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	<id>https://citwiki.com/index.php?action=history&amp;feed=atom&amp;title=Weapons</id>
	<title>Weapons - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://citwiki.com/index.php?action=history&amp;feed=atom&amp;title=Weapons"/>
	<link rel="alternate" type="text/html" href="https://citwiki.com/index.php?title=Weapons&amp;action=history"/>
	<updated>2026-04-24T13:43:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://citwiki.com/index.php?title=Weapons&amp;diff=3002&amp;oldid=prev</id>
		<title>Jarrah: Add missing category tags</title>
		<link rel="alternate" type="text/html" href="https://citwiki.com/index.php?title=Weapons&amp;diff=3002&amp;oldid=prev"/>
		<updated>2026-04-19T20:00:24Z</updated>

		<summary type="html">&lt;p&gt;Add missing category tags&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:00, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Weapons =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Weapons =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Weapons&#039;&#039;&#039; in CIT include firearms, melee weapons, throwables, special weapons, ammo, weapon modifications, and weapon-related combat settings.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Weapons&#039;&#039;&#039; in CIT include firearms, melee weapons, throwables, special weapons, ammo, weapon modifications, and weapon-related combat &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;settings&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most weapons can be bought from &amp;#039;&amp;#039;&amp;#039;Ammunation&amp;#039;&amp;#039;&amp;#039;. Weapons, ammo, and some related items can also be traded through &amp;#039;&amp;#039;&amp;#039;F7&amp;#039;&amp;#039;&amp;#039;, while melee weapons, throwables, ammo, and weapon mods can be crafted in &amp;#039;&amp;#039;&amp;#039;F9&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most weapons can be bought from &amp;#039;&amp;#039;&amp;#039;Ammunation&amp;#039;&amp;#039;&amp;#039;. Weapons, ammo, and some related items can also be traded through &amp;#039;&amp;#039;&amp;#039;F7&amp;#039;&amp;#039;&amp;#039;, while melee weapons, throwables, ammo, and weapon mods can be crafted in &amp;#039;&amp;#039;&amp;#039;F9&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l143&quot;&gt;Line 143:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 143:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Throwables and gear&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Throwables and gear&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Armor&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Armor&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| $1,000&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| $1,000&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| —&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| —&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Throwables and gear&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Throwables and gear&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Parachute&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Parachute&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| $500&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| $500&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| —&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| —&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l359&quot;&gt;Line 359:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 359:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sniper Rifles deal &amp;lt;code&amp;gt;85%&amp;lt;/code&amp;gt; damage within &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; meters&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sniper Rifles deal &amp;lt;code&amp;gt;85%&amp;lt;/code&amp;gt; damage within &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; meters&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* there is a &amp;lt;code&amp;gt;300 ms&amp;lt;/code&amp;gt; delay before shooting after switching to a Sniper Rifle&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* there is a &amp;lt;code&amp;gt;300 ms&amp;lt;/code&amp;gt; delay before shooting after switching to a Sniper Rifle&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* in Las Venturas, that switch delay is &amp;lt;code&amp;gt;0 ms&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Las Venturas&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, that switch delay is &amp;lt;code&amp;gt;0 ms&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== M4 ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== M4 ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l646&quot;&gt;Line 646:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 646:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Hunting]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Hunting]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[CIT Settings]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[CIT Settings]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Weapons and Combat]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jarrah</name></author>
	</entry>
	<entry>
		<id>https://citwiki.com/index.php?title=Weapons&amp;diff=2474&amp;oldid=prev</id>
		<title>Jarrah: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://citwiki.com/index.php?title=Weapons&amp;diff=2474&amp;oldid=prev"/>
		<updated>2026-04-18T07:19:40Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:19, 18 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Jarrah</name></author>
	</entry>
	<entry>
		<id>https://citwiki.com/index.php?title=Weapons&amp;diff=2473&amp;oldid=prev</id>
		<title>fixing&gt;Jarrah at 23:34, 16 April 2026</title>
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		<updated>2026-04-16T23:34:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Weapons =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039; in CIT include firearms, melee weapons, throwables, special weapons, ammo, weapon modifications, and weapon-related combat settings.&lt;br /&gt;
&lt;br /&gt;
Most weapons can be bought from &amp;#039;&amp;#039;&amp;#039;Ammunation&amp;#039;&amp;#039;&amp;#039;. Weapons, ammo, and some related items can also be traded through &amp;#039;&amp;#039;&amp;#039;F7&amp;#039;&amp;#039;&amp;#039;, while melee weapons, throwables, ammo, and weapon mods can be crafted in &amp;#039;&amp;#039;&amp;#039;F9&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
CIT has:&lt;br /&gt;
&lt;br /&gt;
* pistols&lt;br /&gt;
* SMGs&lt;br /&gt;
* rifles&lt;br /&gt;
* shotguns&lt;br /&gt;
* sniper weapons&lt;br /&gt;
* melee weapons&lt;br /&gt;
* throwables&lt;br /&gt;
* special weapons like the RPG and Spray Can&lt;br /&gt;
&lt;br /&gt;
Most weapons can be bought from &amp;#039;&amp;#039;&amp;#039;Ammunation&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
To find an Ammunation store:&lt;br /&gt;
&lt;br /&gt;
* use &amp;lt;code&amp;gt;/gps ammu&amp;lt;/code&amp;gt;&lt;br /&gt;
* or look for the gun icon on the &amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt; map&lt;br /&gt;
&lt;br /&gt;
== Buying weapons ==&lt;br /&gt;
&lt;br /&gt;
Weapons are bought from:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ammunation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* other players through &amp;#039;&amp;#039;&amp;#039;F7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Some weapons and related items also have special restrictions or notes.&lt;br /&gt;
&lt;br /&gt;
== Ammunation prices ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Category&lt;br /&gt;
! Weapon or item&lt;br /&gt;
! Price&lt;br /&gt;
! Ammo price&lt;br /&gt;
|-&lt;br /&gt;
| Pistols&lt;br /&gt;
| Colt&lt;br /&gt;
| $12,000&lt;br /&gt;
| $3 per bullet&lt;br /&gt;
|-&lt;br /&gt;
| Pistols&lt;br /&gt;
| Desert Deagle&lt;br /&gt;
| $24,000&lt;br /&gt;
| $30 per bullet&lt;br /&gt;
|-&lt;br /&gt;
| Pistols&lt;br /&gt;
| Silenced Pistol&lt;br /&gt;
| $18,000&lt;br /&gt;
| $3 per bullet&lt;br /&gt;
|-&lt;br /&gt;
| Shotguns&lt;br /&gt;
| Shotgun&lt;br /&gt;
| $36,000&lt;br /&gt;
| $40 per shell&lt;br /&gt;
|-&lt;br /&gt;
| Shotguns&lt;br /&gt;
| Sawn-off&lt;br /&gt;
| $51,000&lt;br /&gt;
| $40 per shell&lt;br /&gt;
|-&lt;br /&gt;
| Shotguns&lt;br /&gt;
| Combat Shotgun&lt;br /&gt;
| $57,000&lt;br /&gt;
| $40 per shell&lt;br /&gt;
|-&lt;br /&gt;
| Assault Rifles&lt;br /&gt;
| AK-47&lt;br /&gt;
| $60,000&lt;br /&gt;
| $16 per bullet&lt;br /&gt;
|-&lt;br /&gt;
| Assault Rifles&lt;br /&gt;
| M4&lt;br /&gt;
| $75,000&lt;br /&gt;
| $16 per bullet&lt;br /&gt;
|-&lt;br /&gt;
| SMGs&lt;br /&gt;
| Uzi&lt;br /&gt;
| $42,000&lt;br /&gt;
| $10 per bullet&lt;br /&gt;
|-&lt;br /&gt;
| SMGs&lt;br /&gt;
| Tec-9&lt;br /&gt;
| $36,000&lt;br /&gt;
| $10 per bullet&lt;br /&gt;
|-&lt;br /&gt;
| SMGs&lt;br /&gt;
| MP5&lt;br /&gt;
| $60,000&lt;br /&gt;
| $10 per bullet&lt;br /&gt;
|-&lt;br /&gt;
| Rifles&lt;br /&gt;
| Country Rifle&lt;br /&gt;
| $36,000&lt;br /&gt;
| $50 per bullet&lt;br /&gt;
|-&lt;br /&gt;
| Rifles&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
| $105,000&lt;br /&gt;
| $150 per bullet&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Weapons&lt;br /&gt;
| Minigun&lt;br /&gt;
| $5,000,000&lt;br /&gt;
| $10 per bullet&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Weapons&lt;br /&gt;
| RPG&lt;br /&gt;
| —&lt;br /&gt;
| $15,000 per rocket&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Weapons&lt;br /&gt;
| RPG HS&lt;br /&gt;
| —&lt;br /&gt;
| $15,000 per rocket&lt;br /&gt;
|-&lt;br /&gt;
| Throwables and gear&lt;br /&gt;
| Molotov Cocktail&lt;br /&gt;
| $1,000&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Throwables and gear&lt;br /&gt;
| Tear Gas&lt;br /&gt;
| $1,000&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Throwables and gear&lt;br /&gt;
| Satchels&lt;br /&gt;
| $2,000&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Throwables and gear&lt;br /&gt;
| Grenades&lt;br /&gt;
| $2,000&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Throwables and gear&lt;br /&gt;
| Armor&lt;br /&gt;
| $1,000&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Throwables and gear&lt;br /&gt;
| Parachute&lt;br /&gt;
| $500&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== RPGs and grenade restrictions ==&lt;br /&gt;
&lt;br /&gt;
Important [[rules]] for explosive weapons:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;RPGs&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;RPG HS&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Grenades&amp;lt;/code&amp;gt; are &amp;#039;&amp;#039;&amp;#039;LV use only&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* you can carry up to &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; RPGs&lt;br /&gt;
* an RPG can be bought from other players on &amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt; or from Ammunation if it is in stock&lt;br /&gt;
* on &amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;, search for &amp;lt;code&amp;gt;Rocket Launcher&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Rocket Launcher HS&amp;lt;/code&amp;gt;&lt;br /&gt;
* the documented &amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt; maximum price for &amp;lt;code&amp;gt;Rocket Launcher&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Rocket Launcher HS&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;$30,000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== F7 weapon prices ==&lt;br /&gt;
&lt;br /&gt;
The documented &amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt; trading list includes these weapon values:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Minimum&lt;br /&gt;
! Maximum&lt;br /&gt;
! AI buys at&lt;br /&gt;
|-&lt;br /&gt;
| Gun: Sniper&lt;br /&gt;
| 80,000&lt;br /&gt;
| 190,000&lt;br /&gt;
| 80,000&lt;br /&gt;
|-&lt;br /&gt;
| Gun: Uzi&lt;br /&gt;
| 10,000&lt;br /&gt;
| 80,000&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Gun: Tec-9&lt;br /&gt;
| 20,000&lt;br /&gt;
| 80,000&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| Gun: M4&lt;br /&gt;
| 30,000&lt;br /&gt;
| 50,000&lt;br /&gt;
| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| Gun: Silenced&lt;br /&gt;
| 1&lt;br /&gt;
| 30,000&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Gun: Combat Shotgun&lt;br /&gt;
| 30,000&lt;br /&gt;
| 90,000&lt;br /&gt;
| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| Gun: Minigun&lt;br /&gt;
| 4,000,000&lt;br /&gt;
| 5,100,000&lt;br /&gt;
| 4,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Gun: Sawed-off&lt;br /&gt;
| 30,000&lt;br /&gt;
| 90,000&lt;br /&gt;
| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| Gun: MP5&lt;br /&gt;
| 30,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| Gun: Shotgun&lt;br /&gt;
| 20,000&lt;br /&gt;
| 60,000&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| Gun: Deagle&lt;br /&gt;
| 20,000&lt;br /&gt;
| 50,000&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| Gun: AK-47&lt;br /&gt;
| 40,000&lt;br /&gt;
| 120,000&lt;br /&gt;
| 40,000&lt;br /&gt;
|-&lt;br /&gt;
| Gun: Rifle&lt;br /&gt;
| 20,000&lt;br /&gt;
| 80,000&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| Gun: Colt 45&lt;br /&gt;
| 1&lt;br /&gt;
| 19,000&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== F7 ammo prices ==&lt;br /&gt;
&lt;br /&gt;
The documented &amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt; trading list includes these ammo values:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ammo&lt;br /&gt;
! Minimum&lt;br /&gt;
! Maximum&lt;br /&gt;
! AI buys at&lt;br /&gt;
|-&lt;br /&gt;
| Ammo: Combat Shotgun&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| Ammo: M4&lt;br /&gt;
| 6&lt;br /&gt;
| 24&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| Ammo: Minigun&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| Ammo: Rifle&lt;br /&gt;
| 10&lt;br /&gt;
| 80&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| Ammo: Grenade&lt;br /&gt;
| 2,000&lt;br /&gt;
| 3,500&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| Ammo: Parachute&lt;br /&gt;
| 1&lt;br /&gt;
| 4,000&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ammo: Deagle&lt;br /&gt;
| 15&lt;br /&gt;
| 40&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| Ammo: MP5&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Weapon ammo can be bought or sold in bulk through:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;F7 Trading&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Damage and weapon stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Approximate [[damage]] per shot&lt;br /&gt;
|-&lt;br /&gt;
| Colt&lt;br /&gt;
| 10 HP, or 20 HP if dual&lt;br /&gt;
|-&lt;br /&gt;
| Desert Deagle&lt;br /&gt;
| 47 HP&lt;br /&gt;
|-&lt;br /&gt;
| Shotgun&lt;br /&gt;
| 50 HP&lt;br /&gt;
|-&lt;br /&gt;
| Sawn-off&lt;br /&gt;
| 37.5 HP, or 75 HP if dual&lt;br /&gt;
|-&lt;br /&gt;
| Combat Shotgun&lt;br /&gt;
| 40 HP&lt;br /&gt;
|-&lt;br /&gt;
| AK-47&lt;br /&gt;
| 14 HP&lt;br /&gt;
|-&lt;br /&gt;
| M4&lt;br /&gt;
| 14 HP&lt;br /&gt;
|-&lt;br /&gt;
| MP5&lt;br /&gt;
| 10 HP&lt;br /&gt;
|-&lt;br /&gt;
| Uzi&lt;br /&gt;
| 7 HP, or 14 HP if dual&lt;br /&gt;
|-&lt;br /&gt;
| Tec-9&lt;br /&gt;
| 7 HP, or 14 HP if dual&lt;br /&gt;
|-&lt;br /&gt;
| Country Rifle&lt;br /&gt;
| 32 HP&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
| 60 HP&lt;br /&gt;
|-&lt;br /&gt;
| Minigun&lt;br /&gt;
| 19 HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other damage notes:&lt;br /&gt;
&lt;br /&gt;
* headshots give &amp;lt;code&amp;gt;20%&amp;lt;/code&amp;gt; bonus damage&lt;br /&gt;
* the pistol is replaced by a taser and does no damage&lt;br /&gt;
* high ping increases damage taken&lt;br /&gt;
* damage is doubled when roleplayers hurt each other in [[Roleplay]] mode&lt;br /&gt;
&lt;br /&gt;
== Weapon behavior notes ==&lt;br /&gt;
&lt;br /&gt;
=== Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
* Sniper Rifles deal &amp;lt;code&amp;gt;70%&amp;lt;/code&amp;gt; damage within &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; meters&lt;br /&gt;
* Sniper Rifles deal &amp;lt;code&amp;gt;85%&amp;lt;/code&amp;gt; damage within &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; meters&lt;br /&gt;
* there is a &amp;lt;code&amp;gt;300 ms&amp;lt;/code&amp;gt; delay before shooting after switching to a Sniper Rifle&lt;br /&gt;
* in Las Venturas, that switch delay is &amp;lt;code&amp;gt;0 ms&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== M4 ===&lt;br /&gt;
&lt;br /&gt;
* the M4 magazine holds &amp;lt;code&amp;gt;70&amp;lt;/code&amp;gt; rounds&lt;br /&gt;
* while aiming the M4, press your enter [[vehicle]] key to toggle burst mode on or off&lt;br /&gt;
* the burst delay can be changed in &amp;lt;code&amp;gt;/settings&amp;lt;/code&amp;gt; by searching for &amp;lt;code&amp;gt;M4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Uzi and Tec-9 ===&lt;br /&gt;
&lt;br /&gt;
* Tec-9 and Uzi can be used as dual weapons&lt;br /&gt;
* the Uzi has &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; accuracy, the same as the Tec-9&lt;br /&gt;
&lt;br /&gt;
=== Sawed-off and run-and-shoot weapons ===&lt;br /&gt;
&lt;br /&gt;
* the Sawed-Off Shotgun is not affected by the left and right key anti-spam system&lt;br /&gt;
* weapons that can be used while running and shooting are not affected by the left and right key anti-spam system&lt;br /&gt;
&lt;br /&gt;
=== Reloading ===&lt;br /&gt;
&lt;br /&gt;
To reload your current weapon:&lt;br /&gt;
&lt;br /&gt;
* press &amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;&lt;br /&gt;
* you need spare ammo&lt;br /&gt;
&lt;br /&gt;
== Weapon modifications ==&lt;br /&gt;
&lt;br /&gt;
Weapon modifications can change:&lt;br /&gt;
&lt;br /&gt;
* damage&lt;br /&gt;
* accuracy&lt;br /&gt;
* magazine size&lt;br /&gt;
* fire rate&lt;br /&gt;
* movement [[speed]]&lt;br /&gt;
&lt;br /&gt;
Documented weapon mods include:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon mod&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| SPAS: Default&lt;br /&gt;
| Default version&lt;br /&gt;
|-&lt;br /&gt;
| SPAS: Crowd Control&lt;br /&gt;
| 14 rounds, terrible accuracy, no move-and-shoot&lt;br /&gt;
|-&lt;br /&gt;
| Desert Eagle: Default&lt;br /&gt;
| Default version&lt;br /&gt;
|-&lt;br /&gt;
| Desert Eagle: Community Clipper&lt;br /&gt;
| 35% less damage, 200% more accuracy, 20 rounds, 30% faster fire rate&lt;br /&gt;
|-&lt;br /&gt;
| MP5: Default&lt;br /&gt;
| Default version&lt;br /&gt;
|-&lt;br /&gt;
| MP5: U&lt;br /&gt;
| 30 rounds, 35% more damage, lower fire rate, lower movement speed, lower accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Sawnoff: Dual&lt;br /&gt;
| Default dual version&lt;br /&gt;
|-&lt;br /&gt;
| Sawnoff: Single&lt;br /&gt;
| 50% more damage per shot than dual, reloads faster&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon laser ==&lt;br /&gt;
&lt;br /&gt;
To use a weapon laser:&lt;br /&gt;
&lt;br /&gt;
* turn Weapon Laser on in &amp;lt;code&amp;gt;/settings&amp;lt;/code&amp;gt;&lt;br /&gt;
* craft &amp;lt;code&amp;gt;M4: Efficient Execution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;MP5: U&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To change laser color:&lt;br /&gt;
&lt;br /&gt;
* go to any Ammunation&lt;br /&gt;
* click &amp;lt;code&amp;gt;Set Laser Color&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting weapons and ammo ==&lt;br /&gt;
&lt;br /&gt;
=== Melee weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Recipe&lt;br /&gt;
|-&lt;br /&gt;
| Katana&lt;br /&gt;
| 300 [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| 200 Iron&lt;br /&gt;
|-&lt;br /&gt;
| Bat&lt;br /&gt;
| 200 Iron&lt;br /&gt;
|-&lt;br /&gt;
| Shovel&lt;br /&gt;
| 200 Iron&lt;br /&gt;
|-&lt;br /&gt;
| Golfclub&lt;br /&gt;
| 200 Iron&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Throwables ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Recipe&lt;br /&gt;
|-&lt;br /&gt;
| Grenade&lt;br /&gt;
| 10 Iron + 5 Explosive&lt;br /&gt;
|-&lt;br /&gt;
| Satchel&lt;br /&gt;
| 15 Iron + 1 Explosive + 1 [[Electronics]] + 1 [[Gold]]&lt;br /&gt;
|-&lt;br /&gt;
| Teargas&lt;br /&gt;
| 1 [[Chemicals]] + 20 Iron&lt;br /&gt;
|-&lt;br /&gt;
| Molotov&lt;br /&gt;
| 15 Oil + 15 Iron&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo crafting rules ===&lt;br /&gt;
&lt;br /&gt;
* ammo is crafted in &amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
* most ammo uses Iron and [[Explosives]]&lt;br /&gt;
* some ammo types also need Oil&lt;br /&gt;
* you must already own the weapon before you can craft its ammo&lt;br /&gt;
&lt;br /&gt;
=== Pistol ammo ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ammo&lt;br /&gt;
! Recipe&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| Pistol Ammo&lt;br /&gt;
| 4 Iron + 1 Explosive&lt;br /&gt;
| 120 Colt 45 rounds&lt;br /&gt;
|-&lt;br /&gt;
| Silenced Pistol Ammo&lt;br /&gt;
| 4 Iron + 1 Explosive&lt;br /&gt;
| 120 silenced pistol rounds&lt;br /&gt;
|-&lt;br /&gt;
| Desert Eagle Ammo&lt;br /&gt;
| 55 Iron + 5 Explosive&lt;br /&gt;
| 60 Desert Eagle rounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shotgun ammo ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ammo&lt;br /&gt;
! Recipe&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| Shotgun Ammo&lt;br /&gt;
| 6 Oil + 35 Iron + 4 Explosive&lt;br /&gt;
| 50 shotgun shells&lt;br /&gt;
|-&lt;br /&gt;
| Sawn Off Shotgun Ammo&lt;br /&gt;
| 6 Oil + 35 Iron + 4 Explosive&lt;br /&gt;
| 50 sawed-off shotgun shells&lt;br /&gt;
|-&lt;br /&gt;
| Combat Shotgun Ammo&lt;br /&gt;
| 6 Oil + 35 Iron + 4 Explosive&lt;br /&gt;
| 50 combat shotgun shells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Assault-rifle ammo ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ammo&lt;br /&gt;
! Recipe&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| AK-47 Ammo&lt;br /&gt;
| 160 Iron + 7 Explosive&lt;br /&gt;
| 300 AK-47 rounds&lt;br /&gt;
|-&lt;br /&gt;
| M4 Ammo&lt;br /&gt;
| 160 Iron + 7 Explosive&lt;br /&gt;
| 300 M4 rounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SMG ammo ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ammo&lt;br /&gt;
! Recipe&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| Uzi Ammo&lt;br /&gt;
| 135 Iron + 5 Explosive&lt;br /&gt;
| 375 Uzi rounds&lt;br /&gt;
|-&lt;br /&gt;
| Tec-9 Ammo&lt;br /&gt;
| 135 Iron + 5 Explosive&lt;br /&gt;
| 375 Tec-9 rounds&lt;br /&gt;
|-&lt;br /&gt;
| MP5 Ammo&lt;br /&gt;
| 135 Iron + 5 Explosive&lt;br /&gt;
| 375 MP5 rounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rifle ammo ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ammo&lt;br /&gt;
! Recipe&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| Country Rifle Ammo&lt;br /&gt;
| 68 Iron + 2 Explosive&lt;br /&gt;
| 35 Country Rifle rounds&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Rifle Ammo&lt;br /&gt;
| 80 Iron + 3 Explosive&lt;br /&gt;
| 15 Sniper Rifle rounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy ammo ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ammo&lt;br /&gt;
! Recipe&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| MG-42 Ammo&lt;br /&gt;
| 225 Iron + 8 Explosive&lt;br /&gt;
| 625 MG-42 rounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related commands and settings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command or setting&lt;br /&gt;
! Use&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/gps ammu&amp;lt;/code&amp;gt;&lt;br /&gt;
| Marks an Ammunation store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/debugplayerdamage&amp;lt;/code&amp;gt;&lt;br /&gt;
| Shows damage debug lines when you shoot a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dropweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
| Drops some weapons you do not need, such as parachutes and spraycans&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Enable Weapon Binds&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lets you switch weapon slots with the number keys and needs the New HUD&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Automatically shoot and aim&amp;lt;/code&amp;gt;&lt;br /&gt;
| Changes auto-shoot and auto-aim input; options are LMB, RMB, or Disabled&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Ignore Certain Weapon Pickups&amp;lt;/code&amp;gt;&lt;br /&gt;
| Controls the death-drop weapon pickup filter in LV&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;RPG Cooldown Progress Bar&amp;lt;/code&amp;gt;&lt;br /&gt;
| Shows your RPG cooldown progress&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Show Weapon Icons&amp;lt;/code&amp;gt;&lt;br /&gt;
| Hides or shows weapon icons in the HUD&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Show Selected Weapon Only&amp;lt;/code&amp;gt;&lt;br /&gt;
| Shows only the weapon you are currently holding instead of the full weapon list&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other weapon-related notes ==&lt;br /&gt;
&lt;br /&gt;
* in LV, a death pickup touched in the air snaps down to the ground&lt;br /&gt;
* if you are carrying a minigun and pick up an RPG in LV, you get &amp;lt;code&amp;gt;1500&amp;lt;/code&amp;gt; minigun ammo instead of the RPG&lt;br /&gt;
* in Battle Royale, weapons are usually found around buildings and other loot spots&lt;br /&gt;
* in Battle Royale, press &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; to swap your weapon with one on the ground if it is the same weapon type&lt;br /&gt;
* in hunting, Sniper Rifle and Country Rifle give the best reward&lt;br /&gt;
* in hunting, Pump Shotgun reduces the reward by &amp;lt;code&amp;gt;30%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Paintball Arena matches can use Handguns, Sub-Machine Guns, Assault Rifles, or Shotguns&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[F7 Trading]]&lt;br /&gt;
* [[F9 Crafting]]&lt;br /&gt;
* [[Ammunation]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Drug Inventory]]&lt;br /&gt;
* [[Battle Royale]]&lt;br /&gt;
* [[Paintball Arena]]&lt;br /&gt;
* [[Hunting]]&lt;br /&gt;
* [[CIT Settings]]&lt;/div&gt;</summary>
		<author><name>fixing&gt;Jarrah</name></author>
	</entry>
</feed>