Jump to content

Static Vehicles: Difference between revisions

From CIT Wiki
m 1 revision imported: Clean reupload
fixing>CIT Wiki KB Sync
Live KB synchronization, independently reviewed; prepared 11 October 2026.
Line 9: Line 9:


They are different from [[Static Vehicle Robbery]].
They are different from [[Static Vehicle Robbery]].
Static cars and bikes can be entered. Entering one creates a clone, and the original disappears for a while. Static vehicles are non colliding.


== Group And Squad Static Vehicles ==
== Group And Squad Static Vehicles ==


<div class="cit-table-scroll">
<div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;">
{| class="wikitable"
{| class="wikitable"
! Owner type
! Owner type
Line 40: Line 42:
== Cost ==
== Cost ==


For base static vehicles, the listed cost is:
Group, squad, and CITy Zone static vehicles use these costs:


<div class="cit-table-scroll">
<div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;">
{| class="wikitable"
{| class="wikitable"
! Vehicle price
! Vehicle price
Line 61: Line 63:
== House Static Vehicles ==
== House Static Vehicles ==


`/addstaticveh house` lets players with Donator Level `1` to `3` create one static vehicle near a house they own for the vehicle's price.
`/addstaticveh house` lets players with Donator Level `1` to `3` create one static vehicle near a house they own for its shop price, with a <code>$500,000</code> minimum. For example, a Super GT costs <code>$2,000,000</code> and a Cheetah or an Infernus costs <code>$4,000,000</code>.


To remove a house static vehicle, stand on the static vehicle and use `/delstaticveh house`.
To remove a house static vehicle, stand on the static vehicle and use `/delstaticveh house`.
Line 74: Line 76:
== Related commands ==
== Related commands ==


<div class="cit-table-scroll">
<div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;">
{| class="wikitable"
{| class="wikitable"
! Command
! Command
Line 97: Line 99:


`/addstaticveh house` can fail when too many static vehicles are near the selected position, especially around closely grouped houses. Move around the house marker, try another nearby position, and use the command again.
`/addstaticveh house` can fail when too many static vehicles are near the selected position, especially around closely grouped houses. Move around the house marker, try another nearby position, and use the command again.
This page does not assign a cause to other error messages unless their behavior is confirmed.


== House static vehicle placement ==
== House static vehicle placement ==


Players with Donator Level <code>1</code> to <code>3</code> can use <code>/addstaticveh house</code> near a house they own to create one static vehicle for that vehicle's price. It is a separate display vehicle, not a normal F2 vehicle moved inside the property.
Players with Donator Level <code>1</code> to <code>3</code> can use <code>/addstaticveh house</code> near a house they own to create one static vehicle for its shop price, with a <code>$500,000</code> minimum. It is a separate display vehicle, not a normal F2 vehicle moved inside the property.


If placement fails because too many static vehicles are near the selected position, move around the house marker and try another nearby position. Remove it by standing on it and using <code>/delstaticveh house</code>.
If placement fails because too many static vehicles are near the selected position, move around the house marker and try another nearby position. Remove it by standing on it and using <code>/delstaticveh house</code>.
Line 113: Line 113:


== CITy shaders and house removal ==
== CITy shaders and house removal ==
CITy Zone objects and vehicles lose <code>0.25%</code> of their remaining cash value each day, rounded down daily. Zone sales and object refunds use that reduced value; the zone itself returns its purchase price.


Apply <code>/vehskin</code> before <code>/addstaticveh city</code>; the static copy preserves the shader and door opening ratio. Recreate a copy made without its shader. Removing a house static vehicle with <code>/delstaticveh house</code> gives no refund.
Apply <code>/vehskin</code> before <code>/addstaticveh city</code>; the static copy preserves the shader and door opening ratio. Recreate a copy made without its shader. Removing a house static vehicle with <code>/delstaticveh house</code> gives no refund.
Line 118: Line 120:
== House display vehicle eligibility ==
== House display vehicle eligibility ==


Use a house static vehicle if you want a display vehicle that stays visible at your house. It can only be placed near your own house marker, requires a Donator Level (<code>DL1</code> to <code>DL3</code>), and is created with <code>/addstaticveh house</code> for the vehicle's price. VIP hours alone do not meet this requirement. <code>CITy Zone</code> static vehicles are a separate system for zone owners.
Use a house static vehicle if you want a display vehicle that stays visible at your house. It can only be placed near your own house marker, requires a Donator Level (<code>DL1</code> to <code>DL3</code>), and is created with <code>/addstaticveh house</code> for its shop price, with a <code>$500,000</code> minimum. VIP hours alone do not meet this requirement. <code>CITy Zone</code> static vehicles are a separate system for zone owners.


== See also ==
== See also ==

Revision as of 00:29, 12 October 2026


Static Vehicles

Static Vehicles are fixed vehicles that can be added near group, squad, or house areas.

They are different from Static Vehicle Robbery.

Static cars and bikes can be entered. Entering one creates a clone, and the original disappears for a while. Static vehicles are non colliding.

Group And Squad Static Vehicles

Owner type Limit Command Location
Group with a base, hood, or CITy Zone Up to 5 /addstaticveh The group area
Squad with an interior Up to 2 /addstaticveh squad Near the squad interior teleport marker

Group Level 2 unlocks /addstaticveh and /delstaticveh.

Group and squad static vehicles are:

  • client side
  • frozen so they cannot be moved
  • copied with the current vehicle's modifications and upgrades

Cost

Group, squad, and CITy Zone static vehicles use these costs:

Vehicle price Static vehicle cost
Lower than $500,000 $500,000
Between $500,000 and $5,000,000 The real purchase price
Higher than $5,000,000 $5,000,000

There is no refund when deleting a static vehicle.

House Static Vehicles

/addstaticveh house lets players with Donator Level 1 to 3 create one static vehicle near a house they own for its shop price, with a $500,000 minimum. For example, a Super GT costs $2,000,000 and a Cheetah or an Infernus costs $4,000,000.

To remove a house static vehicle, stand on the static vehicle and use /delstaticveh house.

Rules

Static vehicles must not be created to cause obstruction.

Annoying obstruction can lead to punishments for both the group and the spawner.

Related commands

Command Use
/addstaticveh Copies the vehicle you are in, including modifications and upgrades, as a group static vehicle.
/addstaticveh squad Copies the vehicle as a squad static vehicle.
/delstaticveh Removes a group static vehicle while standing on it.
/delstaticveh squad Removes a squad static vehicle.

House placement problems

/addstaticveh house can fail when too many static vehicles are near the selected position, especially around closely grouped houses. Move around the house marker, try another nearby position, and use the command again.

House static vehicle placement

Players with Donator Level 1 to 3 can use /addstaticveh house near a house they own to create one static vehicle for its shop price, with a $500,000 minimum. It is a separate display vehicle, not a normal F2 vehicle moved inside the property.

If placement fails because too many static vehicles are near the selected position, move around the house marker and try another nearby position. Remove it by standing on it and using /delstaticveh house.

Group and squad copies

Use /addstaticveh while sitting in the vehicle for a group copy, or /addstaticveh squad for a squad copy. Groups with a base, hood, or CITy Zone can have 5; squads with an interior can have 2 near the teleport marker. These frozen local models copy modifications, upgrades, and the door opening ratio.

Stand on top of the static vehicle and use /delstaticveh or /delstaticveh squad to remove it. Deletion gives no refund.

CITy shaders and house removal

CITy Zone objects and vehicles lose 0.25% of their remaining cash value each day, rounded down daily. Zone sales and object refunds use that reduced value; the zone itself returns its purchase price.

Apply /vehskin before /addstaticveh city; the static copy preserves the shader and door opening ratio. Recreate a copy made without its shader. Removing a house static vehicle with /delstaticveh house gives no refund.

House display vehicle eligibility

Use a house static vehicle if you want a display vehicle that stays visible at your house. It can only be placed near your own house marker, requires a Donator Level (DL1 to DL3), and is created with /addstaticveh house for its shop price, with a $500,000 minimum. VIP hours alone do not meet this requirement. CITy Zone static vehicles are a separate system for zone owners.

See also