CITObject IDsCIT Tools

GTA San Andreas object

LODA70 object ID 10004

SFeFar-away (LOD) modelPlaced 1×
Object ID
10004
Model name
LODA70
Texture file (TXD)
lod7_sfe
Draw distance
800
Defined in
SFe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10004, -2037.95, 894.09, 60.97)
removeWorldModel(10004, 10, -2037.95, 894.09, 60.97) -- removes the one at Calton Heights, San Fierro
engineGetModelNameFromID(10004) -- "LODA70" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2037.95, 894.09, 60.97Calton Heights, San FierroMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

18 other objects use lod7_sfe.

Where this comes from

Checked on 29 September 2026.