CITObject IDsCIT Tools

GTA San Andreas object

fire_esc_SFE06 object ID 10026

SFePlaced 1×
Object ID
10026
Model name
fire_esc_SFE06
Texture file (TXD)
fescape2_sfe
Draw distance
150
Defined in
SFe.ide
Flags
4
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10026, -2207.48, 722.7, 65.75)
removeWorldModel(10026, 10, -2207.48, 722.7, 65.75) -- removes the one at Chinatown, San Fierro
engineGetModelNameFromID(10026) -- "fire_esc_SFE06" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2207.48, 722.7, 65.75Chinatown, San FierroMap

Same texture file

5 other objects use fescape2_sfe.

Where this comes from

Checked on 29 September 2026.