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		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= CIT Economy =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CIT Economy&amp;#039;&amp;#039;&amp;#039; is the live money, banking, trading, selling, property, and reward system used across CIT.&lt;br /&gt;
&lt;br /&gt;
It is built around:&lt;br /&gt;
&lt;br /&gt;
* cash and [[bank]] money&lt;br /&gt;
* player-to-player trading through &amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
* item and resource markets&lt;br /&gt;
* property ownership and resale&lt;br /&gt;
* [[Vehicles|vehicle]] sell-back&lt;br /&gt;
* premium systems like `VIP` and Donator perks&lt;br /&gt;
* reward systems such as challenges, trivia, typing, and [[events]]&lt;br /&gt;
&lt;br /&gt;
This page focuses on the economy itself, not on how individual jobs work.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The live economy in CIT includes:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;earning&amp;#039;&amp;#039;&amp;#039; money, items, and resources&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;storing&amp;#039;&amp;#039;&amp;#039; money safely in the bank&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;transferring&amp;#039;&amp;#039;&amp;#039; money to other players&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;trading&amp;#039;&amp;#039;&amp;#039; items through &amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;selling&amp;#039;&amp;#039;&amp;#039; vehicles, houses, titles, and tradable items&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;spending&amp;#039;&amp;#039;&amp;#039; money on houses, basements, unlocks, transport, adverts, and tickets&lt;br /&gt;
&lt;br /&gt;
== Currency and Money Storage ==&lt;br /&gt;
&lt;br /&gt;
CIT uses:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;dollars&amp;#039;&amp;#039;&amp;#039; (&amp;lt;code&amp;gt;$&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
Money is stored in two main places:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;cash on hand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;bank money&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Bank facts:&lt;br /&gt;
&lt;br /&gt;
* the bank stores money safely with &amp;#039;&amp;#039;&amp;#039;no limit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* you can only carry up to &amp;lt;code&amp;gt;$90,000,000&amp;lt;/code&amp;gt; on hand&lt;br /&gt;
* cash on hand can be lost in part when you die or get arrested&lt;br /&gt;
* banked money stays safe&lt;br /&gt;
&lt;br /&gt;
To access the bank:&lt;br /&gt;
&lt;br /&gt;
* use &amp;lt;code&amp;gt;/atm&amp;lt;/code&amp;gt;&lt;br /&gt;
* stand in an ATM marker&lt;br /&gt;
* use &amp;lt;code&amp;gt;/mobileatm&amp;lt;/code&amp;gt; after unlocking [[Mobile ATM]]&lt;br /&gt;
* use &amp;lt;code&amp;gt;/bankbalance&amp;lt;/code&amp;gt; to check your balance&lt;br /&gt;
* use &amp;lt;code&amp;gt;/batm&amp;lt;/code&amp;gt; to find the nearest ATM&lt;br /&gt;
&lt;br /&gt;
The bank and ATM GUI support:&lt;br /&gt;
&lt;br /&gt;
* deposit&lt;br /&gt;
* withdraw&lt;br /&gt;
* transfer&lt;br /&gt;
* balance checking&lt;br /&gt;
* PIN-protected withdrawals&lt;br /&gt;
&lt;br /&gt;
== Money Transfers ==&lt;br /&gt;
&lt;br /&gt;
Money can be sent through the ATM or Mobile ATM system.&lt;br /&gt;
&lt;br /&gt;
Transfer facts:&lt;br /&gt;
&lt;br /&gt;
* you can send money to online players&lt;br /&gt;
* you can also send money to offline players by entering their account name&lt;br /&gt;
* a PIN can protect withdrawals&lt;br /&gt;
* transfers can fail because of [[Weekly Limits|weekly limits]], insufficient money, or transfer restrictions from rule violations&lt;br /&gt;
&lt;br /&gt;
=== Weekly receive limits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Playtime&lt;br /&gt;
! Weekly receive limit&lt;br /&gt;
|-&lt;br /&gt;
| Under `20` hours&lt;br /&gt;
| &amp;lt;code&amp;gt;$20,000,000&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under `80` hours&lt;br /&gt;
| &amp;lt;code&amp;gt;$100,000,000&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under `400` hours&lt;br /&gt;
| &amp;lt;code&amp;gt;$250,000,000&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under `1000` hours&lt;br /&gt;
| &amp;lt;code&amp;gt;$400,000,000&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| `1000+` hours&lt;br /&gt;
| &amp;lt;code&amp;gt;$500,000,000&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weekly send limits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Account type&lt;br /&gt;
! Weekly send limit&lt;br /&gt;
|-&lt;br /&gt;
| No [[Donator Level]]&lt;br /&gt;
| &amp;lt;code&amp;gt;$400,000,000&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| `DL1`&lt;br /&gt;
| &amp;lt;code&amp;gt;$500,000,000&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| `DL2`&lt;br /&gt;
| &amp;lt;code&amp;gt;$600,000,000&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| `DL3`&lt;br /&gt;
| &amp;lt;code&amp;gt;$700,000,000&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Starting Economy and Earn Limit ==&lt;br /&gt;
&lt;br /&gt;
New-player starting benefits are:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;$150,000&amp;lt;/code&amp;gt; cash&lt;br /&gt;
* &amp;lt;code&amp;gt;$5,000&amp;lt;/code&amp;gt; in bank&lt;br /&gt;
* `15` hits of each drug&lt;br /&gt;
&lt;br /&gt;
[[Civilian]] starters get:&lt;br /&gt;
&lt;br /&gt;
* an extra &amp;lt;code&amp;gt;$50,000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The base earn limit is:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;$450,000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Earn limit facts:&lt;br /&gt;
&lt;br /&gt;
* it resets every hour&lt;br /&gt;
* after you hit it, `CEM` events still give uncapped rewards&lt;br /&gt;
* `VIP` gives `20%` extra earn limit on most jobs&lt;br /&gt;
&lt;br /&gt;
== Main Ways The Economy Moves ==&lt;br /&gt;
&lt;br /&gt;
The live economy moves through:&lt;br /&gt;
&lt;br /&gt;
* job and mission payouts&lt;br /&gt;
* event rewards&lt;br /&gt;
* `F7` trading profits&lt;br /&gt;
* resource gathering and resale&lt;br /&gt;
* crafting materials turned into saleable items&lt;br /&gt;
* property systems such as basements, rented factories, and heist properties&lt;br /&gt;
* premium item trading such as `VIP` hours, `VIP Level 3`, house slots, and custom tag colors&lt;br /&gt;
&lt;br /&gt;
== F7 Trading ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt; is the main player market.&lt;br /&gt;
&lt;br /&gt;
It has four tabs:&lt;br /&gt;
&lt;br /&gt;
* `Buy`&lt;br /&gt;
* `Sell`&lt;br /&gt;
* `Offers`&lt;br /&gt;
* `Trading Logs`&lt;br /&gt;
&lt;br /&gt;
=== What F7 does ===&lt;br /&gt;
&lt;br /&gt;
The `Buy` tab:&lt;br /&gt;
&lt;br /&gt;
* shows player listings&lt;br /&gt;
* shows average sale prices&lt;br /&gt;
* compares a listing to the recent average&lt;br /&gt;
* lets you buy with bank money if you enter your PIN&lt;br /&gt;
* supports filters like best prices, player listings only, and anonymous buying&lt;br /&gt;
&lt;br /&gt;
The `Sell` tab:&lt;br /&gt;
&lt;br /&gt;
* lets you list tradable items&lt;br /&gt;
* shows `Average`, `Minimum`, `Maximum`, `AI buys at`, and `AI sells at`&lt;br /&gt;
* lets you set quantity, price, private sale, minimum purchase quantity, anonymous mode, offline selling, and offer permissions&lt;br /&gt;
&lt;br /&gt;
The `Offers` tab:&lt;br /&gt;
&lt;br /&gt;
* shows sent offers&lt;br /&gt;
* shows received offers&lt;br /&gt;
* lets you accept or reject offers&lt;br /&gt;
&lt;br /&gt;
The `Trading Logs` tab:&lt;br /&gt;
&lt;br /&gt;
* shows your past buys and sells&lt;br /&gt;
* includes time, date, and sale price&lt;br /&gt;
&lt;br /&gt;
=== F7 market rules ===&lt;br /&gt;
&lt;br /&gt;
* `F7` listings can sell while you are offline&lt;br /&gt;
* offline selling uses a `5%` fee&lt;br /&gt;
* `AI Trader` buys minimum-price listings automatically after about `10` seconds&lt;br /&gt;
* `F7` works from almost anywhere, including event and other banned dimensions&lt;br /&gt;
* ammo cannot be traded there in those places&lt;br /&gt;
* players on your [[Ignore List|ignore list]] cannot send you offers&lt;br /&gt;
&lt;br /&gt;
== What Can Be Traded On F7 ==&lt;br /&gt;
&lt;br /&gt;
The live KB&amp;#039;s documented `F7` market list includes these tradeable items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Category&lt;br /&gt;
! Documented tradeable items&lt;br /&gt;
|-&lt;br /&gt;
| Resources and materials&lt;br /&gt;
| `[[Wheat]]`, `[[Hemp]]`, `[[Herbs]]`, `Seeds`, `[[Engine Parts]]`, `[[Iron]]`, `[[Fish]]`, `Uranium`, `[[Meat]]`, `[[Nitrous]]`, `[[Electronics]]`, `Explosive`, `Oil`, `[[Gold]]`, `Pumpkin`, `[[Chemicals]]`, `[[Diamond]]`&lt;br /&gt;
|-&lt;br /&gt;
| [[Drugs]]&lt;br /&gt;
| `Drug: LSD`, `Drug: [[Crack]]`, `Drug: [[Weed]]`, `Drug: [[Steroids]]`, `Drug: God`, `Drug: [[Speed]]`&lt;br /&gt;
|-&lt;br /&gt;
| Guns&lt;br /&gt;
| `Gun: Sniper`, `Gun: Uzi`, `Gun: Tec-9`, `Gun: M4`, `Gun: Silenced`, `Gun: Combat Shotgun`, `Gun: Minigun`, `Gun: Sawed-off`, `Gun: MP5`, `Gun: Shotgun`, `Gun: Deagle`, `Gun: AK-47`, `Gun: Rifle`, `Gun: Colt 45`&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| `Ammo: Combat Shotgun`, `Ammo: M4`, `Ammo: Minigun`, `Ammo: Rifle`, `Ammo: Grenade`, `Ammo: [[Parachute]]`, `Ammo: Deagle`, `Ammo: MP5`&lt;br /&gt;
|-&lt;br /&gt;
| Special and account-related items&lt;br /&gt;
| `Driller`, `[[Jerry Can]]`, `Custom Tag Color`, `Repair Kit`, `House Slot`, `Diamond Wedding Ring`, `VIP Level 3`, `Wedding Ring`&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other documented F7-tradeable economy items include:&lt;br /&gt;
&lt;br /&gt;
* `VIP` hours&lt;br /&gt;
&lt;br /&gt;
== Notable Premium and High-Value Market Items ==&lt;br /&gt;
&lt;br /&gt;
Some of the most important high-value `F7` listings are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Documented market notes&lt;br /&gt;
|-&lt;br /&gt;
| `House Slot`&lt;br /&gt;
| Minimum &amp;lt;code&amp;gt;$5,000,000&amp;lt;/code&amp;gt;, maximum &amp;lt;code&amp;gt;$10,000,000&amp;lt;/code&amp;gt;, `AI buys at` &amp;lt;code&amp;gt;$5,000,000&amp;lt;/code&amp;gt;, `AI sells at` &amp;lt;code&amp;gt;$10,000,000&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| `VIP Level 3`&lt;br /&gt;
| Minimum &amp;lt;code&amp;gt;$280,000,000&amp;lt;/code&amp;gt;, maximum &amp;lt;code&amp;gt;$390,000,000&amp;lt;/code&amp;gt;, `AI buys at` &amp;lt;code&amp;gt;$280,000,000&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| `Custom Tag Color`&lt;br /&gt;
| Minimum &amp;lt;code&amp;gt;$500,000,000&amp;lt;/code&amp;gt;, maximum &amp;lt;code&amp;gt;$800,000,000&amp;lt;/code&amp;gt;, `AI buys at` &amp;lt;code&amp;gt;$500,000,000&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| `Diamond Wedding Ring`&lt;br /&gt;
| Minimum &amp;lt;code&amp;gt;$1,000,000&amp;lt;/code&amp;gt;, maximum &amp;lt;code&amp;gt;$10,000,000&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| `Wedding Ring`&lt;br /&gt;
| Minimum &amp;lt;code&amp;gt;$20,000&amp;lt;/code&amp;gt;, maximum &amp;lt;code&amp;gt;$100,000&amp;lt;/code&amp;gt;, `AI buys at` &amp;lt;code&amp;gt;$30,000&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| `VIP` hours&lt;br /&gt;
| Tradable through `F7`; the official VIP topic lists the `AI Trader` buy price as &amp;lt;code&amp;gt;$40,000&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling Systems Outside F7 ==&lt;br /&gt;
&lt;br /&gt;
=== Vehicles ===&lt;br /&gt;
&lt;br /&gt;
Vehicles can be sold through:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehicle sale [[rules]]:&lt;br /&gt;
&lt;br /&gt;
* vehicles sell back to the server only&lt;br /&gt;
* selling deducts `20%` from the original buy price&lt;br /&gt;
* the same `20%` deduction rule also applies to the `[[Hydra]]`&lt;br /&gt;
&lt;br /&gt;
=== Houses ===&lt;br /&gt;
&lt;br /&gt;
Houses are sold:&lt;br /&gt;
&lt;br /&gt;
* player-to-player only&lt;br /&gt;
&lt;br /&gt;
House sale rules:&lt;br /&gt;
&lt;br /&gt;
* set the price from the house GUI&lt;br /&gt;
* use `Toggle House Sale`&lt;br /&gt;
* another player buys it from the house GUI&lt;br /&gt;
* houses cannot be sold back to the server&lt;br /&gt;
&lt;br /&gt;
=== Apartments ===&lt;br /&gt;
&lt;br /&gt;
Apartments:&lt;br /&gt;
&lt;br /&gt;
* cannot be sold&lt;br /&gt;
&lt;br /&gt;
=== Custom Titles ===&lt;br /&gt;
&lt;br /&gt;
Custom titles are part of the live economy.&lt;br /&gt;
&lt;br /&gt;
Prices:&lt;br /&gt;
&lt;br /&gt;
* personal title: &amp;lt;code&amp;gt;$10,000,000&amp;lt;/code&amp;gt;&lt;br /&gt;
* group or squad title: &amp;lt;code&amp;gt;$30,000,000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sale rules:&lt;br /&gt;
&lt;br /&gt;
* if sold on the same day, you get the full price back&lt;br /&gt;
* after that, the title loses `0.33%` of its value per day&lt;br /&gt;
&lt;br /&gt;
=== Unlock Shop purchases ===&lt;br /&gt;
&lt;br /&gt;
Some purchases are economic sinks, not trade goods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/unlockshop&amp;lt;/code&amp;gt; includes:&lt;br /&gt;
&lt;br /&gt;
* `27` emojis at &amp;lt;code&amp;gt;$10,000,000&amp;lt;/code&amp;gt; each&lt;br /&gt;
* `3` weapon skins at &amp;lt;code&amp;gt;$100,000,000&amp;lt;/code&amp;gt; each&lt;br /&gt;
* `Lifetime Motor Club Membership`&lt;br /&gt;
&lt;br /&gt;
Documented refund note:&lt;br /&gt;
&lt;br /&gt;
* [[emoji]] purchases are non-refundable&lt;br /&gt;
&lt;br /&gt;
`Lifetime Motor Club Membership` costs:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;$100,000,000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Houses, Slots, and Property Economy ==&lt;br /&gt;
&lt;br /&gt;
House ownership affects the economy directly.&lt;br /&gt;
&lt;br /&gt;
Default house ownership:&lt;br /&gt;
&lt;br /&gt;
* `2` houses by default&lt;br /&gt;
&lt;br /&gt;
Donator house limits:&lt;br /&gt;
&lt;br /&gt;
* `DL1`: `3`&lt;br /&gt;
* `DL2`: `4`&lt;br /&gt;
* `DL3`: `5`&lt;br /&gt;
&lt;br /&gt;
Extra economy rule:&lt;br /&gt;
&lt;br /&gt;
* you can buy extra house slots through `F7`&lt;br /&gt;
* the total maximum is `10` houses&lt;br /&gt;
&lt;br /&gt;
=== Basements ===&lt;br /&gt;
&lt;br /&gt;
A basement is a permanent house upgrade that costs:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;$10,000,000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Basement facts:&lt;br /&gt;
&lt;br /&gt;
* it stays even if you sell the house&lt;br /&gt;
* it grows `[[Kenaf]]`&lt;br /&gt;
* `Kenaf` takes `18` hours to fully grow&lt;br /&gt;
* a full basement has `35` plants&lt;br /&gt;
* each mature plant gives `9` Kenaf&lt;br /&gt;
* a full harvest gives `315` Kenaf&lt;br /&gt;
* `315` Kenaf converts into `21` [[Kevlar]]&lt;br /&gt;
* `Kenaf` cannot be sold or transferred&lt;br /&gt;
&lt;br /&gt;
=== Current property-value systems ===&lt;br /&gt;
&lt;br /&gt;
The live KB says current property value comes from systems such as:&lt;br /&gt;
&lt;br /&gt;
* rented factories&lt;br /&gt;
* house basements for Kenaf and Kevlar&lt;br /&gt;
* heist properties&lt;br /&gt;
&lt;br /&gt;
== Crafting Economy ==&lt;br /&gt;
&lt;br /&gt;
The economy is also shaped by converting resources into items through:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt; crafting&lt;br /&gt;
&lt;br /&gt;
Common economic materials include:&lt;br /&gt;
&lt;br /&gt;
* `Iron`&lt;br /&gt;
* `[[Explosives]]`&lt;br /&gt;
* `Gold`&lt;br /&gt;
* `Oil`&lt;br /&gt;
* `Electronics`&lt;br /&gt;
* `Chemicals`&lt;br /&gt;
* `Hemp`&lt;br /&gt;
* `Herbs`&lt;br /&gt;
* `Fish`&lt;br /&gt;
* `Meat`&lt;br /&gt;
* `Nitrous`&lt;br /&gt;
* `Diamonds`&lt;br /&gt;
* `Kevlar`&lt;br /&gt;
&lt;br /&gt;
Economic uses include:&lt;br /&gt;
&lt;br /&gt;
* selling the raw materials on `F7`&lt;br /&gt;
* turning them into ammo, throwables, fuel items, repair items, [[armor]], rings, and [[food]]&lt;br /&gt;
* crafting items for other players, then trading them through `F7`&lt;br /&gt;
&lt;br /&gt;
== Other Documented Ways To Earn Money ==&lt;br /&gt;
&lt;br /&gt;
Outside normal jobs and `F7`, the live economy also includes these money sources:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Source&lt;br /&gt;
! Documented payout or economic effect&lt;br /&gt;
|-&lt;br /&gt;
| Lottery&lt;br /&gt;
| Ticket costs &amp;lt;code&amp;gt;$50,000&amp;lt;/code&amp;gt;; winnings go to the bank&lt;br /&gt;
|-&lt;br /&gt;
| [[Typing Challenge]]&lt;br /&gt;
| &amp;lt;code&amp;gt;$500&amp;lt;/code&amp;gt; per correct word in `60` seconds, up to &amp;lt;code&amp;gt;$50,000&amp;lt;/code&amp;gt;, paid once per day&lt;br /&gt;
|-&lt;br /&gt;
| [[Maths Trivia]]&lt;br /&gt;
| &amp;lt;code&amp;gt;$5,000&amp;lt;/code&amp;gt; per correct answer&lt;br /&gt;
|-&lt;br /&gt;
| [[Daily Challenges]]&lt;br /&gt;
| Cash, `RP`, and sometimes bonus items&lt;br /&gt;
|-&lt;br /&gt;
| Translating&lt;br /&gt;
| &amp;lt;code&amp;gt;$200&amp;lt;/code&amp;gt; per character, including spaces and punctuation&lt;br /&gt;
|-&lt;br /&gt;
| [[Van Heist]]&lt;br /&gt;
| Money depends on how long the van was escorted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
General economy advice already documented in the KB says strong money methods include:&lt;br /&gt;
&lt;br /&gt;
* `F7` trading&lt;br /&gt;
* regular jobs until the earn limit&lt;br /&gt;
* `CEM` events after the earn limit&lt;br /&gt;
* selling high-demand items&lt;br /&gt;
* reselling `VIP` items&lt;br /&gt;
&lt;br /&gt;
== Other Economic Costs and Sinks ==&lt;br /&gt;
&lt;br /&gt;
Other documented live money sinks include:&lt;br /&gt;
&lt;br /&gt;
* `Superadvert`, which costs &amp;lt;code&amp;gt;$500&amp;lt;/code&amp;gt; per receiver&lt;br /&gt;
* `Rapid Transportation`, which costs more for longer trips&lt;br /&gt;
* house basements at &amp;lt;code&amp;gt;$10,000,000&amp;lt;/code&amp;gt;&lt;br /&gt;
* lottery tickets at &amp;lt;code&amp;gt;$50,000&amp;lt;/code&amp;gt;&lt;br /&gt;
* custom titles&lt;br /&gt;
* `/unlockshop` purchases&lt;br /&gt;
* vehicle buying, repairs, refuelling, and upgrades&lt;br /&gt;
&lt;br /&gt;
== VIP, Donations, and Premium Economy ==&lt;br /&gt;
&lt;br /&gt;
The premium economy includes:&lt;br /&gt;
&lt;br /&gt;
* `VIP` hours&lt;br /&gt;
* `VIP Level 3`&lt;br /&gt;
* Donator Levels&lt;br /&gt;
* custom tag colors&lt;br /&gt;
* house-slot expansion&lt;br /&gt;
&lt;br /&gt;
VIP facts:&lt;br /&gt;
&lt;br /&gt;
* `VIP` hours are tradable through `F7`&lt;br /&gt;
* `VIP` gives `20%` extra pay and `20%` extra earn limit on most jobs&lt;br /&gt;
* `VIP` hours also unlock premium features&lt;br /&gt;
* at least `10` VIP hours are needed to unlock all VIP features&lt;br /&gt;
&lt;br /&gt;
Donator Level facts:&lt;br /&gt;
&lt;br /&gt;
* `DL1` unlocks at `50 GBP`&lt;br /&gt;
* `DL2` unlocks at `100 GBP`&lt;br /&gt;
* `DL3` unlocks at `150 GBP`&lt;br /&gt;
* Donator Levels are separate from `VIP` hours&lt;br /&gt;
* `DL3` gives `VIP` benefits even with `0` VIP hours&lt;br /&gt;
* donations beyond `150 GBP` can give extra custom tag colors every `200 GBP`&lt;br /&gt;
&lt;br /&gt;
== Removed or Disabled Economy Systems ==&lt;br /&gt;
&lt;br /&gt;
The live KB says these are not part of the current live economy:&lt;br /&gt;
&lt;br /&gt;
* the old [[business]] system&lt;br /&gt;
* Business Investments&lt;br /&gt;
* Group Businesses&lt;br /&gt;
* Conversion Businesses&lt;br /&gt;
* player-run business income while offline&lt;br /&gt;
* Unit cash sharing&lt;br /&gt;
* `PMS`&lt;br /&gt;
* &amp;lt;code&amp;gt;/paymultistat&amp;lt;/code&amp;gt;&lt;br /&gt;
* player-controlled petrol stations&lt;br /&gt;
&lt;br /&gt;
== Economy Rules and Restrictions ==&lt;br /&gt;
&lt;br /&gt;
Important economic restrictions include:&lt;br /&gt;
&lt;br /&gt;
* selling in-game money for real money is forbidden&lt;br /&gt;
* buying or selling CIT accounts is forbidden&lt;br /&gt;
* exploiting glitches for money or kills is punishable&lt;br /&gt;
* transfer restrictions can be applied for serious rule violations&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* the bank is the safe place for money, while cash on hand is risky&lt;br /&gt;
* `F7` is the core live market&lt;br /&gt;
* the economy uses both direct cash payouts and tradeable material value&lt;br /&gt;
* houses are resold player-to-player, while vehicles sell back to the server&lt;br /&gt;
* the old business economy is removed from the live setup&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[F7 Trading]]&lt;br /&gt;
* [[VIP Hours]]&lt;br /&gt;
* [[Vehicles]]&lt;br /&gt;
* [[Housing]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
* [[CIT Commands]]&lt;br /&gt;
* [[Settings]]&lt;/div&gt;</summary>
		<author><name>fixing&gt;Jarrah</name></author>
	</entry>
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