (with value).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp vid [vehicle name / 1-3]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Changes vehicle or spawns one if on foot. 1 = land, 2 = boat, 3 = air.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp rvid&amp;lt;/code&amp;gt;&lt;br /&gt;
|Removes current vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp vnitro&amp;lt;/code&amp;gt;&lt;br /&gt;
|Grants vehicle nitro.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp vehhp&amp;lt;/code&amp;gt;&lt;br /&gt;
|Repairs vehicle by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp veharmor&amp;lt;/code&amp;gt;&lt;br /&gt;
|Grants vehicle &amp;#039;&amp;#039;&amp;#039;damage immunity&amp;#039;&amp;#039;&amp;#039; for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp vehboost&amp;lt;/code&amp;gt;&lt;br /&gt;
|Applies &amp;#039;&amp;#039;&amp;#039;maximum speed boost&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp vehacc&amp;lt;/code&amp;gt;&lt;br /&gt;
|Applies &amp;#039;&amp;#039;&amp;#039;acceleration boost&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp adrenaline&amp;lt;/code&amp;gt;&lt;br /&gt;
|Applies &amp;quot;weed effect&amp;quot; for 5 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat &amp;amp; Hazard Pickups ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp mine&amp;lt;/code&amp;gt;&lt;br /&gt;
|Causes 25% vehicle damage on contact.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp minep&amp;lt;/code&amp;gt;&lt;br /&gt;
|Lets player deploy 1 vehicle-damage mine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp poison&amp;lt;/code&amp;gt;&lt;br /&gt;
|Affects handling (steering/drive).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp dpoison&amp;lt;/code&amp;gt;&lt;br /&gt;
|Allows player to deploy 1 poison trap.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp petrolcanm&amp;lt;/code&amp;gt;&lt;br /&gt;
|Deploys petrol can that causes slipping.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp pizzabox&amp;lt;/code&amp;gt;&lt;br /&gt;
|Similar to petrolcanm but smaller – causes tire slip.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp dynamite&amp;lt;/code&amp;gt;&lt;br /&gt;
|Explodes 5 seconds after being attached to vehicle (AoE damage).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp firep&amp;lt;/code&amp;gt;&lt;br /&gt;
|Vehicle can fire bullets for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp rcbomb&amp;lt;/code&amp;gt;&lt;br /&gt;
|Launches rocket that causes 25% vehicle damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp gasgrenade&amp;lt;/code&amp;gt;&lt;br /&gt;
|Blurs screen for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp dgasgrenade&amp;lt;/code&amp;gt;&lt;br /&gt;
|Lets player deploy 1 gas grenade.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp dtin&amp;lt;/code&amp;gt;&lt;br /&gt;
|Deploys a tin to reduce vehicle damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp tin&amp;lt;/code&amp;gt;&lt;br /&gt;
|Basic tin (no description given).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp missile&amp;lt;/code&amp;gt;&lt;br /&gt;
|Missile pickup (instant damage on hit).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp random&amp;lt;/code&amp;gt;&lt;br /&gt;
|Grants a &amp;#039;&amp;#039;&amp;#039;random pickup&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jetpack Control ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp jetpack&amp;lt;/code&amp;gt;&lt;br /&gt;
|Removes jetpack from the player.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cp jetpack [number]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Gives jetpack with optional z-position. Example: &amp;lt;code&amp;gt;/cp jetpack -450&amp;lt;/code&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Markers &amp;amp; Blip Management =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/addmarker [R G B] [blip ID]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Adds event marker. Color (RGB) and blip ID optional. &amp;lt;code&amp;gt;49&amp;lt;/code&amp;gt; = party blip.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/delmarker&amp;lt;/code&amp;gt;&lt;br /&gt;
|Removes the placed marker.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emblip [player name] [ID]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Adds a blip to a specific player. Run again to remove it.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/eventblip [player name]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles blip &amp;amp; nametag for the player ON/OFF.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Cleanup &amp;amp; Maintenance =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event destroypickups&amp;lt;/code&amp;gt;&lt;br /&gt;
|Destroys all active pickups in the event dimension.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event epd&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles destruction of &amp;#039;&amp;#039;&amp;#039;walk-over pickups&amp;#039;&amp;#039;&amp;#039;. Run again to cancel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= CEM Event Commands =&lt;br /&gt;
&lt;br /&gt;
== CEM Car Bomb Event ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cembomb&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Starts the Car Bomb event&amp;#039;&amp;#039;&amp;#039; and randomly picks a participant to receive the bomb.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cembomb [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Starts the event and assigns the bomb to a &amp;#039;&amp;#039;&amp;#039;specific player&amp;#039;&amp;#039;&amp;#039; instead of random.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cembomb remove&amp;lt;/code&amp;gt;&lt;br /&gt;
|Stops the Car Bomb event and removes the active bomb (if any).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cembombtime [seconds]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets how long (in seconds) before the bomb explodes (default is 20 seconds).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cembombinfo&amp;lt;/code&amp;gt;&lt;br /&gt;
|Displays the &amp;#039;&amp;#039;&amp;#039;current bomb holder&amp;#039;s name&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Golf Event ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/golf load&amp;lt;/code&amp;gt;&lt;br /&gt;
|Loads the &amp;#039;&amp;#039;&amp;#039;golf holes (ID 13649)&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;main spawnpoint (ID 2898)&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/golf start [1 / 2]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Starts the event. &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; = &amp;#039;&amp;#039;&amp;#039;Normal Mode&amp;#039;&amp;#039;&amp;#039; (no expiration timer), &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; = &amp;#039;&amp;#039;&amp;#039;Death Run Mode&amp;#039;&amp;#039;&amp;#039; (20s timer).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/golf time [minutes]&amp;lt;/code&amp;gt;&lt;br /&gt;
|(Optional) Sets total event time for &amp;#039;&amp;#039;&amp;#039;Normal Mode&amp;#039;&amp;#039;&amp;#039;. Default is 3 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/golf exp [seconds]&amp;lt;/code&amp;gt;&lt;br /&gt;
|(Optional) Sets time players have to reach the hole after someone wins a round or in Death Run mode. Default = 20s.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/golf elim [1 / 2]&amp;lt;/code&amp;gt;&lt;br /&gt;
|(Optional) &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; = No elimination; &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; = Eliminate the lowest score player each round.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/golf stop&amp;lt;/code&amp;gt;&lt;br /&gt;
|Ends the golf event.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/golf unload&amp;lt;/code&amp;gt;&lt;br /&gt;
|Unloads all golf holes and the spawnpoint.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Color Dash ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/dash load&amp;lt;/code&amp;gt;&lt;br /&gt;
|Loads and sets up the Color Dash tile arena.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/dash unload&amp;lt;/code&amp;gt;&lt;br /&gt;
|Stops and removes the Color Dash event.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/dash teams [number]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Randomly assigns all participants to the specified number of teams.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/dash assign [color] [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Assigns a specific player to a team of the selected color. Valid colors: red, green, blue, yellow, black, pink, purple, brown, grey, orange, lime, cyan.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/dash start [seconds]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Starts the event for all players added via &amp;lt;code&amp;gt;/event add&amp;lt;/code&amp;gt;. Minimum time is 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/dash winners&amp;lt;/code&amp;gt;&lt;br /&gt;
|Displays the winning team(s) based on most tiles painted.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/dash boost&amp;lt;/code&amp;gt;&lt;br /&gt;
|Spawns a &amp;#039;&amp;#039;&amp;#039;boost&amp;#039;&amp;#039;&amp;#039; power-up that paints multiple tiles when collected.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/dash rcolor&amp;lt;/code&amp;gt;&lt;br /&gt;
|Removes colored nametags from players (used after event or if someone keeps it incorrectly).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Color Dash Fallout ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cdf load&amp;lt;/code&amp;gt;&lt;br /&gt;
|Loads the tile layout for the event. Use this after loading your custom map.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cdf load [square number]&amp;lt;/code&amp;gt;&lt;br /&gt;
|(Optional) Loads tiles without a custom map. Useful for fast setup or minimalistic events.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cdf time [seconds]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets the time players have to reach the correct tile before it disappears.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cdf start&amp;lt;/code&amp;gt;&lt;br /&gt;
|Starts the entire Color Dash Fallout sequence (20 rounds total).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cdf missile&amp;lt;/code&amp;gt;&lt;br /&gt;
|Spawns a &amp;#039;&amp;#039;&amp;#039;missile power-up&amp;#039;&amp;#039;&amp;#039; on a random tile, usable by any player to eliminate others.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cdf stop&amp;lt;/code&amp;gt;&lt;br /&gt;
|Temporarily &amp;#039;&amp;#039;&amp;#039;pauses&amp;#039;&amp;#039;&amp;#039; the event (can be resumed).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cdf unload&amp;lt;/code&amp;gt;&lt;br /&gt;
|Unloads the tiles and cleans up the event.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Briefcase =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/embcpickup&amp;lt;/code&amp;gt;&lt;br /&gt;
|Spawns a &amp;#039;&amp;#039;&amp;#039;briefcase pickup&amp;#039;&amp;#039;&amp;#039; at your current position.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/embcdeliver&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets a &amp;#039;&amp;#039;&amp;#039;briefcase delivery point&amp;#039;&amp;#039;&amp;#039; at your current position.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/embriefcase [cash] [blipID]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Spawns a briefcase with a cash reward and a custom map &amp;#039;&amp;#039;&amp;#039;blip icon&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Delete via /ee&amp;lt;/code&amp;gt;&lt;br /&gt;
|To delete a briefcase, open &amp;#039;&amp;#039;&amp;#039;Element Explorer&amp;#039;&amp;#039;&amp;#039; (&amp;lt;code&amp;gt;/ee&amp;lt;/code&amp;gt;) and remove it manually.&lt;br /&gt;
|}&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/embriefcase 50000 56&amp;lt;/code&amp;gt; - Spawns a briefcase that rewards &amp;#039;&amp;#039;&amp;#039;$50,000&amp;#039;&amp;#039;&amp;#039; and shows &amp;#039;&amp;#039;&amp;#039;blip ID 56&amp;#039;&amp;#039;&amp;#039; on the map.&lt;br /&gt;
&lt;br /&gt;
= Bomberman =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/embarrel&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles &amp;#039;&amp;#039;&amp;#039;Bomberman Mode&amp;#039;&amp;#039;&amp;#039; on or off. Automatically resets barrel limit to 0.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/embarrelsetlimit [value]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets the &amp;#039;&amp;#039;&amp;#039;maximum number of barrels&amp;#039;&amp;#039;&amp;#039; a player can place.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/empbbarrel&amp;lt;/code&amp;gt;&lt;br /&gt;
|Allows players to &amp;#039;&amp;#039;&amp;#039;shoot placed barrels&amp;#039;&amp;#039;&amp;#039; (toggle on/off).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/embarreltime [0–5]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets the &amp;#039;&amp;#039;&amp;#039;delay in seconds&amp;#039;&amp;#039;&amp;#039; before barrels explode after being placed.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/placebarrel&amp;lt;/code&amp;gt;&lt;br /&gt;
|Places a barrel (usable only when Bomberman Mode is enabled and within limits).&lt;br /&gt;
|}&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/embarrel&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/embarrelsetlimit 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/embarreltime 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enables Bomberman mode, allows &amp;#039;&amp;#039;&amp;#039;3 barrels per player&amp;#039;&amp;#039;&amp;#039;, with a &amp;#039;&amp;#039;&amp;#039;2-second delay&amp;#039;&amp;#039;&amp;#039; before explosion.&lt;br /&gt;
&lt;br /&gt;
== Fallout Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/fallout load [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Loads the specified number of &amp;#039;&amp;#039;&amp;#039;tiles&amp;#039;&amp;#039;&amp;#039; (e.g., &amp;lt;code&amp;gt;/fallout load 144&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/fallout start [seconds]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Starts the event and drops &amp;#039;&amp;#039;&amp;#039;one tile every X seconds&amp;#039;&amp;#039;&amp;#039; (e.g., &amp;lt;code&amp;gt;/fallout start 2&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/fallout time [seconds]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Changes the drop rate &amp;#039;&amp;#039;&amp;#039;during&amp;#039;&amp;#039;&amp;#039; the event (can only be used after it starts).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/fallout stop&amp;lt;/code&amp;gt;&lt;br /&gt;
|Stops the ongoing Fallout event.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/fallout unload&amp;lt;/code&amp;gt;&lt;br /&gt;
|Removes all tiles and &amp;#039;&amp;#039;&amp;#039;cleans up&amp;#039;&amp;#039;&amp;#039; the event.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Speedtrap ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event speedtrap [minutes]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Starts the speedtrap for the given duration. Broadcasts: “Speed trap started! Use /speedtrap to join!”&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/speedtrap&amp;lt;/code&amp;gt;&lt;br /&gt;
|Players use this to &amp;#039;&amp;#039;&amp;#039;see and access the checkpoint&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/speedtrap stats&amp;lt;/code&amp;gt;&lt;br /&gt;
|Shows current &amp;#039;&amp;#039;&amp;#039;leaderboard and speed rankings&amp;#039;&amp;#039;&amp;#039;. Usable by all players.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event speedtrap stop&amp;lt;/code&amp;gt;&lt;br /&gt;
|Ends the speedtrap and &amp;#039;&amp;#039;&amp;#039;announces the winner&amp;#039;&amp;#039;&amp;#039; based on highest speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Geo Guesser ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/geoguesser&amp;lt;/code&amp;gt;&lt;br /&gt;
|Used by &amp;#039;&amp;#039;&amp;#039;players&amp;#039;&amp;#039;&amp;#039; to open the image and try to find the location.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/geo edit&amp;lt;/code&amp;gt;&lt;br /&gt;
|Used by &amp;#039;&amp;#039;&amp;#039;CEMs&amp;#039;&amp;#039;&amp;#039; to upload, add, or delete location screenshots.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/geo start [minutes]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Starts the Geo Guesser event for the set duration.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/geo stop&amp;lt;/code&amp;gt;&lt;br /&gt;
|Stops the ongoing event.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/geo stats&amp;lt;/code&amp;gt;&lt;br /&gt;
|Displays the &amp;#039;&amp;#039;&amp;#039;top 3 players&amp;#039; scores&amp;#039;&amp;#039;&amp;#039; (CEMs only).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Squid Game (Red Light – Green Light) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/squid load&amp;lt;/code&amp;gt;&lt;br /&gt;
|Loads the &amp;#039;&amp;#039;&amp;#039;tile platform&amp;#039;&amp;#039;&amp;#039; for the Squid Game.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/squid start&amp;lt;/code&amp;gt;&lt;br /&gt;
|Starts the game. Tiles will be set to &amp;#039;&amp;#039;&amp;#039;green&amp;#039;&amp;#039;&amp;#039; (safe to move).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/squid state&amp;lt;/code&amp;gt;&lt;br /&gt;
|Switches between &amp;#039;&amp;#039;&amp;#039;red&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;green&amp;#039;&amp;#039;&amp;#039; states (toggle command).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/squid unload&amp;lt;/code&amp;gt;&lt;br /&gt;
|Unloads the tiles and ends the event.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Teleports =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Parameter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;/emtp [size] [R] [G] [B] [X] [Y] [Z]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;size&amp;lt;/code&amp;gt;&lt;br /&gt;
|Size of the teleport marker. Values: &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;, or custom (e.g. &amp;lt;code&amp;gt;0.1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;r&amp;lt;/code&amp;gt;&lt;br /&gt;
|Red color component (0–255).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;g&amp;lt;/code&amp;gt;&lt;br /&gt;
|Green color component (0–255).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;b&amp;lt;/code&amp;gt;&lt;br /&gt;
|Blue color component (0–255).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt;&lt;br /&gt;
|X-axis offset from your current position (positive/negative).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt;&lt;br /&gt;
|Y-axis offset.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;z&amp;lt;/code&amp;gt;&lt;br /&gt;
|Z-axis offset (vertical height).&lt;br /&gt;
|}&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* /emtp 1 0 0 0 0 0 0 - creates an invisible marker,without any movement&lt;br /&gt;
* /emtp 1 255 0 0 25 -10 5 - creates a size 1 ,red marker,with X+25 Y-10 Z+5 shift&lt;br /&gt;
&lt;br /&gt;
= CEM Area =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Parameter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;/cemarea [type] [x] [y] [width] [height] [r] [g] [b] [a]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt;&lt;br /&gt;
|Defines the area&amp;#039;s behavior. Options: &amp;lt;code&amp;gt;slap&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;normal&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;losehp&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt;&lt;br /&gt;
|Starting &amp;#039;&amp;#039;&amp;#039;lower-left corner&amp;#039;&amp;#039;&amp;#039; position of the area.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;width&amp;lt;/code&amp;gt;&lt;br /&gt;
|Horizontal size of the area (do not exceed &amp;lt;code&amp;gt;6000&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;height&amp;lt;/code&amp;gt;&lt;br /&gt;
|Vertical size of the area (same limit).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;r g b&amp;lt;/code&amp;gt;&lt;br /&gt;
|Red, Green, Blue color values (0–255) for the area.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;a&amp;lt;/code&amp;gt;&lt;br /&gt;
|Alpha (transparency). &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; = fully transparent, &amp;lt;code&amp;gt;255&amp;lt;/code&amp;gt; = fully visible.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Functionality&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;slap&amp;lt;/code&amp;gt;&lt;br /&gt;
|Instantly &amp;#039;&amp;#039;&amp;#039;slaps&amp;#039;&amp;#039;&amp;#039; any player who leaves the area. Useful for containment zones.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;normal&amp;lt;/code&amp;gt;&lt;br /&gt;
|Visual-only marker with &amp;#039;&amp;#039;&amp;#039;no effect&amp;#039;&amp;#039;&amp;#039;. Used for marking zones.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
|Grants &amp;#039;&amp;#039;&amp;#039;+10 HP every 5 seconds&amp;#039;&amp;#039;&amp;#039; while a player is inside.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;losehp&amp;lt;/code&amp;gt;&lt;br /&gt;
|Inflicts &amp;#039;&amp;#039;&amp;#039;-20 HP every 1 second&amp;#039;&amp;#039;&amp;#039; on players who leave the area.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cemarea reset&amp;lt;/code&amp;gt;&lt;br /&gt;
|Deletes the area you’re &amp;#039;&amp;#039;&amp;#039;currently inside&amp;#039;&amp;#039;&amp;#039; of.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/cemarea resetall&amp;lt;/code&amp;gt;&lt;br /&gt;
|Deletes &amp;#039;&amp;#039;&amp;#039;all CEM areas&amp;#039;&amp;#039;&amp;#039; on the map, regardless of position.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Example&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/cemarea heal 1450 950 300 300 0 255 0 120&amp;lt;/code&amp;gt; - Creates a green healing zone at &amp;lt;code&amp;gt;(1450, 950)&amp;lt;/code&amp;gt; with a size of &amp;lt;code&amp;gt;300x300&amp;lt;/code&amp;gt; and semi-transparent alpha.&lt;br /&gt;
&lt;br /&gt;
= Anticamp =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emanticamp&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles the &amp;#039;&amp;#039;&amp;#039;anticamp system&amp;#039;&amp;#039;&amp;#039; ON or OFF.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emanticamp time [seconds]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets the time interval before a player is punished for not ramming others.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emanticamp mode&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets the punishment type: &amp;lt;code&amp;gt;0 = Damage (10 HP per tick)&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;1 = Instant Kill&amp;lt;/code&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Teams =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event teams [number]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Randomly splits players into the specified number of teams. (Max: 10 teams)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event teams [number] [color1],[color2],...&amp;lt;/code&amp;gt;&lt;br /&gt;
|Splits players into custom-colored teams. Example: &amp;lt;code&amp;gt;/event teams 2 red,blue&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event team [color] [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Manually assigns a player to a specific team.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event team reset [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Resets a specific player&amp;#039;s team assignment.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event teams&amp;lt;/code&amp;gt;&lt;br /&gt;
|Resets &amp;#039;&amp;#039;&amp;#039;all team assignments&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Vehicle-Related Commands =&lt;br /&gt;
&lt;br /&gt;
== Vehicle Control &amp;amp; Spawning ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/addem [R G B] [Vehicle name/ID]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Creates a vehicle marker at your position. Walking into it spawns the vehicle. Use &amp;lt;code&amp;gt;r r r&amp;lt;/code&amp;gt; for a random color.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/delem&amp;lt;/code&amp;gt;&lt;br /&gt;
|Deletes the vehicle marker created with &amp;lt;code&amp;gt;/addem&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/warppv&amp;lt;/code&amp;gt;&lt;br /&gt;
|Warps event participants &amp;#039;&amp;#039;&amp;#039;into&amp;#039;&amp;#039;&amp;#039; the event vehicles.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emrev&amp;lt;/code&amp;gt;&lt;br /&gt;
|Removes &amp;#039;&amp;#039;&amp;#039;unoccupied vehicles&amp;#039;&amp;#039;&amp;#039; from the event dimension.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/vc&amp;lt;/code&amp;gt;&lt;br /&gt;
|Shows the &amp;#039;&amp;#039;&amp;#039;total number of vehicles&amp;#039;&amp;#039;&amp;#039; spawned for the event.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vehicle Maintenance &amp;amp; Modifiers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/fixa&amp;lt;/code&amp;gt;&lt;br /&gt;
|Instantly &amp;#039;&amp;#039;&amp;#039;repairs all event-spawned vehicles&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/setcarshp [value]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets the HP of the current vehicle (value between &amp;lt;code&amp;gt;0–100&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emgodvehicle&amp;lt;/code&amp;gt;&lt;br /&gt;
|Toggles &amp;#039;&amp;#039;&amp;#039;Godmode&amp;#039;&amp;#039;&amp;#039; on/off for the vehicle you&amp;#039;re currently driving.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emvehsetres [bulletproof] [crash]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets &amp;#039;&amp;#039;&amp;#039;vehicle resistance&amp;#039;&amp;#039;&amp;#039; (0–100). &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; may cause glitches.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/nosevent&amp;lt;/code&amp;gt;&lt;br /&gt;
|Adds &amp;#039;&amp;#039;&amp;#039;NOS (nitro)&amp;#039;&amp;#039;&amp;#039; to all event-spawned cars.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emblowveh&amp;lt;/code&amp;gt;&lt;br /&gt;
|Blows up &amp;#039;&amp;#039;&amp;#039;all vehicles&amp;#039;&amp;#039;&amp;#039; in the event dimension. Wrecks despawn after 5 seconds.&lt;br /&gt;
|}&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/addem r r r Sultan&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/setcarshp 100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/emgodvehicle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawns a &amp;#039;&amp;#039;&amp;#039;random-colored Sultan&amp;#039;&amp;#039;&amp;#039;, sets its HP to full, and activates godmode.&lt;br /&gt;
&lt;br /&gt;
== Vehicle Tuning – &amp;lt;code&amp;gt;/emhandling&amp;lt;/code&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emhandling&amp;lt;/code&amp;gt;&lt;br /&gt;
|Opens the &amp;#039;&amp;#039;&amp;#039;vehicle handling editor&amp;#039;&amp;#039;&amp;#039; for the currently driven vehicle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tuning Reference Resources ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Topic&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Links&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Handling Settings&lt;br /&gt;
|[https://wiki.multitheftauto.com/wiki/SetVehicleHandling MTA Wiki - Vehicle Handling]&lt;br /&gt;
|-&lt;br /&gt;
|Tuning Guide&lt;br /&gt;
|[https://projectcerbera.com/gta/sa/tutorials/handling Tuning Tutorial]&lt;br /&gt;
|-&lt;br /&gt;
|Acceleration Tuning&lt;br /&gt;
|[https://projectcerbera.com/gta/sa/tutorials/acceleration Acceleration Tutorial]&lt;br /&gt;
|-&lt;br /&gt;
|Handling FAQ&lt;br /&gt;
|[https://projectcerbera.com/gta/3-vc/tutorials/faq Handling FAQ]&lt;br /&gt;
|-&lt;br /&gt;
|Handling Flags Help&lt;br /&gt;
|[https://gtaforums.com/topic/216785-vehicle-handling-flags/ Handling Flags Guide]&lt;br /&gt;
|-&lt;br /&gt;
|Drift Setups&lt;br /&gt;
|[https://gtaforums.com/topic/888249-best-drift-handling-for-gta-samta-sa/ Drift Handling Forum Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Speed-Related Parameters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Setting&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Recommended Ranges&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;engineAcceleration&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;100000&amp;lt;/code&amp;gt;&lt;br /&gt;
|Higher = Faster acceleration. (30 is already supercar level)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;engineInertia&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;-1000&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;1000&amp;lt;/code&amp;gt;&lt;br /&gt;
|Lower = Snappier acceleration. High values make the car sluggish.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;maxVelocity&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;0.1&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;200000&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets top speed (though rarely reached in practice).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Traction &amp;amp; Steering ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Setting&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Recommended Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;tractionLoss&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt;&lt;br /&gt;
|Higher = less sliding. For drifts, lower it (~1.2 is normal).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;tractionMultiplier&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;-100000&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;100000&amp;lt;/code&amp;gt;&lt;br /&gt;
|Higher = more grip. Lower = more drift. 1.0 = race tires feel.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;steeringLock&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;360&amp;lt;/code&amp;gt;&lt;br /&gt;
|Controls steering angle in degrees. 30–40 is usually good.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Suspension &amp;amp; Height ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Setting&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Recommended Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;suspensionLowerLimit&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;-50&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;50&amp;lt;/code&amp;gt;&lt;br /&gt;
|Controls ride height. Negative = lower. Around &amp;lt;code&amp;gt;0.3&amp;lt;/code&amp;gt; is moderate lowering.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;suspensionForceLevel&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt;&lt;br /&gt;
|Affects car’s stability when lowering. Increase if the car gets bouncy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Races =&lt;br /&gt;
&lt;br /&gt;
== Race Setup &amp;amp; Management Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/addcheck&amp;lt;/code&amp;gt;&lt;br /&gt;
|Adds a &amp;#039;&amp;#039;&amp;#039;race checkpoint&amp;#039;&amp;#039;&amp;#039; at your current location.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/delcheck&amp;lt;/code&amp;gt;&lt;br /&gt;
|Deletes the &amp;#039;&amp;#039;&amp;#039;last added checkpoint&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/delallchecks&amp;lt;/code&amp;gt;&lt;br /&gt;
|Deletes &amp;#039;&amp;#039;&amp;#039;all placed checkpoints&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/showchecks&amp;lt;/code&amp;gt;&lt;br /&gt;
|Displays all current checkpoints visually.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/updatechecks&amp;lt;/code&amp;gt;&lt;br /&gt;
|Refreshes checkpoints so they are recognized by the race script.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Checkpoint Customization ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/rmsize [1–50]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Changes &amp;#039;&amp;#039;&amp;#039;checkpoint marker size&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/rmtype [checkpoint/ring]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Changes marker &amp;#039;&amp;#039;&amp;#039;style&amp;#039;&amp;#039;&amp;#039;: checkpoint (default) or ring (GTA-style).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/rmtime [seconds]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets the &amp;#039;&amp;#039;&amp;#039;time required&amp;#039;&amp;#039;&amp;#039; to take a checkpoint.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Starting a Race ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event startrace [mode] [laps]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Starts a race with selected &amp;#039;&amp;#039;&amp;#039;mode&amp;#039;&amp;#039;&amp;#039; and optional &amp;#039;&amp;#039;&amp;#039;lap count&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event racewinners [1–50]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Shows the &amp;#039;&amp;#039;&amp;#039;top race winners&amp;#039;&amp;#039;&amp;#039; after the event ends.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emlastcheck&amp;lt;/code&amp;gt;&lt;br /&gt;
|Warps player to their &amp;#039;&amp;#039;&amp;#039;last checkpoint&amp;#039;&amp;#039;&amp;#039; taken (usable every 15 seconds).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emtoggleracetp&amp;lt;/code&amp;gt;&lt;br /&gt;
|Enables/disables the use of &amp;lt;code&amp;gt;/emlastcheck&amp;lt;/code&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Race Modes (for &amp;lt;code&amp;gt;/event startrace&amp;lt;/code&amp;gt;) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Mode&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;normal&amp;lt;/code&amp;gt;&lt;br /&gt;
|All checkpoints appear at once, can be taken in any order.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
|Competitive mode: Each checkpoint gives a point and disappears for others.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;laps&amp;lt;/code&amp;gt; (optional)&lt;br /&gt;
|Only works with racemode &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;. Sets number of laps in the race.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Elimination Race Mode ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/event elim&amp;lt;/code&amp;gt;&lt;br /&gt;
|Activates &amp;#039;&amp;#039;&amp;#039;elimination mode&amp;#039;&amp;#039;&amp;#039;: the last player must overtake or explode.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;/emsetblowtime [seconds]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets countdown for &amp;#039;&amp;#039;&amp;#039;elimination explosion&amp;#039;&amp;#039;&amp;#039; of the last racer.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>fixing&gt;Jarrah</name></author>
	</entry>
</feed>