GTA San Andreas animation block
POOL 21 animations
POOL_ChalkCuesetPedAnimation(ped, "POOL", "POOL_ChalkCue")
POOL_Idle_StancesetPedAnimation(ped, "POOL", "POOL_Idle_Stance")
POOL_Long_ShotsetPedAnimation(ped, "POOL", "POOL_Long_Shot")
POOL_Long_Shot_OsetPedAnimation(ped, "POOL", "POOL_Long_Shot_O")
POOL_Long_StartsetPedAnimation(ped, "POOL", "POOL_Long_Start")
POOL_Long_Start_OsetPedAnimation(ped, "POOL", "POOL_Long_Start_O")
POOL_Med_ShotsetPedAnimation(ped, "POOL", "POOL_Med_Shot")
POOL_Med_Shot_OsetPedAnimation(ped, "POOL", "POOL_Med_Shot_O")
POOL_Med_StartsetPedAnimation(ped, "POOL", "POOL_Med_Start")
POOL_Med_Start_OsetPedAnimation(ped, "POOL", "POOL_Med_Start_O")
POOL_Place_WhitesetPedAnimation(ped, "POOL", "POOL_Place_White")
POOL_Short_ShotsetPedAnimation(ped, "POOL", "POOL_Short_Shot")
POOL_Short_Shot_OsetPedAnimation(ped, "POOL", "POOL_Short_Shot_O")
POOL_Short_StartsetPedAnimation(ped, "POOL", "POOL_Short_Start")
POOL_Short_Start_OsetPedAnimation(ped, "POOL", "POOL_Short_Start_O")
POOL_WalksetPedAnimation(ped, "POOL", "POOL_Walk")
POOL_Walk_StartsetPedAnimation(ped, "POOL", "POOL_Walk_Start")
POOL_XLong_ShotsetPedAnimation(ped, "POOL", "POOL_XLong_Shot")
POOL_XLong_Shot_OsetPedAnimation(ped, "POOL", "POOL_XLong_Shot_O")
POOL_XLong_StartsetPedAnimation(ped, "POOL", "POOL_XLong_Start")
POOL_XLong_Start_OsetPedAnimation(ped, "POOL", "POOL_XLong_Start_O")
- Block name
POOL- Animations
- 21
- Game file
pool.ifpinanim/anim.img
MTA code
setPedAnimation(ped, "POOL", "POOL_ChalkCue")setPedAnimation(ped)The block name comes first, then the animation name. setPedAnimation(ped) with no names stops the animation. The function works on the server and on the client.
bool setPedAnimation ( ped thePed [, string block = nil, string anim = nil, int time = -1, bool loop = true, bool updatePosition = true, bool interruptable = true, bool freezeLastFrame = true, int blendTime = 250, bool retainPedState = false ] )All the options, from the MTA wiki.
All animation blocks · CIT /anim list
Where this comes from
- Animation names and lengths: GTA San Andreas' own files (
anim/ped.ifpandanim/anim.img). - Previews: recorded in MTA:SA on a private test server, 15 October 2026, on CJ. Each preview shows up to 20 evenly spaced moments from the start to the end of the animation and plays at the game's speed; animations longer than 5 seconds play faster in the preview.
- The code: MTA wiki, setPedAnimation.
- Checked on 15 October 2026.