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		<author><name>Jarrah</name></author>
	</entry>
	<entry>
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		<updated>2026-05-06T15:16:15Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{#seo:&lt;br /&gt;
|title=Criminal Event - CIT Wiki&lt;br /&gt;
|description=Guide to Criminal Events in CIT, including /ce, CE codes, anti rush, rewards, medics, armor, timers, and event limits.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Criminal Event =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Criminal [[Events]]&amp;#039;&amp;#039;&amp;#039;, usually called &amp;#039;&amp;#039;&amp;#039;CEs&amp;#039;&amp;#039;&amp;#039;, are public events where [[Criminal|criminals]] and [[Police|police]] fight over an objective like a robbery, raid, or special scenario.&lt;br /&gt;
&lt;br /&gt;
[[File:Criminal Event - CnR exterior fight 01.jpg|thumb|alt=CnR fight outside an event area|CnR fight outside an event area.]]&lt;br /&gt;
&lt;br /&gt;
CEs are different from [[Armed Robbery|Armed Robberies]]. Armed Robberies are outdoor fixed spot robberies that start by aiming at a robbery ped. Criminal Events use the CE event timer and flow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-BATCH7-CE-START --&amp;gt;&lt;br /&gt;
== How to use CE ==&lt;br /&gt;
&lt;br /&gt;
`CE` means `Criminal Event`. Use `/ce` to see the current event, timer, and how many criminals and cops are inside. Use `/ce update` or `/crimevent update` to keep the Criminal Event display on the bottom right, for example `SAB 6 min | 0 v 0`.&lt;br /&gt;
&lt;br /&gt;
Criminals can enter a Criminal Event after taking damage, but they cannot exit while wanted. Gangsters switch to `Criminal` when they enter a Criminal Event.&lt;br /&gt;
&lt;br /&gt;
== Player rules and limits ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rule&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Anti rush&lt;br /&gt;
| `3` minutes&lt;br /&gt;
|-&lt;br /&gt;
| Projectile cooldown&lt;br /&gt;
| `60` seconds&lt;br /&gt;
|-&lt;br /&gt;
| CE time limit&lt;br /&gt;
| `20` minutes&lt;br /&gt;
|-&lt;br /&gt;
| Warning before time limit&lt;br /&gt;
| `2` minutes before the limit&lt;br /&gt;
|-&lt;br /&gt;
| AR and CE gap&lt;br /&gt;
| `5` minutes&lt;br /&gt;
|-&lt;br /&gt;
| Damage reputation&lt;br /&gt;
| `1` RP for each `4 HP` of damage&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
CEs give armor when they start and when they end. Late entrants get a reward based on the percentage of event time they spent inside.&lt;br /&gt;
&lt;br /&gt;
== Rewards and damage ==&lt;br /&gt;
&lt;br /&gt;
Criminals fight police over the event objective. Killing a cop in CE gives `1,700` RP, and escaping gives `$15,000`.&lt;br /&gt;
&lt;br /&gt;
CE kill rewards are split equally between the top `4` damagers of a killed player. A top kill tie in CE or AR is decided by highest damage. CE top killers and top damagers need to be enabled in `/settings`.&lt;br /&gt;
&lt;br /&gt;
== Medics ==&lt;br /&gt;
&lt;br /&gt;
Medics are invisible to criminals and cops inside Criminal Events. They can heal while standing or crouched. `/myheals` shows healing done at bottom left and who has the most healing for CE or AR.&lt;br /&gt;
&lt;br /&gt;
== CE codes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Code&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| `PDR`&lt;br /&gt;
| `PD Raid`&lt;br /&gt;
|-&lt;br /&gt;
| `MFR`&lt;br /&gt;
| `Meat Factory Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `DFR`&lt;br /&gt;
| `Drug Factory Raid`&lt;br /&gt;
|-&lt;br /&gt;
| `CAS`&lt;br /&gt;
| `Casino`&lt;br /&gt;
|-&lt;br /&gt;
| `MDM`&lt;br /&gt;
| `Madd Dogs Mansion`&lt;br /&gt;
|-&lt;br /&gt;
| `BR`&lt;br /&gt;
| `Bank Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `NC`&lt;br /&gt;
| `Nightclub`&lt;br /&gt;
|-&lt;br /&gt;
| `HO`&lt;br /&gt;
| `Hotel`&lt;br /&gt;
|-&lt;br /&gt;
| `SAB`&lt;br /&gt;
| `San Andreas Bank`&lt;br /&gt;
|-&lt;br /&gt;
| `MBR`&lt;br /&gt;
| `Military Base Raid`&lt;br /&gt;
|-&lt;br /&gt;
| `SM`&lt;br /&gt;
| `Super Market`&lt;br /&gt;
|-&lt;br /&gt;
| `APR`&lt;br /&gt;
| `Airport Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `TSR`&lt;br /&gt;
| `Train Station Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `CMR`&lt;br /&gt;
| `City Mall Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `PB`&lt;br /&gt;
| `Prison Break`&lt;br /&gt;
|-&lt;br /&gt;
| `SR`&lt;br /&gt;
| `Ship Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `AHR`&lt;br /&gt;
| `Airport Hangar Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `DS`&lt;br /&gt;
| `Drug Shipment`&lt;br /&gt;
|-&lt;br /&gt;
| `VH`&lt;br /&gt;
| `Van Heist`&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
`VH` in a CE means `[[Van Heist]]`.&lt;br /&gt;
&amp;lt;!-- CIT-BATCH7-CE-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Join and Track ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Need&lt;br /&gt;
! What to use&lt;br /&gt;
|-&lt;br /&gt;
| Check the current CE and timer&lt;br /&gt;
| `/ce`&lt;br /&gt;
|-&lt;br /&gt;
| Mark the active CE&lt;br /&gt;
| Press `N` after opening `/ce`&lt;br /&gt;
|-&lt;br /&gt;
| Keep CE info on screen&lt;br /&gt;
| `/ce update`&lt;br /&gt;
|-&lt;br /&gt;
| See upcoming event times&lt;br /&gt;
| [[CITPhone]] &amp;gt; [[Event Times]]&lt;br /&gt;
|-&lt;br /&gt;
| Leave your current event&lt;br /&gt;
| `/leaveevent`&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
`/ce` shows the current CE, how many seconds are left before it starts, and how many criminals and [[cops]] are inside.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
Criminals fight [[police]] and try to complete the event objective. Unlimited players can join when the event is active.&lt;br /&gt;
&lt;br /&gt;
Gangsters are switched to Criminal when they enter a Criminal Event.&lt;br /&gt;
&lt;br /&gt;
Criminals can earn RP for killing cops inside the event. Escaping gives cash, and winning can give cash, RP, and sometimes [[drugs]].&lt;br /&gt;
&lt;br /&gt;
== Code notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Code&lt;br /&gt;
! Event&lt;br /&gt;
|-&lt;br /&gt;
| `PDR`&lt;br /&gt;
| `PD Raid`&lt;br /&gt;
|-&lt;br /&gt;
| `MFR`&lt;br /&gt;
| `[[Meat]] Factory Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `DFR`&lt;br /&gt;
| `Drug Factory Raid`&lt;br /&gt;
|-&lt;br /&gt;
| `CAS`&lt;br /&gt;
| `Casino`&lt;br /&gt;
|-&lt;br /&gt;
| `MDM`&lt;br /&gt;
| `Madd Dogs Mansion`&lt;br /&gt;
|-&lt;br /&gt;
| `BR`&lt;br /&gt;
| `[[Bank]] Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `NC`&lt;br /&gt;
| `Nightclub`&lt;br /&gt;
|-&lt;br /&gt;
| `HO`&lt;br /&gt;
| `Hotel`&lt;br /&gt;
|-&lt;br /&gt;
| `SAB`&lt;br /&gt;
| `San Andreas Bank`&lt;br /&gt;
|-&lt;br /&gt;
| `MBR`&lt;br /&gt;
| `[[Military]] Base Raid`&lt;br /&gt;
|-&lt;br /&gt;
| `SM`&lt;br /&gt;
| `Super Market`&lt;br /&gt;
|-&lt;br /&gt;
| `APR`&lt;br /&gt;
| `Airport Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `TSR`&lt;br /&gt;
| `Train Station Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `CMR`&lt;br /&gt;
| `City Mall Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `PB`&lt;br /&gt;
| `[[Prison]] Break`&lt;br /&gt;
|-&lt;br /&gt;
| `SR`&lt;br /&gt;
| `Ship Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `AHR`&lt;br /&gt;
| `Airport Hangar Robbery`&lt;br /&gt;
|-&lt;br /&gt;
| `DS`&lt;br /&gt;
| `Drug Shipment`, disabled&lt;br /&gt;
|-&lt;br /&gt;
| `VH`&lt;br /&gt;
| [[Van Heist]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Rewards and Limits ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action or rule&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Killing a cop in a CE&lt;br /&gt;
| `1,700` Reputation Points&lt;br /&gt;
|-&lt;br /&gt;
| Escaping as a criminal&lt;br /&gt;
| `$15,000`&lt;br /&gt;
|-&lt;br /&gt;
| CE and AR timing rule&lt;br /&gt;
| A CE will not start if an AR is about to start within `4` minutes&lt;br /&gt;
|-&lt;br /&gt;
| Van [[Heist]] cycle&lt;br /&gt;
| [[Van Heist]] happens every `4th CE`&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
CIT no longer uses medkits for healing in Criminal Events. Use `/myheals` to track medic progress in a Criminal Event.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260430-CATCHUP-START --&amp;gt;&lt;br /&gt;
== Related notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A CE appears on the Rapid Transport map from the &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; minute warning until it starts.&lt;br /&gt;
* Criminal Event first blood gives &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt; of each drug.&lt;br /&gt;
* Criminal winners have a &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; second exit delay and can use the skydive escape.&lt;br /&gt;
* CE anti rush or re entry messages can appear.&lt;br /&gt;
* Idling to avoid Criminal Event ejection kills you.&lt;br /&gt;
* Players cannot enter a &amp;lt;code&amp;gt;Criminal Event&amp;lt;/code&amp;gt; after it has been running for &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; minutes.&lt;br /&gt;
* &amp;lt;code&amp;gt;CE&amp;lt;/code&amp;gt; kill rewards are split equally between the top &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; damagers of a killed player.&lt;br /&gt;
* One combined team imbalance entry: most &amp;lt;code&amp;gt;Criminal Events&amp;lt;/code&amp;gt; allow up to &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt; player imbalance, while indoor &amp;lt;code&amp;gt;Criminal Events&amp;lt;/code&amp;gt; only allow &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; player imbalance.&lt;br /&gt;
* &amp;lt;code&amp;gt;DL2&amp;lt;/code&amp;gt;, last tops, and &amp;lt;code&amp;gt;APB&amp;lt;/code&amp;gt; players are exempt from &amp;lt;code&amp;gt;Criminal Event&amp;lt;/code&amp;gt; team balance.&lt;br /&gt;
* Everyone is ejected outside when a &amp;lt;code&amp;gt;Criminal Event&amp;lt;/code&amp;gt; ends.&lt;br /&gt;
* Criminals can be sent to one of two random exit spots after a &amp;lt;code&amp;gt;Criminal Event&amp;lt;/code&amp;gt; ends.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260430-CATCHUP-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260430-PROP-CE-START --&amp;gt;&lt;br /&gt;
== Event limit and medics ==&lt;br /&gt;
&lt;br /&gt;
Criminal Event players are ejected outside after 20 minutes instead of being killed. A warning appears 2 minutes before the limit.&lt;br /&gt;
&lt;br /&gt;
When a player enters a Criminal Event, their personal vehicle is hidden automatically.&lt;br /&gt;
&lt;br /&gt;
Criminal Medics are invisible while inside a Criminal Event. They can heal standing and crouched players, and &amp;lt;code&amp;gt;/myheals&amp;lt;/code&amp;gt; shows heal statistics.&lt;br /&gt;
&amp;lt;!-- CIT-20260430-PROP-CE-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Criminal]]&lt;br /&gt;
* [[Armed Robbery]]&lt;br /&gt;
* [[Van Heist]]&lt;br /&gt;
* [[Danger Level]]&lt;br /&gt;
* [[Event Times]]&lt;br /&gt;
&lt;br /&gt;
[[Category:CnR]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>oldwiki&gt;Jarrah</name></author>
	</entry>
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