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		<author><name>Jarrah</name></author>
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		<summary type="html">&lt;p&gt;Prepared KB alignment and beginner navigation, 2026-09-05&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{#seo:&lt;br /&gt;
|title=Criminal Event - CIT Wiki&lt;br /&gt;
|description=Guide to Criminal Events in CIT, including /ce, CE codes, anti rush, rewards, medics, armor, timers, and event limits.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Criminal Event =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Criminal [[Events]]&amp;#039;&amp;#039;&amp;#039;, usually called &amp;#039;&amp;#039;&amp;#039;CEs&amp;#039;&amp;#039;&amp;#039;, are public events where [[Criminal|criminals]] and [[Police|police]] fight over an objective like a robbery, raid, or special scenario.&lt;br /&gt;
&lt;br /&gt;
[[File:Criminal Event - CnR exterior fight 01.jpg|thumb|alt=CnR fight outside an event area|CnR fight outside an event area.]]&lt;br /&gt;
&lt;br /&gt;
CEs are different from [[Armed Robbery|Armed Robberies]]. Armed Robberies take place at fixed locations and start by aiming at a robbery ped. Criminal Events use the CE event timer and flow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-BATCH7-CE-START --&amp;gt;&lt;br /&gt;
== How to use CE ==&lt;br /&gt;
&lt;br /&gt;
`CE` means `Criminal Event`. Use `/ce` to see the current event, timer, and how many criminals and cops are inside. Use `/ce update` or `/crimevent update` to keep the Criminal Event display on the bottom right, for example `SAB 6 min | 0 v 0`.&lt;br /&gt;
&lt;br /&gt;
Criminals can enter a Criminal Event after taking damage, but they cannot exit while wanted. Gangsters switch to `Criminal` when they enter a Criminal Event.&lt;br /&gt;
&lt;br /&gt;
== Player rules and limits ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rule&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Anti rush&lt;br /&gt;
| `3` minutes&lt;br /&gt;
|-&lt;br /&gt;
| Projectile cooldown&lt;br /&gt;
| `60` seconds&lt;br /&gt;
|-&lt;br /&gt;
| CE time limit&lt;br /&gt;
| `15` minutes&lt;br /&gt;
|-&lt;br /&gt;
| Warning before time limit&lt;br /&gt;
| `2` minutes before the limit&lt;br /&gt;
|-&lt;br /&gt;
| AR timing around CE&lt;br /&gt;
| An AR is blocked when a CE is due within `4` minutes, then until the CE ends or reaches `10` minutes&lt;br /&gt;
|-&lt;br /&gt;
| Damage reputation&lt;br /&gt;
| `1` RP for each `4 HP` of damage&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
CEs give armor when they start and when they end. Late entrants get a reward based on the percentage of event time they spent inside.&lt;br /&gt;
&lt;br /&gt;
== Rewards and damage ==&lt;br /&gt;
&lt;br /&gt;
Criminals fight police over the event objective. Killing a cop in CE gives `2,000 RP` with no assist or `1,700 RP` when assisted. The assister receives `300 RP` and `40%` of the drug reward. Escaping gives `$15,000`.&lt;br /&gt;
&lt;br /&gt;
CE kill rewards are split equally between the top `4` damagers of a killed player. A top kill tie in CE or AR is decided by highest damage. CE top killers and top damagers need to be enabled in `/settings`.&lt;br /&gt;
&lt;br /&gt;
== Medics ==&lt;br /&gt;
&lt;br /&gt;
Medics are invisible to criminals and cops inside Criminal Events. They can heal while standing or crouched. The Info Board at the bottom left shows healing progress.&lt;br /&gt;
&lt;br /&gt;
== CE codes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Code&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| `PDR`&lt;br /&gt;
| `PD Raid`&lt;br /&gt;
|-&lt;br /&gt;
| `MFR`&lt;br /&gt;
| `Meat Factory Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `DFR`&lt;br /&gt;
| `Drug Factory Raid`&lt;br /&gt;
|-&lt;br /&gt;
| `CAS`&lt;br /&gt;
| `Casino`&lt;br /&gt;
|-&lt;br /&gt;
| `MDM`&lt;br /&gt;
| `Madd Dogs Mansion`&lt;br /&gt;
|-&lt;br /&gt;
| `BR`&lt;br /&gt;
| `Bank Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `NC`&lt;br /&gt;
| `Nightclub`&lt;br /&gt;
|-&lt;br /&gt;
| `HO`&lt;br /&gt;
| `Hotel`&lt;br /&gt;
|-&lt;br /&gt;
| `SAB`&lt;br /&gt;
| `San Andreas Bank`&lt;br /&gt;
|-&lt;br /&gt;
| `MBR`&lt;br /&gt;
| `Military Base Raid`&lt;br /&gt;
|-&lt;br /&gt;
| `SM`&lt;br /&gt;
| `Super Market`&lt;br /&gt;
|-&lt;br /&gt;
| `APR`&lt;br /&gt;
| `Airport Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `TSR`&lt;br /&gt;
| `Train Station Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `CMR`&lt;br /&gt;
| `City Mall Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `PB`&lt;br /&gt;
| `Prison Break`&lt;br /&gt;
|-&lt;br /&gt;
| `SR`&lt;br /&gt;
| `Ship Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `AHR`&lt;br /&gt;
| `Airport Hangar Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `DS`&lt;br /&gt;
| `Drug Shipment`&lt;br /&gt;
|-&lt;br /&gt;
| `VH`&lt;br /&gt;
| `Van Heist`&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
`VH` in a CE means `[[Van Heist]]`.&lt;br /&gt;
&amp;lt;!-- CIT-BATCH7-CE-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Join and Track ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Need&lt;br /&gt;
! What to use&lt;br /&gt;
|-&lt;br /&gt;
| Check the current CE and timer&lt;br /&gt;
| `/ce`&lt;br /&gt;
|-&lt;br /&gt;
| Mark the active CE&lt;br /&gt;
| Press `N` after opening `/ce`&lt;br /&gt;
|-&lt;br /&gt;
| Keep CE info on screen&lt;br /&gt;
| `/ce update`&lt;br /&gt;
|-&lt;br /&gt;
| See upcoming event times&lt;br /&gt;
| [[CITPhone]] &amp;gt; [[Event Times]]&lt;br /&gt;
|-&lt;br /&gt;
| Leave your current event&lt;br /&gt;
| `/leaveevent`&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
`/ce` shows the current CE, how many seconds are left before it starts, and how many criminals and [[cops]] are inside.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
Criminals fight [[police]] and try to complete the event objective. Unlimited players can join when the event is active.&lt;br /&gt;
&lt;br /&gt;
Gangsters are switched to Criminal when they enter a Criminal Event.&lt;br /&gt;
&lt;br /&gt;
Criminals can earn RP for killing cops inside the event. Escaping gives cash, and winning can give cash, RP, and sometimes [[drugs]].&lt;br /&gt;
&lt;br /&gt;
== Code notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Code&lt;br /&gt;
! Event&lt;br /&gt;
|-&lt;br /&gt;
| `PDR`&lt;br /&gt;
| `PD Raid`&lt;br /&gt;
|-&lt;br /&gt;
| `MFR`&lt;br /&gt;
| `[[Meat]] Factory Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `DFR`&lt;br /&gt;
| `Drug Factory Raid`&lt;br /&gt;
|-&lt;br /&gt;
| `CAS`&lt;br /&gt;
| `Casino`&lt;br /&gt;
|-&lt;br /&gt;
| `MDM`&lt;br /&gt;
| `Madd Dogs Mansion`&lt;br /&gt;
|-&lt;br /&gt;
| `BR`&lt;br /&gt;
| `[[Bank]] Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `NC`&lt;br /&gt;
| `Nightclub`&lt;br /&gt;
|-&lt;br /&gt;
| `HO`&lt;br /&gt;
| `Hotel`&lt;br /&gt;
|-&lt;br /&gt;
| `SAB`&lt;br /&gt;
| `San Andreas Bank`&lt;br /&gt;
|-&lt;br /&gt;
| `MBR`&lt;br /&gt;
| `[[Military]] Base Raid`&lt;br /&gt;
|-&lt;br /&gt;
| `SM`&lt;br /&gt;
| `Super Market`&lt;br /&gt;
|-&lt;br /&gt;
| `APR`&lt;br /&gt;
| `Airport Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `TSR`&lt;br /&gt;
| `Train Station Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `CMR`&lt;br /&gt;
| `City Mall Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `PB`&lt;br /&gt;
| `[[Prison]] Break`&lt;br /&gt;
|-&lt;br /&gt;
| `SR`&lt;br /&gt;
| `Ship Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `AHR`&lt;br /&gt;
| `Airport Hangar Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `DS`&lt;br /&gt;
| `Drug Shipment`, disabled&lt;br /&gt;
|-&lt;br /&gt;
| `VH`&lt;br /&gt;
| [[Van Heist]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Rewards and Limits ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action or rule&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Killing a cop in a CE&lt;br /&gt;
| `1,700` Reputation Points&lt;br /&gt;
|-&lt;br /&gt;
| Escaping as a criminal&lt;br /&gt;
| `$15,000`&lt;br /&gt;
|-&lt;br /&gt;
| CE and AR timing rule&lt;br /&gt;
| A CE will not start if an AR is about to start within `4` minutes&lt;br /&gt;
|-&lt;br /&gt;
| Van [[Heist]] cycle&lt;br /&gt;
| [[Van Heist]] happens every `4th CE`&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
CIT does not use medkits for healing in Criminal Events. Use the Info Board at the bottom left to track medic progress.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260430-CATCHUP-START --&amp;gt;&lt;br /&gt;
== Related notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A CE appears on the Rapid Transport map from the &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; minute warning until it starts.&lt;br /&gt;
* Criminal Event first blood gives &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt; of each drug.&lt;br /&gt;
* Criminal winners have a &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; second exit delay and can use the skydive escape.&lt;br /&gt;
* CE anti rush or re entry messages can appear.&lt;br /&gt;
* Idling to avoid Criminal Event ejection kills you.&lt;br /&gt;
* Players cannot enter a &amp;lt;code&amp;gt;Criminal Event&amp;lt;/code&amp;gt; after it has been running for &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; minutes.&lt;br /&gt;
* &amp;lt;code&amp;gt;CE&amp;lt;/code&amp;gt; kill rewards are split equally between the top &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; damagers of a killed player.&lt;br /&gt;
* One combined team imbalance entry: most &amp;lt;code&amp;gt;Criminal Events&amp;lt;/code&amp;gt; allow up to &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt; player imbalance, while indoor &amp;lt;code&amp;gt;Criminal Events&amp;lt;/code&amp;gt; only allow &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; player imbalance.&lt;br /&gt;
* &amp;lt;code&amp;gt;DL2&amp;lt;/code&amp;gt;, last tops, and &amp;lt;code&amp;gt;APB&amp;lt;/code&amp;gt; players are exempt from &amp;lt;code&amp;gt;Criminal Event&amp;lt;/code&amp;gt; team balance.&lt;br /&gt;
* Everyone is ejected outside when a &amp;lt;code&amp;gt;Criminal Event&amp;lt;/code&amp;gt; ends.&lt;br /&gt;
* Criminals can be sent to one of two random exit spots after a &amp;lt;code&amp;gt;Criminal Event&amp;lt;/code&amp;gt; ends.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260430-CATCHUP-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260430-PROP-CE-START --&amp;gt;&lt;br /&gt;
== Event limit and medics ==&lt;br /&gt;
&lt;br /&gt;
At the `15` minute limit, all players are ejected outside instead of being killed. A warning appears `2` minutes before the limit.&lt;br /&gt;
&lt;br /&gt;
When a player enters a Criminal Event, their personal vehicle is hidden automatically.&lt;br /&gt;
&lt;br /&gt;
Criminal Medics are invisible while inside a Criminal Event. They can heal standing and crouched players, and the Info Board shows heal statistics.&lt;br /&gt;
&amp;lt;!-- CIT-20260430-PROP-CE-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Current entry and equipment limits ==&lt;br /&gt;
&lt;br /&gt;
The Criminal Event limit is `15` minutes. At the limit, cops and criminals are ejected outside instead of killed, with a warning `2` minutes before the limit.&lt;br /&gt;
&lt;br /&gt;
* Jetpack cannot be used in the Criminal Event dimension. Minigun can be used there.&lt;br /&gt;
* Personal vehicle recovery is disabled in the entrance safe zone.&lt;br /&gt;
* You cannot enter if you fired a weapon within the last `8` seconds.&lt;br /&gt;
* Your personal vehicle is hidden automatically when you enter.&lt;br /&gt;
&lt;br /&gt;
Before the event starts, leave through the blue marker. After it starts, `/kill` is the manual way to exit.&lt;br /&gt;
&lt;br /&gt;
== Joining and result displays ==&lt;br /&gt;
&lt;br /&gt;
Enter through the green marker and wait in the staging area. When the gate opens, the objective is to eliminate the attending Police side. Entering gives &amp;lt;code&amp;gt;Capital Felony Armed Robbery&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;60 Wanted Points&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The HUD uses &amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt; for kills, &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; for assists, and &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt; for damage. With &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; minute of anti rush remaining, the event warns that anti rush protection will be disabled in &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; minute. After dying, re-entry normally takes &amp;lt;code&amp;gt;80&amp;lt;/code&amp;gt; seconds. It takes &amp;lt;code&amp;gt;40&amp;lt;/code&amp;gt; seconds when your side has fewer than &amp;lt;code&amp;gt;60%&amp;lt;/code&amp;gt; of the opposing side&amp;#039;s player count. Personal and public result fields appear when the event ends.&lt;br /&gt;
&lt;br /&gt;
During the &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; second exit delay, press &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; for the skydiving exit.&lt;br /&gt;
&lt;br /&gt;
== Re-entry after death ==&lt;br /&gt;
&lt;br /&gt;
The normal post-death re-entry cooldown is &amp;lt;code&amp;gt;80&amp;lt;/code&amp;gt; seconds. It is reduced to &amp;lt;code&amp;gt;40&amp;lt;/code&amp;gt; seconds when your side has fewer than &amp;lt;code&amp;gt;60%&amp;lt;/code&amp;gt; of the opposing side&amp;#039;s player count. The entrance and &amp;lt;code&amp;gt;/ce&amp;lt;/code&amp;gt; show the remaining time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260826-KB-CATCHUP --&amp;gt;&lt;br /&gt;
== Idle ejection ==&lt;br /&gt;
&lt;br /&gt;
The maximum idle time in a Criminal Event is `2` minutes. A player ejected for idling dies instead of using the ejection to escape. Standing still while actively aiming does not trigger the idle ejection.&lt;br /&gt;
&amp;lt;!-- /CIT-20260826-KB-CATCHUP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260903-BATCH4-CE-LAW --&amp;gt;&lt;br /&gt;
== Police damage rewards ==&lt;br /&gt;
&lt;br /&gt;
Cops receive Arrest Points equal to &amp;lt;code&amp;gt;20%&amp;lt;/code&amp;gt; of their damage in a Criminal Event.&lt;br /&gt;
&lt;br /&gt;
When a Criminal Event ends, cops receive &amp;lt;code&amp;gt;$5&amp;lt;/code&amp;gt; for each point of damage they dealt. Criminals do not receive this damage payment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260903-BATCH5-CE --&amp;gt;&lt;br /&gt;
== Entry and exit rules ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/ce&amp;lt;/code&amp;gt; shows the current event, time left, player counts, last winner, and current win streak.&lt;br /&gt;
* You can enter only when the event begins within the next &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt; minutes. Entry closes after the event has run for &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; minutes.&lt;br /&gt;
* Entering an active event gives &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; seconds of spawn protection. You cannot aim or fire during that protection.&lt;br /&gt;
* Firing a weapon during the last &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt; seconds blocks entry.&lt;br /&gt;
* Before the event begins, leave through the blue marker. After it begins, the only manual exit is &amp;lt;code&amp;gt;/kill&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The normal post death re-entry time is &amp;lt;code&amp;gt;80&amp;lt;/code&amp;gt; seconds. It becomes &amp;lt;code&amp;gt;40&amp;lt;/code&amp;gt; seconds when your side has fewer than &amp;lt;code&amp;gt;60%&amp;lt;/code&amp;gt; of the opposing side&amp;#039;s player count.&lt;br /&gt;
&lt;br /&gt;
== Anti rush and balance ==&lt;br /&gt;
&lt;br /&gt;
Anti rush lasts &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; minutes. Triggering it warps the player back, or kills the player when HP is below &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt;. A warning appears with &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; minute remaining.&lt;br /&gt;
&lt;br /&gt;
Most events allow a team difference of up to &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt; players. Indoor events allow a difference of &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;. Donator Level 2 players, the top killers and damagers from the previous CE, and APB players are exempt.&lt;br /&gt;
&lt;br /&gt;
== Criminal rewards ==&lt;br /&gt;
&lt;br /&gt;
* A cop kill gives &amp;lt;code&amp;gt;2,000 RP&amp;lt;/code&amp;gt; with no assist or &amp;lt;code&amp;gt;1,700 RP&amp;lt;/code&amp;gt; when assisted. The assister gets &amp;lt;code&amp;gt;300 RP&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;40%&amp;lt;/code&amp;gt; of the drug reward.&lt;br /&gt;
* Criminals receive &amp;lt;code&amp;gt;10g&amp;lt;/code&amp;gt; of one random drug for every &amp;lt;code&amp;gt;1,000&amp;lt;/code&amp;gt; damage, up to &amp;lt;code&amp;gt;40g&amp;lt;/code&amp;gt;.&lt;br /&gt;
* First blood gives &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt; of each drug.&lt;br /&gt;
* A criminal winner receives the escape cash, RP, and &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; of each drug, then can leave through the normal spawn or skydive exit.&lt;br /&gt;
&lt;br /&gt;
== Combat and medic rules ==&lt;br /&gt;
&lt;br /&gt;
Animations and tazers are disabled in Criminal Events. The event has a &amp;lt;code&amp;gt;60&amp;lt;/code&amp;gt; second projectile cooldown. The move and shoot restriction applies to &amp;lt;code&amp;gt;Tec-9&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Uzi&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Sawn-off&amp;lt;/code&amp;gt;, while aiming and moving is allowed.&lt;br /&gt;
&lt;br /&gt;
Medics are invisible to cops and criminals, but appear with a red cross icon unless low FPS mode hides it. They can heal while standing or crouched and can see both teams&amp;#039; local chat. Cops and criminals only see their own team&amp;#039;s local chat.&lt;br /&gt;
&lt;br /&gt;
The maximum idle time is &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; minutes. Idle ejection kills the player, while standing still and actively aiming does not count as idling.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Criminal]]&lt;br /&gt;
* [[Armed Robbery]]&lt;br /&gt;
* [[Van Heist]]&lt;br /&gt;
* [[Danger Level]]&lt;br /&gt;
* [[Event Times]]&lt;br /&gt;
&lt;br /&gt;
[[Category:CnR]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>oldwiki&gt;CIT Wiki KB Sync</name></author>
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