<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://citwiki.com/index.php?action=history&amp;feed=atom&amp;title=Improving_FPS</id>
	<title>Improving FPS - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://citwiki.com/index.php?action=history&amp;feed=atom&amp;title=Improving_FPS"/>
	<link rel="alternate" type="text/html" href="https://citwiki.com/index.php?title=Improving_FPS&amp;action=history"/>
	<updated>2026-10-20T13:54:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://citwiki.com/index.php?title=Improving_FPS&amp;diff=36401&amp;oldid=prev</id>
		<title>Jarrah: 1 revision imported: Clean reupload</title>
		<link rel="alternate" type="text/html" href="https://citwiki.com/index.php?title=Improving_FPS&amp;diff=36401&amp;oldid=prev"/>
		<updated>2026-10-12T01:25:43Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported: Clean reupload&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:25, 12 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Jarrah</name></author>
	</entry>
	<entry>
		<id>https://citwiki.com/index.php?title=Improving_FPS&amp;diff=36400&amp;oldid=prev</id>
		<title>fixing&gt;CIT Wiki KB Sync: Live KB synchronization, independently reviewed; prepared 11 October 2026.</title>
		<link rel="alternate" type="text/html" href="https://citwiki.com/index.php?title=Improving_FPS&amp;diff=36400&amp;oldid=prev"/>
		<updated>2026-10-12T00:29:03Z</updated>

		<summary type="html">&lt;p&gt;Live KB synchronization, independently reviewed; prepared 11 October 2026.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:29, 12 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot;&gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;70&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;70&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The cap exists because higher FPS makes you drive slightly faster. That is unfair for players with less FPS.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Graphics settings ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Graphics settings ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l177&quot;&gt;Line 177:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 179:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Commands ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Commands ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&quot;cit-table-scroll&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&quot;cit-table-scroll&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; style=&quot;max-width:100%;overflow-x:auto;&lt;/ins&gt;&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Command&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Command&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l186&quot;&gt;Line 186:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 188:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;code&amp;gt;/fps_limit=0&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;code&amp;gt;/fps_limit=0&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Remove &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;FPS cap&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Remove &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your personal &lt;/ins&gt;FPS cap&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The server maximum is still &amp;lt;code&amp;gt;144 FPS&amp;lt;/code&amp;gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== FPS details ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== FPS details ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Uncapping &lt;/del&gt;FPS &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;always the best choice if it makes the game unstable&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GTA SA was designed to run at &amp;lt;code&amp;gt;36&amp;lt;/code&amp;gt; &lt;/ins&gt;FPS&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. CIT does &lt;/ins&gt;not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allow unlimited FPS because very high FPS can cause bugs and an unfair advantage&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A stable FPS is usually better than a higher but inconsistent FPS.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A stable FPS is usually better than a higher but inconsistent FPS.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In races, the maximum FPS is capped at &amp;lt;code&amp;gt;70&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In races, the maximum FPS is capped at &amp;lt;code&amp;gt;70&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l200&quot;&gt;Line 200:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 202:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Open &amp;lt;code&amp;gt;/settings&amp;lt;/code&amp;gt; and go to &amp;lt;code&amp;gt;Graphics &amp;amp;gt; FRAME RATE&amp;lt;/code&amp;gt;, which contains &amp;lt;code&amp;gt;Minimum FPS&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Maximum FPS&amp;lt;/code&amp;gt;. &amp;lt;code&amp;gt;Maximum FPS&amp;lt;/code&amp;gt; sets your frame rate cap; its default is &amp;lt;code&amp;gt;144&amp;lt;/code&amp;gt; and its accepted range is &amp;lt;code&amp;gt;36&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;144&amp;lt;/code&amp;gt;. Activities can enforce a lower cap, such as &amp;lt;code&amp;gt;70 FPS&amp;lt;/code&amp;gt; while racing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Open &amp;lt;code&amp;gt;/settings&amp;lt;/code&amp;gt; and go to &amp;lt;code&amp;gt;Graphics &amp;amp;gt; FRAME RATE&amp;lt;/code&amp;gt;, which contains &amp;lt;code&amp;gt;Minimum FPS&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Maximum FPS&amp;lt;/code&amp;gt;. &amp;lt;code&amp;gt;Maximum FPS&amp;lt;/code&amp;gt; sets your frame rate cap; its default is &amp;lt;code&amp;gt;144&amp;lt;/code&amp;gt; and its accepted range is &amp;lt;code&amp;gt;36&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;144&amp;lt;/code&amp;gt;. Activities can enforce a lower cap, such as &amp;lt;code&amp;gt;70 FPS&amp;lt;/code&amp;gt; while racing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Find &amp;lt;code&amp;gt;Minimum FPS&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;/settings&amp;lt;/code&amp;gt; under &amp;lt;code&amp;gt;Graphics &amp;amp;gt; FRAME RATE&amp;lt;/code&amp;gt;. The default is &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt;, and the accepted range is &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;144&lt;/del&gt;&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Find &amp;lt;code&amp;gt;Minimum FPS&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;/settings&amp;lt;/code&amp;gt; under &amp;lt;code&amp;gt;Graphics &amp;amp;gt; FRAME RATE&amp;lt;/code&amp;gt;. The default is &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt;, and the accepted range is &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;999&lt;/ins&gt;&amp;lt;/code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Set it to &amp;lt;code&amp;gt;999&amp;lt;/code&amp;gt; for the highest FPS possible.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When FPS drops below your chosen minimum, CIT temporarily disables visual features and re-enables them according to your settings when FPS recovers. The full list is shown in &amp;lt;code&amp;gt;/settings&amp;lt;/code&amp;gt;. It includes:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &amp;lt;code&amp;gt;Good Textures&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Detail Shader&amp;lt;/code&amp;gt;, other players&#039; custom skins and clothing, &amp;lt;code&amp;gt;Player Hats&amp;lt;/code&amp;gt;, graffiti textures&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* the water, car reflection, bloom, road shine, sky, &amp;lt;code&amp;gt;FXAA&amp;lt;/code&amp;gt;, shadow, ambient occlusion and color grading shaders&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* vehicle neons, weapon lasers, falling snow, fireworks and explosion effects&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your own custom skin and clothing and the skin of the vehicle you are in stay visible. The game can also lower view distance. This setting does not guarantee that your computer will achieve the chosen FPS&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When &lt;/del&gt;FPS &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drops below your chosen minimum&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CIT disables nonessential visual features such as player hats and &lt;/del&gt;custom &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;textures to help performance&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;automatically re enables them when FPS rises &lt;/del&gt;above &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game can &lt;/del&gt;also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lower view distance. This setting does not guarantee that your computer will achieve &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chosen FPS&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;Minimum &lt;/ins&gt;FPS&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt; also turns off&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for a while: &lt;/ins&gt;custom &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skins of vehicles you are not in, animated entrance markers (the markers stay visible), floating world images&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;group speaker range outlines, medic cross icons at criminal events &lt;/ins&gt;and above &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;injured peds, emergency vehicle headlight flashing updates, and extra molotov explosion visuals&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/ins&gt;also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blocks new tear-gas blur effects, disables custom billboards after FPS stays low for a while, and reduces the update rates of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;minimap and of other players&#039; parachutes&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Open &amp;lt;code&amp;gt;/settings&amp;lt;/code&amp;gt; and go to &amp;lt;code&amp;gt;Audio &amp;amp;gt; SOUND PERFORMANCE&amp;lt;/code&amp;gt;. Each of these settings disables its sound category when FPS falls below the entered number. Each accepts &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;999&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Open &amp;lt;code&amp;gt;/settings&amp;lt;/code&amp;gt; and go to &amp;lt;code&amp;gt;Audio &amp;amp;gt; SOUND PERFORMANCE&amp;lt;/code&amp;gt;. Each of these settings disables its sound category when FPS falls below the entered number. Each accepts &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;999&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&quot;cit-table-scroll&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&quot;cit-table-scroll&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; style=&quot;max-width:100%;overflow-x:auto;&lt;/ins&gt;&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Setting&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Setting&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l234&quot;&gt;Line 234:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 244:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Ambient Occlusion Shader&amp;lt;/code&amp;gt; is under &amp;lt;code&amp;gt;Graphics &amp;amp;gt; VISUAL EFFECTS&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;/settings&amp;lt;/code&amp;gt;. It adds light screen space contact shadowing in corners and creases. It is a visual approximation, so keep it &amp;lt;code&amp;gt;Off&amp;lt;/code&amp;gt; if you prefer maximum FPS. The options are &amp;lt;code&amp;gt;Off&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Subtle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Balanced&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Strong&amp;lt;/code&amp;gt;. The default is &amp;lt;code&amp;gt;Off&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Ambient Occlusion Shader&amp;lt;/code&amp;gt; is under &amp;lt;code&amp;gt;Graphics &amp;amp;gt; VISUAL EFFECTS&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;/settings&amp;lt;/code&amp;gt;. It adds light screen space contact shadowing in corners and creases. It is a visual approximation, so keep it &amp;lt;code&amp;gt;Off&amp;lt;/code&amp;gt; if you prefer maximum FPS. The options are &amp;lt;code&amp;gt;Off&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Subtle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Balanced&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Strong&amp;lt;/code&amp;gt;. The default is &amp;lt;code&amp;gt;Off&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Find &amp;lt;code&amp;gt;FXAA Shader&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;/settings&amp;lt;/code&amp;gt; under &amp;lt;code&amp;gt;Graphics &amp;amp;gt; VISUAL EFFECTS&amp;lt;/code&amp;gt;. It is a lightweight anti aliasing effect. The choices are &amp;lt;code&amp;gt;Off&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Low&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Normal&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;High (Sharp)&amp;lt;/code&amp;gt;; the default is &amp;lt;code&amp;gt;Off&amp;lt;/code&amp;gt;. When comparing FXAA levels, keep &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GTA&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;built in anti &lt;/del&gt;aliasing off.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Find &amp;lt;code&amp;gt;FXAA Shader&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;/settings&amp;lt;/code&amp;gt; under &amp;lt;code&amp;gt;Graphics &amp;amp;gt; VISUAL EFFECTS&amp;lt;/code&amp;gt;. It is a lightweight anti aliasing effect &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for players who keep MTA&#039;s own &amp;lt;code&amp;gt;Anti-aliasing&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;ESC &amp;amp;gt; Settings &amp;amp;gt; Video&amp;lt;/code&amp;gt;) off&lt;/ins&gt;. The choices are &amp;lt;code&amp;gt;Off&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Low&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Normal&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;High (Sharp)&amp;lt;/code&amp;gt;; the default is &amp;lt;code&amp;gt;Off&amp;lt;/code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. CIT describes &amp;lt;code&amp;gt;Normal&amp;lt;/code&amp;gt; as improving jagged edges with no performance impact&lt;/ins&gt;. When comparing FXAA levels, keep &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MTA&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;Anti-&lt;/ins&gt;aliasing&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt; &lt;/ins&gt;off.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>fixing&gt;CIT Wiki KB Sync</name></author>
	</entry>
	<entry>
		<id>https://citwiki.com/index.php?title=Improving_FPS&amp;diff=12602&amp;oldid=prev</id>
		<title>Jarrah: 1 revision imported: pt br</title>
		<link rel="alternate" type="text/html" href="https://citwiki.com/index.php?title=Improving_FPS&amp;diff=12602&amp;oldid=prev"/>
		<updated>2026-09-23T12:01:35Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported: pt br&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:01, 23 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Jarrah</name></author>
	</entry>
	<entry>
		<id>https://citwiki.com/index.php?title=Improving_FPS&amp;diff=12601&amp;oldid=prev</id>
		<title>pt br&gt;CIT Wiki Translation: Brazilian Portuguese translation through P22</title>
		<link rel="alternate" type="text/html" href="https://citwiki.com/index.php?title=Improving_FPS&amp;diff=12601&amp;oldid=prev"/>
		<updated>2026-09-23T11:57:57Z</updated>

		<summary type="html">&lt;p&gt;Brazilian Portuguese translation through P22&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:57, 23 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l90&quot;&gt;Line 90:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following visual settings can be turned off:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following visual settings can be turned off:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Enable &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;Speed&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;Blur&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Enable Speed Blur&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Enable Clouds&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Enable Clouds&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Enable Heat Haze&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Enable Heat Haze&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>pt br&gt;CIT Wiki Translation</name></author>
	</entry>
	<entry>
		<id>https://citwiki.com/index.php?title=Improving_FPS&amp;diff=9818&amp;oldid=prev</id>
		<title>Jarrah: 1 revision imported: Clean reupload</title>
		<link rel="alternate" type="text/html" href="https://citwiki.com/index.php?title=Improving_FPS&amp;diff=9818&amp;oldid=prev"/>
		<updated>2026-09-14T07:24:51Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported: Clean reupload&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:24, 14 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Jarrah</name></author>
	</entry>
	<entry>
		<id>https://citwiki.com/index.php?title=Improving_FPS&amp;diff=9817&amp;oldid=prev</id>
		<title>oldwiki&gt;CIT Wiki KB Sync: Current KB facts and controls, prepared 2026-09-14</title>
		<link rel="alternate" type="text/html" href="https://citwiki.com/index.php?title=Improving_FPS&amp;diff=9817&amp;oldid=prev"/>
		<updated>2026-09-14T07:09:58Z</updated>

		<summary type="html">&lt;p&gt;Current KB facts and controls, prepared 2026-09-14&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Improving FPS =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improving FPS&amp;#039;&amp;#039;&amp;#039; means reducing lag and making CIT run more smoothly by changing CIT settings, MTA graphics settings, and unnecessary visual extras.&lt;br /&gt;
&lt;br /&gt;
== FPS notes ==&lt;br /&gt;
&lt;br /&gt;
The main ways to improve FPS in CIT are:&lt;br /&gt;
&lt;br /&gt;
* lower graphics heavy settings&lt;br /&gt;
* keep draw distance lower&lt;br /&gt;
* disable visual extras you do not need&lt;br /&gt;
* avoid HD mods&lt;br /&gt;
* reduce sound load when FPS drops&lt;br /&gt;
* keep background apps closed&lt;br /&gt;
&lt;br /&gt;
If you want a stable setup, it is better to aim for a steady FPS instead of chasing a very high uncapped number.&lt;br /&gt;
&lt;br /&gt;
== Quick setup ==&lt;br /&gt;
&lt;br /&gt;
For a simple low lag setup:&lt;br /&gt;
&lt;br /&gt;
* open &amp;lt;code&amp;gt;/settings&amp;lt;/code&amp;gt;&lt;br /&gt;
* go to &amp;lt;code&amp;gt;Graphics &amp;amp;gt; FRAME RATE&amp;lt;/code&amp;gt;&lt;br /&gt;
* set a reasonable minimum and maximum FPS&lt;br /&gt;
* lower graphics and sound settings&lt;br /&gt;
* keep &amp;#039;&amp;#039;&amp;#039;Max distance&amp;#039;&amp;#039;&amp;#039; around &amp;lt;code&amp;gt;300&amp;lt;/code&amp;gt;&lt;br /&gt;
* disable heavy &amp;#039;&amp;#039;&amp;#039;Graphics&amp;#039;&amp;#039;&amp;#039; you do not need&lt;br /&gt;
* keep weather and blur effects off&lt;br /&gt;
* open &amp;#039;&amp;#039;&amp;#039;Sound Performance&amp;#039;&amp;#039;&amp;#039; and disable sounds when FPS is low&lt;br /&gt;
* avoid HD mods&lt;br /&gt;
* close background apps&lt;br /&gt;
* update your drivers&lt;br /&gt;
&lt;br /&gt;
== CIT settings ==&lt;br /&gt;
&lt;br /&gt;
=== FPS section ===&lt;br /&gt;
&lt;br /&gt;
To change FPS settings:&lt;br /&gt;
&lt;br /&gt;
* open &amp;lt;code&amp;gt;/settings&amp;lt;/code&amp;gt;&lt;br /&gt;
* go to &amp;lt;code&amp;gt;Graphics &amp;amp;gt; FRAME RATE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The general server maximum is &amp;lt;code&amp;gt;144 FPS&amp;lt;/code&amp;gt;. In &amp;lt;code&amp;gt;Graphics &amp;amp;gt; FRAME RATE&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Maximum FPS&amp;lt;/code&amp;gt; accepts &amp;lt;code&amp;gt;36&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;144&amp;lt;/code&amp;gt; and defaults to &amp;lt;code&amp;gt;144&amp;lt;/code&amp;gt;. Races enforce &amp;lt;code&amp;gt;70 FPS&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Use the FPS settings to keep your game stable instead of chasing a very high number.&lt;br /&gt;
&lt;br /&gt;
== Recommended FPS target ==&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code&amp;gt;Maximum FPS&amp;lt;/code&amp;gt; under &amp;lt;code&amp;gt;/settings &amp;amp;gt; Graphics &amp;amp;gt; FRAME RATE&amp;lt;/code&amp;gt; to set your cap between &amp;lt;code&amp;gt;36&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;144&amp;lt;/code&amp;gt;. The default is &amp;lt;code&amp;gt;144&amp;lt;/code&amp;gt;; a chosen cap does not guarantee your computer will reach it. &amp;lt;code&amp;gt;Minimum FPS&amp;lt;/code&amp;gt; controls when CIT reduces effects, not a guaranteed frame rate.&lt;br /&gt;
&lt;br /&gt;
== Race FPS limit ==&lt;br /&gt;
&lt;br /&gt;
While you are inside a race, the maximum FPS is:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;70&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Graphics settings ==&lt;br /&gt;
&lt;br /&gt;
=== Max distance ===&lt;br /&gt;
&lt;br /&gt;
One of the biggest FPS settings is view distance.&lt;br /&gt;
&lt;br /&gt;
A practical setup is:&lt;br /&gt;
&lt;br /&gt;
* keep &amp;#039;&amp;#039;&amp;#039;Max distance&amp;#039;&amp;#039;&amp;#039; around &amp;lt;code&amp;gt;300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lower draw distance usually helps performance because fewer distant objects need to be rendered.&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
&lt;br /&gt;
Disable heavy shader effects you do not need.&lt;br /&gt;
&lt;br /&gt;
* disable heavy &amp;#039;&amp;#039;&amp;#039;Graphics&amp;#039;&amp;#039;&amp;#039; you do not need&lt;br /&gt;
&lt;br /&gt;
=== FXAA Shader ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FXAA Shader&amp;#039;&amp;#039;&amp;#039; is the lighter anti aliasing option in CIT.&lt;br /&gt;
&lt;br /&gt;
Options are:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Off&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Low&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;High (Sharp)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If you need more FPS, keep it on a lower setting or turn it off.&lt;br /&gt;
&lt;br /&gt;
=== Weather and visual effects ===&lt;br /&gt;
&lt;br /&gt;
The following visual settings can be turned off:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Enable [[Speed]] Blur&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Enable Clouds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Enable Heat Haze&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Enable Rain&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Keeping these off can help reduce extra visual load.&lt;br /&gt;
&lt;br /&gt;
=== Vivid Shader ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vivid Shader&amp;#039;&amp;#039;&amp;#039; makes the game more colorful.&lt;br /&gt;
&lt;br /&gt;
If you are trying to maximize FPS, keep unnecessary visual shaders disabled.&lt;br /&gt;
&lt;br /&gt;
== Sound settings ==&lt;br /&gt;
&lt;br /&gt;
=== Sound Performance ===&lt;br /&gt;
&lt;br /&gt;
If FPS drops, you can reduce sound load.&lt;br /&gt;
&lt;br /&gt;
To do that:&lt;br /&gt;
&lt;br /&gt;
* open &amp;lt;code&amp;gt;/settings&amp;lt;/code&amp;gt;&lt;br /&gt;
* go to &amp;lt;code&amp;gt;Audio &amp;amp;gt; SOUND PERFORMANCE&amp;lt;/code&amp;gt;&lt;br /&gt;
* choose which sounds should be disabled when FPS is low&lt;br /&gt;
&lt;br /&gt;
You can also mute or lower normal sound categories in &amp;lt;code&amp;gt;/settings&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== MTA Graphics settings ==&lt;br /&gt;
&lt;br /&gt;
Useful areas to test are:&lt;br /&gt;
&lt;br /&gt;
* draw distance&lt;br /&gt;
* FX quality&lt;br /&gt;
* anti aliasing&lt;br /&gt;
* resolution&lt;br /&gt;
* advanced loading settings&lt;br /&gt;
&lt;br /&gt;
If your FPS is low, lower these first before adding more visual effects back.&lt;br /&gt;
&lt;br /&gt;
=== Draw Distance ===&lt;br /&gt;
&lt;br /&gt;
MTA uses a draw distance slider in the &amp;#039;&amp;#039;&amp;#039;Video&amp;#039;&amp;#039;&amp;#039; tab. Higher draw distance keeps objects visible from farther away and can increase rendering load.&lt;br /&gt;
&lt;br /&gt;
=== Asynchronous Loading ===&lt;br /&gt;
&lt;br /&gt;
MTA also supports &amp;#039;&amp;#039;&amp;#039;Asynchronous Loading&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This can reduce the small pauses that happen when new models load for the first time, but models may appear slightly later. It is worth testing if your issue feels like stutter or loading hitches more than low raw FPS.&lt;br /&gt;
&lt;br /&gt;
== Mods and custom content ==&lt;br /&gt;
&lt;br /&gt;
=== Avoid HD mods ===&lt;br /&gt;
&lt;br /&gt;
If you want better FPS, avoid heavy HD mods.&lt;br /&gt;
&lt;br /&gt;
* avoid HD mods&lt;br /&gt;
&lt;br /&gt;
This is especially useful on lower end PCs or when the server already loads many custom objects and effects.&lt;br /&gt;
&lt;br /&gt;
== Background programs and drivers ==&lt;br /&gt;
&lt;br /&gt;
Outside the game:&lt;br /&gt;
&lt;br /&gt;
* update drivers&lt;br /&gt;
* lower GPU 3D settings&lt;br /&gt;
* close background apps&lt;br /&gt;
&lt;br /&gt;
These steps can help if your game is stuttering even after lowering in game settings.&lt;br /&gt;
&lt;br /&gt;
== Practical low lag preset ==&lt;br /&gt;
&lt;br /&gt;
A simple low lag preset can look like this:&lt;br /&gt;
&lt;br /&gt;
* set a stable FPS cap instead of running extremely high&lt;br /&gt;
* keep &amp;#039;&amp;#039;&amp;#039;Max distance&amp;#039;&amp;#039;&amp;#039; around &amp;lt;code&amp;gt;300&amp;lt;/code&amp;gt;&lt;br /&gt;
* set &amp;#039;&amp;#039;&amp;#039;FXAA Shader&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;Off&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Low&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* disable &amp;#039;&amp;#039;&amp;#039;Speed Blur&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* disable &amp;#039;&amp;#039;&amp;#039;Clouds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* disable &amp;#039;&amp;#039;&amp;#039;Heat Haze&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* disable &amp;#039;&amp;#039;&amp;#039;Rain&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* disable heavy shader graphics&lt;br /&gt;
* use &amp;#039;&amp;#039;&amp;#039;Sound Performance&amp;#039;&amp;#039;&amp;#039; to reduce sound load&lt;br /&gt;
* avoid HD mods&lt;br /&gt;
* close browser tabs, overlays, and background apps before launching the game&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Use&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/settings&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the CIT settings menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fps_limit=0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove the FPS cap&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== FPS details ==&lt;br /&gt;
&lt;br /&gt;
* Uncapping FPS is not always the best choice if it makes the game unstable.&lt;br /&gt;
* A stable FPS is usually better than a higher but inconsistent FPS.&lt;br /&gt;
* In races, the maximum FPS is capped at &amp;lt;code&amp;gt;70&amp;lt;/code&amp;gt;.&lt;br /&gt;
* If your game feels like it freezes briefly when entering new areas, test lower draw distance and Asynchronous Loading.&lt;br /&gt;
&lt;br /&gt;
== Graphics and sound thresholds ==&lt;br /&gt;
&lt;br /&gt;
Open &amp;lt;code&amp;gt;/settings&amp;lt;/code&amp;gt; and go to &amp;lt;code&amp;gt;Graphics &amp;amp;gt; FRAME RATE&amp;lt;/code&amp;gt;, which contains &amp;lt;code&amp;gt;Minimum FPS&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Maximum FPS&amp;lt;/code&amp;gt;. &amp;lt;code&amp;gt;Maximum FPS&amp;lt;/code&amp;gt; sets your frame rate cap; its default is &amp;lt;code&amp;gt;144&amp;lt;/code&amp;gt; and its accepted range is &amp;lt;code&amp;gt;36&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;144&amp;lt;/code&amp;gt;. Activities can enforce a lower cap, such as &amp;lt;code&amp;gt;70 FPS&amp;lt;/code&amp;gt; while racing.&lt;br /&gt;
&lt;br /&gt;
Find &amp;lt;code&amp;gt;Minimum FPS&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;/settings&amp;lt;/code&amp;gt; under &amp;lt;code&amp;gt;Graphics &amp;amp;gt; FRAME RATE&amp;lt;/code&amp;gt;. The default is &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt;, and the accepted range is &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;144&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
When FPS drops below your chosen minimum, CIT disables nonessential visual features such as player hats and custom textures to help performance, and automatically re enables them when FPS rises above it. The game can also lower view distance. This setting does not guarantee that your computer will achieve the chosen FPS.&lt;br /&gt;
&lt;br /&gt;
Open &amp;lt;code&amp;gt;/settings&amp;lt;/code&amp;gt; and go to &amp;lt;code&amp;gt;Audio &amp;amp;gt; SOUND PERFORMANCE&amp;lt;/code&amp;gt;. Each of these settings disables its sound category when FPS falls below the entered number. Each accepts &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;999&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting&lt;br /&gt;
! Default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Disable All Sounds When FPS Below&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Disable Foot Steps When FPS Below&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;35&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Disable Gun Shots When FPS Below&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;20&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Disable Idle Engine Hum When FPS Below&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;999&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Disable Ped Sounds When FPS Below&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;20&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The all sounds control covers GTA:SA world sounds. Set it to &amp;lt;code&amp;gt;999&amp;lt;/code&amp;gt; to keep those world sounds disabled. Ped sounds include character injury and bumping sounds. These numbers are FPS thresholds, not volume levels.&lt;br /&gt;
&lt;br /&gt;
Open &amp;lt;code&amp;gt;/settings &amp;amp;gt; General &amp;amp;gt; GENERAL VEHICLE SETTINGS&amp;lt;/code&amp;gt; and set &amp;lt;code&amp;gt;Neon upgrades on vehicles&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;No&amp;lt;/code&amp;gt; to turn off the neon display. Neons are CPU intensive, so disabling them can improve FPS. The default is &amp;lt;code&amp;gt;Yes&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ambient Occlusion Shader&amp;lt;/code&amp;gt; is under &amp;lt;code&amp;gt;Graphics &amp;amp;gt; VISUAL EFFECTS&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;/settings&amp;lt;/code&amp;gt;. It adds light screen space contact shadowing in corners and creases. It is a visual approximation, so keep it &amp;lt;code&amp;gt;Off&amp;lt;/code&amp;gt; if you prefer maximum FPS. The options are &amp;lt;code&amp;gt;Off&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Subtle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Balanced&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Strong&amp;lt;/code&amp;gt;. The default is &amp;lt;code&amp;gt;Off&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Find &amp;lt;code&amp;gt;FXAA Shader&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;/settings&amp;lt;/code&amp;gt; under &amp;lt;code&amp;gt;Graphics &amp;amp;gt; VISUAL EFFECTS&amp;lt;/code&amp;gt;. It is a lightweight anti aliasing effect. The choices are &amp;lt;code&amp;gt;Off&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Low&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Normal&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;High (Sharp)&amp;lt;/code&amp;gt;; the default is &amp;lt;code&amp;gt;Off&amp;lt;/code&amp;gt;. When comparing FXAA levels, keep GTA&amp;#039;s built in anti aliasing off.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Settings]]&lt;br /&gt;
* [[Racer]]&lt;br /&gt;
* [[Gun Mods]]&lt;br /&gt;
[[Category:Settings and Performance]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>oldwiki&gt;CIT Wiki KB Sync</name></author>
	</entry>
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