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	<title>Factories - Revision history</title>
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	<updated>2026-09-07T10:42:07Z</updated>
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		<updated>2026-09-04T23:51:25Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported: Clean reupload&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
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		<author><name>Jarrah</name></author>
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	<entry>
		<id>https://citwiki.com/index.php?title=Factories&amp;diff=9366&amp;oldid=prev</id>
		<title>oldwiki&gt;CIT Wiki KB Sync: Prepared KB alignment and beginner navigation, 2026-09-05</title>
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		<updated>2026-09-04T23:30:58Z</updated>

		<summary type="html">&lt;p&gt;Prepared KB alignment and beginner navigation, 2026-09-05&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{#seo:&lt;br /&gt;
|title=Factories - CIT Wiki&lt;br /&gt;
|description=Guide to CIT factories, conversion businesses, factory inputs and outputs, resource movement, and daily factory earnings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Factories =&lt;br /&gt;
&lt;br /&gt;
Factories are rentable factory properties in CIT. They are shown in game as Conversion Businesses.&lt;br /&gt;
&lt;br /&gt;
Factories can be found through /gps &amp;gt; Factories, and rented factories can also be found through B &amp;gt; My Properties.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-BATCH5-FACTORIES-START --&amp;gt;&lt;br /&gt;
== How factories work ==&lt;br /&gt;
&lt;br /&gt;
Factories are rentable `Conversion Business` properties that turn input resources into another output resource. Use `/gps &amp;gt; Factories` to browse factory locations, or press `B`, open `My Properties`, and double click your rented factory to mark your own one.&lt;br /&gt;
&lt;br /&gt;
== Current factory types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Factory&lt;br /&gt;
! Inputs&lt;br /&gt;
! Output&lt;br /&gt;
|-&lt;br /&gt;
| [[Chemicals Factory]]&lt;br /&gt;
| `Oil`, `Med Kits`, `Nitrous`, `Drug: Crack`, `Drug: Speed`, `Drug: God`, `Drug: LSD`, `Drug: Steroids`&lt;br /&gt;
| `Chemicals`&lt;br /&gt;
|-&lt;br /&gt;
| [[Electronics Factory]]&lt;br /&gt;
| `Iron`, `Oil`, `Chemicals`&lt;br /&gt;
| `Electronics`&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrous Factory]]&lt;br /&gt;
| `Chemicals`, `Oil`&lt;br /&gt;
| `Nitrous`&lt;br /&gt;
|-&lt;br /&gt;
| [[Engine Parts Factory]]&lt;br /&gt;
| `Iron`, `Oil`, `Electronics`&lt;br /&gt;
| `Engine Parts`&lt;br /&gt;
|-&lt;br /&gt;
| [[Oil Refinery]]&lt;br /&gt;
| `Chemicals`, `Engine Parts`, `Electronics`&lt;br /&gt;
| `Oil`&lt;br /&gt;
|-&lt;br /&gt;
| [[SA Scrapyard]] / [[Iron Factory]]&lt;br /&gt;
| `Uranium`, `Engine Parts`&lt;br /&gt;
| `Iron`&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Factory panel ==&lt;br /&gt;
&lt;br /&gt;
* Enter an amount and use the arrow buttons to add resources to the business or take them back.&lt;br /&gt;
* `Total earned today` shows today&amp;#039;s earnings out of `$500,000`.&lt;br /&gt;
* [[SA Scrapyard]] is also a conversion business. It uses `Uranium` and `Engine Parts` to output `Iron`.&lt;br /&gt;
&amp;lt;!-- CIT-BATCH5-FACTORIES-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factory notes ==&lt;br /&gt;
&lt;br /&gt;
The live factory types are:&lt;br /&gt;
&lt;br /&gt;
* [[Chemicals Factory]]&lt;br /&gt;
* [[Electronics Factory]]&lt;br /&gt;
* [[Nitrous Factory]]&lt;br /&gt;
* [[Engine Parts Factory]]&lt;br /&gt;
* [[Oil Refinery]]&lt;br /&gt;
* [[Iron Factory]]&lt;br /&gt;
&lt;br /&gt;
Each factory takes specific input [[resources]] and converts them into one output resource.&lt;br /&gt;
&lt;br /&gt;
== Factory Types ==&lt;br /&gt;
&lt;br /&gt;
=== Chemicals Factory ===&lt;br /&gt;
&lt;br /&gt;
Inputs:&lt;br /&gt;
&lt;br /&gt;
* Oil&lt;br /&gt;
* Med Kit&lt;br /&gt;
* [[Nitrous]]&lt;br /&gt;
* Drug: [[Crack]]&lt;br /&gt;
* Drug: [[Speed]]&lt;br /&gt;
* Drug: God&lt;br /&gt;
* Drug: LSD&lt;br /&gt;
* Drug: [[Steroids]]&lt;br /&gt;
&lt;br /&gt;
Output:&lt;br /&gt;
&lt;br /&gt;
* [[Chemicals]]&lt;br /&gt;
&lt;br /&gt;
=== Electronics Factory ===&lt;br /&gt;
&lt;br /&gt;
The [[Electronics]] Factory screen shows two different input sets.&lt;br /&gt;
&lt;br /&gt;
The resource line lists:&lt;br /&gt;
&lt;br /&gt;
* Oil&lt;br /&gt;
* Chemicals&lt;br /&gt;
* [[Gold]]&lt;br /&gt;
&lt;br /&gt;
The business description mentions:&lt;br /&gt;
&lt;br /&gt;
* Oil&lt;br /&gt;
* [[Iron]]&lt;br /&gt;
* Chemicals&lt;br /&gt;
&lt;br /&gt;
Output:&lt;br /&gt;
&lt;br /&gt;
* Electronics&lt;br /&gt;
&lt;br /&gt;
=== Nitrous Factory ===&lt;br /&gt;
&lt;br /&gt;
Inputs:&lt;br /&gt;
&lt;br /&gt;
* Chemicals&lt;br /&gt;
* Oil&lt;br /&gt;
&lt;br /&gt;
Output:&lt;br /&gt;
&lt;br /&gt;
* Nitrous&lt;br /&gt;
&lt;br /&gt;
=== Engine Parts Factory ===&lt;br /&gt;
&lt;br /&gt;
Inputs:&lt;br /&gt;
&lt;br /&gt;
* Iron&lt;br /&gt;
* Oil&lt;br /&gt;
* Electronics&lt;br /&gt;
&lt;br /&gt;
Output:&lt;br /&gt;
&lt;br /&gt;
* [[Engine Parts]]&lt;br /&gt;
&lt;br /&gt;
=== Oil Refinery ===&lt;br /&gt;
&lt;br /&gt;
Inputs:&lt;br /&gt;
&lt;br /&gt;
* Chemicals&lt;br /&gt;
* Engine Parts&lt;br /&gt;
* Electronics&lt;br /&gt;
&lt;br /&gt;
Output:&lt;br /&gt;
&lt;br /&gt;
* Oil&lt;br /&gt;
&lt;br /&gt;
=== Iron Factory ===&lt;br /&gt;
&lt;br /&gt;
The [[Iron Factory]] is named `SA Scrapyard` in game.&lt;br /&gt;
&lt;br /&gt;
Inputs:&lt;br /&gt;
&lt;br /&gt;
* Engine Parts&lt;br /&gt;
* [[Uranium]]&lt;br /&gt;
&lt;br /&gt;
Output:&lt;br /&gt;
&lt;br /&gt;
* Iron&lt;br /&gt;
&lt;br /&gt;
Location:&lt;br /&gt;
&lt;br /&gt;
* `LS Scrapyard` near the [[Waste Manager]] job&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
The /gps &amp;gt; Factories list includes:&lt;br /&gt;
&lt;br /&gt;
* SF Doherty Chemical Factory - Doherty&lt;br /&gt;
* SF Electronics Factory - Easter Bay Airport&lt;br /&gt;
* SF Nitrous Factory - Doherty&lt;br /&gt;
* SF Doherty Car Factory - Doherty&lt;br /&gt;
* LS Electronics Factory - Willowfield&lt;br /&gt;
* LS Nitrous Factory - Ocean Docks&lt;br /&gt;
* LS Chemicals Factory - Ocean Docks&lt;br /&gt;
* SF Oil Refinery - Easter Bay Chemicals&lt;br /&gt;
* LS Oil Refinery - Ocean Docks&lt;br /&gt;
* LS Car Parts Factory - Ocean Docks&lt;br /&gt;
&lt;br /&gt;
The [[Iron Factory]] is `SA Scrapyard` at `LS Scrapyard` near the [[Waste Manager]] job.&lt;br /&gt;
&lt;br /&gt;
== How to find your factory ==&lt;br /&gt;
&lt;br /&gt;
If you already rent a factory:&lt;br /&gt;
&lt;br /&gt;
* press B&lt;br /&gt;
* open My Properties&lt;br /&gt;
* double click the rented factory to mark it&lt;br /&gt;
&lt;br /&gt;
If you want to browse factory locations:&lt;br /&gt;
&lt;br /&gt;
* use /gps&lt;br /&gt;
* open Factories&lt;br /&gt;
&lt;br /&gt;
== Conversion Inputs And Outputs ==&lt;br /&gt;
&lt;br /&gt;
Factory style conversion businesses are still live as rentable properties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Business&lt;br /&gt;
! Inputs&lt;br /&gt;
! Output&lt;br /&gt;
|-&lt;br /&gt;
| [[Chemicals Factory]]&lt;br /&gt;
| `Oil`, `Med Kits`, `Nitrous`, `Drug: Crack`, `Drug: Speed`, `Drug: God`, `Drug: LSD`, `Drug: Steroids`&lt;br /&gt;
| `Chemicals`&lt;br /&gt;
|-&lt;br /&gt;
| [[Electronics Factory]]&lt;br /&gt;
| `Iron`, `Oil`, `Chemicals`&lt;br /&gt;
| `Electronics`&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrous Factory]]&lt;br /&gt;
| `Chemicals`, `Oil`&lt;br /&gt;
| `Nitrous`&lt;br /&gt;
|-&lt;br /&gt;
| [[Engine Parts Factory]]&lt;br /&gt;
| `Iron`, `Oil`, `Electronics`&lt;br /&gt;
| `Engine Parts`&lt;br /&gt;
|-&lt;br /&gt;
| [[Oil Refinery]]&lt;br /&gt;
| `Chemicals`, `Engine Parts`, `Electronics`&lt;br /&gt;
| `Oil`&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Factory]] ([[SA Scrapyard|SA Scrapyard]])&lt;br /&gt;
| `Engine Parts`, `Uranium`&lt;br /&gt;
| `Iron`&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== CITmap Counts ==&lt;br /&gt;
&lt;br /&gt;
These counts come from the CITmap data. Use them as quick count summaries only. Some CITmap icons are custom.&lt;br /&gt;
&lt;br /&gt;
`Other` means counties, small towns, airports, sea points, or non city areas as labelled in CITmap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! LS&lt;br /&gt;
! SF&lt;br /&gt;
! LV&lt;br /&gt;
! Other&lt;br /&gt;
! Total&lt;br /&gt;
|-&lt;br /&gt;
| CITmap factory entries&lt;br /&gt;
| `0`&lt;br /&gt;
| `0`&lt;br /&gt;
| `0`&lt;br /&gt;
| `10`&lt;br /&gt;
| `10`&lt;br /&gt;
|-&lt;br /&gt;
| Iron Factory / SA Scrapyard&lt;br /&gt;
| `1`&lt;br /&gt;
| `0`&lt;br /&gt;
| `0`&lt;br /&gt;
| `0`&lt;br /&gt;
| `1`&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Iron Factory / SA Scrapyard row is included because SA Scrapyard is also a factory, but it is kept separate from the raw CITmap factory entry count.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260430-UPDATES2-START --&amp;gt;&lt;br /&gt;
== Factory panel details ==&lt;br /&gt;
&lt;br /&gt;
Factory resource movement uses:&lt;br /&gt;
&lt;br /&gt;
* an amount box&lt;br /&gt;
* arrow buttons to add resources&lt;br /&gt;
* arrow buttons to take resources&lt;br /&gt;
&lt;br /&gt;
The factory panel shows:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Total earned today&amp;lt;/code&amp;gt;&lt;br /&gt;
* today&amp;#039;s earnings out of &amp;lt;code&amp;gt;$500,000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Electronics Factory]] uses &amp;lt;code&amp;gt;Iron&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Oil&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Chemicals&amp;lt;/code&amp;gt; to produce &amp;lt;code&amp;gt;Electronics&amp;lt;/code&amp;gt;. Its own investment window has also shown &amp;lt;code&amp;gt;Gold&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;!-- CIT-20260430-UPDATES2-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Current conversion table ==&lt;br /&gt;
&lt;br /&gt;
Factories process up to `$100,000` of resource value per hour using the `Average` prices in `F7 &amp;gt; Sell`. Normal conversion is `1:1` in value; [[Weed Oil Factory]] has a `10%` processing loss. Processing continues at full normal speed while the owner is offline.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Factory&lt;br /&gt;
! Inputs&lt;br /&gt;
! Output&lt;br /&gt;
|-&lt;br /&gt;
| [[Chemicals Factory]]&lt;br /&gt;
| `Oil`, `Med Kits`, `Nitrous`, `Drug: Crack`, `Drug: Speed`, `Drug: God`, `Drug: LSD`, `Drug: Steroids`&lt;br /&gt;
| `Chemicals`&lt;br /&gt;
|-&lt;br /&gt;
| [[Electronics Factory]]&lt;br /&gt;
| `Iron`, `Oil`, `Chemicals`&lt;br /&gt;
| `Electronics`&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrous Factory]]&lt;br /&gt;
| `Chemicals`, `Oil`&lt;br /&gt;
| `Nitrous`&lt;br /&gt;
|-&lt;br /&gt;
| [[Engine Parts Factory]]&lt;br /&gt;
| `Iron`, `Oil`, `Electronics`&lt;br /&gt;
| `Engine Parts`&lt;br /&gt;
|-&lt;br /&gt;
| [[Oil Refinery]]&lt;br /&gt;
| `Chemicals`, `Engine Parts`, `Electronics`&lt;br /&gt;
| `Oil`&lt;br /&gt;
|-&lt;br /&gt;
| [[Weed Oil Factory]]&lt;br /&gt;
| `Drug: Weed`&lt;br /&gt;
| `Oil` with a `10%` processing loss&lt;br /&gt;
|-&lt;br /&gt;
| [[SA Scrapyard]]&lt;br /&gt;
| `Uranium`, `Engine Parts`&lt;br /&gt;
| `Iron`&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Current processing rules ==&lt;br /&gt;
&lt;br /&gt;
Factories consume up to &amp;lt;code&amp;gt;$100,000&amp;lt;/code&amp;gt; of input value per hour and continue processing at full normal speed while the renter is offline. Resources in a rented factory are private to that account.&lt;br /&gt;
&lt;br /&gt;
Electronics Factory accepts Iron, Oil, and Chemicals. Its own investment window has also shown Gold, so Gold may be accepted there as well. Chemicals Factory accepts Oil, Med Kits, Nitrous, Crack, Speed, God, LSD, and Steroids.&lt;br /&gt;
&lt;br /&gt;
== Conversion value and Money ==&lt;br /&gt;
&lt;br /&gt;
You can invest one accepted resource or a mixture of accepted resources. Conversion uses the input and output resources&amp;#039; &amp;lt;code&amp;gt;Average&amp;lt;/code&amp;gt; prices in &amp;lt;code&amp;gt;F7 &amp;gt; Sell&amp;lt;/code&amp;gt;, not equal numbers of items.&lt;br /&gt;
&lt;br /&gt;
Factories process up to &amp;lt;code&amp;gt;$100,000&amp;lt;/code&amp;gt; of input value per hour and run at full normal speed while you are offline. The normal conversion is &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; in value. [[Weed Oil Factory]] instead has a &amp;lt;code&amp;gt;10%&amp;lt;/code&amp;gt; processing loss.&lt;br /&gt;
&lt;br /&gt;
Whole output items become resources. Any fractional output becomes a withdrawable &amp;lt;code&amp;gt;Money&amp;lt;/code&amp;gt; balance in the factory.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[GPS]]&lt;br /&gt;
* [[Business]]&lt;br /&gt;
* [[Conversion Businesses]]&lt;br /&gt;
* [[Chemicals Factory]]&lt;br /&gt;
* [[Electronics Factory]]&lt;br /&gt;
* [[Nitrous Factory]]&lt;br /&gt;
* [[Engine Parts Factory]]&lt;br /&gt;
* [[Oil Refinery]]&lt;br /&gt;
* [[Iron Factory]]&lt;br /&gt;
* [[SA Scrapyard]]&lt;br /&gt;
&lt;br /&gt;
* [[Business Investments]]&lt;br /&gt;
[[Category:Resources and Crafting]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>oldwiki&gt;CIT Wiki KB Sync</name></author>
	</entry>
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