CITObject IDsCIT Tools

GTA San Andreas object

carspaces_sfe object ID 10032

SFePlaced 1×
Object ID
10032
Model name
carspaces_sfe
Texture file (TXD)
copshop_sfe
Draw distance
299
Defined in
SFe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10032, -1605.12, 662.54, 6.3)
removeWorldModel(10032, 10, -1605.12, 662.54, 6.3) -- removes the one at Downtown, San Fierro
engineGetModelNameFromID(10032) -- "carspaces_sfe" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1605.12, 662.54, 6.3Downtown, San FierroMap

Same texture file

5 other objects use copshop_sfe.

Where this comes from

Checked on 29 September 2026.