Building: Difference between revisions
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* <code>/zonesforsale</code> has a <code>CITPhone</code> icon. | * <code>/zonesforsale</code> has a <code>CITPhone</code> icon. | ||
* <code>/bliphouses</code> is accessible through <code>CITPhone</code>. | * <code>/bliphouses</code> is accessible through <code>CITPhone</code>. | ||
* <code>CITy Zones</code> go up for sale when | * <code>CITy Zones</code> go up for sale when the owner activity level drops to <code>0</code>. | ||
* <code>/cityzonekick</code> kills the player if they are kicked more than once from a zone. | * <code>/cityzonekick</code> kills the player if they are kicked more than once from a zone. | ||
* CITy Zone bases cannot toggle <code>Protected Areas</code> and base protected areas do not toggle if an outsider is inside. | * CITy Zone bases cannot toggle <code>Protected Areas</code> and base protected areas do not toggle if an outsider is inside. | ||
Revision as of 05:29, 29 September 2026
Building
Building covers CITy Zones, object editing, temporary architect access, textures, and property building tools.
What building covers
Building covers apartments, CITy Zones, custom objects, Land Development requests, group bases, interiors, and mapped features.
For player owned building, start with CITy Zone and Apartment. For group bases or interiors, use Land Development.
Common building commands
| Command | Use | Notes |
|---|---|---|
/addent
|
Opens the entity panel | Used for apartments and CITy Zones. |
/delent
|
Deletes the selected entity | CITy Zone building. |
/copyent
|
Copies an entity | CITy Zone building. |
/aclone
|
Opens the Advanced clone tool while you edit an object
|
Makes rows, curves, loops, and spirals in CITy Zones, apartments, and race editing. See Advanced clone. |
/editdoor
|
Edits a door and access | CITy Zone building. |
/edittex
|
Changes CITy object texture | Press X, right click the object, then use /edittex.
|
/citysave
|
Saves what you built | CITy Zone building. |
/apartmententrance
|
Changes apartment entrance or exit | Apartment command. |
Building controls
Use arrow keys to move objects. Hold Left Shift for fast movement, Left Alt for slow movement, and Shift + Alt for very slow movement. Use Numpad 9 and 6 for height, Numpad 1 and 2 for X rotation, Numpad 4 and 5 for Y rotation, mouse wheel for Z rotation, and Numpad Del to update and save the object.
Related notes
/zonesforsalehas aCITPhoneicon./bliphousesis accessible throughCITPhone.CITy Zonesgo up for sale when the owner activity level drops to0./cityzonekickkills the player if they are kicked more than once from a zone.- CITy Zone bases cannot toggle
Protected Areasand base protected areas do not toggle if an outsider is inside. - A CITy Zone goes for sale when its owner activity level reaches
0. - CITy Zone owners can use
/addstaticveh cityfor vehicles with their own shaders. - CITy Zone objects and vehicles degrade in cash value by
0.25%each day. - The
Green ScreenCITytexture is for video editors. - To change a CITy object's texture, press
X, right click the object, then use/edittex. - To edit or move a CITy object, press
Xand right click it. Use/edittexto change its texture. - To change a CITy object's texture, press
X, right click it, use/edittex, choose a texture, clickSelect, then use/citysaveto save. /cityzonetogglearchitect ID PlayerNamegives temporary architect access and maps objects as owned by the zone owner.- Apartment editing uses the apartment owner's bank balance and the owner can be offline while someone with access edits.
CITy Zone teleport pad
Use object ID 2111 for a teleport pad in your CITy Zone. You and players you give access to can teleport there.
Group base peds
Use:
/addbaseped
to copy your skin, shader, animation, and weapon as a group base ped.
Related commands
| Command | Use |
|---|---|
/copyent
|
Creates a copy of a selected object. |
/edittex
|
Changes the texture of a selected object. |
Current object and base controls
- For a CITy Zone Spawn Point, press
X, right click the object, and use/editdoor. Add permitted team names, group names, and account names one per line, useSave and Close, then use/citysave. - The CITy
Safeobject is in theInteriorcategory. PressXand click it to open ATM access. - A
Weapon Storageobject placed with/addentopens Vehicle Inventory in a CITy Zone or apartment. - A
Gambling Machineis available under theFree Timecategory for CITy Zones and apartments. - A group base safe zone has a
2minute toggle cooldown, does not toggle while an outsider is inside, and cannot be toggled in a CITy Zone base. - A base gate has a
15second cooldown after being damaged. Official law jobs can open it only when a wanted player is hiding inside the base area. - A base vehicle can be restricted to group members only.
Saving a wall texture
For a wall you placed, press X, right click the wall, and use /edittex. Choose a texture, click Select, then use /citysave to save.
Place and animate a ped
/addent opens the CITy Entity Selection panel for apartments and CITy Zones. It lists placeable objects and Ped - Skin entries, has a search box, a Show a preview of selected objects checkbox, and Select and Close buttons.
Open /addent, select a Ped - Skin entry, and place the ped. Placing it opens the /anim animation panel for that ped. Select its animation, then use /citysave to save the ped in place.
Use /citysave to save everything you built in your CITy Zone or apartment, including placed peds.
Spawn access and architect limits
Press X and right click the placed spawn point to select it, then use /editdoor. The CITy - Door / Gate Permissions List panel has three boxes, for team names, group names and account names; there is no box for squad names. Put one entry per line, pick the direction the door or gate travels (upwards, downwards, north, east, south or west), then use Save and Close and /citysave.
/cityzonetogglearchitect ID PlayerName gives the player temporary architect access and maps objects as if owned by the zone owner. Only one architect can be active at a time, and their access ends when either player leaves the server.
/editdoor works on CITy doors, not apartment doors.