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	<id>https://citwiki.com/index.php?action=history&amp;feed=atom&amp;title=CITy_Zone</id>
	<title>CITy Zone - Revision history</title>
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	<updated>2026-07-19T01:17:27Z</updated>
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		<id>https://citwiki.com/index.php?title=CITy_Zone&amp;diff=8124&amp;oldid=prev</id>
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		<updated>2026-06-18T23:51:50Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:51, 18 June 2026&lt;/td&gt;
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		<author><name>Jarrah</name></author>
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		<title>oldwiki&gt;Jarrah: 1 revision imported: Clean reupload</title>
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		<updated>2026-06-03T15:22:27Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported: Clean reupload&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{#seo:&lt;br /&gt;
|title=CITy Zone - CIT Wiki&lt;br /&gt;
|description=CITy Zone guide for CIT, including architect access, zone building, /edittex, object editing, wall and floor textures, and related building tools.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= CITy Zone =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CITy Zones&amp;#039;&amp;#039;&amp;#039; are player owned building zones in CIT. They let players buy a zone, build objects inside it, manage access, edit doors, play radio streams, and save custom layouts.&lt;br /&gt;
&lt;br /&gt;
[[File:CITy Zone - custom island zone.jpg|thumb|alt=Custom CITy Zone area|Custom CITy Zone area.]]&lt;br /&gt;
&lt;br /&gt;
CITy Zones are also used by some other systems in CIT, including [[apartment]] building and certain [[Group Features|group features]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-BATCH8-CITYZONE-START --&amp;gt;&lt;br /&gt;
== CITy Zone basics ==&lt;br /&gt;
&lt;br /&gt;
Use `/zonesforsale` to see `CITy Zones` for sale. It can also be opened from the `CITPhone` icon.&lt;br /&gt;
&lt;br /&gt;
Small `CITy Zones` can hold up to `150` objects. Bigger zones can hold more.&lt;br /&gt;
&lt;br /&gt;
== Ownership and access commands ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Use&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| `/cityzonedata &amp;lt;zone-ID&amp;gt;`&lt;br /&gt;
| Checks object limit and zone data&lt;br /&gt;
| Stand inside and use `/cityzonedata` to get the ID.&lt;br /&gt;
|-&lt;br /&gt;
| `/blipzone ID`&lt;br /&gt;
| Marks a CITy Zone on the map&lt;br /&gt;
| Useful for finding a zone.&lt;br /&gt;
|-&lt;br /&gt;
| `/cityzonebuy`&lt;br /&gt;
| Buys the zone you are standing in&lt;br /&gt;
| Use inside the zone.&lt;br /&gt;
|-&lt;br /&gt;
| `/cityzonesell`&lt;br /&gt;
| Sells zone back to server&lt;br /&gt;
| Refunds what you paid. Selling to another player for more than paid is scamming.&lt;br /&gt;
|-&lt;br /&gt;
| `/cityzonename &amp;lt;ID&amp;gt; &amp;lt;name&amp;gt;`&lt;br /&gt;
| Names a CITy Zone&lt;br /&gt;
| Owner command.&lt;br /&gt;
|-&lt;br /&gt;
| `/cityzonetoggledelegate &amp;lt;ID&amp;gt; &amp;lt;AccountName&amp;gt;`&lt;br /&gt;
| Toggles delegate access&lt;br /&gt;
| Delegate access.&lt;br /&gt;
|-&lt;br /&gt;
| `/cityzonetogglearchitect &amp;lt;ID&amp;gt; &amp;lt;PlayerName&amp;gt;`&lt;br /&gt;
| Toggles temporary architect access&lt;br /&gt;
| Architect maps objects as if owned by the zone owner.&lt;br /&gt;
|-&lt;br /&gt;
| `/cityzonedelegates &amp;lt;ID&amp;gt;`&lt;br /&gt;
| Shows zone access&lt;br /&gt;
| Lists access.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Building and rule commands ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Use&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| `/addent`&lt;br /&gt;
| Adds objects&lt;br /&gt;
| Choose object, click `Select`, then left click.&lt;br /&gt;
|-&lt;br /&gt;
| `/edittex`&lt;br /&gt;
| Changes object texture&lt;br /&gt;
| Press `X`, right click object, use `/edittex`, choose texture, click `Select`.&lt;br /&gt;
|-&lt;br /&gt;
| `/citysave`&lt;br /&gt;
| Saves what you built&lt;br /&gt;
| Save after editing.&lt;br /&gt;
|-&lt;br /&gt;
| `/cityzoneobjectwipe &amp;lt;ID&amp;gt;`&lt;br /&gt;
| Deletes all objects in that zone&lt;br /&gt;
| Owner/admin style action.&lt;br /&gt;
|-&lt;br /&gt;
| `/objectswithinzone &amp;lt;ID&amp;gt;`&lt;br /&gt;
| Checks object count&lt;br /&gt;
| Object count lookup.&lt;br /&gt;
|-&lt;br /&gt;
| `/cityzonekick &amp;lt;player ID&amp;gt;`&lt;br /&gt;
| Kicks a player out&lt;br /&gt;
| Repeated kicks from a zone kill the player.&lt;br /&gt;
|-&lt;br /&gt;
| `/cityzoneradio &amp;lt;ID&amp;gt; &amp;lt;webAddressForRadio&amp;gt;`&lt;br /&gt;
| Starts zone radio&lt;br /&gt;
| `/cityzoneradio &amp;lt;ID&amp;gt;` stops it.&lt;br /&gt;
|-&lt;br /&gt;
| `/addstaticveh city`&lt;br /&gt;
| Adds a CITy vehicle&lt;br /&gt;
| Vehicles can have own shaders.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Important limits ==&lt;br /&gt;
&lt;br /&gt;
Objects outside the zone are deleted without refund. Objects must not float. `CITy Zone` bases cannot toggle `Protected Areas`, and base protected areas do not toggle if an outsider is inside.&lt;br /&gt;
&lt;br /&gt;
A zone that has not been edited in `7` days and lacks at least `10` objects worth at least `$1,000,000` will be sold. `CITy Zones` also go up for sale when player activity level drops to `0`. Objects and vehicles degrade in cash value by `0.25%` each day.&lt;br /&gt;
&lt;br /&gt;
The `Green Screen` CITy texture is for video editors.&lt;br /&gt;
&amp;lt;!-- CIT-BATCH8-CITYZONE-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Zone use ==&lt;br /&gt;
&lt;br /&gt;
A CITy Zone is a buildable area that can be owned and customized.&lt;br /&gt;
&lt;br /&gt;
Players can use a CITy Zone to:&lt;br /&gt;
&lt;br /&gt;
* build objects&lt;br /&gt;
* edit or delete placed entities&lt;br /&gt;
* manage access&lt;br /&gt;
* set a zone name&lt;br /&gt;
* use programmable doors&lt;br /&gt;
* play radio streams in the zone&lt;br /&gt;
* save their build&lt;br /&gt;
* check zone object limits and usage&lt;br /&gt;
&lt;br /&gt;
== Teleport pad ==&lt;br /&gt;
&lt;br /&gt;
Use object ID `2111` for a teleport pad in your `CITy Zone`. You and players you give access to can teleport there.&lt;br /&gt;
== Buying and selling a CITy Zone ==&lt;br /&gt;
&lt;br /&gt;
To buy a CITy Zone:&lt;br /&gt;
&lt;br /&gt;
* stand inside the zone you want&lt;br /&gt;
* use &amp;lt;code&amp;gt;/cityzonebuy&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To sell a CITy Zone back to the server:&lt;br /&gt;
&lt;br /&gt;
* stand inside your zone&lt;br /&gt;
* use &amp;lt;code&amp;gt;/cityzonesell&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Selling a CITy Zone with &amp;lt;code&amp;gt;/cityzonesell&amp;lt;/code&amp;gt; refunds what you paid for it.&lt;br /&gt;
&lt;br /&gt;
Selling a zone to another player for more than you paid is considered scamming.&lt;br /&gt;
&lt;br /&gt;
== Finding and identifying CITy Zones ==&lt;br /&gt;
&lt;br /&gt;
To check a zone&amp;#039;s data and get its ID:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cityzonedata &amp;amp;lt;zone-ID&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To mark a CITy Zone on the map:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/blipzone ID&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To find CITy Zones that are for sale:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/zonesforsale&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Object limits ==&lt;br /&gt;
&lt;br /&gt;
Small CITy Zones can hold up to &amp;#039;&amp;#039;&amp;#039;150 objects&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Bigger CITy Zones can hold more than that.&lt;br /&gt;
&lt;br /&gt;
To check a CITy Zone&amp;#039;s object limit:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cityzonedata &amp;amp;lt;zone-ID&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To check how many objects are currently in a CITy Zone:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/objectswithinzone &amp;amp;lt;ID&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Naming a CITy Zone ==&lt;br /&gt;
&lt;br /&gt;
To name your CITy Zone:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cityzonename &amp;amp;lt;ID&amp;amp;gt; &amp;amp;lt;name&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Access and permissions ==&lt;br /&gt;
&lt;br /&gt;
Players can give or remove build related access inside a CITy Zone.&lt;br /&gt;
&lt;br /&gt;
To give or remove delegate access:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cityzonetoggledelegate &amp;amp;lt;ID&amp;amp;gt; &amp;amp;lt;AccountName&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To give or remove architect access:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cityzonetogglearchitect &amp;amp;lt;ID&amp;amp;gt; &amp;amp;lt;PlayerName&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To see who has access to your CITy Zone:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cityzonedelegates &amp;amp;lt;ID&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To remove a player from your CITy Zone:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cityzonekick &amp;amp;lt;player ID&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Building in a CITy Zone ==&lt;br /&gt;
&lt;br /&gt;
To start building inside a CITy Zone:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/addent&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This opens the entity panel. From there:&lt;br /&gt;
&lt;br /&gt;
* choose the object you want&lt;br /&gt;
* click &amp;#039;&amp;#039;&amp;#039;Select&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* left click where you want to place it in the zone&lt;br /&gt;
&lt;br /&gt;
Related building commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Use&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/addent&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the entity panel and place an object&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/delent&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete the selected entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/copyent&amp;lt;/code&amp;gt;&lt;br /&gt;
| Copy an entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/editdoor&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit a programmable door and manage its access&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/edittex&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the texture of a CITy object or [[Vehicles|vehicle]] color&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/citysave&amp;lt;/code&amp;gt;&lt;br /&gt;
| Save everything you built in the zone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Building controls ==&lt;br /&gt;
&lt;br /&gt;
The confirmed CITy Zone building controls are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Control&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Arrow keys&lt;br /&gt;
| Move objects&lt;br /&gt;
|-&lt;br /&gt;
| Hold &amp;lt;code&amp;gt;Left Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
| Move fast&lt;br /&gt;
|-&lt;br /&gt;
| Hold &amp;lt;code&amp;gt;Left Alt&amp;lt;/code&amp;gt;&lt;br /&gt;
| Move slow&lt;br /&gt;
|-&lt;br /&gt;
| Hold &amp;lt;code&amp;gt;Shift + Alt&amp;lt;/code&amp;gt;&lt;br /&gt;
| Move very slow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Numpad 9&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Numpad 6&amp;lt;/code&amp;gt;&lt;br /&gt;
| Raise or lower object height&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Numpad 1&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Numpad 2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rotate on the X axis&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Numpad 4&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Numpad 5&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rotate on the Y axis&lt;br /&gt;
|-&lt;br /&gt;
| Mouse wheel&lt;br /&gt;
| Rotate on the Z axis&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Numpad Del&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update and save the object&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
To edit a CITy object directly:&lt;br /&gt;
&lt;br /&gt;
* press &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
* right click the object&lt;br /&gt;
&lt;br /&gt;
== Doors ==&lt;br /&gt;
&lt;br /&gt;
To edit a programmable door in your CITy Zone:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/editdoor&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is used to manage the door and its access.&lt;br /&gt;
&lt;br /&gt;
== Saving your build ==&lt;br /&gt;
&lt;br /&gt;
To save everything you built in your CITy Zone:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/citysave&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Radio and music in a CITy Zone ==&lt;br /&gt;
&lt;br /&gt;
You can play a radio stream inside a CITy Zone.&lt;br /&gt;
&lt;br /&gt;
To start a stream:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cityzoneradio &amp;amp;lt;ID&amp;amp;gt; &amp;amp;lt;webAddressForRadio&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To stop the stream:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/cityzoneradio &amp;amp;lt;ID&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rules and restrictions ==&lt;br /&gt;
&lt;br /&gt;
CITy Zones have several important restrictions:&lt;br /&gt;
&lt;br /&gt;
* objects placed even slightly outside your zone are deleted without a refund&lt;br /&gt;
* CITy objects must not float in the air&lt;br /&gt;
* do not camp in a CITy Zone while wanted to avoid arrest unless the zone is fully accessible&lt;br /&gt;
&lt;br /&gt;
== Inactivity and auto sale ==&lt;br /&gt;
&lt;br /&gt;
If you are inactive for &amp;#039;&amp;#039;&amp;#039;14 days&amp;#039;&amp;#039;&amp;#039; and another player enters your CITy Zone, it is automatically sold to the server.&lt;br /&gt;
&lt;br /&gt;
== Related features ==&lt;br /&gt;
&lt;br /&gt;
Some other CIT systems connect to CITy Zones:&lt;br /&gt;
&lt;br /&gt;
* apartments use the CITy system for building&lt;br /&gt;
* groups with a base, hood, or CITy Zone can add up to &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039; frozen peds with &amp;lt;code&amp;gt;/addbaseped&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To remove a frozen ped added that way:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/delbaseped&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command list ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cityzonebuy&amp;lt;/code&amp;gt;&lt;br /&gt;
| Buy a CITy Zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cityzonesell&amp;lt;/code&amp;gt;&lt;br /&gt;
| Sell a CITy Zone back to the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cityzonedata &amp;amp;lt;zone-ID&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check zone data and object limits&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blipzone ID&amp;lt;/code&amp;gt;&lt;br /&gt;
| Mark a CITy Zone on the map&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/zonesforsale&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show CITy Zones for sale&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cityzonename &amp;amp;lt;ID&amp;amp;gt; &amp;amp;lt;name&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Name a CITy Zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cityzonetoggledelegate &amp;amp;lt;ID&amp;amp;gt; &amp;amp;lt;AccountName&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give or remove delegate access&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cityzonetogglearchitect &amp;amp;lt;ID&amp;amp;gt; &amp;amp;lt;PlayerName&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give or remove architect access&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cityzoneobjectwipe &amp;amp;lt;ID&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Wipe all objects in the zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/objectswithinzone &amp;amp;lt;ID&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check how many objects are in the zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cityzonedelegates &amp;amp;lt;ID&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| See who has access&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cityzonekick &amp;amp;lt;player ID&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Kick a player from the zone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/addent&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the entity panel and place objects&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/delent&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete an entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/copyent&amp;lt;/code&amp;gt;&lt;br /&gt;
| Copy an entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/editdoor&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit a door and its access&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/edittex&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change a CITy object&amp;#039;s texture or vehicle color&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/citysave&amp;lt;/code&amp;gt;&lt;br /&gt;
| Save the build&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cityzoneradio &amp;amp;lt;ID&amp;amp;gt; &amp;amp;lt;webAddressForRadio&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Start a radio stream&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cityzoneradio &amp;amp;lt;ID&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Stop the zone radio&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- CIT-20260430-CATCHUP-START --&amp;gt;&lt;br /&gt;
== Related notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/cityzonekick&amp;lt;/code&amp;gt; kills the player if they are kicked more than once from a zone.&lt;br /&gt;
* CITy Zone bases cannot toggle &amp;lt;code&amp;gt;Protected Areas&amp;lt;/code&amp;gt; and base protected areas do not toggle if an outsider is inside.&lt;br /&gt;
* A zone not edited in &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt; days and lacking at least &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; objects worth at least &amp;lt;code&amp;gt;$1,000,000&amp;lt;/code&amp;gt; will be sold.&lt;br /&gt;
* CITy Zone owners can use &amp;lt;code&amp;gt;/addstaticveh city&amp;lt;/code&amp;gt; for vehicles with their own shaders.&lt;br /&gt;
* CITy Zone objects and vehicles degrade in cash value by &amp;lt;code&amp;gt;0.25%&amp;lt;/code&amp;gt; each day.&lt;br /&gt;
* Group base features can apply to groups that own a &amp;lt;code&amp;gt;CITy Zone&amp;lt;/code&amp;gt; as their group base.&lt;br /&gt;
* The &amp;lt;code&amp;gt;Green Screen&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;CITy&amp;lt;/code&amp;gt; texture is for video editors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260430-CATCHUP-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Finding zones for sale ==&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code&amp;gt;/zonesforsale&amp;lt;/code&amp;gt; to see &amp;lt;code&amp;gt;CITy Zones&amp;lt;/code&amp;gt; for sale. You can also open it from the &amp;lt;code&amp;gt;CITPhone&amp;lt;/code&amp;gt; icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260501-RELATED-COMMANDS-START --&amp;gt;&lt;br /&gt;
== Related commands ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Use&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cityzonebuy&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tries to buy the CITy Zone you are standing in.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cityzonesell&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tries to sell the CITy Zone you are standing in.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- CIT-20260501-RELATED-COMMANDS-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Apartment]]&lt;br /&gt;
* [[Groups]]&lt;br /&gt;
* [[Music Player]]&lt;br /&gt;
* [[CIT Commands]]&lt;br /&gt;
* [[Housing]]&lt;br /&gt;
[[Category:Properties and Building]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>oldwiki&gt;Jarrah</name></author>
	</entry>
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