GTA San Andreas animation block
ped 293 animations · 13 in CIT's /anim list
293 animations
abseilsetPedAnimation(ped, "ped", "abseil")
ARRESTgunOn CIT: /copfreezesetPedAnimation(ped, "ped", "ARRESTgun")
ATMOn CIT: /useatmsetPedAnimation(ped, "ped", "ATM")
BIKE_elbowLsetPedAnimation(ped, "ped", "BIKE_elbowL")
BIKE_elbowROn CIT: /elbowsetPedAnimation(ped, "ped", "BIKE_elbowR")
BIKE_fallRsetPedAnimation(ped, "ped", "BIKE_fallR")
BIKE_fall_offsetPedAnimation(ped, "ped", "BIKE_fall_off")
BIKE_pickupLsetPedAnimation(ped, "ped", "BIKE_pickupL")
BIKE_pickupRsetPedAnimation(ped, "ped", "BIKE_pickupR")
BIKE_pullupLsetPedAnimation(ped, "ped", "BIKE_pullupL")
BIKE_pullupRsetPedAnimation(ped, "ped", "BIKE_pullupR")
bombersetPedAnimation(ped, "ped", "bomber")
CAR_alignHI_LHSsetPedAnimation(ped, "ped", "CAR_alignHI_LHS")
CAR_alignHI_RHSsetPedAnimation(ped, "ped", "CAR_alignHI_RHS")
CAR_align_LHSsetPedAnimation(ped, "ped", "CAR_align_LHS")
CAR_align_RHSsetPedAnimation(ped, "ped", "CAR_align_RHS")
CAR_closedoorL_LHSsetPedAnimation(ped, "ped", "CAR_closedoorL_LHS")
CAR_closedoorL_RHSsetPedAnimation(ped, "ped", "CAR_closedoorL_RHS")
CAR_closedoor_LHSsetPedAnimation(ped, "ped", "CAR_closedoor_LHS")
CAR_closedoor_RHSsetPedAnimation(ped, "ped", "CAR_closedoor_RHS")
CAR_close_LHSsetPedAnimation(ped, "ped", "CAR_close_LHS")
CAR_close_RHSsetPedAnimation(ped, "ped", "CAR_close_RHS")
CAR_crawloutRHSsetPedAnimation(ped, "ped", "CAR_crawloutRHS")
CAR_dead_LHSsetPedAnimation(ped, "ped", "CAR_dead_LHS")
CAR_dead_RHSsetPedAnimation(ped, "ped", "CAR_dead_RHS")
CAR_doorlocked_LHSsetPedAnimation(ped, "ped", "CAR_doorlocked_LHS")
CAR_doorlocked_RHSsetPedAnimation(ped, "ped", "CAR_doorlocked_RHS")
CAR_fallout_LHSsetPedAnimation(ped, "ped", "CAR_fallout_LHS")
CAR_fallout_RHSsetPedAnimation(ped, "ped", "CAR_fallout_RHS")
CAR_getinL_LHSsetPedAnimation(ped, "ped", "CAR_getinL_LHS")
CAR_getinL_RHSsetPedAnimation(ped, "ped", "CAR_getinL_RHS")
CAR_getin_LHSsetPedAnimation(ped, "ped", "CAR_getin_LHS")
CAR_getin_RHSsetPedAnimation(ped, "ped", "CAR_getin_RHS")
CAR_getoutL_LHSsetPedAnimation(ped, "ped", "CAR_getoutL_LHS")
CAR_getoutL_RHSsetPedAnimation(ped, "ped", "CAR_getoutL_RHS")
CAR_getout_LHSsetPedAnimation(ped, "ped", "CAR_getout_LHS")
CAR_getout_RHSsetPedAnimation(ped, "ped", "CAR_getout_RHS")
car_hookertalksetPedAnimation(ped, "ped", "car_hookertalk")
CAR_jackedLHSsetPedAnimation(ped, "ped", "CAR_jackedLHS")
CAR_jackedRHSsetPedAnimation(ped, "ped", "CAR_jackedRHS")
CAR_jumpin_LHSsetPedAnimation(ped, "ped", "CAR_jumpin_LHS")
CAR_LBsetPedAnimation(ped, "ped", "CAR_LB")
CAR_LB_prosetPedAnimation(ped, "ped", "CAR_LB_pro")
CAR_LB_weaksetPedAnimation(ped, "ped", "CAR_LB_weak")
CAR_LjackedLHSsetPedAnimation(ped, "ped", "CAR_LjackedLHS")
CAR_LjackedRHSsetPedAnimation(ped, "ped", "CAR_LjackedRHS")
CAR_Lshuffle_RHSsetPedAnimation(ped, "ped", "CAR_Lshuffle_RHS")
CAR_LsitsetPedAnimation(ped, "ped", "CAR_Lsit")
CAR_open_LHSsetPedAnimation(ped, "ped", "CAR_open_LHS")
CAR_open_RHSsetPedAnimation(ped, "ped", "CAR_open_RHS")
CAR_pulloutL_LHSsetPedAnimation(ped, "ped", "CAR_pulloutL_LHS")
CAR_pulloutL_RHSsetPedAnimation(ped, "ped", "CAR_pulloutL_RHS")
CAR_pullout_LHSsetPedAnimation(ped, "ped", "CAR_pullout_LHS")
CAR_pullout_RHSsetPedAnimation(ped, "ped", "CAR_pullout_RHS")
CAR_QjackedsetPedAnimation(ped, "ped", "CAR_Qjacked")
CAR_rolldoorsetPedAnimation(ped, "ped", "CAR_rolldoor")
CAR_rolldoorLOsetPedAnimation(ped, "ped", "CAR_rolldoorLO")
CAR_rollout_LHSsetPedAnimation(ped, "ped", "CAR_rollout_LHS")
CAR_rollout_RHSsetPedAnimation(ped, "ped", "CAR_rollout_RHS")
CAR_shuffle_RHSsetPedAnimation(ped, "ped", "CAR_shuffle_RHS")
CAR_sitsetPedAnimation(ped, "ped", "CAR_sit")
CAR_sitpsetPedAnimation(ped, "ped", "CAR_sitp")
CAR_sitpLOsetPedAnimation(ped, "ped", "CAR_sitpLO")
CAR_sit_prosetPedAnimation(ped, "ped", "CAR_sit_pro")
CAR_sit_weaksetPedAnimation(ped, "ped", "CAR_sit_weak")
CAR_tune_radiosetPedAnimation(ped, "ped", "CAR_tune_radio")
CLIMB_idlesetPedAnimation(ped, "ped", "CLIMB_idle")
CLIMB_jumpsetPedAnimation(ped, "ped", "CLIMB_jump")
CLIMB_jump2fallsetPedAnimation(ped, "ped", "CLIMB_jump2fall")
CLIMB_jump_BsetPedAnimation(ped, "ped", "CLIMB_jump_B")
CLIMB_PullsetPedAnimation(ped, "ped", "CLIMB_Pull")
CLIMB_StandsetPedAnimation(ped, "ped", "CLIMB_Stand")
CLIMB_Stand_finishsetPedAnimation(ped, "ped", "CLIMB_Stand_finish")
cowerOn CIT: /cowersetPedAnimation(ped, "ped", "cower")
Crouch_Roll_LsetPedAnimation(ped, "ped", "Crouch_Roll_L")
Crouch_Roll_RsetPedAnimation(ped, "ped", "Crouch_Roll_R")
DAM_armL_frmBKsetPedAnimation(ped, "ped", "DAM_armL_frmBK")
DAM_armL_frmFTsetPedAnimation(ped, "ped", "DAM_armL_frmFT")
DAM_armL_frmLTsetPedAnimation(ped, "ped", "DAM_armL_frmLT")
DAM_armR_frmBKsetPedAnimation(ped, "ped", "DAM_armR_frmBK")
DAM_armR_frmFTsetPedAnimation(ped, "ped", "DAM_armR_frmFT")
DAM_armR_frmRTsetPedAnimation(ped, "ped", "DAM_armR_frmRT")
DAM_LegL_frmBKsetPedAnimation(ped, "ped", "DAM_LegL_frmBK")
DAM_LegL_frmFTsetPedAnimation(ped, "ped", "DAM_LegL_frmFT")
DAM_LegL_frmLTsetPedAnimation(ped, "ped", "DAM_LegL_frmLT")
DAM_LegR_frmBKsetPedAnimation(ped, "ped", "DAM_LegR_frmBK")
DAM_LegR_frmFTsetPedAnimation(ped, "ped", "DAM_LegR_frmFT")
DAM_LegR_frmRTsetPedAnimation(ped, "ped", "DAM_LegR_frmRT")
DAM_stomach_frmBKsetPedAnimation(ped, "ped", "DAM_stomach_frmBK")
DAM_stomach_frmFTsetPedAnimation(ped, "ped", "DAM_stomach_frmFT")
DAM_stomach_frmLTsetPedAnimation(ped, "ped", "DAM_stomach_frmLT")
DAM_stomach_frmRTsetPedAnimation(ped, "ped", "DAM_stomach_frmRT")
DOOR_LHinge_OsetPedAnimation(ped, "ped", "DOOR_LHinge_O")
DOOR_RHinge_OsetPedAnimation(ped, "ped", "DOOR_RHinge_O")
DrivebyL_LsetPedAnimation(ped, "ped", "DrivebyL_L")
DrivebyL_RsetPedAnimation(ped, "ped", "DrivebyL_R")
Driveby_LsetPedAnimation(ped, "ped", "Driveby_L")
Driveby_RsetPedAnimation(ped, "ped", "Driveby_R")
DRIVE_BOATsetPedAnimation(ped, "ped", "DRIVE_BOAT")
DRIVE_BOAT_backsetPedAnimation(ped, "ped", "DRIVE_BOAT_back")
DRIVE_BOAT_LsetPedAnimation(ped, "ped", "DRIVE_BOAT_L")
DRIVE_BOAT_RsetPedAnimation(ped, "ped", "DRIVE_BOAT_R")
Drive_LsetPedAnimation(ped, "ped", "Drive_L")
Drive_LO_lsetPedAnimation(ped, "ped", "Drive_LO_l")
Drive_LO_RsetPedAnimation(ped, "ped", "Drive_LO_R")
Drive_L_prosetPedAnimation(ped, "ped", "Drive_L_pro")
Drive_L_pro_slowsetPedAnimation(ped, "ped", "Drive_L_pro_slow")
Drive_L_slowsetPedAnimation(ped, "ped", "Drive_L_slow")
Drive_L_weaksetPedAnimation(ped, "ped", "Drive_L_weak")
Drive_L_weak_slowsetPedAnimation(ped, "ped", "Drive_L_weak_slow")
Drive_RsetPedAnimation(ped, "ped", "Drive_R")
Drive_R_prosetPedAnimation(ped, "ped", "Drive_R_pro")
Drive_R_pro_slowsetPedAnimation(ped, "ped", "Drive_R_pro_slow")
Drive_R_slowsetPedAnimation(ped, "ped", "Drive_R_slow")
Drive_R_weaksetPedAnimation(ped, "ped", "Drive_R_weak")
Drive_R_weak_slowsetPedAnimation(ped, "ped", "Drive_R_weak_slow")
Drive_trucksetPedAnimation(ped, "ped", "Drive_truck")
DRIVE_truck_backsetPedAnimation(ped, "ped", "DRIVE_truck_back")
DRIVE_truck_LsetPedAnimation(ped, "ped", "DRIVE_truck_L")
DRIVE_truck_RsetPedAnimation(ped, "ped", "DRIVE_truck_R")
DrownsetPedAnimation(ped, "ped", "Drown")
DUCK_cowersetPedAnimation(ped, "ped", "DUCK_cower")
endchat_01setPedAnimation(ped, "ped", "endchat_01")
endchat_02setPedAnimation(ped, "ped", "endchat_02")
endchat_03setPedAnimation(ped, "ped", "endchat_03")
EV_divesetPedAnimation(ped, "ped", "EV_dive")
EV_stepOn CIT: /stepbacksetPedAnimation(ped, "ped", "EV_step")
facangersetPedAnimation(ped, "ped", "facanger")
facgumsetPedAnimation(ped, "ped", "facgum")
facsurpOn CIT: /surprisedsetPedAnimation(ped, "ped", "facsurp")
facsurpmsetPedAnimation(ped, "ped", "facsurpm")
factalksetPedAnimation(ped, "ped", "factalk")
facuriossetPedAnimation(ped, "ped", "facurios")
FALL_backsetPedAnimation(ped, "ped", "FALL_back")
FALL_collapsesetPedAnimation(ped, "ped", "FALL_collapse")
FALL_fallsetPedAnimation(ped, "ped", "FALL_fall")
FALL_frontsetPedAnimation(ped, "ped", "FALL_front")
FALL_glidesetPedAnimation(ped, "ped", "FALL_glide")
FALL_landsetPedAnimation(ped, "ped", "FALL_land")
FALL_skyDivesetPedAnimation(ped, "ped", "FALL_skyDive")
Fight2IdlesetPedAnimation(ped, "ped", "Fight2Idle")
FightA_1setPedAnimation(ped, "ped", "FightA_1")
FightA_2setPedAnimation(ped, "ped", "FightA_2")
FightA_3setPedAnimation(ped, "ped", "FightA_3")
FightA_blocksetPedAnimation(ped, "ped", "FightA_block")
FightA_GsetPedAnimation(ped, "ped", "FightA_G")
FightA_MsetPedAnimation(ped, "ped", "FightA_M")
FIGHTIDLEsetPedAnimation(ped, "ped", "FIGHTIDLE")
FightShBsetPedAnimation(ped, "ped", "FightShB")
FightShFsetPedAnimation(ped, "ped", "FightShF")
FightSh_BWDsetPedAnimation(ped, "ped", "FightSh_BWD")
FightSh_FWDsetPedAnimation(ped, "ped", "FightSh_FWD")
FightSh_LeftsetPedAnimation(ped, "ped", "FightSh_Left")
FightSh_RightsetPedAnimation(ped, "ped", "FightSh_Right")
flee_lkaround_01setPedAnimation(ped, "ped", "flee_lkaround_01")
FLOOR_hitsetPedAnimation(ped, "ped", "FLOOR_hit")
FLOOR_hit_fsetPedAnimation(ped, "ped", "FLOOR_hit_f")
gang_gunstandOn CIT: /pointgunsetPedAnimation(ped, "ped", "gang_gunstand")
gas_cwrsetPedAnimation(ped, "ped", "gas_cwr")
getupsetPedAnimation(ped, "ped", "getup")
getup_frontsetPedAnimation(ped, "ped", "getup_front")
gum_eatsetPedAnimation(ped, "ped", "gum_eat")
GunCrouchBwdsetPedAnimation(ped, "ped", "GunCrouchBwd")
GunCrouchFwdsetPedAnimation(ped, "ped", "GunCrouchFwd")
GunMove_BWDsetPedAnimation(ped, "ped", "GunMove_BWD")
GunMove_FWDsetPedAnimation(ped, "ped", "GunMove_FWD")
GunMove_LsetPedAnimation(ped, "ped", "GunMove_L")
GunMove_RsetPedAnimation(ped, "ped", "GunMove_R")
Gun_2_IDLEsetPedAnimation(ped, "ped", "Gun_2_IDLE")
GUN_BUTTsetPedAnimation(ped, "ped", "GUN_BUTT")
GUN_BUTT_crouchsetPedAnimation(ped, "ped", "GUN_BUTT_crouch")
Gun_standsetPedAnimation(ped, "ped", "Gun_stand")
handscowersetPedAnimation(ped, "ped", "handscower")
handsupOn CIT: /handsupsetPedAnimation(ped, "ped", "handsup")
HitA_1setPedAnimation(ped, "ped", "HitA_1")
HitA_2setPedAnimation(ped, "ped", "HitA_2")
HitA_3setPedAnimation(ped, "ped", "HitA_3")
HIT_backsetPedAnimation(ped, "ped", "HIT_back")
HIT_behindsetPedAnimation(ped, "ped", "HIT_behind")
HIT_frontsetPedAnimation(ped, "ped", "HIT_front")
HIT_GUN_BUTTsetPedAnimation(ped, "ped", "HIT_GUN_BUTT")
HIT_LsetPedAnimation(ped, "ped", "HIT_L")
HIT_RsetPedAnimation(ped, "ped", "HIT_R")
HIT_walksetPedAnimation(ped, "ped", "HIT_walk")
HIT_wallsetPedAnimation(ped, "ped", "HIT_wall")
Idlestance_fatsetPedAnimation(ped, "ped", "Idlestance_fat")
idlestance_oldsetPedAnimation(ped, "ped", "idlestance_old")
IDLE_armedsetPedAnimation(ped, "ped", "IDLE_armed")
IDLE_chatOn CIT: /chat1setPedAnimation(ped, "ped", "IDLE_chat")
IDLE_csawsetPedAnimation(ped, "ped", "IDLE_csaw")
Idle_Gang1setPedAnimation(ped, "ped", "Idle_Gang1")
IDLE_HBHBsetPedAnimation(ped, "ped", "IDLE_HBHB")
IDLE_ROCKETsetPedAnimation(ped, "ped", "IDLE_ROCKET")
IDLE_stancesetPedAnimation(ped, "ped", "IDLE_stance")
IDLE_taxisetPedAnimation(ped, "ped", "IDLE_taxi")
IDLE_tiredsetPedAnimation(ped, "ped", "IDLE_tired")
Jetpack_IdlesetPedAnimation(ped, "ped", "Jetpack_Idle")
JOG_femaleAsetPedAnimation(ped, "ped", "JOG_femaleA")
JOG_maleAsetPedAnimation(ped, "ped", "JOG_maleA")
JUMP_glidesetPedAnimation(ped, "ped", "JUMP_glide")
JUMP_landsetPedAnimation(ped, "ped", "JUMP_land")
JUMP_launchsetPedAnimation(ped, "ped", "JUMP_launch")
JUMP_launch_RsetPedAnimation(ped, "ped", "JUMP_launch_R")
KART_drivesetPedAnimation(ped, "ped", "KART_drive")
KART_LsetPedAnimation(ped, "ped", "KART_L")
KART_LBsetPedAnimation(ped, "ped", "KART_LB")
KART_RsetPedAnimation(ped, "ped", "KART_R")
KD_leftsetPedAnimation(ped, "ped", "KD_left")
KD_rightsetPedAnimation(ped, "ped", "KD_right")
KO_shot_facesetPedAnimation(ped, "ped", "KO_shot_face")
KO_shot_frontsetPedAnimation(ped, "ped", "KO_shot_front")
KO_shot_stomsetPedAnimation(ped, "ped", "KO_shot_stom")
KO_skid_backsetPedAnimation(ped, "ped", "KO_skid_back")
KO_skid_frontsetPedAnimation(ped, "ped", "KO_skid_front")
KO_spin_LsetPedAnimation(ped, "ped", "KO_spin_L")
KO_spin_RsetPedAnimation(ped, "ped", "KO_spin_R")
pass_Smoke_in_carsetPedAnimation(ped, "ped", "pass_Smoke_in_car")
phone_insetPedAnimation(ped, "ped", "phone_in")
phone_outsetPedAnimation(ped, "ped", "phone_out")
phone_talkOn CIT: /phonetalksetPedAnimation(ped, "ped", "phone_talk")
Player_SneaksetPedAnimation(ped, "ped", "Player_Sneak")
Player_Sneak_walkstartsetPedAnimation(ped, "ped", "Player_Sneak_walkstart")
roadcrossOn CIT: /lookbothwayssetPedAnimation(ped, "ped", "roadcross")
roadcross_femalesetPedAnimation(ped, "ped", "roadcross_female")
roadcross_gangsetPedAnimation(ped, "ped", "roadcross_gang")
roadcross_oldsetPedAnimation(ped, "ped", "roadcross_old")
run_1armedsetPedAnimation(ped, "ped", "run_1armed")
run_armedsetPedAnimation(ped, "ped", "run_armed")
run_civisetPedAnimation(ped, "ped", "run_civi")
run_csawsetPedAnimation(ped, "ped", "run_csaw")
run_fatsetPedAnimation(ped, "ped", "run_fat")
run_fatoldsetPedAnimation(ped, "ped", "run_fatold")
run_gang1setPedAnimation(ped, "ped", "run_gang1")
run_leftsetPedAnimation(ped, "ped", "run_left")
run_oldsetPedAnimation(ped, "ped", "run_old")
run_playersetPedAnimation(ped, "ped", "run_player")
run_rightsetPedAnimation(ped, "ped", "run_right")
run_rocketsetPedAnimation(ped, "ped", "run_rocket")
Run_stopsetPedAnimation(ped, "ped", "Run_stop")
Run_stopRsetPedAnimation(ped, "ped", "Run_stopR")
Run_WuzisetPedAnimation(ped, "ped", "Run_Wuzi")
SEAT_downsetPedAnimation(ped, "ped", "SEAT_down")
SEAT_idleOn CIT: /sitsetPedAnimation(ped, "ped", "SEAT_idle")
SEAT_upsetPedAnimation(ped, "ped", "SEAT_up")
SHOT_leftPsetPedAnimation(ped, "ped", "SHOT_leftP")
SHOT_partialsetPedAnimation(ped, "ped", "SHOT_partial")
SHOT_partial_BsetPedAnimation(ped, "ped", "SHOT_partial_B")
SHOT_rightPsetPedAnimation(ped, "ped", "SHOT_rightP")
Shove_PartialsetPedAnimation(ped, "ped", "Shove_Partial")
Smoke_in_carsetPedAnimation(ped, "ped", "Smoke_in_car")
sprint_civisetPedAnimation(ped, "ped", "sprint_civi")
sprint_panicsetPedAnimation(ped, "ped", "sprint_panic")
Sprint_WuzisetPedAnimation(ped, "ped", "Sprint_Wuzi")
swat_runsetPedAnimation(ped, "ped", "swat_run")
Swim_TreadsetPedAnimation(ped, "ped", "Swim_Tread")
Tap_handsetPedAnimation(ped, "ped", "Tap_hand")
Tap_handPsetPedAnimation(ped, "ped", "Tap_handP")
turn_180On CIT: /180spinsetPedAnimation(ped, "ped", "turn_180")
Turn_LsetPedAnimation(ped, "ped", "Turn_L")
Turn_RsetPedAnimation(ped, "ped", "Turn_R")
WALK_armedsetPedAnimation(ped, "ped", "WALK_armed")
WALK_civisetPedAnimation(ped, "ped", "WALK_civi")
WALK_csawsetPedAnimation(ped, "ped", "WALK_csaw")
Walk_DoorPartialsetPedAnimation(ped, "ped", "Walk_DoorPartial")
WALK_drunksetPedAnimation(ped, "ped", "WALK_drunk")
WALK_fatsetPedAnimation(ped, "ped", "WALK_fat")
WALK_fatoldsetPedAnimation(ped, "ped", "WALK_fatold")
WALK_gang1setPedAnimation(ped, "ped", "WALK_gang1")
WALK_gang2setPedAnimation(ped, "ped", "WALK_gang2")
WALK_oldsetPedAnimation(ped, "ped", "WALK_old")
WALK_playersetPedAnimation(ped, "ped", "WALK_player")
WALK_rocketsetPedAnimation(ped, "ped", "WALK_rocket")
WALK_shufflesetPedAnimation(ped, "ped", "WALK_shuffle")
WALK_startsetPedAnimation(ped, "ped", "WALK_start")
WALK_start_armedsetPedAnimation(ped, "ped", "WALK_start_armed")
WALK_start_csawsetPedAnimation(ped, "ped", "WALK_start_csaw")
WALK_start_rocketsetPedAnimation(ped, "ped", "WALK_start_rocket")
Walk_WuzisetPedAnimation(ped, "ped", "Walk_Wuzi")
WEAPON_crouchsetPedAnimation(ped, "ped", "WEAPON_crouch")
woman_idlestancesetPedAnimation(ped, "ped", "woman_idlestance")
woman_runsetPedAnimation(ped, "ped", "woman_run")
WOMAN_runbusysetPedAnimation(ped, "ped", "WOMAN_runbusy")
WOMAN_runfatoldsetPedAnimation(ped, "ped", "WOMAN_runfatold")
woman_runpanicsetPedAnimation(ped, "ped", "woman_runpanic")
WOMAN_runsexysetPedAnimation(ped, "ped", "WOMAN_runsexy")
WOMAN_walkbusysetPedAnimation(ped, "ped", "WOMAN_walkbusy")
WOMAN_walkfatoldsetPedAnimation(ped, "ped", "WOMAN_walkfatold")
WOMAN_walknormsetPedAnimation(ped, "ped", "WOMAN_walknorm")
WOMAN_walkoldsetPedAnimation(ped, "ped", "WOMAN_walkold")
WOMAN_walkprosetPedAnimation(ped, "ped", "WOMAN_walkpro")
WOMAN_walksexysetPedAnimation(ped, "ped", "WOMAN_walksexy")
WOMAN_walkshopsetPedAnimation(ped, "ped", "WOMAN_walkshop")
XPRESSscratchsetPedAnimation(ped, "ped", "XPRESSscratch")
- Block name
ped- Animations
- 293
- Game file
anim/ped.ifp- In CIT's /anim list
- 13
MTA code
setPedAnimation(ped, "ped", "abseil")setPedAnimation(ped)The block name comes first, then the animation name. setPedAnimation(ped) with no names stops the animation. The function works on the server and on the client.
bool setPedAnimation ( ped thePed [, string block = nil, string anim = nil, int time = -1, bool loop = true, bool updatePosition = true, bool interruptable = true, bool freezeLastFrame = true, int blendTime = 250, bool retainPedState = false ] )All the options, from the MTA wiki.
All animation blocks · CIT /anim list
Where this comes from
- Animation names and lengths: GTA San Andreas' own files (
anim/ped.ifpandanim/anim.img). - CIT's /anim list: CIT's own client script, run unchanged on a private test server.
- Previews: recorded in MTA:SA on a private test server, 15 October 2026, on CJ: 20 pictures for every second of the animation (at most 48). They play at half the game's speed, and never faster than the game. An animation shorter than 0.3 seconds is shown as one picture. Animations made for a vehicle or a train are shown without it; where the body would go under the floor, CJ is lifted, and the camera follows the body.
- The code: MTA wiki, setPedAnimation.
- Checked on 15 October 2026.