Oil Refinery: Difference between revisions
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== Conversion == | == Conversion == | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Inputs | ! Inputs | ||
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== Current processing == | == Current processing == | ||
It uses `Chemicals`, `Engine Parts`, and `Electronics` to produce `Oil`. It processes at full normal speed while the | Processing runs in <code>10</code>-minute batches, <code>6</code> per hour, including while you are offline. Each factory type has its own processing rate, so different types can run at full speed together. <code>Total earned today</code> shows your earnings for the day from the factory system. You can earn up to <code>$500,000</code> per day. A factory does not stop after a certain amount in one day, and you can take more than <code>$500,000</code> of <code>Money</code> out of your factories in one day. | ||
The panel describes up to <code>$100,000</code> of input value per hour. Batches have processed about <code>$18,000</code> every <code>10</code> minutes, or about <code>$108,000</code> per hour, at August to October 2026 F7 average prices. These are price-dependent observations, not a guaranteed item rate. | |||
It uses `Chemicals`, `Engine Parts`, and `Electronics` to produce `Oil`. It processes at full normal speed while the depositing player is offline. | |||
== Conversion value and Money == | == Conversion value and Money == | ||
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Factories process up to <code>$100,000</code> of input value per hour and run at full normal speed while you are offline. The normal conversion is <code>1:1</code> in value. [[Weed Oil Factory]] instead has a <code>10%</code> processing loss. | Factories process up to <code>$100,000</code> of input value per hour and run at full normal speed while you are offline. The normal conversion is <code>1:1</code> in value. [[Weed Oil Factory]] instead has a <code>10%</code> processing loss. | ||
Whole output items become resources. | Whole output items become resources. Each <code>10</code>-minute batch adds its remaining fractional output value to <code>Money</code>, less than the price of one output item per batch. The balance accumulates until withdrawn, and withdrawing takes the whole balance at once as cash. | ||
When several accepted inputs are deposited, each batch uses only one type; types are not taken in a fixed rotation. An input remainder worth less than one output item stays until you add more or take it back. | |||
== See also == | == See also == | ||
Latest revision as of 01:25, 12 October 2026
Oil Refinery
Oil Refinery is a conversion business in CIT.
Conversion
| Inputs | Output |
|---|---|
Chemicals, Engine Parts, Electronics
|
Oil
|
Current processing
Processing runs in 10-minute batches, 6 per hour, including while you are offline. Each factory type has its own processing rate, so different types can run at full speed together. Total earned today shows your earnings for the day from the factory system. You can earn up to $500,000 per day. A factory does not stop after a certain amount in one day, and you can take more than $500,000 of Money out of your factories in one day.
The panel describes up to $100,000 of input value per hour. Batches have processed about $18,000 every 10 minutes, or about $108,000 per hour, at August to October 2026 F7 average prices. These are price-dependent observations, not a guaranteed item rate.
It uses Chemicals, Engine Parts, and Electronics to produce Oil. It processes at full normal speed while the depositing player is offline.
Conversion value and Money
You can invest one accepted resource or a mixture of accepted resources. Conversion uses the input and output resources' Average prices in F7 > Sell, not equal numbers of items.
Factories process up to $100,000 of input value per hour and run at full normal speed while you are offline. The normal conversion is 1:1 in value. Weed Oil Factory instead has a 10% processing loss.
Whole output items become resources. Each 10-minute batch adds its remaining fractional output value to Money, less than the price of one output item per batch. The balance accumulates until withdrawn, and withdrawing takes the whole balance at once as cash.
When several accepted inputs are deposited, each batch uses only one type; types are not taken in a fixed rotation. An input remainder worth less than one output item stays until you add more or take it back.