CITAnimation IDsCIT Tools

GTA San Andreas animation block

CAMERA 14 animations · 2 in CIT's /anim list

  • camcrch_cmon2.3 s
    setPedAnimation(ped, "CAMERA", "camcrch_cmon")
  • camcrch_idleloop2.0 sOn CIT: /readycrouch
    setPedAnimation(ped, "CAMERA", "camcrch_idleloop")
  • camcrch_stay2.0 s
    setPedAnimation(ped, "CAMERA", "camcrch_stay")
  • camcrch_to_camstnd1.3 s
    setPedAnimation(ped, "CAMERA", "camcrch_to_camstnd")
  • camstnd_cmon3.0 s
    setPedAnimation(ped, "CAMERA", "camstnd_cmon")
  • camstnd_idleloop2.0 s
    setPedAnimation(ped, "CAMERA", "camstnd_idleloop")
  • camstnd_lkabt4.3 s
    setPedAnimation(ped, "CAMERA", "camstnd_lkabt")
  • camstnd_to_camcrch1.0 s
    setPedAnimation(ped, "CAMERA", "camstnd_to_camcrch")
  • piccrch_in1.3 s
    setPedAnimation(ped, "CAMERA", "piccrch_in")
  • piccrch_out2.0 s
    setPedAnimation(ped, "CAMERA", "piccrch_out")
  • piccrch_take1.0 s
    setPedAnimation(ped, "CAMERA", "piccrch_take")
  • picstnd_in1.0 s
    setPedAnimation(ped, "CAMERA", "picstnd_in")
  • picstnd_out0.67 s
    setPedAnimation(ped, "CAMERA", "picstnd_out")
  • picstnd_take1.0 sOn CIT: /picturestand
    setPedAnimation(ped, "CAMERA", "picstnd_take")
Block name
CAMERA
Animations
14
Game file
camera.ifp in anim/anim.img
In CIT's /anim list
2

MTA code

setPedAnimation(ped, "CAMERA", "camcrch_cmon")
setPedAnimation(ped)

The block name comes first, then the animation name. setPedAnimation(ped) with no names stops the animation. The function works on the server and on the client.

bool setPedAnimation ( ped thePed [, string block = nil, string anim = nil, int time = -1, bool loop = true, bool updatePosition = true, bool interruptable = true, bool freezeLastFrame = true, int blendTime = 250, bool retainPedState = false ] )

All the options, from the MTA wiki.

Where this comes from

  • Animation names and lengths: GTA San Andreas' own files (anim/ped.ifp and anim/anim.img).
  • CIT's /anim list: CIT's own client script, run unchanged on a private test server.
  • Previews: recorded in MTA:SA on a private test server, 15 October 2026, on CJ. Each preview shows up to 20 evenly spaced moments from the start to the end of the animation and plays at the game's speed; animations longer than 5 seconds play faster in the preview.
  • The code: MTA wiki, setPedAnimation.
  • Checked on 15 October 2026.