Static Vehicles: Difference between revisions
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They are different from [[Static Vehicle Robbery]]. | They are different from [[Static Vehicle Robbery]]. | ||
Static cars and bikes can be entered. Entering one creates a clone, and the original disappears for a while. Static vehicles are non colliding. | |||
== Group And Squad Static Vehicles == | == Group And Squad Static Vehicles == | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Owner type | ! Owner type | ||
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== Cost == | == Cost == | ||
Group, squad, and CITy Zone static vehicles use these costs: | |||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Vehicle price | ! Vehicle price | ||
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== House Static Vehicles == | == House Static Vehicles == | ||
`/addstaticveh house` lets players with Donator Level `1` to `3` create one static vehicle near a house they own for | `/addstaticveh house` lets players with Donator Level `1` to `3` create one static vehicle near a house they own for its shop price, with a <code>$500,000</code> minimum. For example, a Super GT costs <code>$2,000,000</code> and a Cheetah or an Infernus costs <code>$4,000,000</code>. | ||
To remove a house static vehicle, stand on the static vehicle and use `/delstaticveh house`. | To remove a house static vehicle, stand on the static vehicle and use `/delstaticveh house`. | ||
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== Related commands == | == Related commands == | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Command | ! Command | ||
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`/addstaticveh house` can fail when too many static vehicles are near the selected position, especially around closely grouped houses. Move around the house marker, try another nearby position, and use the command again. | `/addstaticveh house` can fail when too many static vehicles are near the selected position, especially around closely grouped houses. Move around the house marker, try another nearby position, and use the command again. | ||
== House static vehicle placement == | == House static vehicle placement == | ||
Players with Donator Level <code>1</code> to <code>3</code> can use <code>/addstaticveh house</code> near a house they own to create one static vehicle for | Players with Donator Level <code>1</code> to <code>3</code> can use <code>/addstaticveh house</code> near a house they own to create one static vehicle for its shop price, with a <code>$500,000</code> minimum. It is a separate display vehicle, not a normal F2 vehicle moved inside the property. | ||
If placement fails because too many static vehicles are near the selected position, move around the house marker and try another nearby position. Remove it by standing on it and using <code>/delstaticveh house</code>. | If placement fails because too many static vehicles are near the selected position, move around the house marker and try another nearby position. Remove it by standing on it and using <code>/delstaticveh house</code>. | ||
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== CITy shaders and house removal == | == CITy shaders and house removal == | ||
CITy Zone objects and vehicles lose <code>0.25%</code> of their remaining cash value each day, rounded down daily. Zone sales and object refunds use that reduced value; the zone itself returns its purchase price. | |||
Apply <code>/vehskin</code> before <code>/addstaticveh city</code>; the static copy preserves the shader and door opening ratio. Recreate a copy made without its shader. Removing a house static vehicle with <code>/delstaticveh house</code> gives no refund. | Apply <code>/vehskin</code> before <code>/addstaticveh city</code>; the static copy preserves the shader and door opening ratio. Recreate a copy made without its shader. Removing a house static vehicle with <code>/delstaticveh house</code> gives no refund. | ||
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== House display vehicle eligibility == | == House display vehicle eligibility == | ||
Use a house static vehicle if you want a display vehicle that stays visible at your house. It can only be placed near your own house marker, requires a Donator Level (<code>DL1</code> to <code>DL3</code>), and is created with <code>/addstaticveh house</code> for | Use a house static vehicle if you want a display vehicle that stays visible at your house. It can only be placed near your own house marker, requires a Donator Level (<code>DL1</code> to <code>DL3</code>), and is created with <code>/addstaticveh house</code> for its shop price, with a <code>$500,000</code> minimum. VIP hours alone do not meet this requirement. <code>CITy Zone</code> static vehicles are a separate system for zone owners. | ||
== See also == | == See also == | ||
Revision as of 00:29, 12 October 2026
Static Vehicles
Static Vehicles are fixed vehicles that can be added near group, squad, or house areas.
They are different from Static Vehicle Robbery.
Static cars and bikes can be entered. Entering one creates a clone, and the original disappears for a while. Static vehicles are non colliding.
Group And Squad Static Vehicles
| Owner type | Limit | Command | Location |
|---|---|---|---|
| Group with a base, hood, or CITy Zone | Up to 5
|
/addstaticveh
|
The group area |
| Squad with an interior | Up to 2
|
/addstaticveh squad
|
Near the squad interior teleport marker |
Group Level 2 unlocks /addstaticveh and /delstaticveh.
Group and squad static vehicles are:
- client side
- frozen so they cannot be moved
- copied with the current vehicle's modifications and upgrades
Cost
Group, squad, and CITy Zone static vehicles use these costs:
| Vehicle price | Static vehicle cost |
|---|---|
Lower than $500,000
|
$500,000
|
Between $500,000 and $5,000,000
|
The real purchase price |
Higher than $5,000,000
|
$5,000,000
|
There is no refund when deleting a static vehicle.
House Static Vehicles
/addstaticveh house lets players with Donator Level 1 to 3 create one static vehicle near a house they own for its shop price, with a $500,000 minimum. For example, a Super GT costs $2,000,000 and a Cheetah or an Infernus costs $4,000,000.
To remove a house static vehicle, stand on the static vehicle and use /delstaticveh house.
Rules
Static vehicles must not be created to cause obstruction.
Annoying obstruction can lead to punishments for both the group and the spawner.
Related commands
| Command | Use |
|---|---|
/addstaticveh
|
Copies the vehicle you are in, including modifications and upgrades, as a group static vehicle. |
/addstaticveh squad
|
Copies the vehicle as a squad static vehicle. |
/delstaticveh
|
Removes a group static vehicle while standing on it. |
/delstaticveh squad
|
Removes a squad static vehicle. |
House placement problems
/addstaticveh house can fail when too many static vehicles are near the selected position, especially around closely grouped houses. Move around the house marker, try another nearby position, and use the command again.
House static vehicle placement
Players with Donator Level 1 to 3 can use /addstaticveh house near a house they own to create one static vehicle for its shop price, with a $500,000 minimum. It is a separate display vehicle, not a normal F2 vehicle moved inside the property.
If placement fails because too many static vehicles are near the selected position, move around the house marker and try another nearby position. Remove it by standing on it and using /delstaticveh house.
Group and squad copies
Use /addstaticveh while sitting in the vehicle for a group copy, or /addstaticveh squad for a squad copy. Groups with a base, hood, or CITy Zone can have 5; squads with an interior can have 2 near the teleport marker. These frozen local models copy modifications, upgrades, and the door opening ratio.
Stand on top of the static vehicle and use /delstaticveh or /delstaticveh squad to remove it. Deletion gives no refund.
CITy shaders and house removal
CITy Zone objects and vehicles lose 0.25% of their remaining cash value each day, rounded down daily. Zone sales and object refunds use that reduced value; the zone itself returns its purchase price.
Apply /vehskin before /addstaticveh city; the static copy preserves the shader and door opening ratio. Recreate a copy made without its shader. Removing a house static vehicle with /delstaticveh house gives no refund.
House display vehicle eligibility
Use a house static vehicle if you want a display vehicle that stays visible at your house. It can only be placed near your own house marker, requires a Donator Level (DL1 to DL3), and is created with /addstaticveh house for its shop price, with a $500,000 minimum. VIP hours alone do not meet this requirement. CITy Zone static vehicles are a separate system for zone owners.