CITAnimation IDsCIT Tools

GTA San Andreas animation block

ped 293 animations · 13 in CIT's /anim list

293 animations

  • abseil0.03 s
    setPedAnimation(ped, "ped", "abseil")
  • ARRESTgun0.67 sOn CIT: /copfreeze
    setPedAnimation(ped, "ped", "ARRESTgun")
  • ATM12.2 sOn CIT: /useatm
    setPedAnimation(ped, "ped", "ATM")
  • BIKE_elbowL0.97 s
    setPedAnimation(ped, "ped", "BIKE_elbowL")
  • BIKE_elbowR0.97 sOn CIT: /elbow
    setPedAnimation(ped, "ped", "BIKE_elbowR")
  • BIKE_fallR1.6 s
    setPedAnimation(ped, "ped", "BIKE_fallR")
  • BIKE_fall_off1.1 s
    setPedAnimation(ped, "ped", "BIKE_fall_off")
  • BIKE_pickupL1.1 s
    setPedAnimation(ped, "ped", "BIKE_pickupL")
  • BIKE_pickupR1.1 s
    setPedAnimation(ped, "ped", "BIKE_pickupR")
  • BIKE_pullupL1.0 s
    setPedAnimation(ped, "ped", "BIKE_pullupL")
  • BIKE_pullupR1.0 s
    setPedAnimation(ped, "ped", "BIKE_pullupR")
  • bomber0.6 s
    setPedAnimation(ped, "ped", "bomber")
  • CAR_alignHI_LHS0.73 s
    setPedAnimation(ped, "ped", "CAR_alignHI_LHS")
  • CAR_alignHI_RHS0.73 s
    setPedAnimation(ped, "ped", "CAR_alignHI_RHS")
  • CAR_align_LHS0.13 s
    setPedAnimation(ped, "ped", "CAR_align_LHS")
  • CAR_align_RHS0.13 s
    setPedAnimation(ped, "ped", "CAR_align_RHS")
  • CAR_closedoorL_LHS0.6 s
    setPedAnimation(ped, "ped", "CAR_closedoorL_LHS")
  • CAR_closedoorL_RHS0.4 s
    setPedAnimation(ped, "ped", "CAR_closedoorL_RHS")
  • CAR_closedoor_LHS0.6 s
    setPedAnimation(ped, "ped", "CAR_closedoor_LHS")
  • CAR_closedoor_RHS0.4 s
    setPedAnimation(ped, "ped", "CAR_closedoor_RHS")
  • CAR_close_LHS0.73 s
    setPedAnimation(ped, "ped", "CAR_close_LHS")
  • CAR_close_RHS0.73 s
    setPedAnimation(ped, "ped", "CAR_close_RHS")
  • CAR_crawloutRHS2.2 s
    setPedAnimation(ped, "ped", "CAR_crawloutRHS")
  • CAR_dead_LHS0.03 s
    setPedAnimation(ped, "ped", "CAR_dead_LHS")
  • CAR_dead_RHS0.03 s
    setPedAnimation(ped, "ped", "CAR_dead_RHS")
  • CAR_doorlocked_LHS1.3 s
    setPedAnimation(ped, "ped", "CAR_doorlocked_LHS")
  • CAR_doorlocked_RHS1.3 s
    setPedAnimation(ped, "ped", "CAR_doorlocked_RHS")
  • CAR_fallout_LHS0.57 s
    setPedAnimation(ped, "ped", "CAR_fallout_LHS")
  • CAR_fallout_RHS0.57 s
    setPedAnimation(ped, "ped", "CAR_fallout_RHS")
  • CAR_getinL_LHS1.0 s
    setPedAnimation(ped, "ped", "CAR_getinL_LHS")
  • CAR_getinL_RHS1.0 s
    setPedAnimation(ped, "ped", "CAR_getinL_RHS")
  • CAR_getin_LHS1.0 s
    setPedAnimation(ped, "ped", "CAR_getin_LHS")
  • CAR_getin_RHS1.0 s
    setPedAnimation(ped, "ped", "CAR_getin_RHS")
  • CAR_getoutL_LHS0.93 s
    setPedAnimation(ped, "ped", "CAR_getoutL_LHS")
  • CAR_getoutL_RHS1.0 s
    setPedAnimation(ped, "ped", "CAR_getoutL_RHS")
  • CAR_getout_LHS1.1 s
    setPedAnimation(ped, "ped", "CAR_getout_LHS")
  • CAR_getout_RHS0.8 s
    setPedAnimation(ped, "ped", "CAR_getout_RHS")
  • car_hookertalk4.3 s
    setPedAnimation(ped, "ped", "car_hookertalk")
  • CAR_jackedLHS2.9 s
    setPedAnimation(ped, "ped", "CAR_jackedLHS")
  • CAR_jackedRHS3.4 s
    setPedAnimation(ped, "ped", "CAR_jackedRHS")
  • CAR_jumpin_LHS1.0 s
    setPedAnimation(ped, "ped", "CAR_jumpin_LHS")
  • CAR_LB0.23 s
    setPedAnimation(ped, "ped", "CAR_LB")
  • CAR_LB_pro0.1 s
    setPedAnimation(ped, "ped", "CAR_LB_pro")
  • CAR_LB_weak0.23 s
    setPedAnimation(ped, "ped", "CAR_LB_weak")
  • CAR_LjackedLHS3.6 s
    setPedAnimation(ped, "ped", "CAR_LjackedLHS")
  • CAR_LjackedRHS3.5 s
    setPedAnimation(ped, "ped", "CAR_LjackedRHS")
  • CAR_Lshuffle_RHS0.4 s
    setPedAnimation(ped, "ped", "CAR_Lshuffle_RHS")
  • CAR_Lsit0.03 s
    setPedAnimation(ped, "ped", "CAR_Lsit")
  • CAR_open_LHS1.1 s
    setPedAnimation(ped, "ped", "CAR_open_LHS")
  • CAR_open_RHS1.1 s
    setPedAnimation(ped, "ped", "CAR_open_RHS")
  • CAR_pulloutL_LHS2.9 s
    setPedAnimation(ped, "ped", "CAR_pulloutL_LHS")
  • CAR_pulloutL_RHS2.9 s
    setPedAnimation(ped, "ped", "CAR_pulloutL_RHS")
  • CAR_pullout_LHS2.3 s
    setPedAnimation(ped, "ped", "CAR_pullout_LHS")
  • CAR_pullout_RHS2.8 s
    setPedAnimation(ped, "ped", "CAR_pullout_RHS")
  • CAR_Qjacked3.3 s
    setPedAnimation(ped, "ped", "CAR_Qjacked")
  • CAR_rolldoor0.6 s
    setPedAnimation(ped, "ped", "CAR_rolldoor")
  • CAR_rolldoorLO0.6 s
    setPedAnimation(ped, "ped", "CAR_rolldoorLO")
  • CAR_rollout_LHS1.6 s
    setPedAnimation(ped, "ped", "CAR_rollout_LHS")
  • CAR_rollout_RHS1.3 s
    setPedAnimation(ped, "ped", "CAR_rollout_RHS")
  • CAR_shuffle_RHS0.4 s
    setPedAnimation(ped, "ped", "CAR_shuffle_RHS")
  • CAR_sit0.03 s
    setPedAnimation(ped, "ped", "CAR_sit")
  • CAR_sitp0.03 s
    setPedAnimation(ped, "ped", "CAR_sitp")
  • CAR_sitpLO0.03 s
    setPedAnimation(ped, "ped", "CAR_sitpLO")
  • CAR_sit_pro0.03 s
    setPedAnimation(ped, "ped", "CAR_sit_pro")
  • CAR_sit_weak0.03 s
    setPedAnimation(ped, "ped", "CAR_sit_weak")
  • CAR_tune_radio0.63 s
    setPedAnimation(ped, "ped", "CAR_tune_radio")
  • CLIMB_idle0.8 s
    setPedAnimation(ped, "ped", "CLIMB_idle")
  • CLIMB_jump0.57 s
    setPedAnimation(ped, "ped", "CLIMB_jump")
  • CLIMB_jump2fall0.03 s
    setPedAnimation(ped, "ped", "CLIMB_jump2fall")
  • CLIMB_jump_B0.97 s
    setPedAnimation(ped, "ped", "CLIMB_jump_B")
  • CLIMB_Pull0.87 s
    setPedAnimation(ped, "ped", "CLIMB_Pull")
  • CLIMB_Stand0.8 s
    setPedAnimation(ped, "ped", "CLIMB_Stand")
  • CLIMB_Stand_finish0.2 s
    setPedAnimation(ped, "ped", "CLIMB_Stand_finish")
  • cower0.8 sOn CIT: /cower
    setPedAnimation(ped, "ped", "cower")
  • Crouch_Roll_L0.93 s
    setPedAnimation(ped, "ped", "Crouch_Roll_L")
  • Crouch_Roll_R0.93 s
    setPedAnimation(ped, "ped", "Crouch_Roll_R")
  • DAM_armL_frmBK0.83 s
    setPedAnimation(ped, "ped", "DAM_armL_frmBK")
  • DAM_armL_frmFT0.83 s
    setPedAnimation(ped, "ped", "DAM_armL_frmFT")
  • DAM_armL_frmLT0.67 s
    setPedAnimation(ped, "ped", "DAM_armL_frmLT")
  • DAM_armR_frmBK0.83 s
    setPedAnimation(ped, "ped", "DAM_armR_frmBK")
  • DAM_armR_frmFT0.5 s
    setPedAnimation(ped, "ped", "DAM_armR_frmFT")
  • DAM_armR_frmRT0.27 s
    setPedAnimation(ped, "ped", "DAM_armR_frmRT")
  • DAM_LegL_frmBK0.83 s
    setPedAnimation(ped, "ped", "DAM_LegL_frmBK")
  • DAM_LegL_frmFT0.83 s
    setPedAnimation(ped, "ped", "DAM_LegL_frmFT")
  • DAM_LegL_frmLT0.83 s
    setPedAnimation(ped, "ped", "DAM_LegL_frmLT")
  • DAM_LegR_frmBK0.83 s
    setPedAnimation(ped, "ped", "DAM_LegR_frmBK")
  • DAM_LegR_frmFT0.83 s
    setPedAnimation(ped, "ped", "DAM_LegR_frmFT")
  • DAM_LegR_frmRT0.83 s
    setPedAnimation(ped, "ped", "DAM_LegR_frmRT")
  • DAM_stomach_frmBK0.83 s
    setPedAnimation(ped, "ped", "DAM_stomach_frmBK")
  • DAM_stomach_frmFT0.83 s
    setPedAnimation(ped, "ped", "DAM_stomach_frmFT")
  • DAM_stomach_frmLT0.83 s
    setPedAnimation(ped, "ped", "DAM_stomach_frmLT")
  • DAM_stomach_frmRT0.83 s
    setPedAnimation(ped, "ped", "DAM_stomach_frmRT")
  • DOOR_LHinge_O1.1 s
    setPedAnimation(ped, "ped", "DOOR_LHinge_O")
  • DOOR_RHinge_O1.1 s
    setPedAnimation(ped, "ped", "DOOR_RHinge_O")
  • DrivebyL_L0.2 s
    setPedAnimation(ped, "ped", "DrivebyL_L")
  • DrivebyL_R0.2 s
    setPedAnimation(ped, "ped", "DrivebyL_R")
  • Driveby_L0.2 s
    setPedAnimation(ped, "ped", "Driveby_L")
  • Driveby_R0.2 s
    setPedAnimation(ped, "ped", "Driveby_R")
  • DRIVE_BOAT0.03 s
    setPedAnimation(ped, "ped", "DRIVE_BOAT")
  • DRIVE_BOAT_back0.1 s
    setPedAnimation(ped, "ped", "DRIVE_BOAT_back")
  • DRIVE_BOAT_L0.1 s
    setPedAnimation(ped, "ped", "DRIVE_BOAT_L")
  • DRIVE_BOAT_R0.1 s
    setPedAnimation(ped, "ped", "DRIVE_BOAT_R")
  • Drive_L0.13 s
    setPedAnimation(ped, "ped", "Drive_L")
  • Drive_LO_l0.13 s
    setPedAnimation(ped, "ped", "Drive_LO_l")
  • Drive_LO_R0.13 s
    setPedAnimation(ped, "ped", "Drive_LO_R")
  • Drive_L_pro0.13 s
    setPedAnimation(ped, "ped", "Drive_L_pro")
  • Drive_L_pro_slow0.13 s
    setPedAnimation(ped, "ped", "Drive_L_pro_slow")
  • Drive_L_slow0.13 s
    setPedAnimation(ped, "ped", "Drive_L_slow")
  • Drive_L_weak0.13 s
    setPedAnimation(ped, "ped", "Drive_L_weak")
  • Drive_L_weak_slow0.13 s
    setPedAnimation(ped, "ped", "Drive_L_weak_slow")
  • Drive_R0.13 s
    setPedAnimation(ped, "ped", "Drive_R")
  • Drive_R_pro0.13 s
    setPedAnimation(ped, "ped", "Drive_R_pro")
  • Drive_R_pro_slow0.13 s
    setPedAnimation(ped, "ped", "Drive_R_pro_slow")
  • Drive_R_slow0.13 s
    setPedAnimation(ped, "ped", "Drive_R_slow")
  • Drive_R_weak0.13 s
    setPedAnimation(ped, "ped", "Drive_R_weak")
  • Drive_R_weak_slow0.13 s
    setPedAnimation(ped, "ped", "Drive_R_weak_slow")
  • Drive_truck0.03 s
    setPedAnimation(ped, "ped", "Drive_truck")
  • DRIVE_truck_back0.1 s
    setPedAnimation(ped, "ped", "DRIVE_truck_back")
  • DRIVE_truck_L0.13 s
    setPedAnimation(ped, "ped", "DRIVE_truck_L")
  • DRIVE_truck_R0.13 s
    setPedAnimation(ped, "ped", "DRIVE_truck_R")
  • Drown2.5 s
    setPedAnimation(ped, "ped", "Drown")
  • DUCK_cower0.8 s
    setPedAnimation(ped, "ped", "DUCK_cower")
  • endchat_012.0 s
    setPedAnimation(ped, "ped", "endchat_01")
  • endchat_022.0 s
    setPedAnimation(ped, "ped", "endchat_02")
  • endchat_032.3 s
    setPedAnimation(ped, "ped", "endchat_03")
  • EV_dive2.3 s
    setPedAnimation(ped, "ped", "EV_dive")
  • EV_step1.1 sOn CIT: /stepback
    setPedAnimation(ped, "ped", "EV_step")
  • facanger0.13 s
    setPedAnimation(ped, "ped", "facanger")
  • facgum1.0 s
    setPedAnimation(ped, "ped", "facgum")
  • facsurp0.13 sOn CIT: /surprised
    setPedAnimation(ped, "ped", "facsurp")
  • facsurpm0.13 s
    setPedAnimation(ped, "ped", "facsurpm")
  • factalk2.3 s
    setPedAnimation(ped, "ped", "factalk")
  • facurios0.13 s
    setPedAnimation(ped, "ped", "facurios")
  • FALL_back0.73 s
    setPedAnimation(ped, "ped", "FALL_back")
  • FALL_collapse1.0 s
    setPedAnimation(ped, "ped", "FALL_collapse")
  • FALL_fall0.73 s
    setPedAnimation(ped, "ped", "FALL_fall")
  • FALL_front0.73 s
    setPedAnimation(ped, "ped", "FALL_front")
  • FALL_glide0.8 s
    setPedAnimation(ped, "ped", "FALL_glide")
  • FALL_land0.47 s
    setPedAnimation(ped, "ped", "FALL_land")
  • FALL_skyDive1.3 s
    setPedAnimation(ped, "ped", "FALL_skyDive")
  • Fight2Idle0.33 s
    setPedAnimation(ped, "ped", "Fight2Idle")
  • FightA_10.43 s
    setPedAnimation(ped, "ped", "FightA_1")
  • FightA_20.77 s
    setPedAnimation(ped, "ped", "FightA_2")
  • FightA_30.87 s
    setPedAnimation(ped, "ped", "FightA_3")
  • FightA_block0.47 s
    setPedAnimation(ped, "ped", "FightA_block")
  • FightA_G0.93 s
    setPedAnimation(ped, "ped", "FightA_G")
  • FightA_M0.4 s
    setPedAnimation(ped, "ped", "FightA_M")
  • FIGHTIDLE1.3 s
    setPedAnimation(ped, "ped", "FIGHTIDLE")
  • FightShB0.47 s
    setPedAnimation(ped, "ped", "FightShB")
  • FightShF0.53 s
    setPedAnimation(ped, "ped", "FightShF")
  • FightSh_BWD0.67 s
    setPedAnimation(ped, "ped", "FightSh_BWD")
  • FightSh_FWD0.67 s
    setPedAnimation(ped, "ped", "FightSh_FWD")
  • FightSh_Left0.67 s
    setPedAnimation(ped, "ped", "FightSh_Left")
  • FightSh_Right0.67 s
    setPedAnimation(ped, "ped", "FightSh_Right")
  • flee_lkaround_012.0 s
    setPedAnimation(ped, "ped", "flee_lkaround_01")
  • FLOOR_hit0.37 s
    setPedAnimation(ped, "ped", "FLOOR_hit")
  • FLOOR_hit_f0.4 s
    setPedAnimation(ped, "ped", "FLOOR_hit_f")
  • gang_gunstand0.03 sOn CIT: /pointgun
    setPedAnimation(ped, "ped", "gang_gunstand")
  • gas_cwr1.0 s
    setPedAnimation(ped, "ped", "gas_cwr")
  • getup1.4 s
    setPedAnimation(ped, "ped", "getup")
  • getup_front1.4 s
    setPedAnimation(ped, "ped", "getup_front")
  • gum_eat5.3 s
    setPedAnimation(ped, "ped", "gum_eat")
  • GunCrouchBwd1.0 s
    setPedAnimation(ped, "ped", "GunCrouchBwd")
  • GunCrouchFwd0.73 s
    setPedAnimation(ped, "ped", "GunCrouchFwd")
  • GunMove_BWD1.0 s
    setPedAnimation(ped, "ped", "GunMove_BWD")
  • GunMove_FWD1.0 s
    setPedAnimation(ped, "ped", "GunMove_FWD")
  • GunMove_L1.0 s
    setPedAnimation(ped, "ped", "GunMove_L")
  • GunMove_R1.0 s
    setPedAnimation(ped, "ped", "GunMove_R")
  • Gun_2_IDLE0.27 s
    setPedAnimation(ped, "ped", "Gun_2_IDLE")
  • GUN_BUTT0.43 s
    setPedAnimation(ped, "ped", "GUN_BUTT")
  • GUN_BUTT_crouch0.43 s
    setPedAnimation(ped, "ped", "GUN_BUTT_crouch")
  • Gun_stand0.03 s
    setPedAnimation(ped, "ped", "Gun_stand")
  • handscower1.9 s
    setPedAnimation(ped, "ped", "handscower")
  • handsup0.6 sOn CIT: /handsup
    setPedAnimation(ped, "ped", "handsup")
  • HitA_10.3 s
    setPedAnimation(ped, "ped", "HitA_1")
  • HitA_20.53 s
    setPedAnimation(ped, "ped", "HitA_2")
  • HitA_30.57 s
    setPedAnimation(ped, "ped", "HitA_3")
  • HIT_back0.5 s
    setPedAnimation(ped, "ped", "HIT_back")
  • HIT_behind0.67 s
    setPedAnimation(ped, "ped", "HIT_behind")
  • HIT_front0.6 s
    setPedAnimation(ped, "ped", "HIT_front")
  • HIT_GUN_BUTT0.5 s
    setPedAnimation(ped, "ped", "HIT_GUN_BUTT")
  • HIT_L0.7 s
    setPedAnimation(ped, "ped", "HIT_L")
  • HIT_R0.6 s
    setPedAnimation(ped, "ped", "HIT_R")
  • HIT_walk0.33 s
    setPedAnimation(ped, "ped", "HIT_walk")
  • HIT_wall0.7 s
    setPedAnimation(ped, "ped", "HIT_wall")
  • Idlestance_fat1.7 s
    setPedAnimation(ped, "ped", "Idlestance_fat")
  • idlestance_old2.0 s
    setPedAnimation(ped, "ped", "idlestance_old")
  • IDLE_armed1.5 s
    setPedAnimation(ped, "ped", "IDLE_armed")
  • IDLE_chat6.7 sOn CIT: /chat1
    setPedAnimation(ped, "ped", "IDLE_chat")
  • IDLE_csaw1.5 s
    setPedAnimation(ped, "ped", "IDLE_csaw")
  • Idle_Gang11.7 s
    setPedAnimation(ped, "ped", "Idle_Gang1")
  • IDLE_HBHB2.7 s
    setPedAnimation(ped, "ped", "IDLE_HBHB")
  • IDLE_ROCKET1.6 s
    setPedAnimation(ped, "ped", "IDLE_ROCKET")
  • IDLE_stance1.5 s
    setPedAnimation(ped, "ped", "IDLE_stance")
  • IDLE_taxi0.87 s
    setPedAnimation(ped, "ped", "IDLE_taxi")
  • IDLE_tired1.0 s
    setPedAnimation(ped, "ped", "IDLE_tired")
  • Jetpack_Idle0.03 s
    setPedAnimation(ped, "ped", "Jetpack_Idle")
  • JOG_femaleA0.77 s
    setPedAnimation(ped, "ped", "JOG_femaleA")
  • JOG_maleA0.77 s
    setPedAnimation(ped, "ped", "JOG_maleA")
  • JUMP_glide0.5 s
    setPedAnimation(ped, "ped", "JUMP_glide")
  • JUMP_land0.23 s
    setPedAnimation(ped, "ped", "JUMP_land")
  • JUMP_launch0.2 s
    setPedAnimation(ped, "ped", "JUMP_launch")
  • JUMP_launch_R0.2 s
    setPedAnimation(ped, "ped", "JUMP_launch_R")
  • KART_drive0.03 s
    setPedAnimation(ped, "ped", "KART_drive")
  • KART_L0.13 s
    setPedAnimation(ped, "ped", "KART_L")
  • KART_LB0.03 s
    setPedAnimation(ped, "ped", "KART_LB")
  • KART_R0.13 s
    setPedAnimation(ped, "ped", "KART_R")
  • KD_left0.9 s
    setPedAnimation(ped, "ped", "KD_left")
  • KD_right0.9 s
    setPedAnimation(ped, "ped", "KD_right")
  • KO_shot_face2.1 s
    setPedAnimation(ped, "ped", "KO_shot_face")
  • KO_shot_front0.57 s
    setPedAnimation(ped, "ped", "KO_shot_front")
  • KO_shot_stom3.2 s
    setPedAnimation(ped, "ped", "KO_shot_stom")
  • KO_skid_back0.97 s
    setPedAnimation(ped, "ped", "KO_skid_back")
  • KO_skid_front1.1 s
    setPedAnimation(ped, "ped", "KO_skid_front")
  • KO_spin_L0.87 s
    setPedAnimation(ped, "ped", "KO_spin_L")
  • KO_spin_R0.93 s
    setPedAnimation(ped, "ped", "KO_spin_R")
  • pass_Smoke_in_car1.7 s
    setPedAnimation(ped, "ped", "pass_Smoke_in_car")
  • phone_in2.3 s
    setPedAnimation(ped, "ped", "phone_in")
  • phone_out2.0 s
    setPedAnimation(ped, "ped", "phone_out")
  • phone_talk2.0 sOn CIT: /phonetalk
    setPedAnimation(ped, "ped", "phone_talk")
  • Player_Sneak1.3 s
    setPedAnimation(ped, "ped", "Player_Sneak")
  • Player_Sneak_walkstart0.3 s
    setPedAnimation(ped, "ped", "Player_Sneak_walkstart")
  • roadcross2.0 sOn CIT: /lookbothways
    setPedAnimation(ped, "ped", "roadcross")
  • roadcross_female4.0 s
    setPedAnimation(ped, "ped", "roadcross_female")
  • roadcross_gang2.0 s
    setPedAnimation(ped, "ped", "roadcross_gang")
  • roadcross_old4.0 s
    setPedAnimation(ped, "ped", "roadcross_old")
  • run_1armed0.77 s
    setPedAnimation(ped, "ped", "run_1armed")
  • run_armed0.7 s
    setPedAnimation(ped, "ped", "run_armed")
  • run_civi0.73 s
    setPedAnimation(ped, "ped", "run_civi")
  • run_csaw0.7 s
    setPedAnimation(ped, "ped", "run_csaw")
  • run_fat0.8 s
    setPedAnimation(ped, "ped", "run_fat")
  • run_fatold0.8 s
    setPedAnimation(ped, "ped", "run_fatold")
  • run_gang10.83 s
    setPedAnimation(ped, "ped", "run_gang1")
  • run_left0.67 s
    setPedAnimation(ped, "ped", "run_left")
  • run_old0.8 s
    setPedAnimation(ped, "ped", "run_old")
  • run_player0.73 s
    setPedAnimation(ped, "ped", "run_player")
  • run_right0.67 s
    setPedAnimation(ped, "ped", "run_right")
  • run_rocket0.77 s
    setPedAnimation(ped, "ped", "run_rocket")
  • Run_stop0.87 s
    setPedAnimation(ped, "ped", "Run_stop")
  • Run_stopR0.8 s
    setPedAnimation(ped, "ped", "Run_stopR")
  • Run_Wuzi0.77 s
    setPedAnimation(ped, "ped", "Run_Wuzi")
  • SEAT_down1.5 s
    setPedAnimation(ped, "ped", "SEAT_down")
  • SEAT_idle2.0 sOn CIT: /sit
    setPedAnimation(ped, "ped", "SEAT_idle")
  • SEAT_up1.2 s
    setPedAnimation(ped, "ped", "SEAT_up")
  • SHOT_leftP0.3 s
    setPedAnimation(ped, "ped", "SHOT_leftP")
  • SHOT_partial0.37 s
    setPedAnimation(ped, "ped", "SHOT_partial")
  • SHOT_partial_B0.33 s
    setPedAnimation(ped, "ped", "SHOT_partial_B")
  • SHOT_rightP0.33 s
    setPedAnimation(ped, "ped", "SHOT_rightP")
  • Shove_Partial0.53 s
    setPedAnimation(ped, "ped", "Shove_Partial")
  • Smoke_in_car1.7 s
    setPedAnimation(ped, "ped", "Smoke_in_car")
  • sprint_civi0.53 s
    setPedAnimation(ped, "ped", "sprint_civi")
  • sprint_panic0.6 s
    setPedAnimation(ped, "ped", "sprint_panic")
  • Sprint_Wuzi0.67 s
    setPedAnimation(ped, "ped", "Sprint_Wuzi")
  • swat_run0.67 s
    setPedAnimation(ped, "ped", "swat_run")
  • Swim_Tread1.3 s
    setPedAnimation(ped, "ped", "Swim_Tread")
  • Tap_hand0.03 s
    setPedAnimation(ped, "ped", "Tap_hand")
  • Tap_handP0.03 s
    setPedAnimation(ped, "ped", "Tap_handP")
  • turn_1800.63 sOn CIT: /180spin
    setPedAnimation(ped, "ped", "turn_180")
  • Turn_L0.8 s
    setPedAnimation(ped, "ped", "Turn_L")
  • Turn_R0.8 s
    setPedAnimation(ped, "ped", "Turn_R")
  • WALK_armed1.1 s
    setPedAnimation(ped, "ped", "WALK_armed")
  • WALK_civi1.1 s
    setPedAnimation(ped, "ped", "WALK_civi")
  • WALK_csaw1.1 s
    setPedAnimation(ped, "ped", "WALK_csaw")
  • Walk_DoorPartial0.8 s
    setPedAnimation(ped, "ped", "Walk_DoorPartial")
  • WALK_drunk3.9 s
    setPedAnimation(ped, "ped", "WALK_drunk")
  • WALK_fat1.3 s
    setPedAnimation(ped, "ped", "WALK_fat")
  • WALK_fatold1.2 s
    setPedAnimation(ped, "ped", "WALK_fatold")
  • WALK_gang11.4 s
    setPedAnimation(ped, "ped", "WALK_gang1")
  • WALK_gang21.4 s
    setPedAnimation(ped, "ped", "WALK_gang2")
  • WALK_old1.4 s
    setPedAnimation(ped, "ped", "WALK_old")
  • WALK_player1.2 s
    setPedAnimation(ped, "ped", "WALK_player")
  • WALK_rocket1.1 s
    setPedAnimation(ped, "ped", "WALK_rocket")
  • WALK_shuffle1.2 s
    setPedAnimation(ped, "ped", "WALK_shuffle")
  • WALK_start0.27 s
    setPedAnimation(ped, "ped", "WALK_start")
  • WALK_start_armed0.2 s
    setPedAnimation(ped, "ped", "WALK_start_armed")
  • WALK_start_csaw0.2 s
    setPedAnimation(ped, "ped", "WALK_start_csaw")
  • WALK_start_rocket0.2 s
    setPedAnimation(ped, "ped", "WALK_start_rocket")
  • Walk_Wuzi1.2 s
    setPedAnimation(ped, "ped", "Walk_Wuzi")
  • WEAPON_crouch0.8 s
    setPedAnimation(ped, "ped", "WEAPON_crouch")
  • woman_idlestance5.3 s
    setPedAnimation(ped, "ped", "woman_idlestance")
  • woman_run0.77 s
    setPedAnimation(ped, "ped", "woman_run")
  • WOMAN_runbusy0.67 s
    setPedAnimation(ped, "ped", "WOMAN_runbusy")
  • WOMAN_runfatold1.2 s
    setPedAnimation(ped, "ped", "WOMAN_runfatold")
  • woman_runpanic0.6 s
    setPedAnimation(ped, "ped", "woman_runpanic")
  • WOMAN_runsexy0.7 s
    setPedAnimation(ped, "ped", "WOMAN_runsexy")
  • WOMAN_walkbusy1.0 s
    setPedAnimation(ped, "ped", "WOMAN_walkbusy")
  • WOMAN_walkfatold1.2 s
    setPedAnimation(ped, "ped", "WOMAN_walkfatold")
  • WOMAN_walknorm1.1 s
    setPedAnimation(ped, "ped", "WOMAN_walknorm")
  • WOMAN_walkold1.2 s
    setPedAnimation(ped, "ped", "WOMAN_walkold")
  • WOMAN_walkpro1.3 s
    setPedAnimation(ped, "ped", "WOMAN_walkpro")
  • WOMAN_walksexy1.2 s
    setPedAnimation(ped, "ped", "WOMAN_walksexy")
  • WOMAN_walkshop0.97 s
    setPedAnimation(ped, "ped", "WOMAN_walkshop")
  • XPRESSscratch4.0 s
    setPedAnimation(ped, "ped", "XPRESSscratch")
Block name
ped
Animations
293
Game file
anim/ped.ifp
In CIT's /anim list
13

MTA code

setPedAnimation(ped, "ped", "abseil")
setPedAnimation(ped)

The block name comes first, then the animation name. setPedAnimation(ped) with no names stops the animation. The function works on the server and on the client.

bool setPedAnimation ( ped thePed [, string block = nil, string anim = nil, int time = -1, bool loop = true, bool updatePosition = true, bool interruptable = true, bool freezeLastFrame = true, int blendTime = 250, bool retainPedState = false ] )

All the options, from the MTA wiki.

Where this comes from

  • Animation names and lengths: GTA San Andreas' own files (anim/ped.ifp and anim/anim.img).
  • CIT's /anim list: CIT's own client script, run unchanged on a private test server.
  • Previews: recorded in MTA:SA on a private test server, 15 October 2026, on CJ: 20 pictures for every second of the animation (at most 48). They play at half the game's speed, and never faster than the game. An animation shorter than 0.3 seconds is shown as one picture. Animations made for a vehicle or a train are shown without it; where the body would go under the floor, CJ is lifted, and the camera follows the body.
  • The code: MTA wiki, setPedAnimation.
  • Checked on 15 October 2026.