Binds: Difference between revisions
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Revision as of 03:00, 24 August 2026
Binds
Binds let you assign keys to commands in CIT, and they can also be changed through the MTA Binds tab.
Bind Systems
CIT has two main bind systems:
- CIT command binds, which use
/bind MTAkey bindings, which are changed from theBindstab in settings
CIT Command Binds
CIT command binds let you attach a command to a key.
Use:
/bind <key> <command>
This makes the command run directly when you press that key.
Chatbox Binds
You can also make a key open the chatbox with a command already prepared.
Use:
/bind <key> chatbox <command>
This does not send the message right away. It opens the chatbox with the command ready to type.
Example
Example chatbox bind:
/bind i chatbox gc
This opens Group Chat on I.
Direct Message Binds
You can also bind a key to instantly send a full message.
Example:
/bind 5 gc Hello!
This sends that exact Group Chat message when you press 5.
Common Chatbox Shortcuts
Common chatbox shortcuts include:
gcscucmainsupfmsglocf
How to check a bind
To check what is bound to a key, use:
/binds <key>
How to remove binds
To remove one bind from a key, use:
/unbind <key> <command>
To remove all binds from a key, use:
/unbind <key>
CIT Settings Binds Tab
CIT also has a Binds tab in Settings for CIT script binds.
You can open that tab directly with:
/sbinds
That tab supports:
Bind editing details:
- double click a bind with
LMBto setKey 1 - double click a bind with
RMBto setKey 2 - the tab shows
Key 2when an alternative key is set - if both primary and secondary binds are the same, they fall back to
Key 1
MTA Binds Tab
The Binds tab in MTA settings is where you change keyboard, mouse, and controller bindings for MTA actions.
Key and Alt. Key
In the MTA Binds tab:
Keyis the main bind for an actionAlt. Keycolumns are additional keys for the same action
You can bind more than one key to the same action there.
Load defaults
In the MTA Binds tab, Load defaults resets the bind list to the default MTA key bindings.
Bind Rules
/bindis for CIT command binds./bind <key> chatbox <command>opens the chatbox with a command ready./binds <key>checks the binds on a key./sbindsopens theBindstab directly./unbind <key> <command>removes one bind./unbind <key>removes all binds on a key.- Sprint cannot be bound to the same key as aim or fire. Using that bind disables your controls.
MTAalso has its ownBindstab for normal action keys.
Vehicle control binds
The default vehicle controls include:
Down Arrowfor a wheelie on supported vehiclesRight Mouse Buttonto aim or fire in drive-by modeQandEto change a drive-by weaponGto enter as a passenger through the MTAenter_passengerbindNfor the left blinker,Mfor the right blinker, andKfor hazard blinkers after/toggleblinkersis enabled
The CIT settings Binds tab lists Left Blinker Key, Right Blinker Key, and Hazard Blinker Key. Double-click a bind to set its primary key or right-click it to set a secondary key.
Movement and vehicle controls
- Press
Gto enter a vehicle as a passenger. - Hold
RMBwhile driving a car or bike to use supported drive by shooting. - Motorbike wheelies use the normal vehicle lean controls.
- Vehicle blinkers use their assigned left and right blinker binds.
- Hydraulics use the configured vehicle hydraulics controls.
- Tap the horn bind in a Police vehicle to toggle the siren. Hold it to use the horn.
Check or change the exact assigned key in MTA key bind settings when a control was rebound.
Walk control
The default MTA Walk key is Alt. Check Esc > Settings > Binds if it was changed.
Movement and useful binds
- Press
Cto crouch. - Press
Left Shiftto jump. - Hold
Spaceto sprint.Tap Sprint to Toggle Sprintingin settings changes sprint from hold to toggle. - Use
/bind <key> pick <vehicle ID>to bind a specific F2 vehicle. F2 shows each vehicle ID. - Use
/sbindsto place weapon binds on keys, including letters such asE,Q, orA.