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		<summary type="html">&lt;p&gt;1 revision imported: Clean reupload&lt;/p&gt;
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		<title>oldwiki&gt;Jarrah: Add 2026 current info catch-up facts</title>
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		<updated>2026-06-05T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;Add 2026 current info catch-up facts&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{#seo:&lt;br /&gt;
|title=Police - CIT Wiki&lt;br /&gt;
|description=Guide to Police in CIT, including law jobs, Police Computer, APBs, arrests, jail, commands, limits, and police rules.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Police =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Police&amp;#039;&amp;#039;&amp;#039; is one of the main CIT sides. Police track wanted players, arrest or kill criminals, defend robberies and [[Criminal]] [[Events]], and use law tools such as the Police Computer, taser, nightstick, APB system, AI partner, and spike strips.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-BATCH2-HUBNAV-START --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-BATCH6-POLICE-START --&amp;gt;&lt;br /&gt;
== Quick start ==&lt;br /&gt;
&lt;br /&gt;
Police is the law side. The basic loop is:&lt;br /&gt;
&lt;br /&gt;
# take a law job&lt;br /&gt;
# open [[Police Computer]] with `F5`&lt;br /&gt;
# track wanted players&lt;br /&gt;
# send them to [[Jail]] by killing them or arresting them with the nightstick&lt;br /&gt;
&lt;br /&gt;
Useful first commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command or key&lt;br /&gt;
! Use&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| `F5`&lt;br /&gt;
| Opens the [[Police Computer]]&lt;br /&gt;
| Shows wanted players, filters, tracking, and law stats.&lt;br /&gt;
|-&lt;br /&gt;
| `/wl`&lt;br /&gt;
| Shows wanted stars and the top `3` most wanted players&lt;br /&gt;
| Useful for checking wanted status.&lt;br /&gt;
|-&lt;br /&gt;
| `/apb`&lt;br /&gt;
| Shows current [[APB]] targets and locations&lt;br /&gt;
| Cops and criminals can both use it.&lt;br /&gt;
|-&lt;br /&gt;
| `/trackapbs`&lt;br /&gt;
| Tracks current APBs&lt;br /&gt;
| Use it again to stop tracking.&lt;br /&gt;
|-&lt;br /&gt;
| `/e &amp;lt;message&amp;gt;`&lt;br /&gt;
| Emergency Chat&lt;br /&gt;
| Law side coordination.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Law jobs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Job&lt;br /&gt;
! Where to take it&lt;br /&gt;
! Fast access&lt;br /&gt;
|-&lt;br /&gt;
| [[Police Officer]]&lt;br /&gt;
| `LSPD`, `SFPD`, or [[Law Farm]]&lt;br /&gt;
| New players can use `/lspd`. At `100,000` law points, use `/go Police Officer`.&lt;br /&gt;
|-&lt;br /&gt;
| [[Traffic Officer]]&lt;br /&gt;
| `LSPD`&lt;br /&gt;
| Unlocks at `50` arrests. At `100,000` Arrest Points, use `/go Traffic Officer`.&lt;br /&gt;
|-&lt;br /&gt;
| [[Police Detective]]&lt;br /&gt;
| `LSPD`&lt;br /&gt;
| Unlocks at `150` arrests. At `100,000` Arrest Points, use `/go Police Detective`.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bomb Disposal]]&lt;br /&gt;
| Inside `LSPD`&lt;br /&gt;
| Unlocks at `300` arrests. At `100,000` Arrest Points, use `/go Bomb Disposal`.&lt;br /&gt;
|-&lt;br /&gt;
| [[Police Medic]]&lt;br /&gt;
| Inside `LSPD`&lt;br /&gt;
| Use `/go Police Medic` if the Police side is unlocked.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gang Intervention Unit]]&lt;br /&gt;
| Inside `LSPD`&lt;br /&gt;
| Use `/go giu` if you already have law `/go` access.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Limits and important rules ==&lt;br /&gt;
&lt;br /&gt;
* The `/go Police Officer` GUI does not open if a wanted criminal is too close.&lt;br /&gt;
* Cops spawn with free armor only when danger level is `2` or higher.&lt;br /&gt;
* Cops in the main dimension are auto off duty after more than `10` minutes AFK.&lt;br /&gt;
* Cops cannot go AFK when a wanted player is within `100` meters.&lt;br /&gt;
* Cops who enter an [[Armed Robbery]] area while using Jetpack are frozen.&lt;br /&gt;
* Wanted players cannot enter vehicles driven by police.&lt;br /&gt;
* Police can enter a locked house if a wanted criminal is inside.&lt;br /&gt;
* Police cannot place [[Stingers]] within `50` meters of an active Armed Robbery.&lt;br /&gt;
* Police cannot teleport to the [[Criminal Villa]]. If no wanted criminals are there and criminals ask police to leave, police must leave.&lt;br /&gt;
&amp;lt;!-- CIT-BATCH6-POLICE-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quick navigation ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Looking for&lt;br /&gt;
! Go to&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Start law gameplay&lt;br /&gt;
| [[Police Officer]]&lt;br /&gt;
| Main law side entry point.&lt;br /&gt;
|-&lt;br /&gt;
| Track wanted players&lt;br /&gt;
| [[Police Computer]]&lt;br /&gt;
| F5 police tools and filters.&lt;br /&gt;
|-&lt;br /&gt;
| Handle APBs&lt;br /&gt;
| [[APB]]&lt;br /&gt;
| High wanted player system.&lt;br /&gt;
|-&lt;br /&gt;
| Understand jail&lt;br /&gt;
| [[Jail]]&lt;br /&gt;
| Arrests, jail, and jail fine notes.&lt;br /&gt;
|-&lt;br /&gt;
| Use law support areas&lt;br /&gt;
| [[Law Farm]]&lt;br /&gt;
| Law travel and preparation area.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- CIT-BATCH2-HUBNAV-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to start ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Goal&lt;br /&gt;
! What to use&lt;br /&gt;
|-&lt;br /&gt;
| Join Police&lt;br /&gt;
| [[LSPD]], [[SFPD]], [[Law Farm]], or `/lspd`&lt;br /&gt;
|-&lt;br /&gt;
| Open the Police Computer&lt;br /&gt;
| `F5`&lt;br /&gt;
|-&lt;br /&gt;
| Check wanted players&lt;br /&gt;
| `F5` or `/wl`&lt;br /&gt;
|-&lt;br /&gt;
| Check APB targets&lt;br /&gt;
| `/apb`&lt;br /&gt;
|-&lt;br /&gt;
| Talk to law players&lt;br /&gt;
| `/e &amp;lt;message&amp;gt;`&lt;br /&gt;
|-&lt;br /&gt;
| Leave the job&lt;br /&gt;
| `/quitjob`&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
At `100,000` law points, `/go Police Officer` can switch you to Police Officer.&lt;br /&gt;
&lt;br /&gt;
== What police do ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! What police do&lt;br /&gt;
! Main page&lt;br /&gt;
|-&lt;br /&gt;
| Wanted players&lt;br /&gt;
| Track them, kill them, or arrest them with the nightstick.&lt;br /&gt;
| [[Wanted Points]]&lt;br /&gt;
|-&lt;br /&gt;
| Police Computer&lt;br /&gt;
| View wanted players, distance, city, team, transport type, filters, and law [[stats]].&lt;br /&gt;
| [[Police Computer]]&lt;br /&gt;
|-&lt;br /&gt;
| Jail&lt;br /&gt;
| Send wanted players to jail.&lt;br /&gt;
| [[Jail]]&lt;br /&gt;
|-&lt;br /&gt;
| APB&lt;br /&gt;
| Track very wanted criminals. APBs start at `1000` Wanted Points.&lt;br /&gt;
| [[APB]]&lt;br /&gt;
|-&lt;br /&gt;
| Armed Robbery&lt;br /&gt;
| Defend the robbery area against criminals.&lt;br /&gt;
| [[Armed Robbery]]&lt;br /&gt;
|-&lt;br /&gt;
| Criminal Event&lt;br /&gt;
| Defend the event objective against criminals.&lt;br /&gt;
| [[Criminal Event]]&lt;br /&gt;
|-&lt;br /&gt;
| Traffic Officer&lt;br /&gt;
| [[Speed]] enforcement, camera fines, and `/stinger`.&lt;br /&gt;
| [[Traffic Officer]]&lt;br /&gt;
|-&lt;br /&gt;
| Police Detective&lt;br /&gt;
| Murder investigation job.&lt;br /&gt;
| [[Police Detective]]&lt;br /&gt;
|-&lt;br /&gt;
| Bomb Disposal&lt;br /&gt;
| Defuse bombs and clear hostile enemies.&lt;br /&gt;
| [[Bomb Disposal]]&lt;br /&gt;
|-&lt;br /&gt;
| Gang Intervention Unit&lt;br /&gt;
| Law role for LS turf conflicts.&lt;br /&gt;
| [[Gang Intervention Unit]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Arrests and jail ==&lt;br /&gt;
&lt;br /&gt;
The police nightstick arrests non violent wanted players. Hit the target `3` times, then take them to the nearest police station unless they use `/surrender`.&lt;br /&gt;
&lt;br /&gt;
Police can also kill wanted criminals. Killing a wanted criminal counts the same as arresting them.&lt;br /&gt;
&lt;br /&gt;
Jail fine cost per second remaining is based on minutes played divided by `3000`, with a `$10` minimum per second. `/payjailfine` needs cash in hand. [[Bank]] money does not work for that fine.&lt;br /&gt;
&lt;br /&gt;
== APB ==&lt;br /&gt;
&lt;br /&gt;
`APB` means `All Points Bulletin`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! APB slot&lt;br /&gt;
! Wanted Points threshold&lt;br /&gt;
|-&lt;br /&gt;
| First&lt;br /&gt;
| `1000`&lt;br /&gt;
|-&lt;br /&gt;
| Second&lt;br /&gt;
| `1100`&lt;br /&gt;
|-&lt;br /&gt;
| Third&lt;br /&gt;
| `1200`&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Both cops and criminals can see APB alerts. `/apb` shows the target, location, and whether the target is inside an Armed Robbery. An APB is removed when the target is arrested, dies, or quits while a cop is nearby.&lt;br /&gt;
&lt;br /&gt;
== Kill and arrest payout ==&lt;br /&gt;
&lt;br /&gt;
[[CIT Police Kill Reward Calculator]] estimates the money from killing or jailing a wanted player. It uses `Wanted Points`, `[[Danger Level]]`, `Police Level`, `[[Bounty]] / Hit amount`, `GIU half pay`, `Your payout share`, and `Taser split`.&lt;br /&gt;
&lt;br /&gt;
The bounty or hit amount is counted separately from the normal police payout.&lt;br /&gt;
&lt;br /&gt;
The base police kill or arrest payout formula is:&lt;br /&gt;
&lt;br /&gt;
`floor(wantedPoints * 70 * dangerLevel) + 5000`&lt;br /&gt;
&lt;br /&gt;
At danger level `1.0`, this is `$70` per Wanted Point plus `$5,000`, before police level bonuses, GIU reduction, assist splits, taser splits, and the payout cap.&lt;br /&gt;
&lt;br /&gt;
For one normal cop with no assists, no taser split, no police level bonus, no `GIU` reduction, and danger level `1.0`:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wanted Points&lt;br /&gt;
! Formula&lt;br /&gt;
! Payout&lt;br /&gt;
! Effective per point&lt;br /&gt;
|-&lt;br /&gt;
| `30`&lt;br /&gt;
| `30 * 70 + 5000`&lt;br /&gt;
| `$7,100`&lt;br /&gt;
| `$236.67`&lt;br /&gt;
|-&lt;br /&gt;
| `100`&lt;br /&gt;
| `100 * 70 + 5000`&lt;br /&gt;
| `$12,000`&lt;br /&gt;
| `$120.00`&lt;br /&gt;
|-&lt;br /&gt;
| `500`&lt;br /&gt;
| `500 * 70 + 5000`&lt;br /&gt;
| `$40,000`&lt;br /&gt;
| `$80.00`&lt;br /&gt;
|-&lt;br /&gt;
| `1000`&lt;br /&gt;
| capped&lt;br /&gt;
| `$50,000` cap&lt;br /&gt;
| `$50.00`&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The cap means high wanted payouts stop at `$50,000` before `GIU` reduction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rule&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Normal payout cap&lt;br /&gt;
| `$50,000`&lt;br /&gt;
|-&lt;br /&gt;
| GIU pay&lt;br /&gt;
| Half pay and half registered wanted level credit&lt;br /&gt;
|-&lt;br /&gt;
| GIU effective max payout&lt;br /&gt;
| `$25,000`&lt;br /&gt;
|-&lt;br /&gt;
| Taser split&lt;br /&gt;
| Taser officer gets `50%`, capped at `$25,000`&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Police level can multiply the payout before the cap:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Police Level&lt;br /&gt;
! Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| `&amp;gt; 51`&lt;br /&gt;
| `1.40x`&lt;br /&gt;
|-&lt;br /&gt;
| `&amp;gt; 41`&lt;br /&gt;
| `1.30x`&lt;br /&gt;
|-&lt;br /&gt;
| `&amp;gt; 31`&lt;br /&gt;
| `1.20x`&lt;br /&gt;
|-&lt;br /&gt;
| `&amp;gt; 21`&lt;br /&gt;
| `1.10x`&lt;br /&gt;
|-&lt;br /&gt;
| `&amp;gt; 11`&lt;br /&gt;
| `1.05x`&lt;br /&gt;
|-&lt;br /&gt;
| `&amp;lt;= 11`&lt;br /&gt;
| `1.00x`&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
After that, the result is capped at `$50,000`.&lt;br /&gt;
&lt;br /&gt;
If the payout is split by damagers:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Situation&lt;br /&gt;
! Killer gets&lt;br /&gt;
! Assistant gets&lt;br /&gt;
|-&lt;br /&gt;
| Killer is only damager&lt;br /&gt;
| `100%`&lt;br /&gt;
| `n/a`&lt;br /&gt;
|-&lt;br /&gt;
| `2` total damagers&lt;br /&gt;
| `50%`&lt;br /&gt;
| `50%`&lt;br /&gt;
|-&lt;br /&gt;
| `3` total damagers&lt;br /&gt;
| Killer `50%`&lt;br /&gt;
| each non killer `25%`&lt;br /&gt;
|-&lt;br /&gt;
| `4+` total damagers&lt;br /&gt;
| Killer `50%`&lt;br /&gt;
| each non killer `17%`&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Only players currently in Police Service get the assist payout. Non police damagers can still reduce the percentage paid to police.&lt;br /&gt;
&lt;br /&gt;
== Police locations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Use&lt;br /&gt;
|-&lt;br /&gt;
| [[LSPD]]&lt;br /&gt;
| Main [[Los Santos]] police headquarters, police jobs, law tools, yard utilities, and vehicle spawns.&lt;br /&gt;
|-&lt;br /&gt;
| [[SFPD]]&lt;br /&gt;
| [[San Fierro]] police headquarters and Police Officer job marker.&lt;br /&gt;
|-&lt;br /&gt;
| [[Law Farm]]&lt;br /&gt;
| Law job area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Law Dimension]]&lt;br /&gt;
| Law training and vehicle testing [[dimension]].&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Specialist jobs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Job&lt;br /&gt;
! Unlock or entry&lt;br /&gt;
|-&lt;br /&gt;
| [[Traffic Officer]]&lt;br /&gt;
| `50` arrests, or `/go Traffic Officer` at `100,000 Arrest Points`&lt;br /&gt;
|-&lt;br /&gt;
| [[Police Detective]]&lt;br /&gt;
| `150` arrests, or `/go Police Detective` at `100,000 Arrest Points`&lt;br /&gt;
|-&lt;br /&gt;
| [[Bomb Disposal]]&lt;br /&gt;
| `300` arrests, or `/go Bomb Disposal` at `100,000 Arrest Points`&lt;br /&gt;
|-&lt;br /&gt;
| [[Police Medic]]&lt;br /&gt;
| Police station or `/go Police Medic` if police side is unlocked&lt;br /&gt;
|-&lt;br /&gt;
| [[Gang Intervention Unit]]&lt;br /&gt;
| Inside LSPD, or `/go giu` if you have law `/go` access&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== GIU details ==&lt;br /&gt;
[[Gang Intervention Unit]] officers claim LS turfs for `Government`. GIU cannot arrest or interact with wanted suspects, cannot tase unwanted gangsters, and cannot use jetpacks while in the GIU job. GIU and gangsters can [[damage]] each other&amp;#039;s [[vehicles]]. Unwanted gangsters do not get RP for killing GIU.&lt;br /&gt;
&lt;br /&gt;
The AR and [[riot]] [[gangster]] hurt [[rules]] also apply to unwanted gangsters and GIU.&lt;br /&gt;
&lt;br /&gt;
== Main detail pages ==&lt;br /&gt;
Use these detail pages for exact rules, commands, limits, and tables: [[Police Officer]], [[Police Computer]], [[APB]], [[Wanted Points]], and [[Jail]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260430-CATCHUP-START --&amp;gt;&lt;br /&gt;
== Extra police notes ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Yes. Police Chiefs can place barriers without cost.&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Police Chief barrier coverage to the player facing question &amp;lt;code&amp;gt;Can Police Chiefs place barriers for free?&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Police Chiefs can place barriers without cost.&lt;br /&gt;
* The JFM entrance restriction checks the last weapon fired in the last &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt; seconds.&lt;br /&gt;
* Bomb Disposal GUI damage reduction is &amp;lt;code&amp;gt;5%&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The Police Computer only shows a wanted player&amp;#039;s name if a police officer is within &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; meters.&lt;br /&gt;
* An unwanted criminal aiming at a cop gets wanted and the cop takes only &amp;lt;code&amp;gt;20%&amp;lt;/code&amp;gt; damage for &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; seconds or until returning fire.&lt;br /&gt;
* Cops can use silent red and blue sirens on any vehicle they drive.&lt;br /&gt;
* Baton arrest timing of &amp;lt;code&amp;gt;45&amp;lt;/code&amp;gt; seconds to land &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; baton hits.&lt;br /&gt;
* &amp;lt;code&amp;gt;/bribe&amp;lt;/code&amp;gt; cost of &amp;lt;code&amp;gt;$500&amp;lt;/code&amp;gt; per wanted star.&lt;br /&gt;
* Cops can get paid for jailing the same player twice, but not a third time.&lt;br /&gt;
* Police stingers are removed if the officer goes too far away.&lt;br /&gt;
* An arrested player is released if the arresting cop parachutes.&lt;br /&gt;
* Police Chiefs, Criminal Bosses, State Officials, and staff can remove obstructive vehicles.&lt;br /&gt;
* Police can enter a locked house if a wanted criminal is inside.&lt;br /&gt;
* Cops only spawn with free armor when danger level is &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; or higher.&lt;br /&gt;
* SWAT Tank has &amp;lt;code&amp;gt;60%&amp;lt;/code&amp;gt; bullet resistance, increased max speed, and allows &amp;lt;code&amp;gt;/stinger&amp;lt;/code&amp;gt; inside the vehicle.&lt;br /&gt;
* Police Detective gives &amp;lt;code&amp;gt;70&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;120&amp;lt;/code&amp;gt; arrest points per solved case, depending on job level.&lt;br /&gt;
* There is a Rapid Transport marker at &amp;lt;code&amp;gt;SFPD&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Players who were &amp;lt;code&amp;gt;APB&amp;lt;/code&amp;gt; in the last &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; minutes cannot join Police Service.&lt;br /&gt;
* Cops AFK for over &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; minutes do not count for danger level.&lt;br /&gt;
* Car taser duration is &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; seconds.&lt;br /&gt;
* Players under &amp;lt;code&amp;gt;900&amp;lt;/code&amp;gt; minutes can appear on the Police Computer if they have over &amp;lt;code&amp;gt;500&amp;lt;/code&amp;gt; wanted points.&lt;br /&gt;
* Cops and gangsters have a &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; second wait before equipping &amp;lt;code&amp;gt;Jetpack&amp;lt;/code&amp;gt; after being damaged.&lt;br /&gt;
* Cops entering an &amp;lt;code&amp;gt;Armed Robbery&amp;lt;/code&amp;gt; area while using &amp;lt;code&amp;gt;Jetpack&amp;lt;/code&amp;gt; are frozen like when removing Jetpack near a wanted player.&lt;br /&gt;
* Police can damage each other in &amp;lt;code&amp;gt;Law Farm&amp;lt;/code&amp;gt;.&lt;br /&gt;
* A non violent criminal needs at least &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; wanted points for kill arrest.&lt;br /&gt;
* A stinger appears after the deploying cop finishes the animation.&lt;br /&gt;
* If a gangster kills a wanted gangster, the nearest cop within &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; meters gets the arrest kill.&lt;br /&gt;
* A cop kill assister gets arrest points equal to &amp;lt;code&amp;gt;50%&amp;lt;/code&amp;gt; of what the killer gets.&lt;br /&gt;
* A criminal who assists a cop kill gets &amp;lt;code&amp;gt;50&amp;lt;/code&amp;gt; reputation points.&lt;br /&gt;
* &amp;lt;code&amp;gt;/lawblip map&amp;lt;/code&amp;gt; for Police Chiefs to place a law blip with the &amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt; map.&lt;br /&gt;
* &amp;lt;code&amp;gt;GIU&amp;lt;/code&amp;gt; skin IDs are &amp;lt;code&amp;gt;285&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;1042&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;287&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;1014&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;1115&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;1120&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;1121&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;1122&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The police job GUI will not open if a wanted criminal is too close.&lt;br /&gt;
* Police get &amp;lt;code&amp;gt;$1&amp;lt;/code&amp;gt; for every meter travelled when responding and attending.&lt;br /&gt;
* An &amp;lt;code&amp;gt;APB&amp;lt;/code&amp;gt; who enters &amp;lt;code&amp;gt;LV&amp;lt;/code&amp;gt; is removed from &amp;lt;code&amp;gt;LV&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Aiming at a cop gives wanted only after more than half a second.&lt;br /&gt;
* Wanted players cannot enter vehicles driven by police.&lt;br /&gt;
* &amp;lt;code&amp;gt;/res&amp;lt;/code&amp;gt; responds to the last call.&lt;br /&gt;
* Cops get &amp;lt;code&amp;gt;10%&amp;lt;/code&amp;gt; of their damage done in &amp;lt;code&amp;gt;Armed Robberies&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Criminal Events&amp;lt;/code&amp;gt; as arrest points.&lt;br /&gt;
* &amp;lt;code&amp;gt;Bomb Disposal&amp;lt;/code&amp;gt; gives law points, also called arrest points, when missions are completed.&lt;br /&gt;
* Cops cannot go AFK when a wanted player is within &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; meters.&lt;br /&gt;
* The &amp;lt;code&amp;gt;[Arrested]&amp;lt;/code&amp;gt; text above the head with the cop name is separate from the hands behavior.&lt;br /&gt;
* An arrested player&amp;#039;s hands are behind their back.&lt;br /&gt;
* Prison fences being electrified is separate from the gate escape helper.&lt;br /&gt;
* Criminals can open the prison gate to help prisoners escape.&lt;br /&gt;
* APBs show as a star blip on the map.&lt;br /&gt;
* APBs can enter indoor Criminal Events.&lt;br /&gt;
* APBs can enter a Criminal Event even when the criminal team is full.&lt;br /&gt;
* Wanted players cannot leave after entering.&lt;br /&gt;
* Arrested player indicators, include the &amp;lt;code&amp;gt;[Arrested]&amp;lt;/code&amp;gt; text above the head with the cop name and hands behind the back.&lt;br /&gt;
* F5 Police Computer extra stats, include arrests, law points, law points per arrest, heisters killed, total arrest kills, Bomb Disposal Level, and Law Points Earned Today.&lt;br /&gt;
* Current APB visibility through &amp;lt;code&amp;gt;/apb&amp;lt;/code&amp;gt; for cops and criminals and the star blip on the map.&lt;br /&gt;
* F5 Police Computer police level info, include &amp;lt;code&amp;gt;Level&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Points till next level&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;On Duty Units&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;/trackapbs&amp;lt;/code&amp;gt; for cops to track current APBs and use it again to disable tracking.&lt;br /&gt;
* Police Detective level affects arrest points earned when solving a case.&lt;br /&gt;
* Prison fences are electrified and criminals can open the prison gate to help prisoners escape.&lt;br /&gt;
* &amp;lt;code&amp;gt;/dispatch &amp;lt;text&amp;gt;&amp;lt;/code&amp;gt; for Police Chiefs, sending a dispatch message like &amp;lt;code&amp;gt;/e&amp;lt;/code&amp;gt; and also to team chat.&lt;br /&gt;
* APB Criminal Event entry rules, include indoor CE entry, full criminal team exception, and wanted players cannot leave after entering.&lt;br /&gt;
* Arrested players are released if the arresting officer glues to a vehicle.&lt;br /&gt;
* Enforcer stinger use like Advanced Hummer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260430-CATCHUP-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260430-UPDATES3-START --&amp;gt;&lt;br /&gt;
== Law job location quick lookup ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Job&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| Police Officer&lt;br /&gt;
| &amp;lt;code&amp;gt;LSPD&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SFPD&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;Law Farm&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Traffic Officer&lt;br /&gt;
| Inside &amp;lt;code&amp;gt;LSPD&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Police Detective&lt;br /&gt;
| Inside &amp;lt;code&amp;gt;LSPD&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bomb Disposal&lt;br /&gt;
| Inside the &amp;lt;code&amp;gt;LSPD&amp;lt;/code&amp;gt; interior, at the blue marker next to the bomb suit ped&lt;br /&gt;
|-&lt;br /&gt;
| Police Medic&lt;br /&gt;
| Inside &amp;lt;code&amp;gt;LSPD&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- CIT-20260430-UPDATES3-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260501-RELATED-COMMANDS-START --&amp;gt;&lt;br /&gt;
== Related commands ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Use&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bk&amp;lt;/code&amp;gt;&lt;br /&gt;
| Police and military can use it to call for backup at their current location.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/calls&amp;lt;/code&amp;gt;&lt;br /&gt;
| Police and military can use it to view all calls to active crimes.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/codes&amp;lt;/code&amp;gt;&lt;br /&gt;
| Opens a panel with all dynamic and static police codes.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cres&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancels responding to your current call.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lspd&amp;lt;/code&amp;gt;&lt;br /&gt;
| Warps you to Los Santos Police Department if you have under &amp;lt;code&amp;gt;20&amp;lt;/code&amp;gt; playtime hours.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mp &amp;amp;lt;message&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Uses the megaphone in a police vehicle.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/partner&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cops can use it to get an AI partner if the danger level is high enough.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/res &amp;amp;lt;call ID&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Responds to a call shown in &amp;lt;code&amp;gt;/calls&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sirens&amp;lt;/code&amp;gt;&lt;br /&gt;
| Police can use it to customize emergency lights on their vehicle.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/stinger&amp;lt;/code&amp;gt;&lt;br /&gt;
| Deploys a spike strip if you have the right job.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- CIT-20260501-RELATED-COMMANDS-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260605-INFO-START --&amp;gt;&lt;br /&gt;
== GIU quick note ==&lt;br /&gt;
&lt;br /&gt;
GIU Unit is listed under Police in F3 Opportunities. Players with law /go access can use /go giu.&lt;br /&gt;
&amp;lt;!-- CIT-20260605-INFO-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Police Officer]]&lt;br /&gt;
* [[Police Computer]]&lt;br /&gt;
* [[Police Chief]]&lt;br /&gt;
* [[Jail]]&lt;br /&gt;
* [[APB]]&lt;br /&gt;
* [[Traffic Officer]]&lt;br /&gt;
* [[Police Detective]]&lt;br /&gt;
* [[Bomb Disposal]]&lt;br /&gt;
* [[Gang Intervention Unit]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Law]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>oldwiki&gt;Jarrah</name></author>
	</entry>
</feed>