CITAnimation IDsCIT Tools

GTA San Andreas animation block

DANCING 13 animations · 11 in CIT's /anim list

  • bd_clap3.2 sOn CIT: /dance11
    setPedAnimation(ped, "DANCING", "bd_clap")
  • bd_clap12.6 s
    setPedAnimation(ped, "DANCING", "bd_clap1")
  • dance_loop1.2 sOn CIT: /dance1
    setPedAnimation(ped, "DANCING", "dance_loop")
  • DAN_Down_A1.0 sOn CIT: /dance2
    setPedAnimation(ped, "DANCING", "DAN_Down_A")
  • DAN_Left_A1.0 sOn CIT: /dance3
    setPedAnimation(ped, "DANCING", "DAN_Left_A")
  • DAN_Loop_A2.0 sOn CIT: /dance4
    setPedAnimation(ped, "DANCING", "DAN_Loop_A")
  • DAN_Right_A1.0 sOn CIT: /dance5
    setPedAnimation(ped, "DANCING", "DAN_Right_A")
  • DAN_Up_A1.0 sOn CIT: /dance6
    setPedAnimation(ped, "DANCING", "DAN_Up_A")
  • dnce_M_a2.1 sOn CIT: /dance7
    setPedAnimation(ped, "DANCING", "dnce_M_a")
  • dnce_M_b1.9 sOn CIT: /dance8
    setPedAnimation(ped, "DANCING", "dnce_M_b")
  • dnce_M_c1.9 sOn CIT: /dance9
    setPedAnimation(ped, "DANCING", "dnce_M_c")
  • dnce_M_d2.4 sOn CIT: /dance10
    setPedAnimation(ped, "DANCING", "dnce_M_d")
  • dnce_M_e0.9 s
    setPedAnimation(ped, "DANCING", "dnce_M_e")
Block name
DANCING
Animations
13
Game file
dancing.ifp in anim/anim.img
In CIT's /anim list
11

MTA code

setPedAnimation(ped, "DANCING", "bd_clap")
setPedAnimation(ped)

The block name comes first, then the animation name. setPedAnimation(ped) with no names stops the animation. The function works on the server and on the client.

bool setPedAnimation ( ped thePed [, string block = nil, string anim = nil, int time = -1, bool loop = true, bool updatePosition = true, bool interruptable = true, bool freezeLastFrame = true, int blendTime = 250, bool retainPedState = false ] )

All the options, from the MTA wiki.

Where this comes from

  • Animation names and lengths: GTA San Andreas' own files (anim/ped.ifp and anim/anim.img).
  • CIT's /anim list: CIT's own client script, run unchanged on a private test server.
  • Previews: recorded in MTA:SA on a private test server, 15 October 2026, on CJ. Each preview shows up to 20 evenly spaced moments from the start to the end of the animation and plays at the game's speed; animations longer than 5 seconds play faster in the preview.
  • The code: MTA wiki, setPedAnimation.
  • Checked on 15 October 2026.