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Building

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Revision as of 14:03, 28 September 2026 by oldwiki>CIT Wiki Translation (English fixes found while translating the wiki into Vietnamese and Russian (checked against Bot/Live KB))


Building

Building covers CITy Zones, object editing, temporary architect access, textures, and property building tools.


What building covers

Building covers apartments, CITy Zones, custom objects, Land Development requests, group bases, interiors, and mapped features.

For player owned building, start with CITy Zone and Apartment. For group bases or interiors, use Land Development.

Common building commands

Command Use Notes
/addent Opens the entity panel Used for apartments and CITy Zones.
/delent Deletes the selected entity CITy Zone building.
/copyent Copies an entity CITy Zone building.
/aclone Opens the Advanced clone tool while you edit an object Makes rows, curves, loops, and spirals in CITy Zones, apartments, and race editing. See Advanced clone.
/editdoor Edits a door and access CITy Zone building.
/edittex Changes CITy object texture Press X, right click the object, then use /edittex.
/citysave Saves what you built CITy Zone building.
/apartmententrance Changes apartment entrance or exit Apartment command.

Building controls

Use arrow keys to move objects. Hold Left Shift for fast movement, Left Alt for slow movement, and Shift + Alt for very slow movement. Use Numpad 9 and 6 for height, Numpad 1 and 2 for X rotation, Numpad 4 and 5 for Y rotation, mouse wheel for Z rotation, and Numpad Del to update and save the object.

Related notes

  • /zonesforsale has a CITPhone icon.
  • /bliphouses is accessible through CITPhone.
  • CITy Zones go up for sale when player activity level drops to 0.
  • /cityzonekick kills the player if they are kicked more than once from a zone.
  • CITy Zone bases cannot toggle Protected Areas and base protected areas do not toggle if an outsider is inside.
  • A CITy Zone goes for sale when its owner activity level reaches 0.
  • CITy Zone owners can use /addstaticveh city for vehicles with their own shaders.
  • CITy Zone objects and vehicles degrade in cash value by 0.25% each day.
  • The Green Screen CITy texture is for video editors.
  • To change a CITy object's texture, press X, right click the object, then use /edittex.
  • To edit or move a CITy object, press X and right click it. Use /edittex to change its texture.
  • To change a CITy object's texture, press X, right click it, use /edittex, choose a texture, click Select, then use /citysave to save.
  • /cityzonetogglearchitect ID PlayerName gives temporary architect access and maps objects as owned by the zone owner.
  • Apartment editing uses the apartment owner's bank balance and the owner can be offline while someone with access edits.


CITy Zone teleport pad

Use object ID 2111 for a teleport pad in your CITy Zone. You and players you give access to can teleport there.

Group base peds

Use:

  • /addbaseped

to copy your skin, shader, animation, and weapon as a group base ped.

Related commands

Command Use
/copyent Creates a copy of a selected object.
/edittex Changes the texture of a selected object.

Current object and base controls

  • For a CITy Zone Spawn Point, press X, right click the object, and use /editdoor. Add permitted team names, group names, and account names one per line, use Save and Close, then use /citysave.
  • The CITy Safe object is in the Interior category. Press X and click it to open ATM access.
  • A Weapon Storage object placed with /addent opens Vehicle Inventory in a CITy Zone or apartment.
  • A Gambling Machine is available under the Free Time category for CITy Zones and apartments.
  • A group base safe zone has a 2 minute toggle cooldown, does not toggle while an outsider is inside, and cannot be toggled in a CITy Zone base.
  • A base gate has a 15 second cooldown after being damaged. Official law jobs can open it only when a wanted player is hiding inside the base area.
  • A base vehicle can be restricted to group members only.

Saving a wall texture

For a wall you placed, press X, right click the wall, and use /edittex. Choose a texture, click Select, then use /citysave to save.

Place and animate a ped

/addent opens the CITy Entity Selection panel for apartments and CITy Zones. It lists placeable objects and Ped - Skin entries, has a search box, a Show a preview of selected objects checkbox, and Select and Close buttons.

Open /addent, select a Ped - Skin entry, and place the ped. Placing it opens the /anim animation panel for that ped. Select its animation, then use /citysave to save the ped in place.

Use /citysave to save everything you built in your CITy Zone or apartment, including placed peds.

Spawn access and architect limits

Press X and right click the placed spawn point to select it, then use /editdoor. The CITy - Door / Gate Permissions List panel has three boxes, for team names, group names and account names; there is no box for squad names. Put one entry per line, pick the direction the door or gate travels (upwards, downwards, north, east, south or west), then use Save and Close and /citysave.

/cityzonetogglearchitect ID PlayerName gives the player temporary architect access and maps objects as if owned by the zone owner. Only one architect can be active at a time, and their access ends when either player leaves the server.

/editdoor works on CITy doors, not apartment doors.

See also