CITObject IDsCIT Tools

GTA San Andreas object

vicstuff_sfe06 object ID 10021

SFePlaced 1×
Object ID
10021
Model name
vicstuff_sfe06
Texture file (TXD)
sfvictorian
Draw distance
110
Defined in
SFe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10021, -2107.91, 882.32, 82.69)
removeWorldModel(10021, 10, -2107.91, 882.32, 82.69) -- removes the one at Calton Heights, San Fierro
removeWorldModel(9991, 10, -2107.91, 882.32, 82.69) -- its far-away model LODA54
engineGetModelNameFromID(10021) -- "vicstuff_sfe06" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2107.91, 882.32, 82.69Calton Heights, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

19 other objects use sfvictorian.

Where this comes from

Checked on 29 September 2026.