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	<id>https://citwiki.com/index.php?action=history&amp;feed=atom&amp;title=Combat</id>
	<title>Combat - Revision history</title>
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	<updated>2026-06-10T18:16:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://citwiki.com/index.php?title=Combat&amp;diff=8088&amp;oldid=prev</id>
		<title>Jarrah: 1 revision imported: Clean reupload</title>
		<link rel="alternate" type="text/html" href="https://citwiki.com/index.php?title=Combat&amp;diff=8088&amp;oldid=prev"/>
		<updated>2026-06-05T17:54:47Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported: Clean reupload&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:54, 5 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>Jarrah</name></author>
	</entry>
	<entry>
		<id>https://citwiki.com/index.php?title=Combat&amp;diff=8087&amp;oldid=prev</id>
		<title>oldwiki&gt;Jarrah: Add 2026 current info catch-up facts</title>
		<link rel="alternate" type="text/html" href="https://citwiki.com/index.php?title=Combat&amp;diff=8087&amp;oldid=prev"/>
		<updated>2026-06-05T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Add 2026 current info catch-up facts&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{#seo:&lt;br /&gt;
|title=Combat - CIT Wiki&lt;br /&gt;
|description=CIT combat guide covering /weaponstats, reload, F9 combat crafting, armor, food attack restriction, satchel FPS, grenade ping limits, and damage resistance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Combat =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Combat&amp;#039;&amp;#039;&amp;#039; in CIT covers damage, weapons, armor, drugs, hit feedback, and fight rules.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-BATCH2-HUBNAV-START --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-BATCH9-COMBAT-START --&amp;gt;&lt;br /&gt;
== Combat commands and checks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command or key&lt;br /&gt;
! Use&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| `/weaponstats`&lt;br /&gt;
| Shows current in game weapon stats&lt;br /&gt;
| Use it for damage and clip ammo comparison.&lt;br /&gt;
|-&lt;br /&gt;
| `R`&lt;br /&gt;
| Reload current weapon&lt;br /&gt;
| Needs spare ammo.&lt;br /&gt;
|-&lt;br /&gt;
| `F9`&lt;br /&gt;
| Craft combat items&lt;br /&gt;
| Armor, Repair Kits, ammo, throwables, O2 Tank, and weapon mods.&lt;br /&gt;
|-&lt;br /&gt;
| `/dropweapon`&lt;br /&gt;
| Drop some weapons&lt;br /&gt;
| Works for some items like parachutes and spraycans, not every weapon.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Combat limits to know ==&lt;br /&gt;
&lt;br /&gt;
* Players cannot buy food or armor if attacked in the last `5` seconds.&lt;br /&gt;
* Satchels and grenades cannot be thrown by players with ping higher than `400 ms`.&lt;br /&gt;
* You need more than `25` FPS to throw satchels.&lt;br /&gt;
* Damage resistance from drugs also reduces armor loss.&lt;br /&gt;
&amp;lt;!-- CIT-BATCH9-COMBAT-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quick navigation ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Looking for&lt;br /&gt;
! Go to&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon info&lt;br /&gt;
| [[Weapons]]&lt;br /&gt;
| Weapon pages and /weaponstats.&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| [[Armor]]&lt;br /&gt;
| Armor systems and restrictions.&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| [[Damage]]&lt;br /&gt;
| Damage and proof tools.&lt;br /&gt;
|-&lt;br /&gt;
| Events and fighting&lt;br /&gt;
| [[Criminal Event]]&lt;br /&gt;
| Public combat systems.&lt;br /&gt;
|-&lt;br /&gt;
| Zombie area&lt;br /&gt;
| [[Zombie Infested!]]&lt;br /&gt;
| Zombie fighting area.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- CIT-BATCH2-HUBNAV-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quick checks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Need&lt;br /&gt;
! What to use&lt;br /&gt;
|-&lt;br /&gt;
| Current weapon stats&lt;br /&gt;
| `/weaponstats`&lt;br /&gt;
|-&lt;br /&gt;
| Damage debug lines&lt;br /&gt;
| `/debugplayerdamage`&lt;br /&gt;
|-&lt;br /&gt;
| Bullet sync proof&lt;br /&gt;
| `/debugbullets`&lt;br /&gt;
|-&lt;br /&gt;
| Drug GUI&lt;br /&gt;
| `F4`&lt;br /&gt;
|-&lt;br /&gt;
| Crafting&lt;br /&gt;
| `F9`&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Main combat facts ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Fact&lt;br /&gt;
! Main page&lt;br /&gt;
|-&lt;br /&gt;
| Weapon stats&lt;br /&gt;
| `/weaponstats` shows damage, accuracy, clip size, range, and move speed.&lt;br /&gt;
| [[Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| Headshots&lt;br /&gt;
| Headshots give `20%` bonus damage.&lt;br /&gt;
| [[Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
| Sniper Rifles do `70%` damage within `5` meters and `85%` damage within `10` meters.&lt;br /&gt;
| [[Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
| M4&lt;br /&gt;
| M4 magazine capacity is `70`.&lt;br /&gt;
| [[Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
| Tec-9 and Uzi&lt;br /&gt;
| Tec-9 and Uzi can be used as dual weapons.&lt;br /&gt;
| [[Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
| Drug resistance&lt;br /&gt;
| Damage resistance from drugs also reduces armor loss.&lt;br /&gt;
| [[Drugs]]&lt;br /&gt;
|-&lt;br /&gt;
| Bomb defusal&lt;br /&gt;
| While the bomb puzzle window is open, you only take `5%` damage.&lt;br /&gt;
| [[Bomb Disposal]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Drugs used in fights ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Drug&lt;br /&gt;
! Combat effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Crack]]&lt;br /&gt;
| Blocks every `10th` shot unless that shot would remove more than `30` HP.&lt;br /&gt;
|-&lt;br /&gt;
| [[God]]&lt;br /&gt;
| Gives `15%` damage resistance.&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]]&lt;br /&gt;
| Lets you run while being shot and reduces taser duration to `1` second.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Weapons and supplies ==&lt;br /&gt;
&lt;br /&gt;
Most weapons can be bought from [[Ammunation]]. Ammunation sells pistols, SMGs, rifles, shotguns, sniper weapons, heavy weapons, projectiles, armor, and parachutes.&lt;br /&gt;
&lt;br /&gt;
`RPGs`, `RPG HS`, and grenades can be bought normally, but they are LV use only.&lt;br /&gt;
&lt;br /&gt;
[[Tool Shop|Tool Shops]] also sell items such as food, parachute, spraycan, bat, cane, shovel, poolcue, golfclub, and dildo.&lt;br /&gt;
&lt;br /&gt;
== Debugging fights ==&lt;br /&gt;
&lt;br /&gt;
Use `/debugplayerdamage` when you need damage lines showing your side, dealt damage, received damage, and whether damage was blocked.&lt;br /&gt;
&lt;br /&gt;
Use `/debugbullets` when shots do not show a bullet message. Record a video and post it on the QA board.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260430-CATCHUP-START --&amp;gt;&lt;br /&gt;
== Related notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* One answer explains the &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; minute underwater breathing effect and the crafting answer only gives the &amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt; recipe of &amp;lt;code&amp;gt;100 Nitrous&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;50 Iron&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;LV&amp;lt;/code&amp;gt; death pickups drop even when the player is not inside a turf.&lt;br /&gt;
* &amp;lt;code&amp;gt;Armor (Kevlar)&amp;lt;/code&amp;gt; crafting is &amp;lt;code&amp;gt;30%&amp;lt;/code&amp;gt; faster than regular armor.&lt;br /&gt;
* Players need more than &amp;lt;code&amp;gt;25&amp;lt;/code&amp;gt; FPS to throw satchels.&lt;br /&gt;
* &amp;lt;code&amp;gt;Rustic Rocket&amp;lt;/code&amp;gt; launches the player into the air with nitrous for &amp;lt;code&amp;gt;2.5&amp;lt;/code&amp;gt; seconds.&lt;br /&gt;
* &amp;lt;code&amp;gt;HS-RPG&amp;lt;/code&amp;gt; explosions cannot damage players because it is meant for aircraft.&lt;br /&gt;
* &amp;lt;code&amp;gt;LV DM Zone&amp;lt;/code&amp;gt; has top streak or top killer stats, a transport marker, and fast free respawns.&lt;br /&gt;
* Players idle for more than &amp;lt;code&amp;gt;50&amp;lt;/code&amp;gt; seconds will not take damage from hit targets.&lt;br /&gt;
* A player gets &amp;lt;code&amp;gt;60&amp;lt;/code&amp;gt; seconds of protection if the attacker became a hit target near them.&lt;br /&gt;
* Players can place up to &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt; satchels before detonating them.&lt;br /&gt;
* Fireworks have a &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; meter placement distance limit.&lt;br /&gt;
* A flashbang has &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; flash lasting &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; seconds.&lt;br /&gt;
* If a player suicides within &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; seconds of you harming them, you are classed as the killer.&lt;br /&gt;
* &amp;lt;code&amp;gt;Terminator&amp;lt;/code&amp;gt; hit mode has a &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; second cooldown before receiving the &amp;lt;code&amp;gt;80%&amp;lt;/code&amp;gt; less damage bonus.&lt;br /&gt;
* Leaving &amp;lt;code&amp;gt;/hitme &amp;lt;amount&amp;gt; warehouse&amp;lt;/code&amp;gt; while not recently hurt auto kills the player to remove the hit.&lt;br /&gt;
* Placing a firework costs &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt; explosives, or &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; explosive on New Year&amp;#039;s Eve and New Year&amp;#039;s Day.&lt;br /&gt;
* Fireworks cannot be placed if there are &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; wanted players within &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; meters.&lt;br /&gt;
* &amp;lt;code&amp;gt;Terminator&amp;lt;/code&amp;gt; hit targets with &amp;lt;code&amp;gt;$500,001&amp;lt;/code&amp;gt; hits do not receive health boosts from kills.&lt;br /&gt;
* Unwanted criminals cannot fire &amp;lt;code&amp;gt;Hydra&amp;lt;/code&amp;gt; missiles, including heat seeking missiles.&lt;br /&gt;
* &amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt; Weapon Mods are free, use no resources, and list the available variants.&lt;br /&gt;
* Satchels and grenades cannot be thrown by players with ping higher than &amp;lt;code&amp;gt;400 ms&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Food does not heal after damage in the last &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; seconds.&lt;br /&gt;
* Food heals &amp;lt;code&amp;gt;4 HP&amp;lt;/code&amp;gt; per &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; second.&lt;br /&gt;
* Armor crafting has a &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; second cooldown and armor is received just before movement is restored.&lt;br /&gt;
* Crouch, then press the walk key while holding a rifle, with default walk key &amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Restriction that players cannot buy food or armor if attacked in the last &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260430-CATCHUP-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260501-RELATED-COMMANDS-START --&amp;gt;&lt;br /&gt;
== Related commands ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Use&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/amiviolent&amp;lt;/code&amp;gt;&lt;br /&gt;
| Checks if you were violent in the past &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; minutes.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dropweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
| Drops your currently selected droppable weapon, such as Spraycan or Parachute.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rank&amp;lt;/code&amp;gt;&lt;br /&gt;
| Shows your current PvP rank name.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/showattacks&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lists players who have damaged you.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- CIT-20260501-RELATED-COMMANDS-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260605-INFO-START --&amp;gt;&lt;br /&gt;
== Fire damage equipment ==&lt;br /&gt;
&lt;br /&gt;
Water Fire Extinguisher is available from /equip. It reduces Molotov fire damage by 75%.&lt;br /&gt;
&amp;lt;!-- CIT-20260605-INFO-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Damage]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Ammunation]]&lt;br /&gt;
* [[Drugs]]&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Battle Royale]]&lt;br /&gt;
* [[Gangster]]&lt;br /&gt;
* [[Criminal]]&lt;br /&gt;
* [[Police]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons and Combat]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>oldwiki&gt;Jarrah</name></author>
	</entry>
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