CITObject IDsCIT Tools

GTA San Andreas object

aprtmnts01_sfe object ID 10060

SFePlaced 1×
Object ID
10060
Model name
aprtmnts01_sfe
Texture file (TXD)
slapart01sfe
Draw distance
110
Defined in
SFe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10060, -1976.46, 1254.38, 28.81)
removeWorldModel(10060, 10, -1976.46, 1254.38, 28.81) -- removes the one at Downtown, San Fierro
removeWorldModel(9977, 10, -1976.46, 1254.38, 28.81) -- its far-away model LODA36
engineGetModelNameFromID(10060) -- "aprtmnts01_sfe" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1976.46, 1254.38, 28.81Downtown, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

8 other objects use slapart01sfe.

Where this comes from

Checked on 29 September 2026.