Butcher: Difference between revisions
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== How to work == | == How to work == | ||
Butcher is a civilian job in San Fierro where you cut and process meat, then | Butcher is a civilian job in San Fierro where you cut and process meat, then collect it. | ||
Steps: | Steps: | ||
# Enter the Butcher marker in San Fierro. | # Enter the Butcher marker in San Fierro. | ||
# Cut | # Cut one piece of meat with Left Mouse Button. | ||
# Take the | # Take the piece to the red processing machine marker. | ||
# Wait for processing. | # Wait for processing. | ||
# Collect the meat. | # Collect the meat. | ||
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== Job values == | == Job values == | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Topic | ! Topic | ||
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# Go to the Butcher marker in San Fierro. | # Go to the Butcher marker in San Fierro. | ||
# Enter the marker to take the job. | # Enter the marker to take the job. | ||
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After taking the job: | After taking the job: | ||
# Cut | # Cut one piece of meat with Left Mouse Button. | ||
# Take the meat to the red processing machine marker. | |||
# Take the meat to the | |||
# Wait for the processing to finish. | # Wait for the processing to finish. | ||
# Collect the meat. | # Collect the meat. | ||
There is no `5` minute | There is no `5` minute wait after a full batch. | ||
== Rewards == | == Rewards == | ||
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== Pay facts == | == Pay facts == | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Topic | ! Topic | ||
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|- | |- | ||
| Meat per action | | Meat per action | ||
| `41 Meat` | | Usually `41 Meat`; observed pieces gave `40` or `41` without VIP | ||
|- | |- | ||
| Meat per action with VIP | | Meat per action with VIP | ||
| `49 Meat` | | Usually `49 Meat`; observed pieces gave `48` to `62` with VIP | ||
|- | |- | ||
| Rank | | Rank | ||
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== Progression == | == Progression == | ||
The rank list calls the requirements `Meat Units`, but each point is one successfully processed cut, not one Meat resource. Each piece adds `1` Progress and `1` Butchered, so L1 takes `24` cuts. | |||
Butcher levels are: | Butcher levels are: | ||
* L0 Junior Supplier, 0 Meat | * L0 Junior Supplier, 0 Meat Units | ||
* L1 Experienced Supplier, 24 Meat Units | * L1 Experienced Supplier, 24 Meat Units | ||
* L2 Butcher's Assistant, 72 Meat Units | * L2 Butcher's Assistant, 72 Meat Units | ||
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* It is located in San Fierro. | * It is located in San Fierro. | ||
* The job is paid in meat only. | * The job is paid in meat only. | ||
* | * A full batch is 12 pieces of meat, processed and collected one at a time. | ||
* There is no `5` minute | * There is no `5` minute wait after a full batch. | ||
* The Butcher skin ID is 168. | * The Butcher skin ID is 168. | ||
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Enter the exterior yellow marker. In the chilling room, repeatedly click <code>LMB</code> until <code>Meat Hits</code> fills. Carry the piece to the red processing machine marker, wait for <code>Machine Procedure</code>, then collect it from the green output marker. | Enter the exterior yellow marker. In the chilling room, repeatedly click <code>LMB</code> until <code>Meat Hits</code> fills. Carry the piece to the red processing machine marker, wait for <code>Machine Procedure</code>, then collect it from the green output marker. | ||
Each successful piece gives <code>1</code> Progress and increases Butchered by <code>1</code>. A | Each successful piece gives <code>1</code> Progress and increases Butchered by <code>1</code>. A full batch contains <code>12</code> pieces, but each piece is processed as a separate trip. | ||
Taking the job shows <code>Head to chilling room to your right and cut some slices of meat to be processed</code>. After a piece the game shows, for example, <code>You successfully cut sheep. You earned 49 meat.</code> and <code>Head back to chilling room to cut some more meat</code>. | |||
== Earn limit accounting == | |||
Butcher pays no cash, but each processed piece advances the earn limit counter by <code>$4,800</code> at Level <code>1</code>, with or without VIP. | |||
Once you are over the hourly earn limit, processed pieces give no Meat until the next full hour. Meat is not reduced to a `10%` payment. The limit includes earnings from your other jobs that hour. | |||
== See also == | == See also == | ||
Latest revision as of 01:25, 12 October 2026
Butcher
Butcher is a civilian job in San Fierro where you cut and process meat, then collect it as your reward.
How to work
Butcher is a civilian job in San Fierro where you cut and process meat, then collect it.
Steps:
- Enter the Butcher marker in San Fierro.
- Cut one piece of meat with Left Mouse Button.
- Take the piece to the red processing machine marker.
- Wait for processing.
- Collect the meat.
Butcher is paid entirely in meat.
Job values
| Topic | Value |
|---|---|
| Pieces per batch | 12
|
| Pay type | Meat |
| Skin ID | 168
|
How the job works
Butcher is a resource job on the Civilian side.
The job is paid entirely in meat, not cash.
How to start
To start the Butcher job:
- Go to the Butcher marker in San Fierro.
- Enter the marker to take the job.
How it works
After taking the job:
- Cut one piece of meat with Left Mouse Button.
- Take the meat to the red processing machine marker.
- Wait for the processing to finish.
- Collect the meat.
There is no 5 minute wait after a full batch.
Rewards
Butcher is paid entirely in:
- Meat
Skin
The Butcher job uses:
- Skin ID 168
Pay facts
| Topic | Value |
|---|---|
| Meat per action | Usually 41 Meat; observed pieces gave 40 or 41 without VIP
|
| Meat per action with VIP | Usually 49 Meat; observed pieces gave 48 to 62 with VIP
|
| Rank | Rank does not change the payout |
Progression
The rank list calls the requirements Meat Units, but each point is one successfully processed cut, not one Meat resource. Each piece adds 1 Progress and 1 Butchered, so L1 takes 24 cuts.
Butcher levels are:
- L0 Junior Supplier, 0 Meat Units
- L1 Experienced Supplier, 24 Meat Units
- L2 Butcher's Assistant, 72 Meat Units
- L3 Knife Sharper, 120 Meat Units
- L4 Meat Selector, 168 Meat Units
- L5 Mediocre Cutter, 216 Meat Units
- L6 Junior Butcher, 264 Meat Units
- L7 Experienced Butcher, 312 Meat Units
- L8 Meat Expert, 360 Meat Units
- L9 Meat Slayer, 408 Meat Units
- L10 Nusret Gokce, 456 Meat Units
Achievement
At Level 10, the civilian achievement for Butcher is:
- Harwood Butcher
Job Rules
- Butcher is a Civilian job.
- It is located in San Fierro.
- The job is paid in meat only.
- A full batch is 12 pieces of meat, processed and collected one at a time.
- There is no
5minute wait after a full batch. - The Butcher skin ID is 168.
Current work flow
Enter the exterior yellow marker. In the chilling room, repeatedly click LMB until Meat Hits fills. Carry the piece to the red processing machine marker, wait for Machine Procedure, then collect it from the green output marker.
Each successful piece gives 1 Progress and increases Butchered by 1. A full batch contains 12 pieces, but each piece is processed as a separate trip.
Taking the job shows Head to chilling room to your right and cut some slices of meat to be processed. After a piece the game shows, for example, You successfully cut sheep. You earned 49 meat. and Head back to chilling room to cut some more meat.
Earn limit accounting
Butcher pays no cash, but each processed piece advances the earn limit counter by $4,800 at Level 1, with or without VIP.
Once you are over the hourly earn limit, processed pieces give no Meat until the next full hour. Meat is not reduced to a 10% payment. The limit includes earnings from your other jobs that hour.