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GTA San Andreas object

nitelites_sfe10 object ID 10057

SFeShows at set hoursPlaced 1×
Object ID
10057
Model name
nitelites_sfe10
Texture file (TXD)
nitelites
Draw distance
700
Defined in
SFe.ide
Flags
2097164
Shows
from 20:00 to 06:00 game time
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10057, -1669.22, 723.47, 57.55)
removeWorldModel(10057, 10, -1669.22, 723.47, 57.55) -- removes the one at Downtown, San Fierro
engineGetModelNameFromID(10057) -- "nitelites_sfe10" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1669.22, 723.47, 57.55Downtown, San FierroMap

Same texture file

6 other objects use nitelites.

Where this comes from

Checked on 29 September 2026.