Building: Difference between revisions
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Latest revision as of 13:55, 10 September 2026
Building
Building covers CITy Zones, object editing, temporary architect access, textures, and property building tools.
What building covers
Building covers apartments, CITy Zones, custom objects, Land Development requests, group bases, interiors, and mapped features.
For player owned building, start with CITy Zone and Apartment. For group bases or interiors, use Land Development.
Common building commands
| Command | Use | Notes |
|---|---|---|
/addent
|
Opens the entity panel | Used for apartments and CITy Zones. |
/delent
|
Deletes the selected entity | CITy Zone building. |
/copyent
|
Copies an entity | CITy Zone building. |
/editdoor
|
Edits a door and access | CITy Zone building. |
/edittex
|
Changes CITy object texture | Press X, right click the object, then use /edittex.
|
/citysave
|
Saves what you built | CITy Zone building. |
/apartmententrance
|
Changes apartment entrance or exit | Apartment command. |
Building controls
Use arrow keys to move objects. Hold Left Shift for fast movement, Left Alt for slow movement, and Shift + Alt for very slow movement. Use Numpad 9 and 6 for height, Numpad 1 and 2 for X rotation, Numpad 4 and 5 for Y rotation, mouse wheel for Z rotation, and Numpad Del to update and save the object.
Related notes
/zonesforsalehas aCITPhoneicon./bliphousesis accessible throughCITPhone.CITy Zonesgo up for sale when player activity level drops to0./cityzonekickkills the player if they are kicked more than once from a zone.- CITy Zone bases cannot toggle
Protected Areasand base protected areas do not toggle if an outsider is inside. - A CITy Zone goes for sale when its owner activity level reaches
0. - CITy Zone owners can use
/addstaticveh cityfor vehicles with their own shaders. - CITy Zone objects and vehicles degrade in cash value by
0.25%each day. - The
Green ScreenCITytexture is for video editors. - CITy object texture lookup press
X, right click the CITy object, then use/edittex. - CITy object edit lookup press
X, right click the CITy object to edit or move it, and use/edittexfor texture changes. /edittexCITy object texture lookup with right click object, choose texture, and clickSelect./cityzonetogglearchitect ID PlayerNamegiving temporary architect access and mapping objects as owned by the zone owner.- Apartment editing uses the apartment owner's bank balance and the owner can be offline while someone with access edits.
CITy Zone teleport pad
Use object ID 2111 for a teleport pad in your CITy Zone. You and players you give access to can teleport there.
Group base peds
Use:
/addbaseped
to copy your skin, shader, animation, and weapon as a group base ped.
Related commands
| Command | Use |
|---|---|
/copyent
|
Creates a copy of a selected object. |
/edittex
|
Changes the texture of a selected object. |
Current object and base controls
- For a CITy Zone Spawn Point, press
X, right click the object, and use/editdoor. Add permitted groups, squads, and account names one per line, useSave and Close, then use/citysave. - The CITy
Safeobject is in theInteriorcategory. PressXand click it to open ATM access. - A
Weapon Storageobject placed with/addentopens Vehicle Inventory in a CITy Zone or apartment. - A
Gambling Machineis available under theFree Timecategory for CITy Zones and apartments. - A group base safe zone has a
2minute toggle cooldown, does not toggle while an outsider is inside, and cannot be toggled in a CITy Zone base. - A base gate has a
15second cooldown after being damaged. Official law jobs can open it only when a wanted player is hiding inside the base area. - A base vehicle can be restricted to group members only.
Saving a wall texture
For a wall you placed, press X, right click the wall, and use /edittex. Choose a texture, click Select, then use /citysave to save.