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== Conversion ==
== Conversion ==


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! Inputs
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Use <code>/gps &gt; Factories</code> to find <code>SF Doherty Chemical Factory</code> in <code>Doherty</code> or <code>LS Chemicals Factory</code> in <code>Ocean Docks</code>. Rental is not required; use the factory panel's amount box and arrows to deposit or withdraw your own resources.
== Current processing ==
== Current processing ==


It uses `Oil`, `Med Kits`, `Nitrous`, `Drug: Crack`, `Drug: Speed`, `Drug: God`, `Drug: LSD`, and `Drug: Steroids` to produce `Chemicals`. It processes at full normal speed while the owner is offline.
Processing runs in <code>10</code>-minute batches, <code>6</code> per hour, including while you are offline. A factory does not stop after a certain amount in one day. It keeps converting all day, and you can take more than <code>$500,000</code> of <code>Money</code> out of your factories in one day.
 
The in-game panel says up to <code>$100,000</code> per hour. From August to October 2026, factories converted about <code>$18,000</code> of input every <code>10</code> minutes, counted at the <code>Average</code> prices in <code>F7 &gt; Sell</code>. That is about <code>$108,000</code> an hour. The hourly limit counts for each kind of factory on its own, so two different factories can run at the same time, each at full speed.


== Conversion value and Money ==
== Conversion value and Money ==
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Factories process up to <code>$100,000</code> of input value per hour and run at full normal speed while you are offline. The normal conversion is <code>1:1</code> in value. [[Weed Oil Factory]] instead has a <code>10%</code> processing loss.
Factories process up to <code>$100,000</code> of input value per hour and run at full normal speed while you are offline. The normal conversion is <code>1:1</code> in value. [[Weed Oil Factory]] instead has a <code>10%</code> processing loss.


Whole output items become resources. Any fractional output becomes a withdrawable <code>Money</code> balance in the factory.
Whole output items become resources. Each <code>10</code>-minute batch adds its remaining fractional output value to <code>Money</code>, less than the price of one output item per batch. The balance accumulates until withdrawn, and withdrawing takes the whole balance at once as cash.
 
When several accepted inputs are deposited, each batch uses only one type; types are not taken in a fixed rotation. An input remainder worth less than one output item stays until you add more or take it back.


== Med Kit input ==
== Med Kit input ==

Revision as of 00:29, 12 October 2026


Chemicals Factory

Chemicals Factory is a conversion business in CIT.

Conversion

Inputs Output
Oil, Med Kits, Nitrous, Drug: Crack, Drug: Speed, Drug: God, Drug: LSD, Drug: Steroids Chemicals

Use /gps > Factories to find SF Doherty Chemical Factory in Doherty or LS Chemicals Factory in Ocean Docks. Rental is not required; use the factory panel's amount box and arrows to deposit or withdraw your own resources.

Current processing

Processing runs in 10-minute batches, 6 per hour, including while you are offline. A factory does not stop after a certain amount in one day. It keeps converting all day, and you can take more than $500,000 of Money out of your factories in one day.

The in-game panel says up to $100,000 per hour. From August to October 2026, factories converted about $18,000 of input every 10 minutes, counted at the Average prices in F7 > Sell. That is about $108,000 an hour. The hourly limit counts for each kind of factory on its own, so two different factories can run at the same time, each at full speed.

Conversion value and Money

You can invest one accepted resource or a mixture of accepted resources. Conversion uses the input and output resources' Average prices in F7 > Sell, not equal numbers of items.

Factories process up to $100,000 of input value per hour and run at full normal speed while you are offline. The normal conversion is 1:1 in value. Weed Oil Factory instead has a 10% processing loss.

Whole output items become resources. Each 10-minute batch adds its remaining fractional output value to Money, less than the price of one output item per batch. The balance accumulates until withdrawn, and withdrawing takes the whole balance at once as cash.

When several accepted inputs are deposited, each batch uses only one type; types are not taken in a fixed rotation. An input remainder worth less than one output item stays until you add more or take it back.

Med Kit input

Med Kits can be bought or sold through F7 and used as an input here. AI Trader buys them at $1,500. They are not a healing item; use the Food System for healing.

See also