Binds
Binds
Binds let you assign keys to commands in CIT, and they can also be changed through the MTA Binds tab.
Bind Systems
CIT has two main bind systems:
- CIT command binds, which use
/bind MTAkey bindings, which are changed from theBindstab in settings
CIT Command Binds
CIT command binds let you attach a command to a key.
Use:
/bind <key> <command>
This makes the command run directly when you press that key.
Chatbox Binds
You can also make a key open the chatbox with a command already prepared.
Use:
/bind <key> chatbox <command>
This does not send the message right away. It opens the chatbox with the command ready to type.
Example
Example chatbox bind:
/bind i chatbox gc
This opens Group Chat on I.
Direct Message Binds
You can also bind a key to instantly send a full message.
Example:
/bind 5 gc Hello!
This sends that exact Group Chat message when you press 5.
Common Chatbox Shortcuts
Common chatbox shortcuts include:
gcscucmainsupfmsglocf
How to check a bind
To check what is bound to a key, use:
/binds <key>
How to remove binds
To remove one bind from a key, use:
/unbind <key> <command>
To remove all binds from a key, use:
/unbind <key>
CIT Settings Binds Tab
CIT also has a Binds tab in Settings for CIT script binds.
You can open that tab directly with:
/sbinds
That tab supports:
Bind editing details:
- double click a bind with
LMBto setKey 1 - double click a bind with
RMBto setKey 2 - the tab shows
Key 2when an alternative key is set - if both primary and secondary binds are the same, they fall back to
Key 1
MTA Binds Tab
The Binds tab in MTA settings is where you change keyboard, mouse, and controller bindings for MTA actions.
Key and Alt. Key
In the MTA Binds tab:
Keyis the main bind for an actionAlt. Keycolumns are additional keys for the same action
You can bind more than one key to the same action there.
Load defaults
In the MTA Binds tab, Load defaults resets the bind list to the default MTA key bindings.
Bind Rules
/bindis for CIT command binds./bind <key> chatbox <command>opens the chatbox with a command ready./binds <key>checks the binds on a key./sbindsopens theBindstab directly./unbind <key> <command>removes one bind./unbind <key>removes all binds on a key.- Sprint cannot be bound to the same key as aim or fire. Using that bind disables your controls.
MTAalso has its ownBindstab for normal action keys.
Vehicle control binds
The default vehicle controls include:
Down Arrowfor a wheelie on supported vehicles- Press
RMBto toggle drive by mode as a driver or passenger. Drivers cannot move the vehicle while firing.Driveby Toggle Keydefaults toMOUSE2under/sbinds > Vehicle Binds. QandEto change a drive-by weaponGto enter as a passenger through the MTAenter_passengerbindNfor the left blinker,Mfor the right blinker, andKfor hazard blinkers after/toggleblinkersis enabled
The CIT settings Binds tab lists Left Blinker Key, Right Blinker Key, and Hazard Blinker Key. Double-click a bind with LMB to set its primary key or with RMB to set a secondary key.
Movement and vehicle controls
- Press
Gto enter a vehicle as a passenger. - Motorbike wheelies use the normal vehicle lean controls.
- Vehicle blinkers use their assigned left and right blinker binds.
- Hydraulics use the configured vehicle hydraulics controls.
- Tap the horn bind in a Police vehicle to toggle the siren. Hold it to use the horn.
Check or change the exact assigned key in MTA key bind settings when a control was rebound.
Walk control
The default MTA Walk key is Alt. Check Esc > Settings > Binds if it was changed.
Movement and useful binds
- Press
Cto crouch. - Press
RSHIFTto jump. - Hold
Spaceto sprint.Tap Sprint to Toggle Sprintingin settings changes sprint from hold to toggle. - Use
/bind <key> pick <vehicle ID>to bind a specific F2 vehicle. F2 shows each vehicle ID. - Use
/sbindsto place weapon binds on keys, including letters such asE,Q, orA.
Special bind limits
- Outside
LV, there is a300ms delay before a bind can switch weapons after firing. - The default property GUI key is
Z. Change it throughESC > Settings > Bindsby findingCITproperty2.
Changing a CIT key
Use /sbinds to open /settings > Binds directly. This tab lets you change CIT script keys and shows your assignments in the Key 1 and Key 2 columns. Select a bind and use Primary for its primary key or Second for its alternative key. You can also double click a bind with LMB for Key 1 or RMB for Key 2. The selected bind's help area shows its purpose, default, current key, and second key.
The Key 1 and Key 2 columns show your current primary and alternative keys. For example, if Slot: Assault shows 4 under Key 1, your primary key for that slot is currently 4. Select a bind to see its Default, Current Key, and Second Key in the help area. Second Key: None means that bind has no alternative key assigned. Your current keys can differ from the defaults.
Side mouse buttons such as mouse4 and mouse5 can be assigned in CIT and MTA binds.
CIT bind names
These keys can be changed. Check Key 1 and Key 2 for your current bindings. A listed binding does not enable an unavailable activity.
Weapon Binds
Open /sbinds or /settings > Binds and look under Weapon Binds. The named slot bindings have these defaults:
| Bind | Default key |
|---|---|
Slot: Fists
|
1
|
Slot: Melee
|
1
|
Slot: Melee 2
|
1
|
Slot: Handguns
|
2
|
Slot: SMGs
|
2
|
Slot: Shotgun
|
3
|
Slot: Assault
|
4
|
Slot: Rifle
|
5
|
Slot: Heavy
|
5
|
Slot: Projectiles
|
6
|
Slot: Detonator
|
6
|
Slot: Special 1
|
7
|
Slot: Special 2
|
7
|
Reload Weapon Key
|
R
|
Set Enable Weapon Binds to Yes to use weapon slot selection. Slots assigned to the same key cycle when that key is pressed. These are default keys, not fixed requirements: check Key 1 and Key 2 for your current assignments.
Respawn Binds
Open /sbinds or /settings > Binds and look under Respawn Binds:
Respawn Custom Keydefaults to1: select a custom respawn after death.Respawn Nearest Keydefaults to2: respawn at your nearest custom spawn after death.Respawn Map Keydefaults to3: pick a respawn from the map after death.
These bindings can be changed. Check Key 1 and Key 2 for your current assignments.
Function Keys
Open /sbinds or /settings > Binds and look under Function Keys. These are the default keys; check Key 1 and Key 2 for your current assignments.
| Bind | Default key | Purpose |
|---|---|---|
Help Info Key
|
F1
|
Open the help and info window. |
Vehicles Window Key
|
F2
|
Open your vehicles window. |
Opportunities Key
|
F3
|
Open the opportunities list. |
Drug Inventory Key
|
F4
|
Open the drug inventory window. |
Work Console Key
|
F5
|
Open the general Work Console for jobs without their own specialized panel. |
Police Computer Key
|
F5
|
Open the Police Computer. |
Fuel Dispatcher Key
|
F5
|
Open the Fuel Transporter dispatcher while on the job. |
Medic Panel Key
|
F5
|
Open the Medic navigation panel. |
News Reporter Task Key
|
F5
|
Begin a News Reporter side mission when one is available. |
Group Squad Unit Key
|
F6
|
Open the group, squad and unit window. |
Scoreboard Settings Key
|
F7
|
Open scoreboard settings. |
Trading Window Key
|
F7
|
Open the trading and market window. |
Crafting Window Key
|
F9
|
Open the crafting window. |
Messenger Key
|
F10
|
Open the Messenger window. |
F11 Map Key
|
F11
|
Open the large map. |
To open scoreboard settings with the default keys, press TAB, then F7.
Vehicle Binds
Open /sbinds or /settings > Binds and look under Vehicle Binds. These are the default keys; check Key 1 and Key 2 for your current assignments.
| Bind | Default key | Purpose |
|---|---|---|
Cruise Control Key
|
C
|
Toggle cruise control. |
Driveby Next Weapon Key
|
E
|
Switch to the next drive-by weapon. |
Driveby Previous Weapon Key
|
Q
|
Switch to the previous drive-by weapon. |
Driveby Toggle Key
|
MOUSE2
|
Toggle drive-by mode while in a vehicle. |
Vehicle Lights Key
|
L
|
Toggle vehicle lights. |
Hazard Blinker Key
|
K
|
Operate hazard blinkers when blinkers are enabled. |
Left Blinker Key
|
N
|
Operate the left blinker when blinkers are enabled. |
Right Blinker Key
|
M
|
Operate the right blinker when blinkers are enabled. |
MOUSE2 is the right mouse button. Use /toggleblinkers to enable vehicle blinkers before using their keys.
General Binds
Open /sbinds or /settings > Binds and look under General Binds. These are the default keys; check Key 1 and Key 2 for your current assignments.
| Bind | Default key | Purpose |
|---|---|---|
Phone Key
|
B
|
Open your phone. |
Tabbed Chat Key
|
J
|
Open the tabbed chat window. |
Local Chat Key
|
U
|
Open the local chatbox shortcut. |
Click Cursor Key
|
X
|
Toggle the click cursor. |
Scoreboard Key
|
TAB
|
Open the scoreboard. |
Interaction Binds
Open /sbinds or /settings > Binds and look under Interaction Binds. You can change these bindings; check Key 1 and Key 2 for your current keys.
Armor Pickup Key:Nby default. Buy armor, health and similar pickups when standing at one.Armorer Buy Key:Nby default. Buy armor from an armorer vehicle when standing at its marker.Armorer Sell Key:Nby default. Start selling armor from an armorer vehicle.ATM Access Key:Nby default. Access an ATM when standing at it.Restaurant Panel Key:Nby default. Open a restaurant or fridge food panel when standing at one.House Panel Key:Zby default. Open a house panel when standing at a house pickup.Business Panel Key:Zby default. Open a business property panel when standing at a business pickup.Vehicle Shop Key:Zby default. Open a vehicle shop window when standing at a vehicle shop marker.Ammunation Buy Key:Zby default. Buy from an Ammunation shop when standing in its marker.Clothes Shop Key:Zby default. Open a clothes shop window when standing at a clothes marker.24/7 Shop Key:Zby default. Open the 24/7 shop when standing at its entrance.Skin Store Key:Zby default. Open a skin shop window when standing at a skin shop marker.Apartments Window:Zby default. Open the apartments window when standing at an apartment entrance.Base Info Key:Zby default. Open the base information window when standing at a base marker.Cancel Armor Key:Zby default. Cancel putting on armor.Rebel Bomb Detonate Key:Zby default. Leftover menu bind, not an active gameplay control.
Job / Activity Binds
Open /sbinds or /settings > Binds and look under Job / Activity Binds. You can change these bindings; check Key 1 and Key 2 for your current keys.
Mechanic Accept Key:Kby default. Accept a Mechanic's repair offer.Mechanic Decline Key:Lby default. Decline a Mechanic's repair offer.Bus Door Action Key:Nby default. Open or close bus doors and continue bus stop actions.Bus Route Finish Key:Mby default. Fully finish your bus route when you return to the first stop.Taxi Start Key:Nby default. Begin taxi missions after entering a taxi vehicle.Food Truck Sell Key:Nby default. Start selling food from your food truck.Ice Cream Action Key:Nby default. Start or stop serving as Ice Cream Man.Farm Seed Key:Nby default. Switch seeds while farming.Fuel Payment Type Key:Nby default. Switch Fuel Transporter payment type while on the job.Cave Refuel Key:Nby default. Refuel the Cave Miner pump when standing at it.Illegal Trucker Key:Nby default. Start illegal trucker missions when prompted.Police Boat Mission Key:Nby default. Start the police boat mission when prompted.Plane Takedown Key:Nby default. Leftover menu bind for the disabled Plane Takedown mission.Docks Mission Key:Nby default. Start the docks mission when prompted.Drug Mission Key:Nby default. Start the drug mission when prompted.Drug Trafficking Key:Nby default. Begin Drug Trafficking missions when prompted.House Rob Key:Nby default. Start robbing a house when standing at a house marker.Hunter Decoy Key:Nby default. Play the Hunter decoy when available.Waypoint Accept Key:Nby default. Accept the current GPS waypoint prompt.Road Trip Cancel Key:Mby default. Stop active roadtrip auto following.Detective Case File Key:Mby default. Open your Detective case file.Detective Enter House Key:Nby default. Enter a suspect's house during Detective cases.Detective Exit House Key:Nby default. Exit a suspect's house during Detective cases.Car Show Admin Key:Nby default. Open the Car Show owner panel after renting the area.Malibu Panel Key:Nby default. Open the Malibu owner panel as the renter.RC Panel Key:Nby default. Open the RC drone panel while inside theTopfun Van.Truck Spawn Toggle Key:Nby default. Toggle yourMPCC Truckspawn point.Detach Truck Key:Nby default. Unload the car from the truck during missions.Employment Return Key:Nby default. Warp back to the Employment Office from a job site.Street Food Buy Key:Nby default. Buy street food when standing at a seller's stand.Wanted Passenger Allow Key:Nby default. Allow a wanted passenger to enter or remain in your vehicle by making yourself wanted.CE Sky Dive Escape Key:Nby default. Toggle the Criminal Event skydive escape after winning the event.Ambulance Side Mission Start Key:Nby default. Toggle the start of the ambulance side mission available to Medics.Cement Release Key:Nby default. Release cement from the Cement Truck during City Engineer Road Construction.
Work Console and job panels
Every job can use F5 by default.
- Jobs with a specialized interface open that job's panel. Other jobs open the generic
Work Console, which shows the occupation, shift status, team, workers on shift, rank, and progress. - Its available actions can include
Start ShiftorEnd Shift,Job Tutorial,Opportunities (F3),Vehicle Center (F2), andQuit Job. A job can show that manual shifts, ranks, or progress are unavailable when that occupation does not use them. - To change the key for the generic Work Console, open
/sbindsand findWork Console Key; its default isF5. Specialized panels have their own bindings, such asPolice Computer Key,Fuel Dispatcher Key, andMedic Panel Key, also defaulting toF5.
Binding a chat command
Write the bound command without its slash. For example, /bind <key> chatbox re opens the chatbox with /re ready.
Clearing an alternative bind
In the Binds tab, select the bind and use Clear 2nd to clear its alternative key. The help area shows Default:, Current Key:, and Second Key:.