CITAnimation IDsCIT Tools

GTA San Andreas animation block

FOOD 33 animations · 6 in CIT's /anim list

33 animations

  • EAT_Burger5.0 sOn CIT: /eatfood
    setPedAnimation(ped, "FOOD", "EAT_Burger")
  • EAT_Chicken5.0 s
    setPedAnimation(ped, "FOOD", "EAT_Chicken")
  • EAT_Pizza5.0 s
    setPedAnimation(ped, "FOOD", "EAT_Pizza")
  • EAT_Vomit_P8.0 sOn CIT: /vomit
    setPedAnimation(ped, "FOOD", "EAT_Vomit_P")
  • EAT_Vomit_SK8.0 sOn CIT: /nothanks
    setPedAnimation(ped, "FOOD", "EAT_Vomit_SK")
  • FF_Dam_Bkw0.67 s
    setPedAnimation(ped, "FOOD", "FF_Dam_Bkw")
  • FF_Dam_Fwd0.67 s
    setPedAnimation(ped, "FOOD", "FF_Dam_Fwd")
  • FF_Dam_Left0.67 s
    setPedAnimation(ped, "FOOD", "FF_Dam_Left")
  • FF_Dam_Right0.67 s
    setPedAnimation(ped, "FOOD", "FF_Dam_Right")
  • FF_Die_Bkw0.67 s
    setPedAnimation(ped, "FOOD", "FF_Die_Bkw")
  • FF_Die_Fwd0.67 s
    setPedAnimation(ped, "FOOD", "FF_Die_Fwd")
  • FF_Die_Left0.67 s
    setPedAnimation(ped, "FOOD", "FF_Die_Left")
  • FF_Die_Right0.67 s
    setPedAnimation(ped, "FOOD", "FF_Die_Right")
  • FF_Sit_Eat12.8 s
    setPedAnimation(ped, "FOOD", "FF_Sit_Eat1")
  • FF_Sit_Eat22.7 s
    setPedAnimation(ped, "FOOD", "FF_Sit_Eat2")
  • FF_Sit_Eat32.7 s
    setPedAnimation(ped, "FOOD", "FF_Sit_Eat3")
  • FF_Sit_In3.0 s
    setPedAnimation(ped, "FOOD", "FF_Sit_In")
  • FF_Sit_In_L2.0 s
    setPedAnimation(ped, "FOOD", "FF_Sit_In_L")
  • FF_Sit_In_R2.0 s
    setPedAnimation(ped, "FOOD", "FF_Sit_In_R")
  • FF_Sit_Look8.0 sOn CIT: /sitlook
    setPedAnimation(ped, "FOOD", "FF_Sit_Look")
  • FF_Sit_Loop2.7 sOn CIT: /sitloop
    setPedAnimation(ped, "FOOD", "FF_Sit_Loop")
  • FF_Sit_Out_1802.8 s
    setPedAnimation(ped, "FOOD", "FF_Sit_Out_180")
  • FF_Sit_Out_L_1801.3 s
    setPedAnimation(ped, "FOOD", "FF_Sit_Out_L_180")
  • FF_Sit_Out_R_1801.3 s
    setPedAnimation(ped, "FOOD", "FF_Sit_Out_R_180")
  • SHP_Thank1.2 sOn CIT: /thanksdesk
    setPedAnimation(ped, "FOOD", "SHP_Thank")
  • SHP_Tray_In0.67 s
    setPedAnimation(ped, "FOOD", "SHP_Tray_In")
  • SHP_Tray_Lift1.7 s
    setPedAnimation(ped, "FOOD", "SHP_Tray_Lift")
  • SHP_Tray_Lift_In0.5 s
    setPedAnimation(ped, "FOOD", "SHP_Tray_Lift_In")
  • SHP_Tray_Lift_Loop8.0 s
    setPedAnimation(ped, "FOOD", "SHP_Tray_Lift_Loop")
  • SHP_Tray_Lift_Out0.5 s
    setPedAnimation(ped, "FOOD", "SHP_Tray_Lift_Out")
  • SHP_Tray_Out0.67 s
    setPedAnimation(ped, "FOOD", "SHP_Tray_Out")
  • SHP_Tray_Pose0.67 s
    setPedAnimation(ped, "FOOD", "SHP_Tray_Pose")
  • SHP_Tray_Return1.3 s
    setPedAnimation(ped, "FOOD", "SHP_Tray_Return")
Block name
FOOD
Animations
33
Game file
food.ifp in anim/anim.img
In CIT's /anim list
6

MTA code

setPedAnimation(ped, "FOOD", "EAT_Burger")
setPedAnimation(ped)

The block name comes first, then the animation name. setPedAnimation(ped) with no names stops the animation. The function works on the server and on the client.

bool setPedAnimation ( ped thePed [, string block = nil, string anim = nil, int time = -1, bool loop = true, bool updatePosition = true, bool interruptable = true, bool freezeLastFrame = true, int blendTime = 250, bool retainPedState = false ] )

All the options, from the MTA wiki.

Where this comes from

  • Animation names and lengths: GTA San Andreas' own files (anim/ped.ifp and anim/anim.img).
  • CIT's /anim list: CIT's own client script, run unchanged on a private test server.
  • Previews: recorded in MTA:SA on a private test server, 15 October 2026, on CJ: 20 pictures for every second of the animation (at most 48). They play at half the game's speed, and never faster than the game. An animation shorter than 0.3 seconds is shown as one picture. Animations made for a vehicle or a train are shown without it; where the body would go under the floor, CJ is lifted, and the camera follows the body.
  • The code: MTA wiki, setPedAnimation.
  • Checked on 15 October 2026.