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	<title>Vehicles - Revision history</title>
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	<updated>2026-06-13T07:56:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://citwiki.com/index.php?title=Vehicles&amp;diff=7424&amp;oldid=prev</id>
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		<updated>2026-05-06T15:16:21Z</updated>

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		<updated>2026-05-06T13:12:40Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{#seo:&lt;br /&gt;
|title=Vehicles - CIT Wiki&lt;br /&gt;
|description=CIT vehicle guide covering F2, /vehicles, /pick, /recover, /cruise, /maxspeed, fuel, recovery, bullet resistance, and special vehicle rules.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Vehicles =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vehicles&amp;#039;&amp;#039;&amp;#039; in CIT covers buying, owning, recovering, repairing, refuelling, locking, gluing, and upgrading vehicles.&lt;br /&gt;
&lt;br /&gt;
Most vehicle management uses:&lt;br /&gt;
&lt;br /&gt;
* `F2`&lt;br /&gt;
* `/vehicles`&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-BATCH2-HUBNAV-START --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-BATCH9-VEHICLES-START --&amp;gt;&lt;br /&gt;
== Quick vehicle tools ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command or key&lt;br /&gt;
! Use&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| `F2` or `/vehicles`&lt;br /&gt;
| Open Vehicle Manager&lt;br /&gt;
| Recover, hide, sell, lock, unlock, blip, pick, and organize owned vehicles.&lt;br /&gt;
|-&lt;br /&gt;
| `/pick ID`&lt;br /&gt;
| Pick a vehicle by F2 number&lt;br /&gt;
| `ID` is the number shown in the `F2` vehicle list.&lt;br /&gt;
|-&lt;br /&gt;
| `/recover`&lt;br /&gt;
| Recover selected vehicle&lt;br /&gt;
| If no vehicle is selected, it selects the top vehicle in F2 and recovers it.&lt;br /&gt;
|-&lt;br /&gt;
| `/cruise &amp;lt;KPH&amp;gt;`&lt;br /&gt;
| Set cruise control speed&lt;br /&gt;
| The bind can be changed in MTA settings under `CITcruise`.&lt;br /&gt;
|-&lt;br /&gt;
| `/maxspeed &amp;lt;number&amp;gt;`&lt;br /&gt;
| Limit vehicle speed&lt;br /&gt;
| Works on cars, motorbikes, and quadbikes.&lt;br /&gt;
|-&lt;br /&gt;
| `L`&lt;br /&gt;
| Toggle vehicle lights&lt;br /&gt;
| Vehicle lights are not controlled with `/lights`.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Vehicle rules players check often ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Fact&lt;br /&gt;
! Current behavior&lt;br /&gt;
|-&lt;br /&gt;
| New vehicles&lt;br /&gt;
| Newly purchased vehicles start locked, like `/lock` was used.&lt;br /&gt;
|-&lt;br /&gt;
| Fuel&lt;br /&gt;
| Fuel does not run down while stationary or moving under `5 KPH`. `Voltic` is electric and independent from the fuel system.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery near AR&lt;br /&gt;
| Vehicle recovery is blocked within `40` units of an Armed Robbery.&lt;br /&gt;
|-&lt;br /&gt;
| Large vehicles&lt;br /&gt;
| Cops, criminals, and gangsters cannot recover `Bus`, `Coach`, `Trashmaster`, or `Fire Truck`.&lt;br /&gt;
|-&lt;br /&gt;
| Bullet resistance&lt;br /&gt;
| Vehicles with `10 / 10` Bullet Resistance are immune to stinger traps. `Raindance` and `DFT-30` are `70%` bullet resistant.&lt;br /&gt;
|-&lt;br /&gt;
| Undercover Police&lt;br /&gt;
| `Undercover Police` costs `$150,000`, has `161 km/h` top speed, and everyone can use it, but undercover features apply to cops only.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- CIT-BATCH9-VEHICLES-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quick navigation ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Looking for&lt;br /&gt;
! Go to&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Manage owned vehicles&lt;br /&gt;
| [[Vehicle Manager (F2)]]&lt;br /&gt;
| Recover, hide, sell, lock, and view data.&lt;br /&gt;
|-&lt;br /&gt;
| Buy vehicles&lt;br /&gt;
| [[Vehicle Shops]]&lt;br /&gt;
| Vehicle shop entry point.&lt;br /&gt;
|-&lt;br /&gt;
| Compare data&lt;br /&gt;
| [[Vehicle Data]] and [[Vehicle Stats]]&lt;br /&gt;
| Vehicle values and stat tables.&lt;br /&gt;
|-&lt;br /&gt;
| Recover vehicles&lt;br /&gt;
| [[Vehicle Recovery]]&lt;br /&gt;
| Recovery behavior and pads.&lt;br /&gt;
|-&lt;br /&gt;
| Modify vehicles&lt;br /&gt;
| [[Vehicle Mods]]&lt;br /&gt;
| Mods, shops, and related settings.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- CIT-BATCH2-HUBNAV-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Start here ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Goal&lt;br /&gt;
! What to use&lt;br /&gt;
|-&lt;br /&gt;
| Find a shop&lt;br /&gt;
| `/gps` and the [[Vehicle Shops]] category&lt;br /&gt;
|-&lt;br /&gt;
| Buy a vehicle&lt;br /&gt;
| Enter a vehicle shop marker and press `Z`&lt;br /&gt;
|-&lt;br /&gt;
| Manage owned vehicles&lt;br /&gt;
| `F2` or `/vehicles`&lt;br /&gt;
|-&lt;br /&gt;
| Recover selected vehicle&lt;br /&gt;
| `F2` or `/recover`&lt;br /&gt;
|-&lt;br /&gt;
| Open vehicle data&lt;br /&gt;
| `/vehdata` or `F2 &amp;gt; View Data`&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
All players can use visible white vehicle markers to get vehicles that cost `$5,000`. Many jobs also have free vehicle spawners.&lt;br /&gt;
&lt;br /&gt;
== Core systems ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Main facts&lt;br /&gt;
! Main page&lt;br /&gt;
|-&lt;br /&gt;
| Vehicle Manager&lt;br /&gt;
| Recover, hide, sell, lock, unlock, blip, unblip, pick, search, view data, and organize vehicles with categories.&lt;br /&gt;
| [[Vehicle Manager (F2)]]&lt;br /&gt;
|-&lt;br /&gt;
| Vehicle shops&lt;br /&gt;
| Shops sell cars, bikes, boats, planes, trucks, and other vehicles. The [[Vehicle Sales]] GUI shows price and estimated max [[speed]].&lt;br /&gt;
| [[Vehicle Shops]]&lt;br /&gt;
|-&lt;br /&gt;
| Recovery&lt;br /&gt;
| VIP recovery can bring vehicles to you except when wanted. Without VIP, the vehicle goes to a recovery point or an allowed spawner.&lt;br /&gt;
| [[Vehicle Recovery]]&lt;br /&gt;
|-&lt;br /&gt;
| Non VIP recovery&lt;br /&gt;
| Some roles and jobs can recover specific vehicles without VIP.&lt;br /&gt;
| [[Non-VIP Vehicle Recovery]]&lt;br /&gt;
|-&lt;br /&gt;
| Repair&lt;br /&gt;
| Repair Kit, Pay n&amp;#039; Spray, [[Mechanic]], DL1+, `/lawrepair`, and `/repair` in supported places.&lt;br /&gt;
| [[Vehicle Repair]]&lt;br /&gt;
|-&lt;br /&gt;
| Refuel&lt;br /&gt;
| Fuel stations or [[Jerry Can]]. `Basic Fuel Skills` gives `20%` extra fuel when refuelling.&lt;br /&gt;
| [[Fuel System|Fuel]]&lt;br /&gt;
|-&lt;br /&gt;
| Glue&lt;br /&gt;
| `/glue` attaches you to a vehicle. VIP can glue to any vehicle.&lt;br /&gt;
| [[Vehicle Glue]]&lt;br /&gt;
|-&lt;br /&gt;
| Vehicle [[stats]]&lt;br /&gt;
| Full vehicle stat table with listed value, max speed, acceleration, mass, braking, traction, and handling values.&lt;br /&gt;
| [[Vehicle Stats]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Ownership and selling ==&lt;br /&gt;
&lt;br /&gt;
Vehicles sell back to the server only, with a `20%` deduction from the original buy price.&lt;br /&gt;
&lt;br /&gt;
Vehicle decay per spawn is `0.0001` of the vehicle value, with a minimum of `$100` and a maximum of `$1,000` per spawn.&lt;br /&gt;
&lt;br /&gt;
== Recovery details ==&lt;br /&gt;
Wanted players can hide a vehicle that is being recovered to them during the `10` second wait.&lt;br /&gt;
&lt;br /&gt;
[[Military]] and Rebel recovery without VIP is historical because Military and Rebel are disabled.&lt;br /&gt;
&lt;br /&gt;
== Common non VIP recovery examples ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Role&lt;br /&gt;
! Vehicles&lt;br /&gt;
|-&lt;br /&gt;
| Everyone&lt;br /&gt;
| `Faggio`, `Caddy`, `Moonbeam`, every pedal bike, `Dinghy`, and `Sweeper`&lt;br /&gt;
|-&lt;br /&gt;
| Criminals and gangsters&lt;br /&gt;
| `Stafford`, `Greenwood`, and `Sultan`&lt;br /&gt;
|-&lt;br /&gt;
| [[Cops]] from any location&lt;br /&gt;
| `[[Police]] LS`, `Medic Car`, `S.W.A.T.`, `Undercover Police`, and `HPV1000`&lt;br /&gt;
|-&lt;br /&gt;
| Police Chiefs&lt;br /&gt;
| `Police Undercover`, `Transport Maverick`, `FBI Rancher`, `FBI Truck`, `[[MPCC]] Truck`, and `HPV-1000`&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Civilian]] non VIP recovery depends on the job. Use [[Non-VIP Vehicle Recovery]] for the full list.&lt;br /&gt;
&lt;br /&gt;
== Special vehicles ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Vehicle&lt;br /&gt;
! Main facts&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Hummer]]&lt;br /&gt;
| Costs `$70,000,000`, top speed `168 km/h`, bullet resistant, heals `5%` HP every `6` seconds, flips itself upright, uses no fuel, and has Unarmed, Uzi armed, and M4 armed versions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydra]]&lt;br /&gt;
| Costs `$50,000,000`, top speed `138 km/h`, repairs `7%` HP every `5` seconds while not moving, and each missile costs `$2,000`. Missiles are free in the [[Law Dimension]].&lt;br /&gt;
|-&lt;br /&gt;
| Rhino&lt;br /&gt;
| Costs `$90,000,000`, top speed `33 km/h`, and is mainly a fun vehicle.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Vehicle stats ==&lt;br /&gt;
Use [[Vehicle Stats]] when you need the full stat table, exact max speed values, acceleration values, mass values, traction values, and ranking tables.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260430-CATCHUP-START --&amp;gt;&lt;br /&gt;
== Extra vehicle notes ==&lt;br /&gt;
&lt;br /&gt;
* The MPCC shows on screen text for why it will not accept teleports.&lt;br /&gt;
* The vehicle GUI shows auto despawn information.&lt;br /&gt;
* &amp;lt;code&amp;gt;MPCC&amp;lt;/code&amp;gt; shows on screen text explaining why it cannot accept teleports.&lt;br /&gt;
* Everyone can use the &amp;lt;code&amp;gt;Undercover Police&amp;lt;/code&amp;gt; vehicle, but undercover features apply to cops only.&lt;br /&gt;
* An unwanted driver gets a chance to accept wanted level before ejecting a wanted passenger.&lt;br /&gt;
* Vehicles are not auto hidden on arrest or jail if someone is in or on them.&lt;br /&gt;
* &amp;lt;code&amp;gt;Ask to Hide&amp;lt;/code&amp;gt; auto hides a vehicle if the player is idle for &amp;lt;code&amp;gt;60&amp;lt;/code&amp;gt; seconds or more, except outside the main world.&lt;br /&gt;
* Rustler air bomb timing is &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; seconds slower below danger level &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; seconds faster above danger level &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;Stafford&amp;lt;/code&amp;gt; has the same glue limit as &amp;lt;code&amp;gt;Hummer&amp;lt;/code&amp;gt; near Armed Robberies.&lt;br /&gt;
* Vehicles with &amp;lt;code&amp;gt;10 / 10&amp;lt;/code&amp;gt; Bullet Resistance are immune to stinger traps.&lt;br /&gt;
* Rustler bombs are free in law and event dimensions, have reduced cooldown there, and use &amp;lt;code&amp;gt;Left Shift&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Vehicle recovery is blocked within &amp;lt;code&amp;gt;40&amp;lt;/code&amp;gt; units of an Armed Robbery.&lt;br /&gt;
* &amp;lt;code&amp;gt;/bvrp&amp;lt;/code&amp;gt; for toggling vehicle recovery pad blips.&lt;br /&gt;
* Cops can use silent red and blue sirens on any vehicle they drive.&lt;br /&gt;
* Drivers cannot drive while firing from a vehicle.&lt;br /&gt;
* Anyone can fire Hydra rockets, with one heat seeking missile every &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; seconds.&lt;br /&gt;
* &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt; can select &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; vehicles every &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; seconds.&lt;br /&gt;
* The owned vehicle system can hold about &amp;lt;code&amp;gt;500&amp;lt;/code&amp;gt; vehicles.&lt;br /&gt;
* &amp;lt;code&amp;gt;Raindance&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;DFT-30&amp;lt;/code&amp;gt; are &amp;lt;code&amp;gt;70%&amp;lt;/code&amp;gt; bullet resistant.&lt;br /&gt;
* The vehicle requirement is &amp;lt;code&amp;gt;Flatbed&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Yankee&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Mule&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;Roadtrain&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Each car tuning level adds &amp;lt;code&amp;gt;0.05&amp;lt;/code&amp;gt; bullet resistance.&lt;br /&gt;
* Front and rear brake bias tuning controls where most braking power is.&lt;br /&gt;
* Mod Shops show how many &amp;lt;code&amp;gt;Engine Parts&amp;lt;/code&amp;gt; are needed for the next boost level.&lt;br /&gt;
* Pressing &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;, clicking a vehicle, and choosing &amp;lt;code&amp;gt;Convoy&amp;lt;/code&amp;gt; makes your vehicle follow the target vehicle more precisely.&lt;br /&gt;
* Fuel does not run down while a vehicle is stationary or moving under &amp;lt;code&amp;gt;5 KPH&amp;lt;/code&amp;gt;.&lt;br /&gt;
* MPCC Truck respawn cooldown is based on danger level, with higher danger shortening it and lower danger increasing it.&lt;br /&gt;
* Personal vehicles can be recovered at race track, blood bowl, and demolition derby recovery pads.&lt;br /&gt;
* Large planes can only be recovered at airports.&lt;br /&gt;
* Cops, criminals, and gangsters cannot recover &amp;lt;code&amp;gt;Bus&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Coach&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Trashmaster&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;Fire Truck&amp;lt;/code&amp;gt;, and large vehicles are removed from areas with many wanted players.&lt;br /&gt;
* MPCC Truck Rapid Transport blips show as a truck on the map.&lt;br /&gt;
* &amp;lt;code&amp;gt;Stafford&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Hummer&amp;lt;/code&amp;gt; suspension can be upgraded at the Mod Shop.&lt;br /&gt;
* A stinger deployed from a cop vehicle takes &amp;lt;code&amp;gt;2.5&amp;lt;/code&amp;gt; seconds before it starts stinging tires.&lt;br /&gt;
* The &amp;lt;code&amp;gt;/engine&amp;lt;/code&amp;gt; lookup as turning a vehicle or aircraft engine on or off with &amp;lt;code&amp;gt;/engine&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Clicking &amp;lt;code&amp;gt;Recover&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt; clones your personal vehicle for temporary use in the &amp;lt;code&amp;gt;Law Farm&amp;lt;/code&amp;gt; dimension.&lt;br /&gt;
* Broken down vehicles can be hidden even if they are moving.&lt;br /&gt;
* Cop only armor vehicle coverage for police cars, &amp;lt;code&amp;gt;MPCC Truck&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Shelby&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Criminal only armor vehicle coverage for &amp;lt;code&amp;gt;Huntley&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Vehicle armor buying fails if the player took damage in the last &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; seconds, and cops cannot buy armor from vehicles in &amp;lt;code&amp;gt;LV&amp;lt;/code&amp;gt;.&lt;br /&gt;
* All players can glue to the &amp;lt;code&amp;gt;MPCC Truck&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;MPCC&amp;lt;/code&amp;gt; spawn is not accessible if the owner has not moved in &amp;lt;code&amp;gt;120&amp;lt;/code&amp;gt; seconds.&lt;br /&gt;
* Spawning at an &amp;lt;code&amp;gt;MPCC Truck&amp;lt;/code&amp;gt; disables collisions with the truck until exiting it.&lt;br /&gt;
* Wanted player or prisoner vehicle recovery is visible to everyone, shows a half transparent vehicle, and spawns after &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; seconds.&lt;br /&gt;
* Damage taken inside a broken down vehicle is reduced by &amp;lt;code&amp;gt;50%&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Car tuning gives &amp;lt;code&amp;gt;4%&amp;lt;/code&amp;gt; speed boost per level and &amp;lt;code&amp;gt;3%&amp;lt;/code&amp;gt; acceleration boost per level.&lt;br /&gt;
* Vehicle passengers and attached players can buy food from drive through food stores.&lt;br /&gt;
* Criminals and Gangsters can crash into a vehicle driven by a hit target.&lt;br /&gt;
* Trying to enter a locked vehicle shows a message above the player as a reminder to the owner.&lt;br /&gt;
* Recovering and driving vehicles except motorbikes is disabled inside open interiors and places vehicles outside buildings.&lt;br /&gt;
* All player armor vehicle coverage for &amp;lt;code&amp;gt;Advanced Hummer&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Stafford&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Patriot&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Burrito&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Hydra&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Rhino&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Players can recover vehicles in allied bases without &amp;lt;code&amp;gt;VIP&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Static vehicles are non colliding.&lt;br /&gt;
* Entering a static vehicle creates a clone and the original disappears for a while.&lt;br /&gt;
* Players can enter static cars and bikes.&lt;br /&gt;
* Vehicle shops can use bank balance if cash on hand is not enough.&lt;br /&gt;
* &amp;lt;code&amp;gt;/engine&amp;lt;/code&amp;gt; turns off a vehicle or aircraft engine, and using &amp;lt;code&amp;gt;/engine&amp;lt;/code&amp;gt; again turns it back on.&lt;br /&gt;
* Repaired vehicles do not collide with other vehicles for &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; seconds unless the driver is wanted.&lt;br /&gt;
* Aircraft HUD &amp;lt;code&amp;gt;MASL&amp;lt;/code&amp;gt; means metres above sea level and appears when driving helicopters and planes.&lt;br /&gt;
* The &amp;lt;code&amp;gt;Voltic&amp;lt;/code&amp;gt; is electric and independent from the fuel system.&lt;br /&gt;
* Press &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;, click your own vehicle, then choose &amp;lt;code&amp;gt;Ask to Hide&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Passengers are not ejected when a vehicle breaks down.&lt;br /&gt;
* Damage to a broken vehicle hurts all occupants.&lt;br /&gt;
* Car music stops when the player unglues from another player&amp;#039;s vehicle.&lt;br /&gt;
* Repair fees and fuel charges depend on the vehicle&amp;#039;s original price.&lt;br /&gt;
* Jerry Cans refuel a percentage based on vehicle price.&lt;br /&gt;
* Vehicles over &amp;lt;code&amp;gt;$1,000,000&amp;lt;/code&amp;gt; cost more at Pay n Spray.&lt;br /&gt;
* &amp;lt;code&amp;gt;/recover&amp;lt;/code&amp;gt; no selected vehicle selects the top vehicle in the &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt; list and recovers it.&lt;br /&gt;
* The vehicle grid returns to the last scroll position.&lt;br /&gt;
* Holding up or down keeps moving the selected vehicle while ordering.&lt;br /&gt;
* Players can choose rotation direction or pause vehicle rotation while viewing vehicles for sale.&lt;br /&gt;
* &amp;lt;code&amp;gt;Rustler&amp;lt;/code&amp;gt; drops bombs.&lt;br /&gt;
* &amp;lt;code&amp;gt;Cropduster&amp;lt;/code&amp;gt; drops tear gas.&lt;br /&gt;
* Bombs and tear gas cost &amp;lt;code&amp;gt;$2,000&amp;lt;/code&amp;gt; each.&lt;br /&gt;
* Level 7 group &amp;lt;code&amp;gt;Vehicle Tazer&amp;lt;/code&amp;gt; reduces a wanted driver&amp;#039;s vehicle max speed for &amp;lt;code&amp;gt;20&amp;lt;/code&amp;gt; seconds instead of removing controls.&lt;br /&gt;
* &amp;lt;code&amp;gt;Tram&amp;lt;/code&amp;gt; and passenger train carriages are enterable so players can glue to them.&lt;br /&gt;
* Recovered trains are sent to the correct track.&lt;br /&gt;
* A Repair Kit repairs &amp;lt;code&amp;gt;33%&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The repair shows how many Repair Kits are left.&lt;br /&gt;
* To press &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt; forward to cancel the repair.&lt;br /&gt;
* A cancelled repair does not consume the Repair Kit.&lt;br /&gt;
* The drone payment lookup only that drones need to be paid for once.&lt;br /&gt;
* To enter a &amp;lt;code&amp;gt;Topfun Van&amp;lt;/code&amp;gt; to drive drones.&lt;br /&gt;
* The radio volume save lookup only says car radio volume is saved.&lt;br /&gt;
* Players glued to the vehicle can hear the car radio.&lt;br /&gt;
* Car radio volume saving and glued players hearing car radio.&lt;br /&gt;
* Repair Kit vehicle use it repairs &amp;lt;code&amp;gt;33%&amp;lt;/code&amp;gt;, shows kits left, can be cancelled with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;, and cancelled repair does not consume the kit.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pick ID&amp;lt;/code&amp;gt; lookup for selecting a vehicle by the number shown in &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Aircraft refuelling at airport gas stations and any gas station where the aircraft can land.&lt;br /&gt;
* Merged police car armor into the role based vehicle armor section for cops.&lt;br /&gt;
* Aiming at a vehicle shows vehicle health information.&lt;br /&gt;
* Vehicle hide speed rule: outside LV vehicles cannot be hidden while moving fast, while in LV vehicles can be hidden instantly.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cruise &amp;lt;KPH&amp;gt;&amp;lt;/code&amp;gt; cruise control lookup and &amp;lt;code&amp;gt;CITcruise&amp;lt;/code&amp;gt; bind note.&lt;br /&gt;
* Merged &amp;lt;code&amp;gt;Advanced Hummer&amp;lt;/code&amp;gt; armor into the role based vehicle armor section for all players.&lt;br /&gt;
* Drone payment note that drones only need to be paid once and &amp;lt;code&amp;gt;Topfun Van&amp;lt;/code&amp;gt; is used to drive drones.&lt;br /&gt;
* Newly purchased vehicles start locked like &amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt; was used.&lt;br /&gt;
* Repair Kit cancellation details, include showing kits left and not consuming the kit if cancelled.&lt;br /&gt;
* Neon lights added with &amp;lt;code&amp;gt;/neon&amp;lt;/code&amp;gt; are saved.&lt;br /&gt;
* &amp;lt;code&amp;gt;/maxspeed &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt; for setting vehicle max speed, include motorbikes and quadbikes.&lt;br /&gt;
* Advanced Hummer immunity to car taser effect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260430-CATCHUP-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CIT-20260501-RELATED-COMMANDS-START --&amp;gt;&lt;br /&gt;
== Related commands ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cit-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Use&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/carmods&amp;lt;/code&amp;gt;&lt;br /&gt;
| Opens an interface to install optional vehicle mods or skins.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cv&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggles first person view for vehicles.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/djv&amp;lt;/code&amp;gt;&lt;br /&gt;
| Destroys your spawned job vehicle if you no longer need it. Use &amp;lt;code&amp;gt;/hide&amp;lt;/code&amp;gt; for owned vehicles.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/engine&amp;lt;/code&amp;gt;&lt;br /&gt;
| Turns your vehicle or aircraft engine on or off.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hide&amp;lt;/code&amp;gt;&lt;br /&gt;
| Hides your current spawned owned vehicle.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt;&lt;br /&gt;
| Locks and unlocks nearby vehicles that you own or spawned for your job.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/od&amp;lt;/code&amp;gt;&lt;br /&gt;
| Opens the vehicle doors feature panel.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pick &amp;amp;lt;vehicle number&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawns a vehicle by number from the F2 vehicle panel.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/recover&amp;lt;/code&amp;gt;&lt;br /&gt;
| Recovers your owned vehicle.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/repair&amp;lt;/code&amp;gt;&lt;br /&gt;
| Repairs your vehicle in certain dimensions such as event, Law Farm, and apartment dimensions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- CIT-20260501-RELATED-COMMANDS-END --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Vehicle Manager (F2)]]&lt;br /&gt;
* [[Vehicle Recovery]]&lt;br /&gt;
* [[Non-VIP Vehicle Recovery]]&lt;br /&gt;
* [[Vehicle Shops]]&lt;br /&gt;
* [[Vehicle Glue]]&lt;br /&gt;
* [[Vehicle Mods]]&lt;br /&gt;
* [[Advanced Hummer]]&lt;br /&gt;
* [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>oldwiki&gt;Jarrah</name></author>
	</entry>
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