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	<title>Group Level - Revision history</title>
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	<updated>2026-09-08T03:58:12Z</updated>
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		<updated>2026-09-04T23:51:25Z</updated>

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		<author><name>Jarrah</name></author>
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		<id>https://citwiki.com/index.php?title=Group_Level&amp;diff=9374&amp;oldid=prev</id>
		<title>oldwiki&gt;CIT Wiki KB Sync: Prepared KB alignment and beginner navigation, 2026-09-05</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{#seo:&lt;br /&gt;
|title=Group Level - CIT Wiki&lt;br /&gt;
|description=Group Level guide for CIT, with the main facts, player notes, and related wiki links.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Group Level =&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Group Levels&amp;#039;&amp;#039;&amp;#039; show a group&amp;#039;s progression in CIT. After a group receives its own board, the board age is used to gain levels and perks.&lt;br /&gt;
&lt;br /&gt;
== Progression notes ==&lt;br /&gt;
&lt;br /&gt;
Group progression works in two stages:&lt;br /&gt;
&lt;br /&gt;
* `Level 1` to `Level 4` are promoted automatically&lt;br /&gt;
* `Level 5` and higher require a promotion application inside &amp;#039;&amp;#039;&amp;#039;Group Profiles&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Important rules:&lt;br /&gt;
&lt;br /&gt;
* [[Group Promotion|group promotion]] can be done by any `L4+` in game&lt;br /&gt;
* if a group falls below `25%` activity during the automatic promotion stage, it is demoted by the system&lt;br /&gt;
* if a group reaches `100%` punishment rate, it is demoted automatically by the script&lt;br /&gt;
&lt;br /&gt;
== Level unlocks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Group Level&lt;br /&gt;
! Promotion method&lt;br /&gt;
! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| Level 1&lt;br /&gt;
| Starting level&lt;br /&gt;
| Board, protection for &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; group tag, and access to &amp;lt;code&amp;gt;/groupstats&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Level 2&lt;br /&gt;
| Promoted automatically&lt;br /&gt;
| Access to &amp;lt;code&amp;gt;/groupbank&amp;lt;/code&amp;gt;, base, interior, or &amp;lt;code&amp;gt;CITy&amp;lt;/code&amp;gt; base requests, Base Features Panel, base &amp;lt;code&amp;gt;Ammunation&amp;lt;/code&amp;gt; shop through &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; inside the base area, automatic healing for [[Group Members|group members]] inside the base area, and access to &amp;lt;code&amp;gt;/addbaseped&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/delbaseped&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/addstaticveh&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;/delstaticveh&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Level 3&lt;br /&gt;
| Promoted automatically&lt;br /&gt;
| Access to &amp;lt;code&amp;gt;/addbasespawn &amp;amp;lt;spawn name&amp;amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/delbasespawn&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Level 4&lt;br /&gt;
| Promoted automatically&lt;br /&gt;
| Ability to spawn [[vehicles]] inside the base and request a floating logo above the base info marker&lt;br /&gt;
|-&lt;br /&gt;
| Level 5&lt;br /&gt;
| Apply for promotion&lt;br /&gt;
| Barrier access and the ability to request a billboard. Billboards have a `70%` chance to show a new random image after going out of view.&lt;br /&gt;
|-&lt;br /&gt;
| Level 6&lt;br /&gt;
| Apply for promotion&lt;br /&gt;
| Up to &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; interiors in the base, [[Group Job]], &amp;lt;code&amp;gt;/gojob&amp;lt;/code&amp;gt; access to use the custom group job, ability to recover &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; [[Vehicles|vehicle]] without &amp;lt;code&amp;gt;VIP&amp;lt;/code&amp;gt; using the group job, access to &amp;lt;code&amp;gt;/l6speaker &amp;amp;lt;link&amp;amp;gt;&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;/l4veh&amp;lt;/code&amp;gt; inside &amp;lt;code&amp;gt;LS&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;SF&amp;lt;/code&amp;gt; airports&lt;br /&gt;
|-&lt;br /&gt;
| Level 7&lt;br /&gt;
| Apply for promotion&lt;br /&gt;
| &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; extra skin shaders, &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; vehicle shader, and Vehicle Tazer against &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;-star wanted drivers&lt;br /&gt;
|-&lt;br /&gt;
| Level 8&lt;br /&gt;
| Apply for promotion&lt;br /&gt;
| Ability to spawn [[aircraft]] and boats, and request a unique skin ID usable only by the group job&lt;br /&gt;
|-&lt;br /&gt;
| Level 9&lt;br /&gt;
| Apply for promotion&lt;br /&gt;
| Automatic vehicle repairing and refueling inside the base area, and [[Hydra]] missiles without locking first&lt;br /&gt;
|-&lt;br /&gt;
| Level 10&lt;br /&gt;
| Apply for promotion&lt;br /&gt;
| Access to &amp;lt;code&amp;gt;/rt&amp;lt;/code&amp;gt; to warp anywhere on the map from the base, access to &amp;lt;code&amp;gt;/gojob&amp;lt;/code&amp;gt; for [[civilian]] groups to set themselves as any job without visiting the normal job spawner, access to &amp;lt;code&amp;gt;/modshop&amp;lt;/code&amp;gt; to modify vehicles from inside the base, &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; extra non-&amp;lt;code&amp;gt;VIP&amp;lt;/code&amp;gt; recoverable vehicle, &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; extra free car and skin shaders, a special custom &amp;lt;code&amp;gt;VIP&amp;lt;/code&amp;gt; hat, [[armor]] spawn for law and [[criminal]] groups, and restriction to playing only one team decided by the group leadership&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Promotion timing ==&lt;br /&gt;
&lt;br /&gt;
The time gaps for promotion applications are:&lt;br /&gt;
&lt;br /&gt;
* `L4` to `L5` = `2` months&lt;br /&gt;
* `L5` to `L6` = `2` months&lt;br /&gt;
* `L6` to `L7` = `3` months&lt;br /&gt;
* `L7` to `L8` = `4` months&lt;br /&gt;
* `L8` to `L9` = `5` months&lt;br /&gt;
&lt;br /&gt;
== Promotion requirements ==&lt;br /&gt;
&lt;br /&gt;
=== Minimum activity to apply ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Target level&lt;br /&gt;
! Criminals / Gangsters&lt;br /&gt;
! Civilian Workers&lt;br /&gt;
! [[Police]] Service&lt;br /&gt;
|-&lt;br /&gt;
| L5&lt;br /&gt;
| 110%&lt;br /&gt;
| 90%&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| L6&lt;br /&gt;
| 120%&lt;br /&gt;
| 100%&lt;br /&gt;
| 110%&lt;br /&gt;
|-&lt;br /&gt;
| L7&lt;br /&gt;
| 130%&lt;br /&gt;
| 110%&lt;br /&gt;
| 120%&lt;br /&gt;
|-&lt;br /&gt;
| L8&lt;br /&gt;
| 140%&lt;br /&gt;
| 120%&lt;br /&gt;
| 130%&lt;br /&gt;
|-&lt;br /&gt;
| L9&lt;br /&gt;
| 150%&lt;br /&gt;
| 130%&lt;br /&gt;
| 140%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Official group levels ===&lt;br /&gt;
&lt;br /&gt;
The current full list is in the `Current group level list` section below.&lt;br /&gt;
&lt;br /&gt;
=== Other application rules ===&lt;br /&gt;
&lt;br /&gt;
* applications must be written manually&lt;br /&gt;
* if AI is detected, the application is denied&lt;br /&gt;
* if punishments are `40%` or higher, the application is denied immediately&lt;br /&gt;
* having more than `15` new members in the month before the application can result in denial for boosted activity&lt;br /&gt;
* recently warned or demoted groups cannot request promotion until they are reconfirmed again&lt;br /&gt;
* if a promotion request is rejected, the group must wait `4` weeks before requesting again&lt;br /&gt;
* if an application has less than `600` words, it is highly likely to be rejected&lt;br /&gt;
* once submitted, an application must not be edited unless permission is granted by `GLMs`&lt;br /&gt;
&lt;br /&gt;
== Review and demotion rules ==&lt;br /&gt;
&lt;br /&gt;
The following review [[rules]] apply to `L6` to `L9` groups.&lt;br /&gt;
&lt;br /&gt;
=== Punishment review ===&lt;br /&gt;
&lt;br /&gt;
* if a group receives more than `70%` punishments, a warning is issued&lt;br /&gt;
* if a group reaches `100%` punishments, it is demoted automatically&lt;br /&gt;
* after the most recent punishment, there is a `30` hour cooldown period&lt;br /&gt;
* each day, the group&amp;#039;s percentage decreases by `1%` as long as no new punishments are received&lt;br /&gt;
* if members leave the group to avoid punishments being counted, it is treated as punishment evading and can lead to further action&lt;br /&gt;
&lt;br /&gt;
=== Monthly activity needed to keep the current level ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Current level&lt;br /&gt;
! Criminals / Gangsters&lt;br /&gt;
! Civilian Workers&lt;br /&gt;
! Police Service&lt;br /&gt;
|-&lt;br /&gt;
| L6&lt;br /&gt;
| 100%&lt;br /&gt;
| 80%&lt;br /&gt;
| 90%&lt;br /&gt;
|-&lt;br /&gt;
| L7&lt;br /&gt;
| 110%&lt;br /&gt;
| 90%&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| L8&lt;br /&gt;
| 120%&lt;br /&gt;
| 100%&lt;br /&gt;
| 110%&lt;br /&gt;
|-&lt;br /&gt;
| L9&lt;br /&gt;
| 130%&lt;br /&gt;
| 110%&lt;br /&gt;
| 120%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
If a group does not meet these activity requirements:&lt;br /&gt;
&lt;br /&gt;
* a warning is issued&lt;br /&gt;
* if the problem is not fixed by the next review, the group is demoted&lt;br /&gt;
&lt;br /&gt;
Average playtime is calculated as:&lt;br /&gt;
&lt;br /&gt;
* total minutes played per day divided by total days checked&lt;br /&gt;
&lt;br /&gt;
=== Member count review ===&lt;br /&gt;
&lt;br /&gt;
* having more than `20` joins within a month during a group review results in a warning&lt;br /&gt;
&lt;br /&gt;
=== Demotion notes ===&lt;br /&gt;
&lt;br /&gt;
* warned groups that fail to fix their condition within a month are demoted&lt;br /&gt;
* dead groups with zero activity for months are likely to be demoted&lt;br /&gt;
* after a demotion, the group must wait `2` months before applying for the next level&lt;br /&gt;
* to avoid receiving a warning after a demotion, the group must keep a clean `GMP` until the next review&lt;br /&gt;
&lt;br /&gt;
== Other Group Level Details ==&lt;br /&gt;
&lt;br /&gt;
* hybrid groups can be `L10`&lt;br /&gt;
* if a retired group with `Honorable` status meets the official group requirements for a prolonged period and remains active, it is automatically promoted to official group `L6`&lt;br /&gt;
* to edit a forum board with the correct level, contact &amp;lt;code&amp;gt;@Brian&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;@Vampire&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Current group level list ==&lt;br /&gt;
&lt;br /&gt;
* `LH` Honorable: The ReNeGaDeS, 5th Street Saints, HoBoS, Federal Bureau of Investigation, US Navy Seals, SWAT Team, Global Army, and DeltaTeam&lt;br /&gt;
* `Level 10`: Bikers, BOCA, KLM, AvidaCompany, San Andreas Police Department, and Special Agents Services&lt;br /&gt;
* `Level 9`: 1337, Hymie, Pirus, Scary Killers, DoMinos Family, Guard Ghosts, Sons Of Anarchy, Detective Service Agency, and BonesMC&lt;br /&gt;
* `Level 8`: Nexus, Banlieue13, Virtuality, and CODEBLACK&lt;br /&gt;
* `Level 7`: TheHooligans&lt;br /&gt;
* `Level 6`: ChaosGuardians, QWER, FreneticShoot, and LaMafiaMilia&lt;br /&gt;
* `Level 5`: Street Bloodline, High2Fly, and ExevotioN&lt;br /&gt;
* `Level 4`: Tr1pL39, 18th Street Gang, The Lost MC, The Adicts, IntocableS, The Hive, Whippers, Suspect Gamers, Team1O, The Moonshiners, US Army Rangers, and BLM&lt;br /&gt;
* `Level 3`: Winners, nVidia, and synthetic&lt;br /&gt;
* `Level 2`: The Slayers, Wheels Of Soul, Crew99, euphoRia, nR7Gaming, RevolutionX, Invictus, OneStars, FedEx, and US Marine Corps&lt;br /&gt;
* `Level 1`: Crip, Los Santos Kings, nothingSpeciaL, Mara Salvatrucha 13, Taycan, SinceRespect, Vancouver, Thievess, RealG4Life, Pinoy, KESKIN60, CreativityAgency, Chevy Garage, Atlas Logistics, and US Special Forces&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Groups]]&lt;br /&gt;
* [[Group Features]]&lt;br /&gt;
* [[Group Base]]&lt;br /&gt;
* [[Group Level Manager (GLM)]]&lt;br /&gt;
[[Category:Groups and Squads]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>oldwiki&gt;CIT Wiki KB Sync</name></author>
	</entry>
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