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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{#seo:&lt;br /&gt;
|title=Criminal - CIT Wiki&lt;br /&gt;
|description=Guide to the Criminal side in CIT, including how to go criminal, wanted points, CE, AR, robberies, Criminal Medic, and early criminal activities.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Criminal =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Criminal&amp;#039;&amp;#039;&amp;#039; is one of the main CIT sides. Criminals do robberies, criminal missions, and public fights against the law side for money, [[drugs]], materials, Reputation Points, and Wanted Points.&lt;br /&gt;
&lt;br /&gt;
[[File:Criminal - CnR exterior fight.jpg|thumb|alt=Criminal and police fight outside during CnR gameplay|Criminal and police fight outside during CnR gameplay.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-BATCH2-HUBNAV-START --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-BATCH7-CRIMINAL-START --&amp;gt;&lt;br /&gt;
== Quick criminal start ==&lt;br /&gt;
&lt;br /&gt;
Use `[[CIT Commands|/criminal]]`, the top left `Go Criminal` X button, or click yourself with `X` and choose `Go Criminal`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Thing&lt;br /&gt;
! What to use&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Check criminal events&lt;br /&gt;
| `/ce`&lt;br /&gt;
| Press `N` after checking to mark the event.&lt;br /&gt;
|-&lt;br /&gt;
| Check armed robberies&lt;br /&gt;
| `/arl`&lt;br /&gt;
| `/arl update` pins live AR info.&lt;br /&gt;
|-&lt;br /&gt;
| Check wanted level&lt;br /&gt;
| `/wl`&lt;br /&gt;
| Shows wanted stars and the top `3` most wanted.&lt;br /&gt;
|-&lt;br /&gt;
| Check APB targets&lt;br /&gt;
| `/apb`&lt;br /&gt;
| Shows APB targets and [[locations]].&lt;br /&gt;
|-&lt;br /&gt;
| Pay a small fine&lt;br /&gt;
| `/fine`&lt;br /&gt;
| Works when you only have `1` star.&lt;br /&gt;
|-&lt;br /&gt;
| Surrender&lt;br /&gt;
| `/surrender`&lt;br /&gt;
| Sends you into the arrest flow.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== What to do first ==&lt;br /&gt;
&lt;br /&gt;
Good early criminal activities are:&lt;br /&gt;
&lt;br /&gt;
* `[[Criminal Event]]`&lt;br /&gt;
* `[[Armed Robbery]]`&lt;br /&gt;
* `[[Store Robbery]]`&lt;br /&gt;
* `[[ATM Robbery]]`&lt;br /&gt;
* `[[Static Vehicle Robbery]]`&lt;br /&gt;
* `[[House Robbery]]`&lt;br /&gt;
&lt;br /&gt;
Switching from `Criminal` or `Gangster` to cop has a `1` minute cooldown. There is no cooldown between `Criminal` and `Gangster`.&lt;br /&gt;
&lt;br /&gt;
== Wanted points ==&lt;br /&gt;
&lt;br /&gt;
Common wanted point values:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Action&lt;br /&gt;
! Wanted points&lt;br /&gt;
|-&lt;br /&gt;
| Drug Trafficking&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Armed Robbery&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Criminal Event&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Drug Running&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Killing a Police Officer&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| ATM Robbery&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Static Vehicle Robbery&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Illegal Trucking&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Store Robbery&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| House Robbery&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Ped Missions&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Aiming at a Police Officer&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Criminal Medic ==&lt;br /&gt;
&lt;br /&gt;
`Criminal Medic` unlocks at `Level 5` criminal. Use `/criminal medic`, or click yourself with `X` and choose `Go Criminal Medic` once it is unlocked.&lt;br /&gt;
&amp;lt;!-- CIT-BATCH7-CRIMINAL-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quick navigation ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Looking for&lt;br /&gt;
! Go to&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Join the side&lt;br /&gt;
| &amp;lt;code&amp;gt;/criminal&amp;lt;/code&amp;gt;&lt;br /&gt;
| Criminal side entry command.&lt;br /&gt;
|-&lt;br /&gt;
| Check public events&lt;br /&gt;
| [[Criminal Event]]&lt;br /&gt;
| Use &amp;lt;code&amp;gt;/ce&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/ce update&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Find robberies&lt;br /&gt;
| [[Armed Robbery]]&lt;br /&gt;
| Use &amp;lt;code&amp;gt;/arl&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/arl update&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Learn heists&lt;br /&gt;
| [[Heist]]&lt;br /&gt;
| Property, prep missions, and final heist pages.&lt;br /&gt;
|-&lt;br /&gt;
| Leadership duty&lt;br /&gt;
| [[Criminal Boss]]&lt;br /&gt;
| Criminal leadership tools.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- CIT-BATCH2-HUBNAV-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Start ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Goal&lt;br /&gt;
! What to use&lt;br /&gt;
|-&lt;br /&gt;
| Become Criminal&lt;br /&gt;
| `/criminal`&lt;br /&gt;
|-&lt;br /&gt;
| Check Criminal [[Events]]&lt;br /&gt;
| `/ce`&lt;br /&gt;
|-&lt;br /&gt;
| Keep Criminal Event info on screen&lt;br /&gt;
| `/ce update`&lt;br /&gt;
|-&lt;br /&gt;
| Check Armed Robberies&lt;br /&gt;
| `/arl`&lt;br /&gt;
|-&lt;br /&gt;
| Keep Armed Robbery info on screen&lt;br /&gt;
| `/arl update`&lt;br /&gt;
|-&lt;br /&gt;
| Check wanted level&lt;br /&gt;
| `/wl`&lt;br /&gt;
|-&lt;br /&gt;
| Check APB targets&lt;br /&gt;
| `/apb`&lt;br /&gt;
|-&lt;br /&gt;
| Check criminal rank progress&lt;br /&gt;
| `/rank`&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
A simple beginner path is to use `/criminal`, check `/ce` and `/arl`, [[bank]] your cash often, and learn smaller robberies before joining bigger fights.&lt;br /&gt;
&lt;br /&gt;
== Main systems ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! What it is&lt;br /&gt;
! Main page&lt;br /&gt;
|-&lt;br /&gt;
| Criminal Event&lt;br /&gt;
| Public criminal versus [[police]] event. Use `/ce` to check the current event and timer.&lt;br /&gt;
| [[Criminal Event]]&lt;br /&gt;
|-&lt;br /&gt;
| Armed Robbery&lt;br /&gt;
| Outdoor robbery at fixed spots. Use `/arl`, `/gps`, or the red money bag on `F11` to find one.&lt;br /&gt;
| [[Armed Robbery]]&lt;br /&gt;
|-&lt;br /&gt;
| Van Heist&lt;br /&gt;
| Part of the Criminal Event cycle. It happens every 4th Criminal Event.&lt;br /&gt;
| [[Van Heist]]&lt;br /&gt;
|-&lt;br /&gt;
| Store Robbery&lt;br /&gt;
| Aim at the cashier in a supported shop and stay inside for `1` minute.&lt;br /&gt;
| [[Store Robbery]]&lt;br /&gt;
|-&lt;br /&gt;
| House Robbery&lt;br /&gt;
| Enter a house with `N`, move quietly with `Alt`, steal items, and deliver them to the grey truck blip.&lt;br /&gt;
| [[House Robbery]]&lt;br /&gt;
|-&lt;br /&gt;
| ATM Robbery&lt;br /&gt;
| Use `/batm`, then `/robatm` with `5` [[explosives]].&lt;br /&gt;
| [[ATM Robbery]]&lt;br /&gt;
|-&lt;br /&gt;
| Vehicle Robbery&lt;br /&gt;
| Use `/rob` on parked [[vehicles]] or press `K` when the vehicle robbery mission is available.&lt;br /&gt;
| [[Vehicle Robbery]]&lt;br /&gt;
|-&lt;br /&gt;
| Drug missions&lt;br /&gt;
| Criminal missions based on moving drugs.&lt;br /&gt;
| [[Drug Running]] and [[Drug Trafficking]]&lt;br /&gt;
|-&lt;br /&gt;
| Criminal Villa&lt;br /&gt;
| Criminal base in [[Dimension]] `6`.&lt;br /&gt;
| [[Criminal Villa]]&lt;br /&gt;
|-&lt;br /&gt;
| Criminal Boss&lt;br /&gt;
| Criminal leadership duty used to guide criminals and organize side activity.&lt;br /&gt;
| [[Criminal Boss]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Wanted and APB ==&lt;br /&gt;
&lt;br /&gt;
[[Wanted Points]] track criminal activity. More Wanted Points means more police attention.&lt;br /&gt;
&lt;br /&gt;
Common Wanted Point values include:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action&lt;br /&gt;
! Wanted Points&lt;br /&gt;
|-&lt;br /&gt;
| [[Drug Trafficking]]&lt;br /&gt;
| `120`&lt;br /&gt;
|-&lt;br /&gt;
| [[Armed Robbery]]&lt;br /&gt;
| `60`&lt;br /&gt;
|-&lt;br /&gt;
| [[Criminal Event]]&lt;br /&gt;
| `60`&lt;br /&gt;
|-&lt;br /&gt;
| [[Drug Running]]&lt;br /&gt;
| `60`&lt;br /&gt;
|-&lt;br /&gt;
| Killing a [[Police Officer]]&lt;br /&gt;
| `40`&lt;br /&gt;
|-&lt;br /&gt;
| [[ATM Robbery]]&lt;br /&gt;
| `40`&lt;br /&gt;
|-&lt;br /&gt;
| [[Illegal Trucking]]&lt;br /&gt;
| `30`&lt;br /&gt;
|-&lt;br /&gt;
| [[Store Robbery]]&lt;br /&gt;
| `20`&lt;br /&gt;
|-&lt;br /&gt;
| [[House Robbery]]&lt;br /&gt;
| `15`&lt;br /&gt;
|-&lt;br /&gt;
| Ped Missions&lt;br /&gt;
| `15`&lt;br /&gt;
|-&lt;br /&gt;
| [[Static Vehicle Robbery]]&lt;br /&gt;
| `40`&lt;br /&gt;
|-&lt;br /&gt;
| Aiming at a Police Officer&lt;br /&gt;
| `3`&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
An [[APB]] starts at `1000` Wanted Points. Up to `3` APBs can exist at the same time, with thresholds at `1000`, `1100`, and `1200` Wanted Points.&lt;br /&gt;
&lt;br /&gt;
An APB ends if the target is arrested, dies, or quits while a cop is nearby.&lt;br /&gt;
&lt;br /&gt;
== Rewards and progress ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action&lt;br /&gt;
! Reward or progress&lt;br /&gt;
|-&lt;br /&gt;
| Killing a cop&lt;br /&gt;
| At least `100` RP&lt;br /&gt;
|-&lt;br /&gt;
| Killing a cop at `4` stars&lt;br /&gt;
| `200` RP&lt;br /&gt;
|-&lt;br /&gt;
| Killing a cop at `5` stars&lt;br /&gt;
| `300` RP&lt;br /&gt;
|-&lt;br /&gt;
| Killing a cop at `6` stars&lt;br /&gt;
| `400` RP&lt;br /&gt;
|-&lt;br /&gt;
| Winning a Criminal Event&lt;br /&gt;
| Cash, RP, and sometimes drugs&lt;br /&gt;
|-&lt;br /&gt;
| Escaping a Criminal Event&lt;br /&gt;
| `$15,000`&lt;br /&gt;
|-&lt;br /&gt;
| Killing a cop in a Criminal Event&lt;br /&gt;
| `1,700` RP&lt;br /&gt;
|-&lt;br /&gt;
| Base Armed Robbery reward&lt;br /&gt;
| `$34,500` and `100g` of a random drug, including [[Weed]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Criminal Medic]]&lt;br /&gt;
| Unlocks at criminal `Level 5`&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Kills do not count for criminal RP if the cop has not moved in `20` seconds, if the kill is in [[Las Venturas]] or some events, or if an Armed Robbery kill is outside the robbery area.&lt;br /&gt;
&lt;br /&gt;
== Important rules ==&lt;br /&gt;
&lt;br /&gt;
* [[Gangster|Gangsters]] switch to Criminal when they enter a [[Criminal Event]].&lt;br /&gt;
* Hit targets cannot drive the [[Van Heist]] vehicle.&lt;br /&gt;
* Securicars that get too close to the Van Heist Securicar are recovered.&lt;br /&gt;
* North Rock Hut Armed Robbery happens `50%` less often.&lt;br /&gt;
* Criminals can help prisoners escape from the jail near Skate Park and [[Jefferson Hospital]] by staying in the white marker for `10` seconds.&lt;br /&gt;
* Helping prisoners escape gives `25` wanted level.&lt;br /&gt;
* Criminals can fight in turfs, but turf capture details belong on the [[gangster]] and turf pages.&lt;br /&gt;
&lt;br /&gt;
== Main Detail Pages ==&lt;br /&gt;
&lt;br /&gt;
Use these detail pages for exact [[rules]], commands, limits, and tables: [[Criminal Event]], [[Armed Robbery]], [[Van Heist]], [[Heist]], and [[Criminal Boss]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260430-CATCHUP-START --&amp;gt;&lt;br /&gt;
== Related notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Yes. Criminal Bosses can place barriers without cost.&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Criminal Boss barrier coverage to the player facing question &amp;lt;code&amp;gt;Can Criminal Bosses place barriers for free?&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Criminal Bosses can place [[barriers]] without cost.&lt;br /&gt;
* Static Vehicle Robbery, also called &amp;lt;code&amp;gt;/rob&amp;lt;/code&amp;gt;, pays based on distance.&lt;br /&gt;
* Criminals and gangsters see &amp;lt;code&amp;gt;Aim at me to rob the place&amp;lt;/code&amp;gt; near Store Robbery peds.&lt;br /&gt;
* Every Armed Robbery has a second ped the player can aim at to start the robbery.&lt;br /&gt;
* Entering a vehicle during ATM robbery gives &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; seconds to leave it or the robbery fails.&lt;br /&gt;
* &amp;lt;code&amp;gt;Criminals Shield&amp;lt;/code&amp;gt; is in &amp;lt;code&amp;gt;/barriers&amp;lt;/code&amp;gt; and only accessible by &amp;lt;code&amp;gt;Criminal Boss&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Hit target blip distances of &amp;lt;code&amp;gt;2000m&amp;lt;/code&amp;gt; for &amp;lt;code&amp;gt;$1,000,000+&amp;lt;/code&amp;gt; bounties and &amp;lt;code&amp;gt;1500m&amp;lt;/code&amp;gt; for &amp;lt;code&amp;gt;$500,000+&amp;lt;/code&amp;gt; bounties.&lt;br /&gt;
* Criminal Event anti rush is &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; minutes.&lt;br /&gt;
* &amp;lt;code&amp;gt;/riot&amp;lt;/code&amp;gt; to check if a [[riot]] is running.&lt;br /&gt;
* Criminal Bosses can allow criminals to warp to a riot when the get wanted checkbox is disabled.&lt;br /&gt;
* Criminals get &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; reputation point for each &amp;lt;code&amp;gt;4 HP&amp;lt;/code&amp;gt; of [[damage]] during a Criminal Event.&lt;br /&gt;
* Criminals have &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; seconds to return to an Armed Robbery area.&lt;br /&gt;
* &amp;lt;code&amp;gt;LS Briefcase&amp;lt;/code&amp;gt; pays &amp;lt;code&amp;gt;$20,000&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;Oil Platform&amp;lt;/code&amp;gt; Armed Robbery gives oil plus drugs.&lt;br /&gt;
* Criminal Events give [[armor]] when they start and when they end.&lt;br /&gt;
* House Robbery drop off areas: &amp;lt;code&amp;gt;San Fierro&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Bayside&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Fort Carson&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Palomino Creek&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Angel Pine&amp;lt;/code&amp;gt;.&lt;br /&gt;
* A CE or AR top kill tie is decided by highest damage, and CE top killers and damagers must be enabled in &amp;lt;code&amp;gt;/settings&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Criminal Bosses can remove all placed blips at once.&lt;br /&gt;
* Criminal Bosses can place criminal only waypoints and automatically remove blips from a player when that player dies.&lt;br /&gt;
* Illegal Trucking start vehicles are &amp;lt;code&amp;gt;Flatbed&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Yankee&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Mule&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Roadtrain&amp;lt;/code&amp;gt;.&lt;br /&gt;
* A focused Q/A listing &amp;lt;code&amp;gt;Flatbed&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Yankee&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Mule&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Roadtrain&amp;lt;/code&amp;gt; as Illegal Trucking start vehicles.&lt;br /&gt;
* An AR will not start if a CE is in progress and less than &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; minutes have been played.&lt;br /&gt;
* AR participants have a &amp;lt;code&amp;gt;20&amp;lt;/code&amp;gt; second projectile cooldown for &amp;lt;code&amp;gt;Teargas&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Molotov&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Flashbang&amp;lt;/code&amp;gt;.&lt;br /&gt;
* A gangster entering a riot takes &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt; seconds to become Criminal.&lt;br /&gt;
* Criminal Bosses cannot host riots if danger level is higher than &amp;lt;code&amp;gt;2.4&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Static Vehicle Robbery, also called &amp;lt;code&amp;gt;Car Robbery&amp;lt;/code&amp;gt;, uses &amp;lt;code&amp;gt;/rob&amp;lt;/code&amp;gt; and is only available in &amp;lt;code&amp;gt;LS&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Entering a vehicle during Store Robbery starts a countdown before failing instead of failing instantly.&lt;br /&gt;
* New players under &amp;lt;code&amp;gt;20&amp;lt;/code&amp;gt; hours see an AR start tip and &amp;lt;code&amp;gt;/disturbance&amp;lt;/code&amp;gt; plus wanted by aiming are disabled within &amp;lt;code&amp;gt;200&amp;lt;/code&amp;gt; meters of an AR.&lt;br /&gt;
* The bottom right CE and AR kills or damage text includes an assists counter.&lt;br /&gt;
* &amp;lt;code&amp;gt;CE&amp;lt;/code&amp;gt; kill rewards are split equally between the top &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; damagers of a killed player.&lt;br /&gt;
* Criminal Bosses can customize riot area size, kick and ban civilians from the riot area, and host riots when danger level is &amp;lt;code&amp;gt;2.4&amp;lt;/code&amp;gt; or lower.&lt;br /&gt;
* A maximum of &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; barriers can be crafted in &amp;lt;code&amp;gt;Store Robbery&amp;lt;/code&amp;gt; areas.&lt;br /&gt;
* Killing a cop reduces &amp;lt;code&amp;gt;Store Robbery&amp;lt;/code&amp;gt; time left by &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; seconds.&lt;br /&gt;
* Repeatedly robbing the same store increases the duration and resets every &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt; hours.&lt;br /&gt;
* Star thresholds: &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; star &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; stars &amp;lt;code&amp;gt;101&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;200&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; stars &amp;lt;code&amp;gt;201&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;400&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; stars &amp;lt;code&amp;gt;401&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;600&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; stars &amp;lt;code&amp;gt;601&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;800&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt; stars &amp;lt;code&amp;gt;800+&amp;lt;/code&amp;gt; wanted points.&lt;br /&gt;
* Causing a disturbance gives &amp;lt;code&amp;gt;20&amp;lt;/code&amp;gt; wanted points.&lt;br /&gt;
* The &amp;lt;code&amp;gt;Illegal Trucking&amp;lt;/code&amp;gt; mission vehicle takes only &amp;lt;code&amp;gt;20%&amp;lt;/code&amp;gt; damage from &amp;lt;code&amp;gt;Hydra&amp;lt;/code&amp;gt; rockets.&lt;br /&gt;
* &amp;lt;code&amp;gt;Store Robbery&amp;lt;/code&amp;gt; has a warning sound when leaving the robbery area.&lt;br /&gt;
* Criminal and Criminal Medic include &amp;lt;code&amp;gt;Go Criminal&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Go Criminal Medic&amp;lt;/code&amp;gt; X buttons.&lt;br /&gt;
* The Van Heist &amp;lt;code&amp;gt;Securicar&amp;lt;/code&amp;gt; cannot be blocked by vehicles.&lt;br /&gt;
* An &amp;lt;code&amp;gt;AR&amp;lt;/code&amp;gt; ends after half the time has passed if no armed robbers are still alive.&lt;br /&gt;
* Mystery Boxes can contain money, drugs, and ammo.&lt;br /&gt;
* Criminal Bosses can add a hint when placing a [[Mystery Box]].&lt;br /&gt;
* Picking one up gives &amp;lt;code&amp;gt;25&amp;lt;/code&amp;gt; wanted level.&lt;br /&gt;
* Riots can show top killers and top damage.&lt;br /&gt;
* Criminal Bosses have an option to restore player [[stats]] at riot end.&lt;br /&gt;
* Robbing the &amp;lt;code&amp;gt;Butcher Shop&amp;lt;/code&amp;gt; gives &amp;lt;code&amp;gt;1000 Meat&amp;lt;/code&amp;gt; instead of money.&lt;br /&gt;
* Criminals can enter after taking damage but cannot exit while wanted.&lt;br /&gt;
* The cooldown is &amp;lt;code&amp;gt;60&amp;lt;/code&amp;gt; seconds.&lt;br /&gt;
* Late entrants get a reward based on the percentage of time spent in the event.&lt;br /&gt;
* Criminal or Gangster to cop has a &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; minute cooldown and there is no cooldown between Criminal and Gangster.&lt;br /&gt;
* An assist reduces the time left by &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; seconds.&lt;br /&gt;
* Kill assisters get &amp;lt;code&amp;gt;30%&amp;lt;/code&amp;gt; of the rewards.&lt;br /&gt;
* &amp;lt;code&amp;gt;/crimevent update&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/ce update&amp;lt;/code&amp;gt; show the bottom right Criminal Event display, for example &amp;lt;code&amp;gt;SAB 6 min | 0 v 0&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260430-CATCHUP-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Criminal Event]]&lt;br /&gt;
* [[Armed Robbery]]&lt;br /&gt;
* [[Van Heist]]&lt;br /&gt;
* [[Criminal Boss]]&lt;br /&gt;
* [[Criminal Villa]]&lt;br /&gt;
* [[Wanted Points]]&lt;br /&gt;
* [[APB]]&lt;br /&gt;
* [[Jail]]&lt;br /&gt;
* [[How to Earn Money]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Criminal]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>oldwiki&gt;Jarrah</name></author>
	</entry>
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